"An AD&D & 5th Edition module set in two different fantasy time periods, so double up your adventure!"
If you want to check out the quality of the various Folio offerings, the Digital Quarterlies are a good option.
For 10 bucks you can get the latest offering - The Folio: Digital Quarterly #5, or for 35 bucks you can get the full set of 5 (that's 7 bucks each). After the clean up / condensing / throwing out of various sundries to prep for renovations at Casa de Tenkar, I need to really consider going digital for the majority of my future gaming purchases. I am simply running out of room.
My first two Digital Quarterlies revolved around this setting, and I've always been inspired by drawing in bits of old history to sprinkle through those adventures. Since the next two Digital Quarterlies were both traditional fantasy, I had a choice to make about what kind of Digital Quarterly I wanted to produce for number 5, and then it hit me, why not do both! So what you will find in this DQ will actually be TWO adventures, one that will revolve around traditional fantasy, and the other in my future 'mage-punk' setting of The Gun Kingdoms. Each adventure can be stand alone, but they also can tie directly to each other, and you could have ancient documents, descendants, or old legends connect the past to the present as this dungeon adventure takes on new features, monsters, and magic. R Scott Taylor
Strangely enough, I actually have two sets of the original Dungeonmorph Dice, as Rach won a set at NTRPG Con a few years back. She has no clue what to use the dice for, but she cherishes them greatly. Alright, technically I don't have two sets, as Rach has one set, but who's really counting ;)
Personally, I love them for inspiration. I'm very much a DM that likes to improve and the Dungeonmorph Dice and accompanying cards are very much a high water level in my DM's Toolbox.
3 new dice sets (2 dungeons, 1 cavern set), a matching set of 2.5"x2.5" cards, a matching font, and a matching set of 10"x10" battlemat style cards. Each card set and the font have all 90 designs from all 3 dice sets. There is also a PDF of the 2.5" cards and one of the 10" cards.
Also available are our 3 original dungeon & cavern dice sets. (2 dungeon sets, 1 cavern set; 5 dice each). The dice have been upgraded since our original Kickstarter with a prettier stone pattern. These dice sets also have a single set of 90 matching 2.5"x2.5" cards (and PDF) and a matching font. (But no 10"x10" cards.)
Likewise, our city, village, and ruined city dice sets (5 dice each) are available through the Kickstarter. They too have a matching set of 90 2.5"x2.5" cards (and PDF) and a matching font. (But no 10"x10 cards.)
Dice Specifications
Three different sets of 5 dice each, with a different design on each side of each die. (90 geomorph designs.)
25mm (just about 1 inch cube) dice. 1" dice have enough space to show a 10x10 grid with good detail.
White die with a black design. The design will be engraved into the die, so it will not wear off.
The designs will have a small letter on each side to differentiate the dice and make it easy to jot down the position of each design so you can set them back up easily.
Notes about Rewards
You will pick the specific sets of dice, cards, etc. you want through our pledge manager after the Kickstarter ends.
If you want just the 3 new dice sets, pick the $50 reward. If you missed our cities, ruined cities, and villages set or the original dungeons & caverns set, pick the $95 6 dice sets reward. If you missed all of them, pick the $135 9 dice sets Kickstarter to get them all!
If you want all the new stuff, pick the $115 reward and you'll be able to get the 3 new dice sets, the new 2.5" cards, and the new 10" battlemats. Add $5 if you also want the new font files.
I'm not sure what level I'll be backing at yet, but back I will :)
Joe's Kickstarter record is matched by few. His are always safe picks.
I took it upon myself to redact the recipients of the above email, as their emails are private ones.
I believe "Jeffrey" is Jeff Talanian, as he was working with Gary on the Yggsburgh project at the time.
Having Luke on board would have been a win all around.
Sadly, the project was killed before we could see the team that Gary had assembled continue his legacy. Gail pulled the plug on this as well as Lejendary Adventures three months later.
Yep, its Wednesday, and that means at 9pm Eastern we'll be hosting the weekly Tavern Chat hangout for The Tavern's Community over on our Discord Sever.
Join us and participate in what has been likened to a live podcast, unscripted, unrecorded and as always - without rails ;)
Is the adventure that was released to help publicize the planned for release later this month in the latest Elder Scrolls Online DLC release plagiarized from an adventure released for 5e on the DM's Guild? From the side by side comparisons available at arsTechnica, the answer appears to be "most likely."
And here are some screenshots comparing the two side by side by the writer of the original adventure (more screenshots in the original article:
Pretty damn blatant in my opinion. I blame Bethesda less than the employees that thought that could pull this off. This is a poorer job of plagiarism than the ones that get caught in college.
"Fantasy Grounds Unity - Help us Launch the RPG Virtual Tabletop of the Future"
I've been "invested" in Fantasy Grounds since 2006, when I picked up a bundle of GM and Player's licenses. When I met Rach I was a player in my second FG campaign. The first was a Dark Heresy campaign. The second was Castles & Crusades.
I wanted to use it as a GM but could never wrap my head around how to set it up with a homebrewed adventure. It seemed to need coding language, and that has never been my strong point. Then I went to using a Mac and Fantasy Grounds did not play well with it, and I found Roll20 and I stepped away from Fantasy Grounds.
Fantasy Grounds is a popular system for playing a host of different roleplaying games online. It is used by more than 130,000 gamers worldwide to connect and play popular games such as Dungeons and Dragons, Pathfinder, Savage Worlds, Call of Cthulhu, and more. This type of program is commonly referred to as a virtual tabletop, or VTT, due to their ability to emulate various part of an RPG session in a digital form.
What makes Fantasy Grounds different than competitors is how we expose character sheets and automate large portions of gameplay specifically for each system we support. This is done through rulesets. Your experience playing Deadlands Reloaded will differ from D&D and will be unique to that environment, contain custom graphics, character sheets, and automation specific to that game system.
One feature shared across most game systems is maps. Some may use hexes while others use square grids and some may not use grids at all. Facing is important in some and less so in others. While FG has featured maps for many years, they have been primarily focused as reproductions of maps in existing adventure modules from our many licensed publishers. We believe that we can enhance these to provide dynamic line of sight, fog of war, and even map building support with painting and tiles.
What you get for backing this project will be a license for Fantasy Grounds Unity (or FGU). This new game engine has all the great features of current version of Fantasy Grounds (soon to be called Fantasy Grounds Classic) along with new enhanced features.
Original Features Supported:
Multiplayer support for playing tabletop games of Dungeons & Dragons (2E, 3.5E, 4E and 5E), Pathfinder RPG 1, Pathfinder RPG 2, Starfinder.
Built-in content for D&D 3.5E, 5E and Pathfinder 1
Officially licensed add-on content available for D&D, D&D Classics (2E), Pathfinder, Starfinder, Savage Worlds, Call of Cthulhu, Basic Roleplaying, Castles & Crusades, Mutants & Masterminds, 13th Age, W.O.I.N., Traveller, and Rolemaster Classic
Generic system support through our CoreRPG ruleset
Brilliant Campaign Management
Integrated character sheets with lots of automation built in for playing and leveling (depending on ruleset and content owned)
Combat Tracking
3D dice
Fantasy Grounds Unity Enhanced Features Include:
64-bit support to allow for more content (quality and quantity)
Native support for Mac, Linux and Windows PC
Network lobby for easy hosting and joining of games (no port forwarding required)
Tile based map building
Enhanced Drawing Tools
Additional Dice Macros support
A new FGU only skin
Dynamic Line of Sight with enhanced toggle blockers
Paint with images, such as walls
Animated image effects
Backward compatibility with all existing campaigns and DLC from FGC In addition to these features, we are now poised to add even greater functionality going forward. We have lots of ideas for new features and this rebuilt engine will make it easier for us reach those goals and deliver consistent updates for free.
So yes, I'm very excited.
There are a ton of backer levels. Read them carefully. If you have a current license, you need to know when you purchased it to ensure you back at the proper upgrade level.
"Exciting new Dungeon Crawl Classics RPG content from Mark Bishop and Purple Sorcerer Games."
I must confess, I really enjoy releases from Purple Sorcerer. I've run prior releases back when I was doing some fairly regular one-shot gaming sessions (soon to return pending renovations completion I promise!)
So, what are we being offered this time?
We’re excited to announce The Crypt in Cadaver Canyon, another thrilling Dungeon Crawl Classics RPG adventure from the mind of author Mark Bishop. This campaign will also help us combine the new module with Mark’s previous adventures to create a massive new omnibus version: The Sullenlands Adventure Omnibus and Guide!
We’ve chosen to kickstart this effort for a few important reasons, including:
To allow us to enhance the project with the talents of two of our favorite artists: Stefan Poag and Peter Mullen!
To expand the Omnibus into a full-fledged campaign guide, filled with new monsters, magic items, world details, additional adventure, and more!
To make additional content like beautiful new battlemaps and posters possible.
We think your players will love this new adventure, and any Judge will benefit from the new content found in the campaign guide. We hope you’ll join us on this exciting new adventure!
The Crypt in Cadaver Canyon challenges 4-6 2nd level adventurers to save a hidden desert city (along with its cursed inhabitants) from the wrath of a devious and chaotic god. Its 48 digest-sized pages are packed with dangerous environments, exotic threats, and a world-shaking finale with thousands of lives on the line!
Dungeon Crawl Classics RPG adventures are easily adaptable to work in any ‘old school’ system, so the adventure and additional materials will benefit any GM looking to deliver some classic adventuring to their players, even if DCC isn’t your system of choice!
Jon, the Purple Sorcerer himself, has sent me a "no-frills" version of the adventure in PDF for me to read and review. Expect that to happen over the next few days.
PDF of the adventure is 7 bucks. PDF of adventure plus omnibus plus stretch goals is 20. Add in POD at cost coupon and you're at 27.
Renovations kicked off midweek here at Casa de Tenkar (yes, tomorrow is Cinco de Mayo) My son's old room is becoming Rach's "Yoga Room / Guest Bedroom" and our Living Room is going to be, well - a spiffy living room.
This means no internet for about 10 to 12 hours a day, which has interrupted the recording of the Fireside Chats on the Tavern Chat podcast. It also means when I do have internet, I'm playing catch up with posts like this. Sigh.
Still, I'm angling for some shelving units in both rooms - a man needs to store his game books somewhere they can breathe ;)
I've also bee dealing with some personal issues. Nothing bad, but time-consuming none the less. So, if I seem behind - or more so then usual - now you know why.
As an aside, I HATE fucking wallpaper. Glad it's going away in these two rooms...
Paizo is partnering with our friends at Game On Tabletop to launch the Kingmaker Adventure Path for Pathfinder Second Edition. We'll start with a hardcover Kingmaker compilation, and you'll tell us how much more you want to see. The companions from the computer game were also a big hit, so we'll be adding a Companion Guide to introduce them to the tabletop campaign, complete with NPC stats, sidequest encounters, and expanded kingdom-management roles. Finally, we'll add a hardcover Kingmaker Bestiary for 5E, developed in conjunction with industry leaders in third-party 5E publishing, allowing players of the current edition of the world's oldest RPG the chance to experience the rich and detailed storylines that have made the Kingmaker Adventure Path a fan favorite for a decade. More add-ons and unlocks will be revealed as the campaign progresses. (emphasis mine)
Nearly two years ago, both BJ Hensley and Bill Webb attended Paizo Con 2017 representing their respective companies. On the first day of the convention, Bill Webb engaged in several inappropriate and unprofessional interactions with BJ Hensley. Since then, many third parties have commented, weighed in, and in some cases, exaggerated what happened. BJ Hensley and Frog God Games now jointly call for a cessation of attacks by all third parties on either/both BJ Hensley and Frog God Games.
In concert with this desire, both parties have agreed not to engage in any litigation against the other. Everyone involved simply wants resolution and peace. Both parties want this to be a teachable moment that does not further divide but encourages everyone to consider how they can improve their own behaviors and the behaviors of those around them.
Finally, both parties believe that all members, companies, and conventions involved in the tabletop gaming industry need to adhere to and actively promote a higher code of conduct that ensures respect, safety, and welcome spaces for each and every participant in the tabletop gaming hobby.
As a gesture of good faith Frog God Games will donate the charitable portion of one of their next charity bundles to RAINN (Rape, Abuse & Incest National Network) in addition to an immediate donation to RAINN in the amount of $1,000.00.
Additional Note from Frog God Games
In light of this joint statement, we would like to reiterate our request to our fans that they not make attacks on BJ in any way. As noted above, there are people who have exaggerated her words for their own benefit, but she has repeatedly and publicly attempted to stop that escalation. She is not the wrongdoer, and we ask that everyone please keep this in mind.
Yep. Another Wednesday. Another Wednesday Night Tavern Chat on the Tenkar's Tavern Discord Server. I really should start trying to lock down special quests for some of these evening hangouts ;)
I may bow out early. Renovations start at 10 AM tomorrow at La Casa de Tenkar, but I WILL be in at 9 PM.
"OSR version of the Far Away Land RPG compatible with older versions of the world's most famous game and its clones."
My experience with Far Away Land has been magical, so obviously I am biased. See, Dirk gives FAL adventures away at PWYW pricing, and that is how I sampled FAL for the first time and I was hooked. The art and the implied setting were chum in the water and the next thing I knew I had all of the releases and was running a session of Far Away Land myself. Me, the "I'll never run a non-OSR game" was running a non-OSR game. The thing is, FAL had obvious OSR roots, and now it has come back to its roots.
Project Description: The Far Away Land (FAL) OSR is a re-imagining of the Far Away Land RPG – through the lens of OSR-style games and mechanics. This project was inspired by Swords and Wizardry Light, a stripped-down, rules-lite version of Swords and Wizardry that uses only d20s and d6s. FAL was originally inspired by simple, old school gaming mechanics that place emphasis on characters, story, and adventures rather than heavy rules. This version of FAL uses familiar mechanics (6 stats, HP, AC, etc.) mashed into the Far Away Land setting. It maintains the tradition of a rules-lite game while using a more well-known system that is compatible with the world’s most famous rpg and many of its clones. Essentially, FAL OSR is a complete circle, back to what initially inspired the original game, set in the gonzo world of Far Away Land.
The FAL OSR Physical Book: The physical book is 130 pages, 8.5 x 11, full color. It features rules for character creation, new classes, new playable races, 100 monsters, new spells, tons of rules for various mini games and lots more (detailed chapter by chapter below). The book is written, tested, and finished. It has a ton of artwork in the style of Far Away Land and maintains the quirky nature of that setting while giving players familiar (although modified rules). The pdf is bookmarked with a complete index and table of contents.
Shit, just read the FAL Kickstarter page. the is much awesomeness there :)
POD Soft Cover at cost with PDF is 15 bucks (final about 29). POD Hard Cover at cost with PDF is 22 (final about 40 bucks)
Besides, a percentage of all sales made via The Tavern's affiliate links (even if you stray off the Dungeons & Dragons section and sandbox to other RPGs and beyond) help support The Tavern.
"A gift filled 24 door Advent Calendar for players of the 5th Edition of the World's Greatest Fantasy Role Playing Game."
I was intrigued when I first saw the 5e Fantasy RPG Advent Calendar rammed full of custom gifts! Kickstarter. I thought "what a cool gift for my who will then be 9 years old niece!" Then I saw the buy-in. 71 bucks plus another 28 for shipping. This is no longer an impulse buy. 99 bucks aint cheap.
TL;DR: 24 doors hiding 24 physical gifts alongside an exclusive Module to download that uses many of the calendars' contents! This includes exclusive metal miniatures commissioned for the calendar, game aids and so forth.
The calendar front features stunning artwork with a developing cartoon style story and internal pictures behind ever door that further expand on the adventurers journey. Every calendar ships with a poster version of the cover art for when you've torn the doors off!
If you would like to know a little more about the contents, and are prepared to take the "Full Gandalf" pledge of silence, please drop me a message.
Sorry. For 100 bucks I need more than vague details. Especially from a "First Created, Zero Backed account". I certainly shouldn't need to message the creator directly to find them out. Shame, because it really is a cool, if expensive, gift idea.
"A new campaign setting compatible with Dungeons and Dragons 5th Edition (5e) based on Korean locations, myths, and legends."
One of the most overlooked Asian themed settings in RPGs is Korean. As someone that used to work in and lives near Flushing, NY - often called the second largest "Korea Town" in the United States, I've always been intrigued with Korean history and myths since childhood, having Korean classmates throughout my public school education. To have an RPG setting that covers such background I find pretty exciting. And thus we have The Koryo Hall of Adventures Kickstarter.
In the Koryo Hall of Adventures campaign setting, you can explore four uniquely detailed lands within the continent of Jeosung. Roam the mystical forest wilderness of Haguiliesta or head to the city and meddle in the mercenary politics of Daewanguk. Heroes (or fools) may attempt to infiltrate the hermit kingdom of Haenamguk or brave the frigid peaks of Noonnara.
You want more? How about taking part in a pilgrimage along the crest of Wunü Mountain, or exploring the eternally dark swampy forest of Hugakneup? You could also participate in the famous Cave Games under Cheonsanju mountain, or even trade grains and brewed alcohols along the Chassalgil trade route.
Heck, you can even sample before putting your hard money down:
Would you like to sample the setting? Setting creator Aurélien Lainé has written five free adventures set in Jeosung, containing just enough hints of the campaign world to get a good taste. Best of all, they're available as a free pdf download on his website.
The sweet spot is 35 bucks for the print plus PDF.
Bill Webb here. I am one of the principals of Frog God Games. I have been at the center of a controversy stemming from a series of events that took place at Paizo Con nearly two years ago. For the most part, I have declined to take part in the many, often heated, discussions of these events. But given the strong feelings, opinions, and rumors on the internet concerning the events of that day, myself, and my company, there are some things I need to say.
I want to start by taking ownership of my own bad actions. On the day in question, I acted unprofessionally towards a colleague, BJ Hensley. I was overly familiar with Ms. Hensley and acted in a gender dismissive fashion. To be specific, I put my arm around her shoulders and called her “sweetie.” That behavior was and is not appropriate behavior towards a colleague and, unless one is very familiar with someone and has their consent to speak to them in that manner, that kind of conduct is never appropriate.
Unfortunately, that was not the end of it. While we were out for a cigarette, I offered her one by holding my cigarette pack out towards her so that she could take one. As was my habit, I had my room key in the sleeve of the cigarette pack so that I would not lose it.
I now can imagine how that must have looked. I had absolutely no intention of giving the impression that I was propositioning Ms. Hensley. In fact, my wife and kids were present at the con and my wife would have responded very poorly to additional guests in our hotel room. However, that does not excuse my mistake. I can see that my actions with the cigarette pack could be taken as a pass. I am deeply sorry for making BJ uncomfortable.
I have worked hard since this event to correct my behavior and focused on being more professional in my interactions with both con attendees and colleagues. This in no way excuses my prior behavior.
Beyond this, I have been accused of doing several other things that day. I have seen stories on the internet accusing me of assault, getting into a fight, and attempting to drug Ms. Hensley at PaizoCon and acting like a sexual predator and a violent drunk at other cons. I am posting a series of screen shots below which I hope will address these other accusations. None of these things happened at PaizoCon or any other con.
The company decided a while ago that when I’m at a convention now, I am always accompanied by another FGG associate, which is a policy I agree and comply with.
At the end of the day, I accept full responsibility for what happened that day and accept the consequences. All that I can do is to try to be a better person. What truly has been the worst part of the aftermath of the incident with BJ are the attacks on Frog God Games. I am just one of many people who work for this company. None of the other people at FGG had anything to do with this incident and none of them have ever conducted themselves in such a poor fashion. They are all perfectly decent and respectful people. It saddens me that they have had to pay for my poor actions from years ago by having our projects attacked by third parties. Many of these projects I have nothing to do with, yet my colleagues must continue endure their company being disparaged because of my poor behavior.
I am not asking for anyone’s forgiveness here. I acted like an idiot that day. That is the full truth of the matter. And I am deeply sorry. At this point, all that I can hope for is that with regard to this incident is that people will form their opinions of me and FGG based the truth and my actions, and not on the basis of rumors and fictional accounts created to fit a desired narrative.
I'm intrigued. Paths can be run both with and without a GM. That is a bold move and one I fully support. Who hasn't had an RPG session where no one wanted to GM. Now you have an option. Heck, you can even play solo:
The world of Adia needs adventurers, and understands the limits players have in their personal lives. We’ve developed a system where players can play together, even without a Game Master. Branching choices and required checks are handled within the module itself. This allows for groups or a single player to interact with the world and progress even when real life gets in the way.
I think the sweet points to back are 80 bucks (includes the "GM in a Box" cards) and 110 (which adds in a hardcover module).
I'll probably be in for 110 myself. I may need to go back to work to supplement my Kickstart habit ;)
Yep. It's a Wednesday yet again and that means this evening is Tavern Chat, a time to hangout out and talk with others in the hobby, big and small (mostly small ;) about going ons in the gaming hobby and general nerd stuff. Come on, you know you want to ;)
#RPGaDAY2026: Day 27 Hunger
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* Hunger* is not always about food.
In the realms of horror and fantasy, it is usually the subtext, the want
that remains once the polite explanations ha...
Fokker D-VII
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The next addition to my 1/144 scale air force is this Fokker D-VII, which
I've been putting off because I wasn't looking forward to painting the
lozeng...
Spooky Season Approaches
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I know I haven't post much recently. I'm still running my weekly game, but
just not enjoying summing up the sessions so I haven't really posted about
it. I...
Queens Gambit
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By Eric JonesLudibrium GamesOSRLevel 1 Tragedy has befallen the Kingdom of
Ambarge—the king is dead; long live the king! Yet strife in the realm has
only j...
Justice Union - Collective Vigilance
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It’s a tricky thing, justice. Best method I’ve found is making sure
everyone feels both ends of the stick at some point in their life, just to
give them ...
Island at the Top of the World
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Achtung! Cthulhu is the roleplaying game of fast-paced pulp action and
Mythos magic published by Modiphius Entertainment. It is pitches the Allied
Agents...
Revised GURPS Basic Set & DF Felltower
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What newly featured rules in GURPS Basic Set will make it to Felltower?
Note this isn't automatic. We, by default, play with the DFRPG rules,
adding in ass...
Cardboard Starship #4: Transport part 2
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Detailing a build can take what is essentially a cardboard box, and turn it
into something else, something special. My strategy for this, for the
interio...
Development of the Majestic Fantasy RPG, Part 1
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I just shipped off the draft for my Scourge of the Demon Wolf, 2nd edition,
to my editor, and I am resuming work on my next major project, the full
versi...
Why Psionics Fails
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It is often said that the world is divided into two classes of people:
those who like Van Morrison, and those who have met him.
Another such division th...
Vanishing Blogs From The Old Days
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There are so many RPG related blogs on every genre and category of RPG.
Periodically I discover that another blog is no more when an app on my blog
reports...
Subscribe to Dragonne
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Dragonne is the free journal of BRW Games, featuring referee resources,
random tables, design articles, previews, and news for fans of old-school
fantasy r...
Single saving throws
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It's been a while now that my D&D-style games have used a single saving
throw.
Original D&D's saving throws, with their more concrete categories like
spel...
Beating the Planetary Blues...
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World building is a central tenet of tabletop gaming, and it certainly
illuminates the sheer immensity involved in a living planet. Vast
continents spann...
Murder mystery
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The local adventurers guild named "fernleaf and associates" is basically a
sleuthing agency. The patron is an older elf named Flynn fernleaf. He
pays wel...
The Common Store of Monsters
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I am slowly grinding my way through the re-writes for Veins of the Earth.
As part of the re-write I have re-organised the ‘Pariahs of the Earth’
monsters ...
Young Washington and 1753
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I saw Young Washington last weekend and absolutely loved it. If you know
me, you know the Revolutionary War era is my favorite time period. I have
always f...
The Old School (Hyperborean) Renaissance
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Are these poorly-masked adventure hooks? Yes, yes they are.
For the last century a peculiar fever has gripped the learned societies of
Marlinko, Kezmaro...
Micro-Adventure - #114 RATS!
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Dungeon tropes are a thing to embrace, not to dismiss. It's simple to
handwave the storm the orc infested tower to save the princess, evil wizard
in a t...
Moldvay Basic D&D now Available in Print
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Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
Continue reading →
Abstraction in My Liege,
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I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
Consolidated AD&D Weapon Characteristics List
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Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
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It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
The March 1636 Lantern is Published
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Okay, The March Lantern is available. Those fast on the draw may have
noticed that I mistakenly published it as free access for 56 minutes. I
was just so ...
On a Happy New Year
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We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Mutants and Wizards
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Heya folks, long time no see.
I've just started working on something new called Mutants and Wizards. It's
going to be an OSE/OSR post-apocalyptic game t...
Rob Kuntz at Lucca Comics & Games 2025
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If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
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Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
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Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
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As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
The Worm Ouroboros
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The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E.
R. Eddison, originally published in 1922. It is an amalgam of mythological
tradi...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
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A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...