I misplaced Crawl! #7 after it was delivered without reading it. Actually, for a while I was doubting that I even ordered it. I found it yesterday :)
Dak continues to do a fine job with Crawl! and I really like the fact that much of this issue is easily transportable to other fantasy RPGs with little if any conversion if needed. Don't believe me?
Kirin Robinson's "Lost in Endless Corridors" is an article about using mazes to drive your PCs crazy. Stat free and good with any RPG system.
"Roguelike Fountains" by Thom Hall is about, you guessed it - magic fountains. Some parts of the tables may need minimal conversion, but there is a lot to like here for any OSR game. A d30 would help, but that's the first weird ass die I owned way before the DCC RPG ;)
"Consider the Ogre" by Sean Ellis is an article about making Ogres "fresh and mysterious". It's an awesome article and nearly worth the price of admission on it's own. Works with any OSR system
Jeffrey Tadlock gives us "Critical Table T: Traps". Use it for inspiration and you can simply pick and chose what works in your game without conversion. I'd use the crit table in place of the regular trap damage in a game like S&W just for the flavor. Probably more valuable for DCC referees.
"Shadowsword of Ith-Narmant" by Jurgen Mayer is a sword with awesome flavor, lots of power and one hell of a price to pay. It would work very well in a LotFP Weird Fantasy campaign with some conversion from the DCC RPG specific mechanics.
"My Gongfarmer Can't Do Shit!" by Paul Wolf is a one page article on how to make your zero-level profession useful in later levels. Pretty system specific in nature.
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...