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Sunday, June 30, 2013

Mini Review - Pulp Weird Encounters Issue #1 - Tomb of The Squonk & The Silent Army (DCC RPG Adventures)


I wasn't kidding when i said I have a lot of review coming up this week, and the bulk will be for the DCC RPG. You have been warned ;)

Pulp Weird Encounters Issue #1 is actually two mini-adventures. Tomb of the Squonk by +Daniel Bishop  (whose work on DCC RPG Adventures I've praised often in the past) and The Silent Army  by Charlie Scott (I don't believe I'm familiar with his earlier work).

Presentation-wise it fits in well with the other 3rd party DCC RPG publishers. The font used and the layout feel familiar and the maps are well done with that quasi 3d look that's common with DCC RPG maps.

Both Tomb of the Squonk and The Silent Army are short adventures. They would probably work best as short interludes between full fledged adventures.

Tomb of the Squonk is a death trap. A well presented death trap, but a death trap none the less. If your party lacks a thief, you will soon be lacking in a party ;) Most of the traps shouldn't take an observant party by surprise, but the ones that do? Ouch! It reminds me in some ways of a modern Tomb of Horrors, which is most certainly a compliment. I suspect it would play out in a short session, assuming the party makes it to the end. Tomb of the Squonk is for 4-6 3rd level adventurers.

The Silent Army is not a death trap, but it can be deadly. It requires some puzzle solving of sorts, but that's more in the line of figuring out what's going on that anything else. It's written for a party of 1st - 3rd level adventurers. Combined with Tomb of Squonk you probably have a night of adventuring.

From the blurb:

The Pulp Weird Encounter Series comprises DCC RPG Adventures inspired by the weird pulp fantasy of the 60's and 70's.

Issue #1 introduces you to the Tomb of the Squonk and The Silent Army. 

Tomb of the Squonk: A hideous creature pleads for you to restore his human form in a weird twist on a fairy tale conceit.

The Silent Army: Something in the woods has ensorcelled the men of a woodcutters village. They stand silent and foreboding, watching and waiting for something. What did they see, and can you avoid the same fate?

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