"An unholy union between OSR principles and PbtA mechanics. A modern take on fantasy rpgs compatible with the classics."
Let me state this up front - I am not a fan of Apocalypse World. That being said, I am intrigued by the potential hybridization of OSR rules with Apoc World or Dungeon World promised by Vagabonds of Dyfed.
Our design goals were simple: make a game that's mechanically compatible with OSR retroclones (and their mountains of content) while leveraging the compact but non-binary PbtA system.So yeah, intriguing.
- A single PbtA "move" core: 2d6 + mod, tiered results
- Player-generated character traits instead of predefined playbooks or attributes
- High character lethality
- Strong GM authority
How 2d6 as the core resolution check will be "mechanically compatible with OSR retroclones" should be interesting to see.
Heck, you can even download a draft of the rules now.
There is only one backer level: