Rumours Overheard in the Place of the Keepers - 1/There is a circle of five standing stones on a windswept hilltop a few miles west of the Place of the Keepers, with gaps where there were once two more; ...
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What Makes Far Away Land Unique?
Far Away Land (FAL) is a rules-lite fantasy science fiction weird gonzo lighthearted setting that incorporates simple mechanics, colorful artwork, and pop culture into a unique tabletop rpg with an old school feel.
The Setting of the FAL Universe
FAL is quirky, lighthearted, and highly imaginative. The color artwork, although sometimes humorous, hides a dark and malevolent world. While there are some classic fantasy tropes, much of it is unique and specific to FAL. For example, Soracans are giant floating construct heads that shoot lazers and speak dubstep. Angry telepathic nuns riding grizzly bears battle interdimensional Abraham Lincoln clones. A race of symbiotic sideburn sporting, jumpsuit wearing humanoids soar into battle atop giant three-eyed birds. Wizards and necromancers seek power and knowledge. Heroes try not to die. Villains are evil. Far Away Land is a world twisted by an ancient war. The effects of that old war and the portals it opened continue to shape the world.
FAL Game Mechanics
FAL uses a simple d6 mechanic. Players roll a handful of dice and take the high roll. That roll is then compared to target numbers or opposed rolls to resolve conflicts. The core of the game is basic and optional rules allow the core mechanics to be expanded as GMs and players see fit. Character creation takes only a few minutes. Combat is brutal and death is always on the horizon.
Sunday at noon central, two attorney-gamers with different opinions about the two vital topics of thieves guilds and megadungeons, head to head, live. Alex Kammer has terribly wrong opinions on thieves guilds (he thinks they don't make sense) and megadungeons (he's against them in some way).Abuse then both in Live Chat ;)
“[The Midderlands] as a small area campaign supplement is the best I’ve ever seen, displacing Dave Arneson’s Blackmoor First Fantasy Campaign area, which up until now -- and that’s decades -- has been my favorite one.” - Matt Finch (Creator of Swords & Wizardry).What is going to be in the new 'The Midderlands Expanded' book?
A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon
Within this irradiated tome you will find:
That's and affiliate link above. Help keep the lights on at The Tavern :)
- A dozen new or revised character class options, nine of which are unique to Umerica: Clerics of the Wasteland, The Cyborg, Feral Urchin, Fossiorian, Grays, Mutant, Petrol Head, Robot, Scavenger, Technologist, Wasteland Warrior, Wizard of the Wasteland.
- New piecemeal armor system that incorporates damage resistance, ablatives, and armor degradation
- An extensive, revised mutation system usable by all characters and creatures
- An expanded vehicular creation and combat system for all of your petrolhead needs
- A pantheon of Umerican Gods and Patrons, old and new
- A comprehensive section on the Citadel of Scrap, a good campaign starting point for exploring Umerica
- Dozens of random tables covering aspects of everyday wasteland life, finding salvage, and adventure creation plus much, much more!
- All fully compatible with the Dungeon Crawl Classics Role Playing Game from Goodman Games.
Our design goals were simple: make a game that's mechanically compatible with OSR retroclones (and their mountains of content) while leveraging the compact but non-binary PbtA system.So yeah, intriguing.
- A single PbtA "move" core: 2d6 + mod, tiered results
- Player-generated character traits instead of predefined playbooks or attributes
- High character lethality
- Strong GM authority
But, since the license has expired and Ken is no longer capable of achieving the KS, the KS terms of service do kick in at this point.
As Ken cannot legally fulfill this particular KS project because of the expiration of the license, he needs to either issue refunds or be prepared to face possible litigation.
Granted, most of this falls into the “small claims” category (unless there is a class action) and, in most cases, it probably isn’t worth the filing cost. But, if d20 entertainment was a single owner corp, things like corporate veil or even the protections of an LLC would likely not apply so there is a possibility of a judgement going after any and all assets of Ken’s.
It also opens the door for criminal fraud investigation on this particular issue (which could constitute wire fraud). Where such an investigation would lead is another matter entirely but, now that Ken has no further protections on the matter of this kickstarter I’d say he should get AWFULLY helpful really quickly.But wait! There's more!
With the expiration of his license, Ken can no longer legally fulfill the Kickstarter. With that in mind, it is time for people to start filing legal complaints if he doesn't start issuing refunds.
The below link will take people to the FTC site so that they may report Ken to the FTC. Enough people report him and a criminal investigation will get rolling.
Human nature produces competition everywhere. (Road rage, Food arguments, Sneaker theft, et alii). But whenever you Win, somebody else Loses.
Can we transcend that and still find happiness?
In any role game you start with a character. But --
If you have stats, that produces competition for better stats.
If you have equipment, you compete for better stuff.
If you have combat to the death, that's the ultimate competition.
Can you leave all those out and still have fun?
> Can a successful form of group entertainment focus on group cooperation and actively deemphasize competition?
In FTG*, play the role of a character in a medieval world with magic and monsters.
Use the unique game mechanics to resolve events.and from last week's posting:
But spend less time on details and more on people. They're more fun.
Fairy Tale Games* Debut tour, this year at the cons.
Fairy Tale Games (FTG)*
I created a new game system.
It's about storytelling, not combat.
It's for cooperation, not competition.
(Apologies to gamers who maximize your PCs and love the long, intricate combats. This isn't for you.)
Your character is normal, not a superhero or wizard.
But you have special talents.
Your actions will develop new talents.
You can change the adventure to use your new abilities.
Compare and combine all your talents to get the best results for the whole group.
* More to come this year at FairyTale.games and FairyTaleGames.net (currently under construction)
*Fairy Tale Games and FTG are trade marks of Loxley inc. Copyright 2017 Loxley inc. All Rights Reserved.Not quite sure what to make of all this myself, but interesting none the less.
Apes Victorious is a roleplaying game in which you take the role of an astronaut from the 1970’s who finds himself marooned on a future Earth ruled by intelligent apes. Players may also take the role of an ape, a degenerated human, or a psi-active underdweller. Fight to survive in this post-apocalyptic future ruled by four species of apes. Or play apes who hunt humans for sport. For a different kind of campaign, play highly intelligent but insane underdwellers who have advanced technology and powerful psi powers.
This book contains:
- A complete game
- A post-nuclear apocalyptic setting in which apes have become the dominant species
- Seven player classes
- Animals and creatures of the post-nuclear future
- Campaign advice
- A complete introductory adventure
- Conversion notes for compatible games including: Labyrinth Lord, Mutant Future, Starships & Spacemen
A hardcover book (or PDF!) for 5th Edition that gives your character something to spend their money on and extend their influence in the local area. Raise armies! Research spells! Spy on your enemies!
This is a book!
We’re printing a book and we need money for art and layout and printing costs. The core release is 128 pages, hardcover, but the content and page count increase with each stretch goal!
That means the book you order just gets more content as more people pledge. It grows!
A Style Of Play
More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime.It's also:
Because the other goal of this kickstarter is to raise money to cover the lease on studio space for us to stream our next game starting with character creation! I’ve already spent several thousand dollars on gear, we just don’t have any space to stream and we have very specific requirements. No, your garage won’t do. No, your living room isn’t big enough. :D We’re basically building a TV Studio.
Since finding studio space means signing a multi-year lease and being on the hook for a lot of money, it terrifies me. It’s my hope that enough people want this book, or want to support the stream, to cover some or all of that cost. If not, no big deal. You still get a great book!Follow this one, if even only for a buck. It will be glorious as a success or even as a successful failure.