The Vile Worm is the second in a series of adventures to be published under the Appendix N Adventure Toolkit banner. Like it's predecessor, The Ruins of Ramat, it's digest sized and clocks in at 12 pages.
Physically (as I'm holding the dead tree version as I write this) it's impressive for the $5.95 price tag. The cover, which is removable, hold the adventure's map on the inside. While not as exciting to look at as it's predecessor, it's still a pleasant map with accompanying art. Two player's handouts on card stock round out the package.
How is the adventure itself?
Lackluster. Six rooms and not much to encounter. The Ruins of Ramat squeezed a lot of gameplay into those 12 pages. The Vile Worm, not so much. If you have a short session (2 hrs or so) and need a short adventure, this would fill the bill, but I can't recommend The Vile Worm over The Ruins of Ramat all things being equal.
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...