Stencilling
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I'm experimenting with painting some German crosses by stencilling, using a
3d printed stencil on this 1:144 scale FDM printed Halberstadt D-II that I
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3 hours ago
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| not "the map", but "a map" from the megadungeon |
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| Ashley don't need no modules with stinkin' covers! |
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| Good to know I wasn't the only teen inflating scores ;) |
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| Two sets of near pristine Greyhawk maps I assume one set is from the folio and one from the boxed set |
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| With the winter we've been having, it had to be open to Snow and Ice Barbarians |
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| Unused |
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| Behold! Inside are true Goldenrods! Never used even... |
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| I'm not even sure what this is, but it looks damn cool! |
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| Can you really ever have too much Tunnels & Trolls? |
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| I never owned the Companion rules - now i do! |
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| Never really got into star Frontiers |
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| Can't go wrong with an extra DMG |
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| Time for some DM Screens |
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| This is blurry because they are still in shrink wrap Two copies of "The Haunt", a boxed supplement for the Invincible Overlord |
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| and more boxed sets in the Invincible Overlord series Not wrapped but all NM condition |
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| Worn to shit - this was loved and read to pieces - literally. This, A1 and S3 were pointed out by the seller to me because of the memories attached. They have found a good home. |
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| I never knew this even existed. Pristine and never used. |
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| Much better condition than my original copy, which I used multiple times |
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| I've heard a lot about Marvelous Magic but never owned it. G1-3 is a gawd damn classic! |
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| and the maps are in pristine condition. sadly, just one set ;) |
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| of the "A" series, i only owned A1 (first module bought evar!) |
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| Two copies of the Moldvay rulebook- can't go wrong with that |
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| both totally new to me |
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| somewhere I have a previous copy of Fate of Istus The Falcon stuff? nope |
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| I'm not sure if I had this previously |
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| Dragonlance - at least the seller knew where to stop while younger ;) |
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| Complete with player handouts / visuals. Inside is mint |
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| N1 is in much better shape than my original copy |
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| Just a fun set of adventures |
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| Never owned T1, and my T1-4 map has been marked up multiple times |
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| Dont believe I have either |
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| Only had C1 previously |
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| This stuff is classic |
It started with a simple enough proposition. Imagine for a moment that you were tasked with acting as lead designer for the NEXT edition of the world’s greatest RPG system. What would you do? Where would you start?
For me ( +Michael Desing ) it’s the 1981 BX rules. For me, it’s by beginning with what the game’s grandfathers started with – a simple set of rules, a world to explore, and a mighty dungeon to delve. The game grew out of those three things, and if I was to develop the next edition, that’s where we’d have to go back to.
However, this game would also need stellar art – not only on the cover, but throughout the book – by some fantastic artists. It would need to be carefully tested and edited. It would need to be clear, easy to learn, and intuitive. It would need to be polished. And, finally, it would need to belong to the community from which it came.
The result of that is the project I present to you: Saga of the Splintered Realm. This funded project would create three books:
Book 1: Core Rules. All of the fundamental rules needed to play the game. This is not a retro-clone. It is a modern re-imagining of classic rules. The goal is to retain the spirit of the original rules and key ‘classic’ game concepts, simplifying and re-organizing these for quicker play and unified mechanics.
Book 2: Campaign Setting. An overview of the Splintered Realm, the default game setting. This includes the campaign world, its major locales, unique creatures and spells, and unique game rules, including a fate game mechanic, and subclass options for each class.
Book 3: Vault of the Goblin. The megadungeon that acts as the hub of much activity in the Splintered Realm. This is composed of three primary levels with dozens of sub-levels that interconnect. This book would also include an overview of the keep and surrounding countryside near the Vault.
Lusus Naturae ("Freaks of Nature") is a collection of grotesqueries that will break the bodies and hearts of your player characters. If you like horror in your old-school gaming, then you'll enjoy this bestiary.
It uses the Lamentations of the Flame Princess system. LotFP is a dark and violent tabletop role-playing game of horror/fantasy, and it's part of the "Old School Renaissance" family of games; download the free PDF here: http://goo.gl/bXn7vW
Each entry In Lusus Naturae is accompanied by a black-and-white illustration by Gennifer Bone. She's executing all the artwork, because I love her style, and because she gets where I'm coming from. I enjoy things that are broken, hideous, and upsetting; she's good at illustrating these notions. We're a great team.
The 100 viscera-chewing monsters in this book include:
Pain-fueled Algionauts, bestowing power upon those who mutilate themselves
The pitiless and insectile Blight, which hungers for the agony of tormented newlyweds
The self-birthing Porphyrogene, eternally seeking the origin of feminine power
Vitiators, which methodically disembowel those who ignore entreaties to abandon sobriety, virginity, and abstention of all kinds
The thin and lonesome Wending Skirl, howling its soul-deadening grief in frozen woods
Methodical and elegant Monstructs, which build their Citadel of Perpetuated Joys from the bodies of children
It's a no brainer that I plan to post from NO RPG Con, the only question is how feasible is it to use my phone to do so.
So, out at Friday's with the wife and kid giving the Blogger App a try - and trying hard not to smack the ass in the next booth that is vapping or whatever they call those electronic cigarettes.
Yeah, that would be a real life adventure ;)
Practice makes perfect. A character can become an EXPERT in a Task by spelling out the word EXPERT next to it. This means that the character gains a permanent +1 on all 5MORE checks for that particular Task.
Practice must be meaningful: doing the same action over and over again, like picking the same lock, does not provide additional letters unless in novel and stressful circumstances. For example, picking a lock while being shot at by the city night watch. The Referee is encouraged to put a limit on how often EXPERT letters are gained; a letter per encounter or scene is a safe limit. Beyond EXPERT, further bonuses may not be gained in this manner for a particular Task, except by achieving the proficiency of a MASTER.
Once a character has become EXPERT in six Tasks, he or she can claim the title of MASTER and add "Master" before their name. At that time, the player shall select one, and only one Task the character is already EXPERT in and shall receive a further bonus of +1 on all 5MORE rolls in that Task. The word "EXPERT" next to the Task will be erased, to be substituted by the word "MASTER".
For example, it is possible for an EXPERT Climber (who is also an EXPERT in five other Tasks) to choose to become a MASTER in Climbing for a +2 bonus. If the MASTER Climber has a high PHY, the total bonus of Climbing rolls will be +3.Basically, you get better by doing, in much the same was RuneQuest (at least in 2nd and 3rd editions handled it). Want to get better at picking locks? Pick some locks WHEN IT MATTERS. Working on a practice lock in your room doesn't have the same potential.
Cthulhu worshippers are of two kinds: those venerating the endless cycle of life and death and those trying to awaken their master, so that everything will be eaten and born again. This last bunch is seen as problematic by a lot of people, so both kinds of worshippers organise as mystery cults. The fi rst one hides behind a layer of pagan, nature-worshipping practices, while the latter is simply reclusive.
It's unclear whether Cthulhu rewards worship: occasionally some cult of the second kind starts kidnapping and sacri ficing a lot of people. While this is known to have a benefi cial eff ect, it's unclear whether the benefits come from Cthulhu or another Venerable.
What's certain is that this kind of behavior is frowned upon by authorities and common people alike, and many cults have met their end at the hands of guards and angry mobs. It's not necessarily true that these cults engaged in this kind of behavior (or worshipped Cthulhu), but a few disappearances can easily be blamed on any suspect cult.There is a lot going on in those three paragraphs, and there is more going on than the sample I grabbed. Good stuff, and easily used with the system of your choice, as the divine section is systemless. Actually, the whole of the divine section / sample cults is inspirational (figure that) and could easily be transferred to a different ruleset.
Welcome to the Breachworld RPG, a post-apocalyptic anything-goes sandbox world in desperate need of exploration or exploitation by you, the intrepid tabletop gamer. By backing this Kickstarter, you will help bring this world to life. In appreciation for your help, you'll have the opportunity to join in the adventure, and at a bargain.