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Sunday, September 19, 2021

I Think GenCon is Not Worth It (Attend Your Local Con!)

 

I Think GenCon is Not Worth It (Attend Your Local Con!)
If you didn't already know, this weekend is GenCon 2021..and Origins 2021 is (roughly) in a couple weeks. Now I've been seeing pictures and gamer observations on Facebook and the like and it seems a bit like GenCon 2021 is a bit of a ghost town. Evidently attendance is capped at "half".....never felt like there was an attendance limit in the past, so half of "standing room only" is still a metric-buttload of people walking around.

I know that COVID-19/20/21D or whatever the current flu-scare is puts a dent in attendance, but moving the convention out of the summer (technically it is still summer...for like 3 days) and very much into the school year can't help with attendance either. It'll be harder for families to attend and moving this big con hurts other conventions. It's pretty obvious that Origins is trying to work around GenCon, and surely there are other conventions that are getting screwed over by the "Big Boys" moving their dates around.

Yes, I know that GenCon is a business and needs to make money, but it feels like...to me...that they are pushing their weight around a bit, to the detriment of others, something they've done for years to a lesser extent.

Now clearly I'm kind of biased against GenCon here, so I'm certain that I see a bit of the negative aspects of this move, but this bias has been earned, so bear with me.

Having spent a few years as a convention tournament organizer for both Origins and GenCon who also volunteered at a exhibitor booth, I got to see a little bit behind the curtain. From my experience, and perspective, Origins cares about gamers and GenCon cares about making money. 

Origins: Every year I'd have Origins staff check in on my group and make sure everything was going well. They helped me treat GMs a a valuable resource and the staff seemed to be passionate volunteers. Plenty of hotel space available unless you just had to have a room in one of the attached hotels, which I wouldn't recommend unless you want to wait forever on/in elevators for just an "ok" room.

GenCon: Having our tables double-booked was a regular event. The staff seemed to be employees and if I saw them it was for them to verify we all had badges and event tickets. Tickets and badges were all the seemed to care about. Good luck getting lodging at any nearby hotel and registering for games is an exercise in frustration.

As the years ticked by working the booth and talking to other vendors I saw a disturbing trend: many publishers have to make a decision between attending GenCon or Origins. Some of this was due to shifting dates, but lot was due to the expense of attending GenCon and since it was growing every year if you had to pick one, GenCon seemed to be it.

Now as far as the "big" cons go I'm clearly a fan of Origins, but really it's the smaller local conventions that have my attention these days. I'd rather spend a $1000 at North Texas RPG and have a great weekend experience than spend $1000 at GenCon which maybe gets me to Indy and a night or two of hotel (but no badge or event tickets!)

This year there are like 16 September conventions, not counting GenCon & Origins. Two events that would have been during GenCon were cancelled. In 2017 there were 21 conventions during Spetember. In 2018 & 2019 there were 27 conventions during September. Now some of the difference could be COVID related, but there were more cancelled events this year. Looking back over the last several years, no table-top gaming conventions shared time with GenCon.....until this year where there were two, with one being cancelled.

I know it isn't a deep-delve in the data and just a high-level pass, but anecdotally it seemed that GenCon moving to a later date is affecting smaller gaming conventions, and not for the better. Not a fan.....

GenCon 2021 had 1312 RPG games listed, while Origins 2021 has roughly half that at 616 RPG games listed. Now both sound like a lot, but in GenCon's case it looks like roughly half of those RPG events are D&D 5th Edition (Origins far less as a percentage). Since I'm guessing that the majority of the Tavern patrons are OSR fans, this info might be relevant.

TL;DR- If you "have" to attend a big con, check out Origins, but I'd rather go to a smaller local convention.

Saturday, September 18, 2021

News - Halls of the Blood King (OSE) Wins Two Gold Ennies

I'm not much of an Ennies watcher these days, but I was happy to see that Halls of the Blood King (OSE) win Gold Ennies for Best Adventure and Best Cartography. I know Diogo Nogueira wrote the adventure but I'm not sure who the cartographer is and Glynn Seal is the cartographer.

In any case, you can snag Halls of the Blood King in print (plus PDF) for 15 bucks plus shipping at the Exalted Funeral Press website. The PDF of Halls of the Blood King is 7.50 at DTRPG.

A fantasy-horror adventure for characters of 3rd to 5th level.

  • 37 keyed areas, rumour table, loot summary, dungeon background info.
  • Keyed in a quick-reference, bullet point format.
  • Statted for Old-School Essentials (B/X), usable with any vintage adventure game.
  • Unlabelled map included for VTT use.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Friday, September 17, 2021

Humble Bundle - Voices of Warhammer 2021 by Black Library (Audiobooks)

I'm a HUGE fan of audiobooks these days. One of the side effects of chemo some 15 years ago was a rewiring of my brain, such that I no longer have the attention span to read the written word as I used to. I've gone from reading some 50 odd books a year to one or two. I can, however, stay focused on audiobooks and audiodramas, and I literally jump on the Black Library audio bundles on Humble Bundle when they drop. I'm a huge fan of the Warhammer and Warhammer 40k universes, and getting the fiction in an audio format at a buck a book is a win-win for me :)

You can snag the Voices of Warhammer 2021 Bundle for as little as a buck for 5 books, but since you can sample them all, I advise you listen to a sample or three for free and see if the format works for you. If it does, 18 bucks get you all 19 books (although admittedly, one is a sampler). At a buck an audiobook, if you enjoy the format you simply can't go wrong.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  


Thursday, September 16, 2021

Deal of the Day -Robotech: A Macross Saga RPG (SWAdE, Revised)

When I think of Robotech as an RPG, I tend to think of the Palladium RPG. I never played it, but I remember our GM brought aspects of the setting and system into Rifts back in the early and mid-90s.

I guess I really need to rewatch the originals, having only watched them in bits and pieces back in the day via pirated videotapes that were loaned to me. The quality was poor and I'm pretty sure I never watched any episodes in order.

So, Robotech was never my schtick. It was a love of many in my gaming group, and one even got the license plate Verotech. Good times.

Somehow I missed Robotech getting the Savage Worlds treatment. Shouldn't be a huge surprise after Rifts got the treatment a few years back.

Today's Deal of the Day is Robotech: A Macross Saga RPG (SWAdE, Revised). Sure, it's a mouthful, but it is marked down for $20 to $12 until tomorrow morning. 

Join us as we enter the exciting world of Robotech! Strap into your Veritech fighter and battle giant Zentraedi warriors for the fate of mankind. Defend the earth from invasion in your Destroid. Help maintain the fragile peace after the war that left most of the Earth devastated. Inside this book you will find a complete Savage Worlds setting for the Macross era of Robotech. Play as your favorite characters, Rick Hunter, Max Sterling, Linn Minmai, Breetai, Exedore and more. You can even make your own character to fight in the first Robotech War.

 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar   

Wednesday, September 15, 2021

Kickstarter -Journey Into The Madlands: A Post–Apocalyptic RPG Zine

Let me start by saying I am certainly NOT impartial when it comes to the Journey Into the Madlands Kickstarter. Jeff Jones is one of the creators behind Journey into the Madlands, and he is also the layout artist behind the Torchlight Zine and the upcoming Swords & Wizardry Continual Light Digest Sized Edition. Jeff has done some great work on the layouts I mentioned above, and we wouldn't have such projects without his participation.

As I've said in the past, when I have a connection to a project creator, I put my cards on the table. That being said, Jeff isn't just a highly skilled layout artist, but he's also a skilled content creator.

Journey Into the Madlands is Jeff's latest Kickstarter. He is joined on this journey by Buck Crutchfield (cartographer), Mark Finn (writer), and Jose Manuel Gonzalez (artist). If you frequent the RPG Zine Community on Facebook, you may recognize a name or two.

You can snag a PDF copy of Journey Into the Madlands for 12 bucks, Print plus PDF 19 plus shipping (4 bucks in the US). Personally, I'm in for Print plus PDF.

So, what is Journey Into the Madlands?

This zine started out small, but as contributions of art and writing rolled in, we realized that the traditional digest–sized format could not contain all the apocalyptic goodness. Almost overnight, the humble, little zine mutated into a “mega-zine.” We jam–packed these pages with intriguing locations, dangerous ruins, insidious enclaves, mutated monsters, and nefarious NPCs.

The locations, NPCs and creatures, while written into a mini-setting, are modular, making it easy for you to pick only the elements to fuel your game.

We don’t stop with mere write-ups of people, places and thing. We provide an abundance of plot hooks to give your game solid guidance.

Did I mention I'm a sucker for settings? 

Next Wednesday on the Talking Crit LiveStream, Jeff Jones will be our special guest. Ask him anything. Not that he'll answer everything, but you might just get lucky :)

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar   

Tuesday, September 14, 2021

Deal of the Day - Krevborna: A Gothic Blood Opera (System Neutral Gothic Campaign Setting)

I've said it before and I'll say it now - I love campaign settings, even if I rarely use them as is. They are simply a huge source of inspiration. I prefer my campaign settings to be system light or system neutral, as I rarely wish to use them for the system they are written for.

I have a soft spot for Ravenloft, at least the original boxed set (less so the original module, but YMMV). I've always felt it was a setting that TSR/WotC simply couldn't get a handle on. It covered too much, and therefore it covered way too little.

Krevborna: A Gothic Blood Opera looks to hit many of my sweet points. System neutral, gothic horror, and a very solid 4.8 rating on DTRPG with 28 ratings. 

The following review is one of the reason I'm snagging my copy:

I wish there were more setting books like this on the market. Krevborna picks a theme (Gothic horror) and maintains that focus throughout. The broad outlines of cities and regions are here as well as seeds from which GM's can create all the details they want. While some people use it for 5e, Krevborna could just as easily serve as an imaginary region of a slightly-fantastical 18th-century Eastern Europe. It would work extremely well with Lamentations of the Flame Princess or For Coin & Blood. Any period from medieval to Victorian is possible because of what the author is careful not to emphasize. Of course, the other side of that coin is that GM's will need to do some work to fill-in the blanks. For my part, I'm delighted to have found a setting with big blanks exactly where I want them - Patrick Y

Normally 10 bucks in PDF, Krevborna: A Gothic Blood Opera is on sale for only 4 bucks until late tomorrow morning.

The blood moon rises above the haunted lands of Krevborna! Once a country of picturesque villages, deep forests, and sublime mountain ranges, Krevborna is now a land of Gothic ruins preyed upon by fiends, ravening beasts, and the unquiet dead. Shadows triumphantly lengthen across Krevborna; the great powers of darkness work to usher in the dread dominion of an everlasting empire of night.

Krevborna: A Gothic Blood Opera is a system-neutral campaign setting for Gothic Fantasy adventures inspired by Bloodborne, Castlevania, and Penny Dreadful. The book includes:

  1. Art by Becky Munich and Michael Gibbons. Setting map by Michael Gibbons.
  2. Details on nine locations in the setting: the corrupt city of Chancel, the Lovecraftian town of Creedhall, the witch-town of Hemlock, vampire haunted Lamashtu, the seaside horrors of Piskaro, the underworld of the Grail Tombs, the foreboding Nachtmahr Mountains, the eerie Silent Forest, and the forbidden town of Veil.
  3. Information on the people of Krevborna and their folklore.
  4. Ideas for genre-appropriate characters and the dark secrets that damn them.
  5. Thirty-four otherworldly entities to use as patrons for the faithful and the pact-bound.
  6. Eight factions and twelve NPCs to involve your players in intrigue.
  7. Advice and tools for running a fantasy RPG influenced by Gothic literature.
  8. Tools for use in game, such as copious adventure seeds, a bestiary of foes, random tables, and a comprehensive adventure generator that gives you the basis of a scenario with little prep.
  9. A full index and a separate index of the book's random tables.
  10. A design that prioritizes ease of use and speed of play. All "lore" entries are easy to scan, and make use of bullet points to draw your attention to the important bits so you can get on with your game.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Monday, September 13, 2021

News - Michael Curtis Joins Goodman Games as Director of Product Development, DCC

I'm a few days late at sharing this, but Michael Curtis has joined Goodman Games in the capacity of Director of Product Development, Dungeon Crawl Classics. I still remember the excitement I felt when I read through Stonehell Dungeon for the first time :)

The following announcement is from the Goodman Games website, linked here:

We are very pleased to announce that Michael Curtis has joined Goodman Games on a full-time basis as Director of Product Development for the Dungeon Crawl Classics line!

Michael’s name is well known to fans of Goodman Games, especially for his work on DCC Lankhmar, and many other DCC products. He has been involved with tabletop role-playing games since he was ten years old and has been working freelance in the RPG industry for almost 15 years. During that time, Michael created the renowned megadungeon of Stonehell, wrote the award-winning gaming supplement The Dungeon Alphabet, served as lead designer on the DCC Lankhmar product line for Goodman Games (during which he located an unpublished manuscript by legendary sword-and-sorcery author Fritz Leiber), and has penned or contributed to more than 60 Goodman Games releases, including fan-favorite DCC RPG adventures Frozen in Time, The Chained Coffin, Intrigue at the Court of Chaos, and The Queen of Elfand’s Son. 

Michael has also contributed to such classic adventures as the Judges Guild reprints of Citadel of Fire, Fortress Badabaskor, and Tegel Manor, and converted and expanded the famous Dungeons & Dragons adventures Castle Amber and Expedition to the Barrier Peaks for fifth edition as part of the Original Adventures Reincarnated line. He is the co-host of the Twitch show “Keep Crawlin’ with Mike and Brendan,” and has written many of the “Adventures in Fiction” essays for the Goodman Games website, detailing the works of classic, yet often overlooked, fantasy authors from the last 100 years. 

Michael joins Chris Doyle, Director of Product Development for our 5E product line, as a leader in our design of high-quality role-playing game products. As our DCC and 5E lines continue to gain momentum, we’re excited to see where their collaboration will take us.

“I look forward to the challenges and rewards this new position with Goodman Games will bring,” said Michael. “I’m excited by the opportunities that guiding Dungeon Crawl Classics RPG into the future allows. I hope to keep true to the game’s past and the works that inspired it, while also making it accessible to new audiences around the world.” Michael is a native New Yorker and splits his time between the mountains and the sea, seeking adventures in both. 

 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Sunday, September 12, 2021

The "Most Powerful" Magic Item

 

The "Most Powerful" Magic Item
Ok patrons, quick question for y'all, but I have some framing parameters....first the Q: "What would you say is the most powerful magical item?"

Ok, so that's a real broad question so let's try to narrow it down a little bit to maybe Basic or 1st Edition AD&D, forget about Artifacts, and additionally toss out any magical items directly replicated by a spell.

Got to figure out the proper "sandbox", as it were, and Artifacts are just inherently game-breakingly powerful. Most potions have a similar spell and a Ring of Three Wishes is a no-brainer answer otherwise.....

Do you need a second to think about it?

Yes....no...

...ok, I'm going through my Holmes Edition of Basic and I totally think that the answer is the Bag of Holding.

Bag of Holding — Sack sized magic bag which will hold 10,000 gold pieces or an object up to 10 feet X 5 feet X 3 feet in size. The bag will then weigh 600 gold pieces in weight, or 300 for the gold and no more.

Now I fully expect patrons to have a different opinion on this, probably for a couple of reasons, but one is because encumbrance in D&D has always been a bit of a bother, enough that I don't think many groups really do much to track encumbrance.

Now encumbrance can really be a way-too crunchy game mechanic, but I love the crunchiness......which is one reason I liked HackMaster. I still remember geeking out prepping my PC and his pack horse for the beginning of an Against the Giants campaign. I had to figure out the weight of all the gear carried, in all the packs on the horse, and I had to make sure that not only did I have to make sure each bag/pack wasn't overloaded, but also to spread my shit er gear out across all the different packages 'cause I was sure that the GM would figure out some way for us to lose some of the gear as we trekked across the ice.

Now, that was as a player. As a GM encumbrance is one of those things that is a complete PITA.....BUT there is a good (enough) work-around: dump it off on the players! Make the players keep track of their personal encumbrance & keep track of their combat penalties for being encumbered. Just do a surprise audit once in a blue moon and if the player is caught fudging the numbers, or conveniently "forgetting" the combat penalties (there was an AC bonus is you were overloaded with too much crap!), then you hit them with a massive penalty. It's been years, so I cannot remember the penalty for failing an audit, but loss of like half XP, or immediately being placed into Dishonor sounds about right.....

Now with Basic/1st Edition.....encumbrance is in coins? Wait...what?

US Equivalent to 10 coins or 1#
This is #1 of coins

Yes there is this weird idea that a lot of times things are listed in pounds, but then referenced in gold coins, with a ratio of 10:1 (i.e. 10 coins to a pound). 10 coins to a pound? That means the generic D&D coin is basically the equivalent of 2 Eisenhower Dollars.

Just seems kind of clunky to think (in Basic), "I can put *just* enough gold coins in this here bag to pay for two light crossbows." That's 30 pounds of coinage for two light crossbows that weigh......fuuuuuuck, how much do they weigh? Hell if I know....but in 1st Edition they weigh....nope, they only have the weight of the ammo listed.

Now *this* is really what I consider a PITA.

I think I just need to grab my old KenzerCo Goods & Gear and use that to figure everything out.....the Light Crossbow weighs 7 lbs. (page 25).

Until I bother to pull my Goods & Gear out of storage (I just used my PDF copy for looking up the Light Crossbow) I think I just need to get some Bags of Holding. I'm really thinking the true power of the Bag of Holding isn't *just* that PCs can stuff their crap inside, but that if used judiciously, the whole group can pretty much just ignore the clunky encumbrance system....

......THAT is what makes it the most powerful magic item in the game!

Saturday, September 11, 2021

Historical Setting Sale - DTRPG - Up to 40% Off - Tavern Picks

There is a Historical Setting Sale over at DTRPG. Some are settings and some are core rules with the setting baked in. As I type this, there are over 3 days left in the sale.

Mythras - the game formerly known as RuneQuest - Mythras is the new name for an older game, but while the name might have changed, the system remains the same, but presented in an updated format with new interior artwork and layout design, along with some new content (Special Effects, small tweaks to the rules, and Spirit Combat Effects). In fact, we've managed to pack more into a smaller space, and reduced the price accordingly. For those new to the game, Mythras is a percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement – not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters’ aspirations and motivations.  6.99 to 4.19

Mythic Babylon - a setting for Mythras - Mythic Babylon is a role-playing supplement for the Mythras game system. It provides everything you need to take your Mythras game back to the 18th century BC and enter a world of cut-throat diplomacy, Machiavellian politics, and ecstatic prophets. Within these covers you'll find information on the society, culture, religion, trade, laws, and beliefs of Old Babylon and the surrounding lands. The setting is presented as a sand-box with a wide-ranging gazetteer of places to explore, each loaded with plot hooks. For those who like to play against the backdrop of history, we provide a timeline of past and near future events. A bestiary and a chapter for game masters rounds out the end of the book. This book contains everything you need to create adventures in the lands of Sumer, Akkad, and Subartu from the low lying Eden to the Cedar Mountains and even into the Underworld. Follow in the steps of kings like GilgameÅ¡, Kubaba, or Hammurabi in this mythological and historical setting that was nearly 4000 years in the making.    17.99  13.49

Wolves of God: Adventures in Dark Ages England - Kevin Crawford is always a winning choice - Wolves of God is an old-school-inspired historical fantasy game from the maker of Stars Without Number and Godbound. Set in 710 AD, PCs take up the roles of daring English adventurers: brave Warriors, holy Saints, and sorcerous Galdormen all setting forth to brave the savage wilds of post-Roman Britain. Whether plundering ruined caesters, delving into the bewitched halls of ancient Roman Arxes, raiding the cattle of rival lords, or helping holy abbots in need of strong arms, the heroes will plunge deep into the savage past of this half-conquered island. 19.99  11.99

Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition)
- for the handful that haven't encountered AS&SH yet - a sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths of vast dungeons filled with horrifying monsters, lethal traps, and bewildering puzzles. They explore savage frontiers, breach hostile borderlands, probe ancient ruins, and investigate cursed tombs. They plunder for treasure and magic in a decaying world inhabited by bloodthirsty beasts and weird, otherworldly beings. Now in its second edition, AS&SH™ has been expanded to include new classes, new spells, new monsters, new magic items, and more! It also includes a new, full-colour map, an introductory town and adventure, as well as hundreds of new illustrations! This new edition is backwards-compatible with the original edition of the game.  19.00  11.40

Solar Blades & Cosmic Spells - simply a fun setting - a rules light, Star & Sorcery Role Playing Game with an Old School spirit. This is a complete Role Playing Game, inspired by the Old School Renaissance, the Pulp Literature and the many Science Fantasy stories brought to us by movies, comics and games. Based on the Sharp Swords & Sinister Spells RPG, this game system provides players and Overlords (that's how we call the GM in this game) a set of flexible and streamlined rules, as well as an array of tools to make gameplay fast and fun, allowing them to have exciting adventures with solar blades and cosmic spells!
14.99  8.99

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Friday, September 10, 2021

Preorder - Original Adventures Reincarnated #6: The Temple of Elemental Evil

Back in my High School and College Days I ran "The Temple" as we called it, multiple times. It was simply fun and fairly self-contained and worked really well as a summertime diversion when there were no classes and few responsibilities to interfere with our D & D game time :)

Goodman Games is releasing the classic Temple of Elemental Evil as Original Adventures Reincarnated #6: The Temple of Elemental Evil. You get the original Temple, a 5e update, and so much more it literally takes up 2 full volumes.

Amazon is taking preorders for the Original Adventures Reincarnated #6: The Temple of Elemental Evil. It ships free via Prime for release on September 14th, 2022.

  1. This is a massive slipcased, two-volume hardback collection! Weighing in at more than 8 pounds, the books include high-end touches like full-color endsheets, custom gatefolds, and sewn-in satin ribbon bookmarks!
  2. The entire adventure is an homage to the origins of an adventure that began decades ago with T1: The Village of Hommlet and T1-4: The Temple of Elemental Evil.
  3. Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by gaming legends.
  4. Full fifth edition conversions of both adventure books are included, as well as brand new adventure material adding new wilderness encounters, expanding the Village of Nulb, fully detailing the evil Elemental Nodes, and providing fifth edition updates of many original magic items, monsters, and spells.
  5. This is a fully playable mega-dungeon and mini-campaign—many hours of classic-style adventure await you!
Note, if you shop via The Tavern's affiliate links, a portion of the monies spent will go to support The Tavern.

Note, in the last 15 minutes or so Rob Conley pops into the Livestream and gives a hands-on report on the Original Adventures Reincarnated #6: The Temple of Elemental Evil. Totally unplanned and totally awesome :)


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Thursday, September 9, 2021

Deal of the Day - GM's Miscellany: Village Backdrops III (5e)

The entire GM Miscellany series of releases are top-notch. Whether you grab the system neutral version or the 5e version, they are both easily used with the OSR ruleset of your choice.

Today's Deal of the Deal of the Day is GM's Miscellany: Village Backdrops III (5e). Normally 13.99 in PDF, until tomorrow morning it is on sale for 5.60.

A 5e Compatible GM’s Resource supplement by loads of talented designers

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

This GM’s Miscellany collects together twelve Village Backdrops together in one place. GM’s Miscellany: Village Backdrops is the work of many talented designers and features the following villages:

  • Blackhill Gaol 
  • Bossin
  • Echo Harbour
  • Gulls’ Roost
  • Lady Cross
  • Laewas
  • Lanthorn
  • Masquerade
  • Oakhurst
  • Hosford
  • Ravens’ Cradle
  • Underdell
  • Victory Elm

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Wednesday, September 8, 2021

The Full Color Cover for the Swords & Wizardry Continual Light Digest Edition is Simply Stunning!

James Shields literally outdid himself. Hell, he outdid just about every fantasy artist out there. That's not a slight of any of the other amazing artists, but James took his game to Eleven and it shows.

I hope to have a few print copies in time for GameHole. There is the possibility of me wearing a shirt with this stunning art too :)

Did I mention James has a Patreon, so other small publishers can share some of James' amazing art in their projects?

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Tuesday, September 7, 2021

Crowdfunding - Down We Go | Infinite Edition (Old School RPG)

This is the first time I've looked at a crowdfunding project at GameFound.com. I may need to post on the various crowdfunding platforms folks can use to fund their gaming projects.

Back to the topic at hand. Down We Go | Infinite Edition supposedly "captures the heart of Old School tabletop RPG flavor with simple core rules. This globally-developed game includes procedures, adventures, hex crawls, and a new core setting. Venture to Infinopolis a twisting city that hungers for gold, jewels, and blood to keep it running. So grab a torch, grab a blade, and seek your fortune, as Down We Go!"

Sadly, Down We Go is following the recent trend of using text embedded in graphics for their funding page, and nothing looks shittier than a page full of graphical text on a blog. It uses d20s and d6s, so the basic mechanics should be familiar to most old-school gamers.

Softcover Zine plus PDF is 20 bucks. One page of the rules and a pdf of the said page is 5 bucks. Higher amounts for the hardcover. The fulfillment date is December 2021.

I'm likely in for 20 bucks. It looks interesting and I like to see the new releases.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Monday, September 6, 2021

Deal of the Day - Strange Stars (System Neutral Setting)

Trey Causey has done some amazing work in the RPG field over the years, and Strange Stars is probably one of his highest regarded releases. Even if you don't run it as is, due to being system neutral and chock full of ideas, you could literally mine this for ideas in your own sci-fi RPG campaign for years.

Until tomorrow morning, Strange Stars is on sale in PDF(marked down from 9.99) to 4 bucks.

It's the far future, Old Earth is lost and shrouded in legend, and the children of paleo-humanity have long ago populated the stars, branching into new forms and strange cultures. Adventure is measured in light-years!

Strange Stars is a setting for any game where modern transhuman science fiction meets classic 70s space opera. Join a salvage mission to steal ancient tech from the wreck of a deranged sophont warship. Become a skiptracer in the lawless orbital megapolis of Interzone. Plan an elaborate data-vault heist on a diamond planet. Cross ceramic blades with a Zao Pirate in hard vacuum. Score sweet dreams or nightmare fuel from the oneirochemists of Eidolon. It's all somewhere in the Strange Stars!

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You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Sunday, September 5, 2021

September Starter Sale - Starter Sets & More at DTRPG

I'm a huge fan of Starter Sets for RPGs. Heck, the Pathfinder 1e Basic Box presented the Pathfinder system in a manner I would have been comfortable running, let alone laying. They tend to give you the rules you need, not everything and the kitchen sink. 

For the next few days, DTRPG is running a September Starter Sale. I have a few Tavern Picks to highlight, the three I own in print.

Call of Cthulhu Starter Set - Probably the best value bang for the buck available for horror roleplaying. I can't speak highly enough for the CoC Starter Set, especially with Halloween around the corner. Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery. Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play. Book 3: Adventures—three starter adventures for your players to explore. Ready to Play Investigators—five ready-to-play game characters. Blank Investigator Sheets—ready for creating your own investigators. Player Handouts – a set of ready-to-use props. Adventures! This box comes packed with four classic adventures for over twenty hours of gameplay. Alone Against The Flames,  Paper Chase Edge of Darkness Dead Man Stomp. 9.99  6.99

ALIEN RPG Starter Set - This was a recommended purchase by a close friend, and they were spot on. This reads like it will do a great job allowing one to play in the Alien franchise. This is a starter set for the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. This set contains everything you need to start playing: A 104-page rulebook with a fast and effective ruleset designed specifically to support the core themes of ALIEN: horror and action in the cold darkness of space. The 48-page complete scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, taking you on a thrilling, terror-filled ride into deep space where no one can hear you scream. Chariot of the Gods is designed for 3–5 players plus the GM. Five pre-generated characters to play. A huge full-color, double-sided map, with one side depicting chartered space in the year 2183 and the other floor plans for the Chariot of the Gods scenario. 84 game markers for keeping track of characters, motion tracker pings, and more. 56 custom cards for weapons, personal agendas, and initiative in combat.  19.99  13.99

Warhammer Fantasy Roleplay Fourth Edition Starter Set - WFRP 4e feels much like 1e/2e. Thankfully, 3e and its weird dice can be ignored.The perfect introduction to Warhammer Fantasy Roleplay, this set includes: 48-page Adventure Book to teach you how to play with an introductory adventure plus 10 follow-on scenario. 64-page A Guide To Ubersreik. 6 Ready-made Characters. Introduction to Ubersreik and the Empire sheet. Game handouts. Rules Reference Sheets. 14.99  10.49

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Saturday, September 4, 2021

Deal of the Day - Mike's World: The Forsaken Wilderness Beyond (OSR)

What's in a name? Not an awful lot in this case. That isn't the point though. Mike's World: The Forsaken Wilderness Beyond "expands on the fantasy world first introduced in Gary Gygax's dungeon module B2: THE KEEP ON THE BORDERLANDS. If you have ever wondered what perilous lands further surround the Keep, this is the book for you." Basically, it's a setting for B2, which is pretty damn awesome an idea IMHO.

What I find even more telling is what we are told this book is not:

This world is not for collecting, not for reading, not for gazing at, and not for displaying on your coffee table. It has no art, no stylish formatting, no production values at all. If you aren't going to use and abuse this in a game, there's no reason to buy it.

Normally 2.99 in PDF, until tomorrow morning Mike's World: The Forsaken Wilderness Beyond is on sale for 1.49. At that price, it is hard to pass up.

Still wish it had a better name ;)


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Friday, September 3, 2021

Cover Art is Inked for Swords & Wizardry Continual Light 2nd Edition - James Shields is an Amazing Artist

I couldn't be happier with the results of James Shields' work on the cover for Swords & Wizardry Continual Light 2e. I can't wait to see the color version. It looks like I may need to add some content to reflect the cover art ;)

Good times and VERY exciting!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

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