I'm beginning to get a feel for how the Dwarven mines are going to lay out for my slowly getting larger yet still small piece of the Saga of the Splintered Realms Megadungeon.
I'm seeing three levels - undead Dwarves above, undead goblins below and mines being fought over in between.
The undead will not be traditional undead. Intelligent, conniving and still concerned with some of the comforts of the living. Being intelligent, they can be bargained with. For once, the players will be the ones potentially bribed for their services.
I need to see where +Michael Desing is going with gods and other creatures of power and influence. I have an idea that needs to fit within the mythos of The Splinter Realms without upsetting the apple cart.
I know why the dwarves are there and why the goblins are there and what both sides are searching for. I know why they are undead (but I need to turn their undeaded-ness into stat blocks, as neither is traditional in their deadness).
My plan is to make this not just a very close fit with the megadungeon proper but also usable as a stand alone adventure (with hooks).
A is for Ashely J Williams (Ash vs Evil Dead Version) - The Army of Darkness Core Rulebook gives stats for Ash during the film. I wanted to update those stats for the series. Set 30 years after AoD, the Ash of A...
1 hour ago
Sounds good to me!ReplyDelete
Should be goblins above & dwarves below?ReplyDelete
I did the undead dwarf miner thing for Bryn Mawr. But the goblins weren't undead, just kept trying to get the dwarven goodies. Dwarves would 'reconstitute' daily while the goblin legions called for aid and reproduced like er well gobbers! Eveey once in awhile coming away with a trinket or two. Just enough to keep them (and eventually orcs, bugbears etc) interested a