Sunday, June 23, 2013

Mini Review - The Ruins of Ramat (DCC RPG Adventure)

I recently received my dead tree copies of the first two Appendix N Toolkits - The Ruins of Ramat and the Vile Worm. With this post I'm taking a look at Adventure Toolkit #1, The Ruins of Ramat.

Right off the bat, I need to mention that the quality of the map is right up there with the best of the Goodman Game DCC RPG Adventure releases. You know how I harp about wanting to frame some of these awesome maps as prints? The copy of The Ruins of Ramat I unwrapped (I'll be giving some away in a contest later this summer) came with two wrap around covers. That means it has two wrap around maps on the inside of the cover. One for use in game, one for me to frame. +John Adams , the Lord does work in mysterious ways sometimes ;)

It also comes with two full page player handout inserts on cardstock. I always enjoy player handouts, so this is very cool. In the PDF version they are easy enough to load up in a application like Roll20 or print out as needed.

Regretfully, the player introduction is cut short, but as it is basically the same hook that's on the back cover of the adventure, it's omission isn't a huge issue. Still, here's the two paragraphs complete from the PDF version (the rear cover also refers to 4 handouts - there are two - the rear cover of the PDF version correctly refers to 2 handouts):
It is mid-spring, the time when the land’s rulers and their men-at-arms go to war with
their neighbors. Nearly every able person is already involved in such conflicts, or helping the remaining militia protect the local village. 
A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were playing just outside of town, by Rose Hill, when a giant,clawed creature came up out of the ground and took her dog. The girl is completely terrified and her dog, which never normally leaves her side, is nowhere to be seen. You and your companions volunteer to look into the matter. (the last few words are the ones cut off)
The adventure itself is relatively tame for a DCC 0-Level funnel. By that, I mean that I'd expect a sufficient number of survivors without the need of mid adventure 0-Level "recruits" ;)

$5.95 for the print version of this a well worth it ($2.95 in PDF).

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