I've been thinking of what I would want from my perfect OSR ruleset, and I came up with the following:
1 - A front end as crunchy as the players want it. Anything from Swords & Wizardry simplicity to ACKS styled skills / proficiencies, so long as they are all "on the same page" with the amount of crunch they want.
2 - A back end easy enough for the DM to run with minimal reference to charts, tables, monster descriptions, spells and the like. A one sheet for combat, spell summaries, monster summaries and the like would be ideal
3 - Whittled down to it's core, a DM should be able to run the game with a 8 x 11 sheet of paper, folded in half like a booklet (and of course, whatever adventure he is running). Oh, and a readable typset for that sheet. Shit, might need 2 sheets (which would make 8 pages)
4 - Players should have everything on their character sheet that they need to play a session. Spells, experience charts, attack charts - whatever.
5 - Spells should be simple enough to explain in 2-3 sentences. Anything longer means it's too damn long.
6 - A unified skill mechanic. I think Stars Without Numbers does this very well. I'd yoke it.
7 - There should be a Player's Section and a DM's Section in the rulebook. These would full explain the game rules and such, which would be referenced on the above mentioned sheets.
I'm open for more ideas. Not sure where I'm going with this just yet, or even if I'm going anywhere with it. I just know I want the job of the DM simplified behind the scenes so he can spend the time running the scenes.
Kinda brainstorming out loud as it were ;)
Tuesday, January 1, 2013
What I Want From an OSR Ruleset - Gaming Perfection According to Erik Tenkar
Labels:
gaming thoughts,
OSR
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
October Horror Movie Challenge: Sputnik (2020) - [image: Sputnik (2020)] This is a "lite-horror" movie. My wife picked it, and she is not a horror person. Still, it had a good story and was a lot of fun. ...8 hours ago
-
Prismatic Worms (Prismatic Planet) - Did you ever notice how *purple worms* are listed under “P” in the D&D monster manuals, but *red dragons* are under “D”? Not sure where I’ll file my entrie...10 hours ago
-
October Horror Movie Challenge - Berberian Sound Studio (2012) - SynopsisBritish sound engineer Gilderoy arrives at the Berberian film studio to work on what he thinks is an equestrian film. Soon his grip on reality sta...14 hours ago
-
Jonstown Jottings #101: Spiders Gorge - Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition, the Jonstown Compendium is a curated platform for user-made content, but for ma...18 hours ago
-
Community Greyhawk – The Song of Iara - Today’s community Greyhawk takes us to The Song of Iara, a sequel/expansion of 2019’s Ghosts of Saltmarsh. It’s a 117 page pdf, with a standard 5E interior...20 hours ago
-
On Bounty, Guard templates - Insanity sucks. Available Now! https://sinlessrpg.com ------------------------------ *Hack & Slash* Follow, Twitch, Support, Donate to end Cancer (5...22 hours ago
-
Marvel Super Heroes Advanced rpg session Using "The Marvel Vampires Unofficial Canon Project..." Rpg supplement - Harder To Kill Then Roaches Mini One Shot - Tonight we ventured down the classic Marvel Super Heroes Advanced rpg with a full on Halloween adventure one shot! Our mission?! Save Jack Russell The Wer...1 day ago
-
ChatGPT seems to have opinions about the sort of games I want to play - I've been continuing my experimentation in using AI to code games/game aids by playing around with a character generator for the various threads of gamin...1 day ago
-
The Follow Me, And Die! Kickstarter Is Now Live! - Follow Me, And Die! The Card Game is now Live on Kickstarter! https://www.kickstarter.com/projects/1587147156/follow-me-and-die-the-card-game2 days ago
-
The Shrike - By Leo HuntPublished by Joel HinesOSELevel 1? The Shrike is a world of decay – rusted iron, crumbling stone, saltwater, blood, and fog – surrounded by a ro...3 days ago
-
Random Links for 10/10/2025 - - AD&D Asassination. Seems straightforward in the PHB, and then the DMG comes and takes it away. Thanks, Gary. - Next game is in 3 weeks.3 days ago
-
Stonehell: B-Team Meets the Chosen of Zunbar & Rocky - Session 290 was played on 7/27/25 Sonara, Wizard 3 (Rob) Adorellen, Elf 2 (Me) Glimmer, Kobold 3 (Lanse) Kessaren, Cleric 3 (Cindy) Loahn, Halfling 3 (Josh)...3 days ago
-
What is the point of the OSR? - Over on Reddit, Kaliburnus asks What the point of the OSR is? He concludes his post with some questions. So, honest question, what is the point of OSR?...4 days ago
-
Ten Marlinko Townies To Annoy Your Party With - # Name Description 1 Mother Feketa Mummified, animate matriarch who rules her tenement block from a tub of heated mud. Gives quests in exchange for...4 days ago
-
But Why Must Evil Barons and Vampire Counts Intervene? - In my most recent post and various others over the years, I made the case that the default OSR-style fantasy sandbox (and I suppose any other kind of san...4 days ago
-
Quick Reviews from Mail Bag - Still waiting on Dolemwood Arrivals: The Caverns of Thracia Yoon-Suin 2nd Ed BX Essentials Ryecroft *The Caverns of Thracia ...5 days ago
-
Smithers, who is that Horse God from the Dawn Age? - Glorantha is a famously deep but daunting setting. I won’t try to summarise it here, but open up any of the books and you’re sure to be swarmed by proper...6 days ago
-
Tombs: Fantasy Made Mortal... - So Gregorius 21778 has released *The Tomb of Ferkhat the Dreaded* for Blood of Pangea, complete with an excursion into an Egyptian-inspired burial. We lo...6 days ago
-
A review of The Golden Peaches of Samarkand - by Edward H. Schafer tldr; this book has a whole sub-section on Dwarfs Its 1962 and Edward H Schafer delves into ream upon uncounted ream of scholarship ...6 days ago
-
DTRPG Loot - These just arrived for me today from DriveThruRPG. They took about a week to get here, much faster than used to be the case, as DTRPG now has PoD resou...1 week ago
-
A Thousand Cuts - Some readers here may or nay not be aware of the Simple Sabotage Field Manual. If you're interested in knowing what you'll do should your country ever be...1 week ago
-
Unboxing the 2025 D&D Starter Set - I grabbed the 2025 Dungeons & Dragons Starter Set at Barnes & Nobles on Friday. An 'undented' copy. Because it is a Starter Set and meant to assist he...2 weeks ago
-
Musings on the OSR Blogosphere and Forums - Link to discussion There are some posts on the historical OSR blog scene that I’ve read recently from the Grumpy … Continue reading →3 weeks ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...3 weeks ago
-
Free GM Resource: Freep!k Icon Generator - [image: Free GM Resource: Freep!k Icon Generator] Last week I mentioned a *secret project* and while I'm not going to divulge the project yet, I am bringi...4 weeks ago
-
The line has been crossed - I hope all you fuckers enjoyed your Blue Sky. It is coming. You reap what you sow.The right to free speech is a hill I will die upon.Slight update: Anyone...4 weeks ago
-
Zock Bock Radio return engagement - German AD&D superfan and podcast host Settembrini (who already had me on his show a couple-three years back) recently completed a two-year-long run thro...5 weeks ago
-
Greyhawk News You Can Use - Harvester 2025 Edition - I’m well-overdue for another Greyhawk news roundup, and a recent post by /u/talktoh in /r/Greyhawk prompted me to complete catchup on Greyhawk news for the...1 month ago
-
Against the Starmaster: Playtest materials available - I thought that I would mention that there is a space opera version of *Against the Darkmaster* coming out. It’s called (somewhat unsurprisingly) *Against ...1 month ago
-
Tomb of the Blind and Deaf Dead - So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted the above image to the Lamentations of the Flame Princess facebook group. I ...1 month ago
-
Eyes of Idola, Part 2 - This is Part 2. Here is Part 1. *Concept 1: Entering the Dungeon* Descending the stairs into B1, the party reach rooms that are dark, crowded, flooded, a...1 month ago
-
[BLOG] News on the March! Episode X. - This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup...2 months ago
-
The First Dungeon Crawl in History - Mapping a Lost Session Report, Part II - Today detailed reports from game sessions are common. Until recently, some of the oldest I knew of were to be found in Alarums & Excursions, but only ra...2 months ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...4 months ago
-
Pulp: Adventure Location: Trindade & Martim Vaz - History is fractally interesting. Start examine any event, or following any citation, and interesting facts emerge. But some places, for whatever reason,...4 months ago
-
All Work and No D&D Makes Homer Something Something - I have a problem. I haven't played an RPG in about a year. Circumstances in my life are such that I have precious little free time. Now that I've written...5 months ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...5 months ago
-
Blogs on Tape season 6 has begun! - Hi everybody! Its been a minute. How are you? Everything is awful all the time? Horrors never cease? You’re being driven mad by the weight of the unfathoma...5 months ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...7 months ago
-
Into the Wild Blue Yonder: A Journey Through Blackmoor's Dark Realm - *We have been thinking about you.* *We know what you want from Rob Kuntz.* You want more than another brand-new RPG module. It has to be a *First Edition ...9 months ago
-
Articulations - Creating house rules, custom rules specific to a local group or campaign, has been common throughout the history of D&D. What makes an effective house rule...9 months ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...9 months ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...10 months ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...10 months ago
-
It's been a bit - Hey everyone, I hope you are doing well! I've had a lot going on and haven't had much time to blog lately. Heres a recap of gaming events and other st...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...1 year ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...1 year ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...3 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...3 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...5 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...5 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...5 years ago
-
More Arden Vul Art - Another great piece from Del, this one's the Forum of Set: a place that the PCs may spend quite a bit of time within.5 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...5 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...5 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...5 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...6 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...6 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...6 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...6 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...6 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...6 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...6 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...6 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...6 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.6 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...6 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...6 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...6 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...7 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...7 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...7 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...7 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...7 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...7 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...8 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...8 years ago
I a game like this already exists: it's either S&W or LL. Actually, it's probably S&W. I mean, I'm not even talking house rules. I'm talking about reminding players of old school games to stop trying to exploit the rules in the book and use the rule against the GM. One needs to remind them that in old school games, rules are suggestions and not hard and fast rules. The GM has final say on rulings, and the players need to be worrying about being creative and clever and determined and all that stuff. Sorry, am I making sense or sounding relevant? I guess what I'm saying is a GM should tell players at the beginning of a campaign something like: "ok we're using this here rule set in particular. I may use this system in some different ways, so don't sit back and think you know all the rules. I'm going to be fair, you have to trust me on that. If you can't trust me, then you'll probably need to find another game to play in. But I'm going to be doing XYZ, which may include a handful of house rules, but not too many I hope. So you need to focus on good roleplaying and not on how well you can manipulate/exploit the rules. Deal?"
ReplyDelete@anthony - i understand what you are saying and it's valid, but that's not what I'm talking about here.
ReplyDeleteI want to simplify the back end, the part the players don't see, so that a DM and a sheet of rules and charts to reference and things are good to go.
I want simplified monster stat blocks
I want less looking up needed charts, as i want those charts simplified and easy to reference.
I also want the players to be able to play with bells and whistles or not as they see fit - it won't effect the backend, so it won't effect me much as a DM
Rules are suggestions, but players need to be able to rely on the rules to be what they expect.
I want to simplify, without making it "simple".
Hope that makes sense
Tenkar,
ReplyDeleteI have been reading your blog for a while, and this finally pulled me in to comment.
I am a younger gamer (late 20s) who came to D&D after a decade of Call of Cthulhu and indie/Forge games. I cannot now recall what drew me in to the OSR, but I picked up first S&W Core and then, wonderously, WhiteBox, and it. all. clicked. Fast forward two or three years and I have a shelf gravid with OSR goodness enshrining my copy of Dungeon Crawl Classics.
I say this to show that while I agree with your ideal OSR ruleset points, I find myself in a weird spot. I love WhiteBox. It is the game I introduce new people to fantasy role playing with, I don't even need the book anymore now that I have internalized some simple character/monster formulas, and when I change my mental gearset to WB whole worlds of wonder bubble up from the deep strata of the subconscious.
But...I also love DCC, which is opposite to WhiteBox in so many ways. Rather than the WB d20 + d6, DCC uses the whole dice chain. Endless pages of tables, for spells and fumbles and magic swords and all manner of such things. Gorgeous retro art and kickin' attitude that contrasts sharply with WhiteBox's mellow, eager openness. And yet DCC has my favorite versions of the Classic Classes. Their Warrior is the greatest Warrior, their Cleric the most Clerical, their Wizards the kind of thing I always dreamed of playing.
I've done some tweaking to them both, approaching the subject as "We are playing WhiteBox with Supplement Awesome: DCC". Static saving throws in the Fort/Ref/Will trio. Akrasia's Sword & Sorcery hitpoints. SWN skill system by way of Barbarians of Lemuria. Essentially, its DCC with some houserules, but by approaching it as WhiteBox with a supplement, I keep myself from feeling like I must use the crazy tables and fumble charts and spell charts and whatnot. They are options, gonzo awesome options, but if I have a better idea or it doesn't fit the flow, I can pull something from my WhiteBox hat.
This was a bit rambling and possibly better suited as a blogpost, but I wanted to let you know that your post here struck a chord. The strength of the OSR is minimalism and imagination, with a solid enough central frame (six attributes, AC/DC/HP, saves, etc.) to be able to cross pollinate freely. I entered gaming with Call of Cthulhu and its "barely there" rules, and I know that my urge to run the game "right" comes from my heavy Indie game period, where every rule really was that important to getting it right.
@James - that sounds awesome! Do you have your house rules online somewhere? DCC has so many cool bits, i really want to add it to my D&D recipe.
Delete@James - I love the DCC RPG - it oozes atmosphere.
ReplyDeleteWhich is why my game would be as crunchy on top as the player's want, yet be streamlined on the backend that the players don't see.
I've got some ideas pinging around my head, initially on how to clean up monster stat blocks. By speeding up the play on the DM side, you speed up gameplay for the group as a whole.
I like your approach to DCC Whitebox ;)
I have found the a good skill check is where most of the OSR run short.. I love BFRPG but I would say that's the one place where it falls short..
ReplyDeleteIt would certainly be interesting to focus crunch on non-combat interactions, and simplify combat stats so that fighting relies on only a few stats.
ReplyDeleteOne could bolt a BareBones-style system of rolling against core attributes and skills on top of, say, Searchers of the Unknown.
Ok, I see where you're coming from. I definitely didn't mean that the GM can just change rules around at any moment. I meant that modern players need to stop worrying about knowing all the rules and start thinking about what they want their characters to do, and the GM will tell them what they need to do to test for success/failure.
ReplyDeleteOne thing: I guess I'm having trouble with the whole concept of players having the level of crunch they want, while the level of backend complexity stays constant. That just seems very unlikely, to me at least. I feel like the level of crunch for the GM is going to increase with the level of player crunch. Unless you can tell me of a system example that bucks that dynamic.
@Anthony
DeleteMaybe the players want a proficiency system like ACKS (as an example - I'd rather use one like Stars Without Number). That proficiency system does not effect my side of the screen. If they have Riding and Appraisal as skills, it will come into play when they are riding into combat or trying to sell things at the pawn broker. The NPCs do not need skills - they can or they can't, as needed or as applicable. Skills are the "player's realm". It shouldn't have an effect on what i need to run the game.
If they want weapon specialization, or i want them to have access to it, they can. Again, wont effect my side of the screen. If i want an npc to attack 3 times every 2 rounds at first level, he will. Because i called for it. Although in this case, I'd have it already decided by the simplified stat block.
I should have more on it tomorrow, time willing. At least the idea of the simplified stat block ;)
The complexity of PCs does affect the DM in another way though -- in that the DM is required to understand how the PC's capabilities are described in mechanical terms, and to produce challenges also phrased in those terms.
DeleteExample: charging on a horse over rocky terrain. Does this entail a WIS check for the rider, a Riding proficiency roll, a percentile roll, a saving throw, nothing at all?
What I mean is that players who choose crunch will want the appropriate crunch to be used in the game. Hence the DM is also beholden to use an equivalent amount if crunch.
I guess that's not what you were referring to though :)
I agree with Gavin. The issue I see as unavoidable is that the DM will need to know the mechanics of the player-side crunch. And to me, that seems to defeat the whole "back end simplicity for DMs" angle.
DeleteSomething you've touched on before, but character creation has to be fast enough that you don't give up if your character dies in the first ten minutes of the adventure. It's hard to justify spending another 2 hours rolling up a new character if your first dies on his initial foray into the underdark. The elongated character creation process begins to drive the need to lower the mortality rates to keep players engaged. OSR games don't worry about this - if your thief dies, you can have another one ready to go in ten minutes.
ReplyDelete@Mike - "Crunchy" is a relative term. OSRIC is more crunchy than S&W. ACKS layers in proficiencies, which makes it crunchier than OSRIC.
DeleteNone of the above come close to AD&D 2e with all of the Complete Handbooks.
I'd want something that handles S&W Whitebox through ACKS
For my current project, I need a base old-school flavored ruleset that I want to keep as simple as possible. Something that is immediately familiar to seasoned veterans, but easily comprehended by new players. It's incomplete and untested, but the core mechanics fit on a single page: http://rubiconcrossing.com/?p=585
ReplyDeleteThis is why I like Blood & Treasure so much - it combines the skill check with the 3 type saving throw. Like a thief wants to pick a lock? Make a reflex saving throw
ReplyDeleteBut I took it one step further, B&T uses the descending saves, but I flipped it back 3.x style, ascending, so you can change the difficulty number from 20, lower for easier tasks, higher for harder tasks. It's a very minor thing, but it has big advantages.
It also goes a bit overboard, making opening doors and bending bars a skill, but that's simple to make an ability check out of , d20+ ability vs 20 (or higher or less). That didn't work so well in 3x because of inflated ability scores, but OSR it's far more viable.
But B&T is 80% of what I want.
If you want old school feel with better, simpler rules then try Old School Hack (and the hack of that, Fictive Hack). They provide old school feel with more "modern" design. We've played a couple games now and we really like them. But I must say that as someone who began roleplay gaming back in 1978 I am mystified by the OSR. The rules back then were pretty crappy and I have no urge to play them ever again. D&D in particular was the worst offender. I dropped it after just a session or two.
ReplyDeleteAD&D was my first RPG. It's in my blood ;)
DeleteDoesn't T&T fit the bill for you? I think it meets all the criteria you layed out. Actually, I'm a fan Of Randall's Microlite 74, also and that might meet your needs as well.
ReplyDeleteGURPS with the Dungeon Fantasy expansion, I think.
ReplyDeleteyou must have missed the parts about streamlining and simplifying ;)
Deleteseriously, GURPS is WAY too crunchy for me these days
Your comment about spells needing to be simpler is interesting. While I'm waiting for the last Spears of the Dawn art to come in, I've been playing with a S&S game. I wonder how many spells I can boil down to one or two sentences at most- it's an interesting idea to play with.
ReplyDeleteTunnels & Trolls accomplished the simple spell description. No reason the OSR can't.
DeleteWhile its not everyone's cup of tea, Castles & Crusades seems to meet your criteria pretty well.
ReplyDeleteI love C&C, but even C&C has crunch, such as in the abilities of the character classes. A GM needs to know at least something about the class abilities, or maybe that's just me, because as a GM I feel like I personally need to know the character class abilities and how they express themselves mechanically. This also goes for racial abilities. If a player is continually reminding me about their character's race/class abilities, I feel like a chump. But again, that might just be my hang-up.
DeleteI think I understand where you're coming from, though to me the racial and class abilities (in C&C, at least) are all pretty simple. Where I run into problems in keeping up with my players is spells. Given the huge number available in games like C&C, AD&D, etc., it's small wonder that nothing is a more common cause of pulling out a rulebook and interrupt a session to "see what exactly that does."
DeleteTunnels & Trolls describes a spell with a simple line or two.
DeleteThat would be my goal here. Not gonna be easy ;)
FWIW, the White Box version of C&C keeps spell descriptions to a line or two as well. Perhaps that is one of the reasons that I gravitate to it more than my copy of the latest, full color printing of the C&C PHB.
DeleteYour comment on Spells reminds me of LotFP's Summon spell. It's astounding to me that a system that is mostly incredibly simple and utilitarian, would contain what is essentially a module masquerading as a level 1(!) spell, bloating the core book by god knows how many pages.
ReplyDeleteTo be fair, LotFPs Summon Spell is the game's Monster Manual.
ReplyDeleteYeah, but have it as a separate section/table to roll up monsters, instead of 30 pages in the middle of the spell-opedia.
DeleteEven without the variables on the monsters, the spell itself is mostly just an incredibly complicated TPK machine, and not one that most DMs would want to deal with, especially with low level parties. I'd replace summon with another L1 spell to round out the 1d20 spell list, and have Summon as an option rather a core rule.
The game you describe already exists, and in two flavors: BareBones Fantasy by DwD Studios, and Microlite74 by Randall Stukey. They approach it from different angles, but both arrive at the place you've described.
ReplyDeleteI say this as a hardcore B/X Moldvay/Cook guy, who's been playing since the mid-70's. I haven't relinquished B/X D&D, but those two games mentioned above have managed to get my attention.
I really like where you're going with this. My holy grail would include your folded 8.5x11 sheet (although I'd use an A4 sheet - a tad bigger than letter sized- folded in half to be A5 size -perfect) in concert with a one page dungeon (OPD).
ReplyDeleteI don't think that you'll be able to ditch the rule books completely during play, but if you can get the stuff that you refer to 90% of the time down on your reference sheet and OPD, that's still a big gain.
Maybe there are further efficiencies to be gained by somehow getting more contextual stuff on the OPD template...
I've been thinking about this a lot lately since my HB Dyson's Delves arrived. I'm trying to figure out how in the world to key some of the larger maps onto the single opposing page.
I've been running DCC with Jeremy Deram's Reference Sheet and a Player Ref guide that I took part of from him and then sort of butchered into a nicer (to me) presentation. The Tome only gets used for monsters and spells, but I think I'll be doing a Spell book in the same folded over A4 style, and maybe round it off with a monster book too. then four small books and my Megadungeon Map + Key. 90% of my DMing has been from the top of my head since I jetisoned 4e.
ReplyDelete