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Thursday, September 9, 2021

Deal of the Day - GM's Miscellany: Village Backdrops III (5e)

The entire GM Miscellany series of releases are top-notch. Whether you grab the system neutral version or the 5e version, they are both easily used with the OSR ruleset of your choice.

Today's Deal of the Deal of the Day is GM's Miscellany: Village Backdrops III (5e). Normally 13.99 in PDF, until tomorrow morning it is on sale for 5.60.

A 5e Compatible GM’s Resource supplement by loads of talented designers

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

This GM’s Miscellany collects together twelve Village Backdrops together in one place. GM’s Miscellany: Village Backdrops is the work of many talented designers and features the following villages:

  • Blackhill Gaol 
  • Bossin
  • Echo Harbour
  • Gulls’ Roost
  • Lady Cross
  • Laewas
  • Lanthorn
  • Masquerade
  • Oakhurst
  • Hosford
  • Ravens’ Cradle
  • Underdell
  • Victory Elm

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Wednesday, September 8, 2021

The Full Color Cover for the Swords & Wizardry Continual Light Digest Edition is Simply Stunning!

James Shields literally outdid himself. Hell, he outdid just about every fantasy artist out there. That's not a slight of any of the other amazing artists, but James took his game to Eleven and it shows.

I hope to have a few print copies in time for GameHole. There is the possibility of me wearing a shirt with this stunning art too :)

Did I mention James has a Patreon, so other small publishers can share some of James' amazing art in their projects?

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Tuesday, September 7, 2021

Crowdfunding - Down We Go | Infinite Edition (Old School RPG)

This is the first time I've looked at a crowdfunding project at GameFound.com. I may need to post on the various crowdfunding platforms folks can use to fund their gaming projects.

Back to the topic at hand. Down We Go | Infinite Edition supposedly "captures the heart of Old School tabletop RPG flavor with simple core rules. This globally-developed game includes procedures, adventures, hex crawls, and a new core setting. Venture to Infinopolis a twisting city that hungers for gold, jewels, and blood to keep it running. So grab a torch, grab a blade, and seek your fortune, as Down We Go!"

Sadly, Down We Go is following the recent trend of using text embedded in graphics for their funding page, and nothing looks shittier than a page full of graphical text on a blog. It uses d20s and d6s, so the basic mechanics should be familiar to most old-school gamers.

Softcover Zine plus PDF is 20 bucks. One page of the rules and a pdf of the said page is 5 bucks. Higher amounts for the hardcover. The fulfillment date is December 2021.

I'm likely in for 20 bucks. It looks interesting and I like to see the new releases.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Monday, September 6, 2021

Deal of the Day - Strange Stars (System Neutral Setting)

Trey Causey has done some amazing work in the RPG field over the years, and Strange Stars is probably one of his highest regarded releases. Even if you don't run it as is, due to being system neutral and chock full of ideas, you could literally mine this for ideas in your own sci-fi RPG campaign for years.

Until tomorrow morning, Strange Stars is on sale in PDF(marked down from 9.99) to 4 bucks.

It's the far future, Old Earth is lost and shrouded in legend, and the children of paleo-humanity have long ago populated the stars, branching into new forms and strange cultures. Adventure is measured in light-years!

Strange Stars is a setting for any game where modern transhuman science fiction meets classic 70s space opera. Join a salvage mission to steal ancient tech from the wreck of a deranged sophont warship. Become a skiptracer in the lawless orbital megapolis of Interzone. Plan an elaborate data-vault heist on a diamond planet. Cross ceramic blades with a Zao Pirate in hard vacuum. Score sweet dreams or nightmare fuel from the oneirochemists of Eidolon. It's all somewhere in the Strange Stars!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Sunday, September 5, 2021

September Starter Sale - Starter Sets & More at DTRPG

I'm a huge fan of Starter Sets for RPGs. Heck, the Pathfinder 1e Basic Box presented the Pathfinder system in a manner I would have been comfortable running, let alone laying. They tend to give you the rules you need, not everything and the kitchen sink. 

For the next few days, DTRPG is running a September Starter Sale. I have a few Tavern Picks to highlight, the three I own in print.

Call of Cthulhu Starter Set - Probably the best value bang for the buck available for horror roleplaying. I can't speak highly enough for the CoC Starter Set, especially with Halloween around the corner. Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery. Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play. Book 3: Adventures—three starter adventures for your players to explore. Ready to Play Investigators—five ready-to-play game characters. Blank Investigator Sheets—ready for creating your own investigators. Player Handouts – a set of ready-to-use props. Adventures! This box comes packed with four classic adventures for over twenty hours of gameplay. Alone Against The Flames,  Paper Chase Edge of Darkness Dead Man Stomp. 9.99  6.99

ALIEN RPG Starter Set - This was a recommended purchase by a close friend, and they were spot on. This reads like it will do a great job allowing one to play in the Alien franchise. This is a starter set for the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. This set contains everything you need to start playing: A 104-page rulebook with a fast and effective ruleset designed specifically to support the core themes of ALIEN: horror and action in the cold darkness of space. The 48-page complete scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, taking you on a thrilling, terror-filled ride into deep space where no one can hear you scream. Chariot of the Gods is designed for 3–5 players plus the GM. Five pre-generated characters to play. A huge full-color, double-sided map, with one side depicting chartered space in the year 2183 and the other floor plans for the Chariot of the Gods scenario. 84 game markers for keeping track of characters, motion tracker pings, and more. 56 custom cards for weapons, personal agendas, and initiative in combat.  19.99  13.99

Warhammer Fantasy Roleplay Fourth Edition Starter Set - WFRP 4e feels much like 1e/2e. Thankfully, 3e and its weird dice can be ignored.The perfect introduction to Warhammer Fantasy Roleplay, this set includes: 48-page Adventure Book to teach you how to play with an introductory adventure plus 10 follow-on scenario. 64-page A Guide To Ubersreik. 6 Ready-made Characters. Introduction to Ubersreik and the Empire sheet. Game handouts. Rules Reference Sheets. 14.99  10.49

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Saturday, September 4, 2021

Deal of the Day - Mike's World: The Forsaken Wilderness Beyond (OSR)

What's in a name? Not an awful lot in this case. That isn't the point though. Mike's World: The Forsaken Wilderness Beyond "expands on the fantasy world first introduced in Gary Gygax's dungeon module B2: THE KEEP ON THE BORDERLANDS. If you have ever wondered what perilous lands further surround the Keep, this is the book for you." Basically, it's a setting for B2, which is pretty damn awesome an idea IMHO.

What I find even more telling is what we are told this book is not:

This world is not for collecting, not for reading, not for gazing at, and not for displaying on your coffee table. It has no art, no stylish formatting, no production values at all. If you aren't going to use and abuse this in a game, there's no reason to buy it.

Normally 2.99 in PDF, until tomorrow morning Mike's World: The Forsaken Wilderness Beyond is on sale for 1.49. At that price, it is hard to pass up.

Still wish it had a better name ;)


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Friday, September 3, 2021

Cover Art is Inked for Swords & Wizardry Continual Light 2nd Edition - James Shields is an Amazing Artist

I couldn't be happier with the results of James Shields' work on the cover for Swords & Wizardry Continual Light 2e. I can't wait to see the color version. It looks like I may need to add some content to reflect the cover art ;)

Good times and VERY exciting!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Thursday, September 2, 2021

Deal of the Day - Troika! Numinous Edition



I've heard folks talk about Troika! in the past but never had the opportunity to give it a peek. Until tomorrow morning, you can snag the PDF of Troika! Numinous Edition for $5.40, normally $18.00. I guess I'll have the opportunity to give it a proper peek ;)

Troika! is a complete yet wildly open role-playing game. Players can expect to fly through mystic space, get lost in infinite cities of the gods, and meet strange & wonderful people all the while using a robust and familiar game system. ​

With just one book and a couple of six-sided dice you'll be able to provide years of adventure for you and your friends. Once you're ready for more there is an abundance of material printed by the Melsonian Arts Council and Troika!s huge number of third party publishers and fans.

Inside the book you will find:

  • A full automated character creation system that generates exciting starting points for players to build upon
  • Weighty lists of spells and enemies to encounter
  • A baked-in plane-hopping setting which draws you into the world and allows you space to build upon its sturdy foundations
  • Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter


 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Wednesday, September 1, 2021

Kickstarter - Crimson Escalation (OSR Combat Hack)


What if you could speed-up DnD combat while making battles more exciting, realistic, and fun? All that with a minimum of bookkeeping!

How often do you get to back a Kickstarter for a buck and get the full product? Not too often is my guess ;)

Crimson Escalation is a buck to back in PDF. There is no print option.

So, what is Crimson Escalation?

This summer, I (Venger) had an idea for a mechanic that could cut combat short by making it potentially deadlier.  I posted it on my YouTube channel for feedback.  I received a lot of comments.  Rob Couture suggested increasing the critical-hit range by one every round of combat (Rob has graciously agreed to write the foreword for Crimson Escalation). 

Yes, that's basically the entire gist!  On the 1st round of combat, critical hits are on a "natural 20".  On the 2nd round, crits are 19 and 20.  3rd round, crits are 18-20, and so on...

After giving it some thought and a quick playtest, I took that idea and ran with it. I decided to call the mechanic Crimson Escalation since I implemented it in my OSR / 5e house-rules, or "hack" as the kids say, Crimson Dragon Slayer D20, and because the idea vaguely reminded everyone of the escalation mechanic from 13th Age.

For a buck, I'm definitely backing. Even if I never use the rules as presented, I always like to see new ideas. 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Tuesday, August 31, 2021

Kickstarter: Next Level Miniatures: Dragon's Hoard Miniatures Vol. 1



Not to be the one that is a negative ninny, but miniatures and Frog God Games do not go well together. Not due to any fault of Frog God Games, mind you, just a general statement based on past experience.

One should also note that I swim in the Frog God Pond, and wrote Swords & Wizardry Light for the Frogs. The simple truth, for good or ill.

Next Level Miniatures has launched a licensed Kickstarter to release miniatures from the Rappan Athuk IP of Frog God Games: Next Level Miniatures: Dragon's Hoard Miniatures Vol. 1

I'd love to copy and paste the details, but the Kickstarter as presented does not allow such, thus I give you the following screenshot: 


40 bucks get you 30 minis plus the unlocked stretch goals. Not a bad deal.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  


Monday, August 30, 2021

Humble Bundle - Audio Drama Bundle - Fantasy and Science Fiction

Back in the Way Back, before retirement, when I had a daily commute of 30-45 minutes in each direction, I found myself listening to podcasts and audiobooks / audio dramas. It kept me from listening to the oh-so-many commercials on terrestrial radio, and it kept me clueless to the events of the day, allowing me to commute in blissful peace. 

I'm retired now, and my commute is from bed to my desk and back again, so I don't listen to nearly as many podcasts or audiobooks / audio dramas as I used to, but I always find the theatre of the mind's eye to be more vivid than any movie or even a binge-worthy on-demand series. 

The Audio Drama Bundle - Fantasy and Science Fiction, currently being offered on Humble Bundle would have been my commuting delight. 22 audio dramas for 18 bucks, or get 3 for as little as a buck. 

I'm in for the full boat at 18, because even if I no longer have commutes, I do have dog walks, and escapism isn't limited to the driver's seat ;)



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Sunday, August 29, 2021

Some Thoughts on Alignment in RPGs

Some Thoughts on Alignment in RPGs
(Special Note: I'm going to assume that my ramblings will come off as a product pitch, at least to someone, but said product is a PWYW item at DTRPG, so if you're interested just get it for free and we'll be good.)

Lately I've been thinking about the concept of alignment in RPGs, and my opinion is quickly coming to the conclusion that the concept generally sucks. Nothing is going to truly work because it is not just an abstraction, but an abstraction that doesn't necessarily fit in well with not just other abstractions, but also the motivations (and mechanizations) of the players sitting around the table.

In general.....I don't think alignment matters too much to the average player or PC, and the more generic things are, the easier it is to incorporate, which is just common sense. The gambit of RPG alignment systems run from the simple duality of Law vs. Chaos to the more complex nine-position matrix of Law/Chaos and Goodness/Neutrality/Evil. In a lot of games, at least from my experience, a PC's alignment doesn't matter much unless you happen to find an intelligent weapon of opposing alignment or you want to play a Paladin, or the like.

I have also played (I know, bear with me) games of HackMaster where alignment needed to be "accurately" played or there would be penalties. In HackMaster 4th edition there was a huge, rather crunchy, chart of actions and bonuses/penalties (experience IIRC) based on alignments. In the games I participated in (played, ran, watched) that chart did help bring alignment as a driving force for some in-game actions. Problem was that these "actions" tended to just become Standard Operating Procedures for HackMaster PCs.

Now the newer version of HackMaster is a little simpler, and honestly I dig it.....but clearly I'm biased. As part of the Honor mechanic the GM gets to essentially rate the PC's adherence to alignment, without specifically listing actions that reinforce alignments. It's a judgement call from the GM, which might be an issue in and of itself.

My biggest problem with alignment is that just about ANY system is inherently flawed because I think the primary axis of alignment is one of order/selflessness and chaos/selfishness, and while you could argue that some "chaotic or evil" PCs only align with a party to further their own agenda, I also think that's pretty much bullshit. The simple fact that in-game we assemble as a group to "adventure" or "murderhobo" tends to skew everything towards the order/law/selflessness side of things.

"Well what about orcs? They're chaotic but they still organize...are you saying they are now lawful or selfless?"

Yes. In BX they are Chaotic and in later editions Lawful Evil, so that fits. I wouldn't really think of orcs as selfless, but in order to have any type of society there has to be a level of order & selflessness.

No, the real problem with alignments, as I see it, is that we naturally conclude that we are able to deduce a PC's alignments from the actions of said PCs, which is a judgement call to begin with, when really the alignment should be a motivation for actions, which is not only another judgment call, but an internalized one (to the player). So what we end up with is one judgment call on top of another. That is the recipe for problems. I really don't want to have to have a motivations discussion at the table.

I don't expect you readers to remember, but there was this time a while back where my Lawful Magic-User cold-cocked one of the party thieves in the face and almost killed him. On the surface it could easily have been seen as a Chaotic/Evil/Selfish act. I'd argue it was the exact opposite as it not only seemed like a logical thing to do, if unexpected...but the unexpectedness was an important factor, but actually a Good act and definitely Selfless since the penalty for failure could well have been my PCs death. The thing is I sure AF didn't want to have a long debate at the game table about motivations, so I posted about it here instead....

So wtf do we do about alignments?

From a role-playing perspective I do think there is a place for alignments and I think it is important, but how important....that is open for debate. You'd think that for PCs like Paladins alignment is über-important, but I'm starting to be of the opinion of not really. I still think Paladins should be "good" but what really matters is how they adhere to their deity's desires & spheres of influence.

As a (well, it has been a while) GM I just don't get too worked up about PC's alignments. One thing I do not do is make a player decide their PCs alignment for at least their 1st level. Let them play the PC for a level and then see what fits based on how they internalized that PC's. Now if the character's class requires a specific alignment I'll give the player a bit of a pass for the first level and guide a bit here & there as to my interpretation of their interpretation, based on the PCs actions.

I'm also going to assume that all PCs are generally good-lawful aligned and that chaotic or evil PCs are "relatively" chaotic or evil. Instead of a hard and fast interpretation to some moral absolutes, it's a relative position to a societal norm. Hell, if you came from a society where back-stabbing and buddy-fucking to get ahead was the expected norm and you were selfless and caring, wouldn't any "good" actions be relatively "evil"? Just a thought to stick with you there.....

Now personally, when I play NPCs as a GM I use a d30 Personality Generator that I created. I don't really have to think too hard about it, just try to use these personality traits as the motivating factors on how to run the NPC. I haven't tried to use this for running my PC...yet.

My d30 table is really just a partial answer, for me at least, to the underlying alignment problem. I think that the real answer is largely dropping alignment altogether. Keep it as a thing, I guess, but deemphasize it to something that only matters to the player. For those things that matter, like the Paladin, make it applicable to adherence to societal norms or specific behaviors, like a defined code. Drop the judgement call on top of judgement call and reduce it to a selection of desired actions, not too unlike how HackMaster 4th edition did things.....but only for these rare PCs. I don't find it terrible, or even unexpected, if a Paladin follows some specific role-playing guidance to the point where it seems more like a SOP.

The only other alignment-based consideration I can think of is the aligned intelligent weapons, or loot that changes alignment. In those cases, just assign some of the aforementioned personality traits. Instead of (assuming your RPG system makes this a thing) having a diametrically opposed alignment weapon do damage when held, have it strike out against the wielder the first time the PC wielding/carrying it performs an action opposed to its personality.  A "Lawful Good" PC wielding a "Friendly, Witty & Cerebral" Longsword says something crude, mean, and low-brow to someone else....oh yeah, he's getting a smack from that sword, or a magical shock for 1d6...something to show displeasure.

Just my 2 cp.

Saturday, August 28, 2021

Deal of the Day - Alone Against the Dark (CoC Solo Adventure)

If ever there was a game designed for solo play, it is Call of Cthulhu. I hear some of you disagreeing most vehemently, but in my experience, character death and solo adventures go hand in hand. Character death (and insanity) also go hand in hand with Call of Cthulhu. You see, there's symmetry ;)

Alone Against the Dark is a classic solo adventure for CoC written by Matthew Costello and updated for use with the 7th edition of the Call of Cthulhu rules (and the adventure is hyperlinked - woot!). Originally 6.95, Alone Against the Dark is currently on sale for 2.78.

While the adventure calls for the full 7th edition Call of Cthulhu ruleset, I do believe the Call of Cthulhu Starter Set should suffice, and it is an amazing value at 24.99 at Amazon. The Call of Cthulhu Starter Set is also on sale in PDF at DTRPG for 7.59.

Oh, and if you just want to kick the tires for free, grab the CoC 7th Edition Quickstart rules and the free CoC solo Alone Against the Flames. You won't regret it.

A solo play Call of Cthulhu mini campaign. No Keeper is needed as you guide yourself through the adventure.

Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica.

Inside a Pyramid

Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands.

As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist.

This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice.

Armed with a copy of the Call of Cthulhu Keepers Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark!

First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Friday, August 27, 2021

Deal of the Day - Old-School Essentials Classic Fantasy: Rules Tome


The essential old-school game of fantastic adventure, monsters, and magic!

All of the cool kids are talking about Old School Essentials. Well, maybe all of the cool "gamer" kids. And in truth, they aren't kids, and many are likely grognards, and as such, it is quite possible they already own OSE. But in the off chance that YOU do not, and by not owning you potentially could miss out on being a "cool grognard", I'm happy to post that the Old-School Essentials Classic Fantasy: Rules Tome is today's Deal of the Day at 8 bucks in PDF (normally clocking in at 20) for the next 12 hours or so as I post this.

A Complete Game All in One Book

  • This book contains everything a referee needs: the complete game rules, full guidelines for creating and running adventures, 7 fantastic character classes, full equipment lists, over 100 classic spells, over 200 fearsome monsters, and over 150 wondrous magic items.
  • Simple rules let imagination and fast-paced action take the spotlight.
  • Clear, modern presentation makes the game easy to learn and quick to reference.
  • Compatible with decades of classic adventures and supplements.

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Thursday, August 26, 2021

We Will Be Losing Doug Rhea - NTRPG Con

Mike (Bad Mike) Badolato posted the following on the NTRPG Con Facebook page.

I have been talking to Doug this week, he had to go back into the hospital briefly due to some issues with his liver. Unfortunately, the issues are ones that cannot be fixed. He's going back home today for hospice care, and now that we have a final timeline Doug was pretty upbeat and talked to Gary and I a lot about what is coming next.  The cancer spread to his liver, and at this point there is nothing that can be done to prolong his life. His attitude was upbeat and we had a lot of laughs on the phone. Doug is the toughest guy I've ever known and he beat this for four years.  I'm going to try to spend as much time as he has left with him the next few weeks at his house. At his home he'll get end of life care from a nurse and be surrounded by family and friends, much better than being in the hospital. 

The con is going to continue and it's going to be a living memorial to Doug and all he's done for others and all he's stood for in the years I've known him. The con was and is very important to him so that's why I mention it here and rest assured we are going to do his memory right in the future, with the help of all of you guys. I told him everything is in good hands. 

If you wanted to talk to Doug, I'm going to see if Gary and he can set up the Zoom on his computer so you can pop in during certain times. I talked to him a few times over the past few weeks using Zoom and it worked really well. I know he'd like to hear from many of you in the next few weeks, so we'll let you know when this is set up.


 

Wednesday, August 25, 2021

Kickstarter - J. Halk Games Presents: The World of Durmin (OSRIC)


The World of Durmin: A campaign setting for Old-School Roleplaying Games

Consider this a weakness of mine, my Achilles Heel, if you will, but I love fantasy settings. Sure, the plethora of settings was probably the downfall of 2nd Edition, but damn they put out some fun stuff. I don't even play the DCC RPG these days, but I certainly back every setting they Kickstart.

The World of Durmin is a Kickstarter for a boxed setting using the OSRIC rules, and it looks to be hitting many of the notes I like to see in the settings I enjoy. A familiar ruleset - OSRIC - essentially 1st Edition presented with modern sensibilities. New classes, something I always enjoy (even if I may not let them in my own campaign). New playable races (again, I may not use them as such, but having the option to do so in this setting, or ported to another setting, is excellent). New equipment. New monsters. Simply put, even if I never use the setting "as written", there is much I can use.

Oh, and it comes in a box. Just like my settings of old, and my DCC RPG settings of new.

50 bucks get you the core boxed set of the World of Durmin. I'm actually backing for 100, because I like bells and whistles, and there is simply never too much content when it comes to a setting. Even if I may never use 90% of it. I'm talking about nearly every setting I own ;)



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  



Tuesday, August 24, 2021

Humble Bundle - Mutant Chronicles (Core Rules for a Buck)

This is going to be short and to the point. I've never played, let alone read, Mutant Chronicles. For a buck, I will be able to say I own the core rules in PDF and if nothing else I'll read the quickstart rules.

If I like what I see in the Mutant Chronicles Humble Bundle's lowest entry point, I'll return and buy in at a higher dollar value, but a single dollar is certainly an amount I can afford to risk on an RPG I haven't played before.

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Monday, August 23, 2021

Kickstarter - Marmoreal Tomb Update - 5 Weeks of Content Updates in the Bag


Great news for backers of Ernest Gary Gygax Jr.'s Marmoreal Tomb Campaign Starter Kickstarter. Benoist has turned in the fifth straight week of stretch goal updates.

To be honest, I didn't expect this, and I'm thrilled and joyed to be proven wrong.

UPDATE #105

Backers only

Marmoreal Tomb Update

Stephen Chenault Collaborator

August 23, 2021

Greetings from the Dens!

        My apologies for missing last week's update.  The Castles and Crusades Castle Keepers Guide refused to ship to backers so we had to beat it into submission and get all those out the the door. Now that that is done...

         Benoist did turn over Chapter 3 last week and Chapter 4 has been turned over this week. So he remains on schedule. 

          All very good news! Let us hope it continues.

Thank you all!

Steve & the Troll Lords


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Sunday, August 22, 2021

Playing a Little Different Fantasy Game....

 

Playing a Little Different Fantasy Game....
I'm fortunate enough to be back at my old job and in position to be looking to my purchase "my" first home. Sure, I've had a house before, but my ex-wife was involved in the home choice & subsequent design/decoration decisions. This time round it's all me...

Now my "needs" in a new (to me) home are pretty simple: good A/C, decent kitchen, and I'd like a two car garage. As far as add-on wants go I'd prefer a single-level with decent storage.

That's about it. I don't care if I have a bog master bedroom with an attached bathroom, or a specific number of bedrooms/bathrooms. Me & my three cats can get along with whatever works.

Now not on my list, pretty much because I'm going to have one regardless is I want a bonafide game room. If I convert a bedroom, great...but a lot of the houses in the price range I'm looking at come with either a decent master bedroom and/or a "second living area". 

I'm still waiting for my loan pre-approval process to be wrapped up so actually looking at homes, even online, is more a fantasy than anything.....but hey, most of us play Fantasy RPGs anyway, so I can fully enjoy the fantasy of not just getting a new home, but building out my dream game room.....

So here I am brainstorming everything I want in a game room. I think I'd prefer a space I could block off from the rest of the house if need be (ie, keep the cats out) but if there was a larger second living room/area, the space might be too tempting. Ideally though, I'd try to make the space a bit multi-purpose. I'm thinking having the walls lined with shorter bookshelves to serve as a library and one wall serving as my computer station. If I could work in my future retro-game big-screen setup, even better. The game table has to dominate the center of the room, and I really want a big-assed digital tabletop.

The bookcases will be shorter so I can hang all my RPG art around the room, and I have to figure out where my minis and terrain will go, maybe in a custom pedestal base for the game table?

My paint booth for terrain & minis, as well as all my hobby supplies will be in another room/space 'cause I don't want to gunk up my gaming space with supplies.

Hmm....time to start poking around on Zillow again....

Anyway, assuming you get to choose/build out your own at-home gaming space, what do you have to have?  

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