I had two players drop below zero HP in Monday night's DCC session. The rules called for a luck check to determine if the PC actually was alive if not healed within a round, which was the case with one of the two.
I didn't recall reading about luck checks in the rulebook, and the index is non-existent in the book, so I made it a DC 15 throw, and the PC rolled a 14 +1 = 15. Yay, he lived!
Problem is checking the DCC forums it appears luck checks are a "roll under" mechanism, which goes against the grain of the rest of the checks, which are roll over. Not very intuitive. It also means the PC might have died if I had known the proper rule. Ah well.
I also defaulted to my ingrained AD&D knowledge if I couldn't remember a specific rule, as I felt pacing was more important than rules accuracy. That being said, I should have a bit tighter rules knowledge for the July DCC Arc I'll be running.
Supposedly the 2e of the DCC rules stomps out the typos and errata. Here's hoping the DCC RPG PDF is updated shortly.
GURPS books I'd like to see - July 2021 edition - Here are a few things I'd like to see for GURPS. - I'd really like to see some additional sourcebooks on Japan. We have GURPS Japan, which is Edo-period wi...
4 hours ago