Gamerstable RPG Podcast - OSR Episode - Corrections, Clarifications and Comments by The Grumpy Dwarf
Last week, Gamerstable RPG Podcast aired an "OSR" episode. It was... interesting. It was similar to watching folks discuss Star Wars and Star Trek as if they were the same franchise - and yet still have little knowledge of either.
This was the first episode of Gamerstable that I've listened to, and they hosts do seem to have a good chemistry between them. I'll need to give a listen to an episode where they have some actual knowledge of the topic they devote an entire episode to ;)
Anyway, on to the corrections, clarifications and comments, as relayed by The Grumpy Dwarf:
"we are totally not prepared to talk about this" - Truer words were never spoken
"anything we get wrong we can get corrected on it later" - ouch!
not quite sure what the SRD is apparently, but it ties into the OGL
"are we going to upset people because we get so much wrong and they are so into it?" - Grumpy is not upset. Grumpy has been handed a shit ton of entertainment value based on the show's near total lack of knowledge. I almost expect that this episode was recorded as a goof, because really, except on talk radio, who talks this much about a subject they have so little knowledge of it?
"OSR is not about playing 1st edition D&D... because old school games change the original game" - the differences between the original clones / simulacrums are minimal. The original clone (OSRIC) was written to enable publishers to write adventures for AD&D within the OGL. There ARE rulesets that step beyond just revisiting the original material and move beyond. OSR gaming is about the original rules, their clones, new interpretations and expansions and the like. The OSR is not, however, Dungeon World (a fine game in it's own right)
"It is as much about creating something new as it is about playing something old" - now that is a prefect definition right there - they may actually have a clue
Labyrinth Lord is NOT the ruleset with the art that makes "decent folk" cringe. That is LotFP Weird Fantasy. LL IS however, put out by Goblinoid Games, who also publishes GORE and Mutant Future, so that part is right.
Dungeon World is not OSR - yeah, I said it earlier, but it bears repeating.
Retroclones ARE OSR - so if C&C is a retroclone, it is OSR (now, whether folks feel C&C is a true retro-cone is another kettle of fish)
Troll Lord Games is NOT Gary Gygax's new company after TSR, although he did work with TLG on certain projects - and yes, Castle Zagyg was one of them.
"One of the old School tenets is Quick Character Generation, which is why I think Dungeon World probably applies". God, I think I just puked in my mouth just a little bit. Dungeon World doesn't emulate any of the Old School rulesets - it isn't OSR and it isn't Old School - it's New Wave Dungeon Crawling, which is fine, but it is not Old School.
Shit, not even 9 minutes int the 32 minute podcast and I need to take a break. I didn't catch all of this with my casual listen last night
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...