Many of those running adventures with the Swords & Wizardry Light rules will fall into one or more of the following categories:
- Lapsed gamer / lapsed DM
- New gamer
- Current gamer / new to the OSR
- Simply a new DM
So, what I've set out to do is breakdown the processes required to run a session of Swords & Wizardry Light or most any OSR game (or even 5e) (as started with an earlier post today)
In the first encounter I explain how to roll initiative, what happens if the initiative rolls are tied, what happens if a PC is hit by the ghoul and fail their save and the like. In a way, its the exact opposite of the succinct presentation of the SWL rules themselves.
The rest of the adventure will be similar, explaining concepts as they occur.
I'll aim for a room a day (more or less) posted at The Tavern. A quick and dirty PDF will be put together when the adventure is complete and sent to Patreon backers and then a "professionally" laid out version will go up with some art as a PWYW release at RPGNow.
Thus is the purpose of Beneath The Battered Dwarf Tavern.


























