Integrating Adventurer Conqueror King System II (ACKS II) with the
legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin
Grimoires - Converting The Techno PC Class To ACKS II Part II
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At 3rd level, the Techno’s calibration capacity transitions from utility
gadgets and personal defenses into heavy military ordnance. These
schematics cons...
4 hours ago


Second try, blogger broke the first one.
ReplyDeleteIn my own experiments with 5e through the dual compatible adventures (http://geniuslocigames.blogspot.com/p/5-minute-adventures.html) I've found that conversion is rather simple. There is some work to be done for advantage and disadvantage and moving from a "If the party searches diligently" to "A Wisdom (Perception) Check of 15 or higher" but otherwise rather simple.
Honestly the biggest hassle is converting creatures that aren't stock (kobolds/goblins/orcs/etc). Even that however is pretty easy to get a grip on.
Looking at the races, since that's what I'm currently working on, I was surprised to see that you could use a good chunk of them in Swords & Wizardry without any conversion. Seriously toned down from 3.5
ReplyDeleteThat's what I'm hoping as well. I used to convert 3.5 on the fly. Stat blocks were mostly meaningless to me. ;)
ReplyDeleteThanks so much for the shout out! It's given me a nice little bump to my readership numbers.
ReplyDeleteI really appreciate the support of the RPG blogging community as I've had several people link over to me, and it's been really fantastic to join in the discussions.
Hopefully, my time will allow me to keep posting good stuff.