Friday, March 2, 2018

GM's Day Sale - Tavern OSR Picks - Part 1 Mithgarther's Midlands are Beyond the Wall in the Night Below

Its March and that means the annual GM's Sale at RPGNow. I'll be putting together a series of Tavern OSR Picks for this year's sale (although a pick or two may stray from those OSR parameters). This is Part 1.

Midlands Low Magic Sandbox Setting - "The Midlands is half setting, half DIY toolkit filled with tables and tools to assist the GM to run an improvised sandbox, including fifty Adventure Frameworks to sprinkle around the region (mini adventures with enough meat to kickstart an adventure, but enough flexibility to expand/adapt to player choices).The Midlands' main themes include: Grim Cities, Deadly Outlands, Dangerous Magic, Silent Gods and Ancient Mysteries. Despite the dangers, the wilds beckon with crumbling ruins, lost treasures, & forgotten secrets." 10.00  6.70

Mithgarthr RPG Core Rulebook - "Enter a rich, original world inspired by
Norse and Germanic culture. Explore the dark places where Gooblitts and Dýrverr roam. Battle against the treacherous forces of Chaos led by Orcus and The Thrir. Die horribly at the hands of greenskins while trying to get rich quick with your friends! Mithgarthr takes its mechanics from the fifth edition of the world's most popular role playing game, but molds them against its grim setting. Characters start at zero level with just the skills they have from their mundane profession (of which there are nine to choose from) and a desire to make a better life for themselves. Players may choose from seven races including the murine Ratten and the winged, hawk-like Fjothr. Life is cheap and death comes often, but those adventurers who survive long enough to attain first level have eight iconic classes to choose from. Magic is cast using a point system, and is less common than usual. Monsters have their own magic system, drawing their power from Orcus." 19.99  13.39

Beyond the Wall and Other Adventures - "Lots of times, we want to play a roleplaying game but just don’t have the time for all the prep work involved. No more. Beyond the Wall and Other Adventures is a kit to make a gang of childhood friends and send them off on their first big adventure, just like in the novels we loved growing up. Now we have this simple fantasy roleplaying game that gives a group of players all the tools they need to play an exciting adventure in a single evening, no homework, no fuss. Anyone with a background in OSR games will already be comfortable with the core rules of Beyond the Wall."   7.99  5.34

Umerican Survival Guide, Delve cover (DCC) - "Within this irradiated tome you will find: A dozen new or revised character class options, nine of which are unique to Umerica: Clerics of the Wasteland, The Cyborg, Feral Urchin,
Fossiorian, Grays, Mutant, Petrol Head, Robot, Scavenger, Technologist, Wasteland Warrior, Wizard of the Wasteland. New piecemeal armor system that incorporates damage resistance, ablatives, and armor degradation An extensive, revised mutation system usable by all characters and creatures An expanded vehicular creation and combat system for all of your petrolhead needs A pantheon of Umerican Gods and Patrons, old and new A comprehensive section on the Citadel of Scrap, a good campaign starting point for exploring Umerica. Dozens of random tables covering aspects of everyday wasteland life, finding salvage, and adventure creation plus much, much more! All fully compatible with the Dungeon Crawl Classics Role Playing Game from Goodman Games."  9.99  6.69

Esoterica Exhumed - "More than 30 new races, from centaurs to little pigs to mythic races inspired by the Norse, Aztec and Indian mythologies. Dozens of new classes. A multitude of new magic-user, cleric and druid spells. Rules for piecemeal and used armor. An optional proficiency system for weapons, tasks and spells. Psionics. Zero-level characters. New magic items and artifacts. Esoterica Exhumed works with most Old School systems, and is written specifically for the Blood & Treasure 2nd Edition rules."  7.99  5.35

Night Below: An Underdark Campaign - "Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning
adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire.  By the end of Book I, The Evils of Haranshire, the player characters should have worked their way up to 5th level. Book II, Perils of the Underdark, shifts the scene underground as the characters search the seemingly endless realm of the underdark to discover the fate of the kidnappers' victims. By the time they reach the dark cavern of The Sunless Sea in Book III, they should each be 10th level or above, ready at last to confront the ultimate evil behind the far-reaching conspiracy."  9.99  6.69

B2 - Keep on the Borderland - "This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list of adventuring characters, tips on how to be an effective Dungeon Master, plus an interesting area for characters to base themselves in (the Keep) before setting out to explore the Caves of Chaos."  4.99  3.34

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  1. Here's something a bit odd: Unearthed Arcana. Unlike pretty much every other 1e hardcover, it is NOT on sale. Neither is the DMG, for that matter, but it was in a bundle of 8 books for $15 last summer, so I don't care about that.

    1. The works they choose to put on sale often are often almost random... or at least, the exclusions are. Like all but one of a series, I've seen that more than once in the last couple of sales...


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