What if you could speed-up DnD combat while making battles more exciting, realistic, and fun? All that with a minimum of bookkeeping!
How often do you get to back a Kickstarter for a buck and get the full product? Not too often is my guess ;)
Crimson Escalation is a buck to back in PDF. There is no print option.
So, what is Crimson Escalation?
This summer, I (Venger) had an idea for a mechanic that could cut combat short by making it potentially deadlier. I posted it on my YouTube channel for feedback. I received a lot of comments. Rob Couture suggested increasing the critical-hit range by one every round of combat (Rob has graciously agreed to write the foreword for Crimson Escalation).
Yes, that's basically the entire gist! On the 1st round of combat, critical hits are on a "natural 20". On the 2nd round, crits are 19 and 20. 3rd round, crits are 18-20, and so on...
After giving it some thought and a quick playtest, I took that idea and ran with it. I decided to call the mechanic Crimson Escalation since I implemented it in my OSR / 5e house-rules, or "hack" as the kids say, Crimson Dragon Slayer D20, and because the idea vaguely reminded everyone of the escalation mechanic from 13th Age.
For a buck, I'm definitely backing. Even if I never use the rules as presented, I always like to see new ideas.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
Post a Comment