Teofil Ociepka (1891 – 1978) - [image: Teofil Ociepka - Basilisk, 1964]Basilisk, 1964 [image: Teofil Ociepka - Self-portrait , 1960]Self-portrait, 1960 [image: Teofil Ociepka - Fanta...
2 hours ago
As stated earlier in an update the $160,00 Stretch Goal is..
Mystery Stretch Goal from Bill Webb free for everyone who gets a physical copy of the book- including the softcover Pathfinder & Swords & Wizardry updates. We will keep you postered on the reward as it gets closer ;)
Well, we can now reveal that it is...
A handsome 2-panel color poster folded for proper placement inside your books. All backers receiving a physical book in their pledge get the Poster free. Oh, yeah a free high-resolution PDF of the same is available for FREE to all backers of $5 or more.Ah, to be a "Jolly grip" has been a lifelong dream. WTF is a "Jolly grip" anyway?
A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon.
Within this irradiated tome you will find:
Yep, that's an affiliate link above. You keep the taps flowing at The Tavern when you use our affiliate links for your purchases.
- A dozen new or revised character class options, nine of which are unique to Umerica: Clerics of the Wasteland, The Cyborg, Feral Urchin, Fossiorian, Grays, Mutant, Petrol Head, Robot, Scavenger, Technologist, Wasteland Warrior, Wizard of the Wasteland.
- New piecemeal armor system that incorporates damage resistance, ablatives, and armor degradation
- An extensive, revised mutation system usable by all characters and creatures
- An expanded vehicular creation and combat system for all of your petrolhead needs
- A pantheon of Umerican Gods and Patrons, old and new
- A comprehensive section on the Citadel of Scrap, a good campaign starting point for exploring Umerica
- Dozens of random tables covering aspects of everyday wasteland life, finding salvage, and adventure creation plus much, much more!
- All fully compatible with the Dungeon Crawl Classics Role Playing Game from Goodman Games.
"we might actually have had to play with our original D&D books instead of derivative pdf files of minor edits to the original game. The horror!"
"hard for new players? Most of us learned to play it in middle school!Further edit: those that don't have access to the original books at an affordable price or would prefer to read a more modern presentation - in print or PDF - are effectively dismissed. That is my interpretation. YMMV,
In this issue you get new classes, a double helping of Meatshields, and a 15 page OSR play book, complete with the basic classes, rules, and Black Pudding flavor to enhance or replace your current play book. For use with dice of funny sides. Inspired by games such as Labyrinth Lord, The Black Hack, and Swords & Wizardry White Box.The playbook is awesome, with lots of little bits I'm considering stealing for my own SWCL games.
Robotech® – Attack on the SDF-1: Play as the venerable SDF-1’s crew in this exciting and action packed full cooperative game. Launch and pilot Veritech fighters, control Destroids, engage Zentraedi Pods, control the SDF-1, and fire the power reflex cannon! It is up to you. Can you protect the SDF-1 and Macross City from destruction? Can you make it back home to Earth?]
Time: 120 minutes per Scenario
Robotech® – Ace Pilot: The Zentraedi are attacking! Quick, grab the nearest crew member and destroy the enemy. Using luck and skill you can become the SDF-1’s Ace Pilot. Ace Pilot is a small area, fast playing, competitive dice-based game. The game takes minutes to learn and can be played almost anywhere. Your favorite Robotech® heroes help you destroy the Zentraedi Threat.
Time: 25 minutes
We are producing a series of high quality, self-standing leather-lite dice bags that will make you drool.
We call this material Leather-Lite and we're enhancing them by adding our original graphics, many that were used to create our dice trays prior to this. This material is man-made and holds images extremely well . The material is also very durable and light weight.This is a similar material that we use to wrap our dice trays with, but in a rich brown color. These awesome dice bags are sure to be a hit at your gaming table!
Size: Each bag measures 7x5x5 inches and holds approx. 400 16mm polyhedral dice with ease.Practically guaranteed to get your carryon pulled for further inspection by the TSA next time you leave Gary Con.
A Top Secret Soviet lab located just outside a small town in Latvia. Secrets put in Deep Freeze that should not have been. Secrets that leaked out in the dead of winter. Secrets of things that should never have been.Perfect for episodic play, and isn't that why spy games are all about?
At the GAMA Trade Show, just ended in Reno, we announced that the relaunch of The Fantasy Trip will start with miniboxed editions of the two combat games, Melee and Wizard, each retailing for $14.95.
The Fantasy Trip was Steve Jackson's first RPG. Its first part, Melee, was published in 1977. TFT was published by Metagaming, which went out of business about 1982, and TFT has been unsupported since then, and only available on the secondary market.
In late 2017, Steve regained the rights to the eight TFT releases that he had written himself: Melee, Wizard, Death Test, Death Test 2, Advanced Melee, Advanced Wizard, In The Labyrinth, and Tollenkar's Lair.
Most if not all of this material will be republished. The format is totally up in the air right now . . .You can find more details at the link above.
THE ANTHROPOPHAGI OF XAMBAALA
The Anthropophagi of Xambaala, by Corey R. Walden, is an adventure in HYPERBOREA designed for from four to six characters of 1st through 3rd level.
Visitors to the desert city of Xambaala, beware! When the city slumbers, dæmoniacal cachinnations roll in from its outskirts, and dull totemic drumbeats rumble in the surrounding waste. Vile shrieks and noises out of nightmares bring shudders to the spines of even those who fancy themselves heroes, and when the eventide bell tolls residents lock themselves behind stout walls—for something sinister moves during the dead time. But the people of Xambaala do not speak of the hellish noises that haunt their city; only furtive whispers hint that those who trust in the safety of the inn of Aramis D’Athak oft disappear, vanishing into the unknown. And the sounds outside the city walls grow louder . . .
THE BEASTS OF KRAGGOTH MANOR
The Beasts of Kraggoth Manor, by Tim Callahan, is an adventure in HYPERBOREA designed for from four to six characters of 4th through 6th level.
Your party have travelled northeast from the great city of Khromarium, through the unforgiving expanse known as the Lug Wasteland. You undoubtedly seek greater riches in the north: ruined tombs secreting ancient artefacts, deep caves filled with long-lost Atlantean technology, or strange villages built atop sacred Hyperborean burial grounds that brim with pre–Green Death treasures. Finally, after having emerged from the treacherous bogs, you set up camp on a craggy outcropping that provides dry land and a modicum of protection from the crawling unknowns. Straightaway your attention is drawn by a nearby light source, a fire not more than 100 yards away. Through the cacophony of croaking frogs, buzzing insects, and hissing slimy things, a shriek of pain knifes through the air.
— 2017 was the best year for D&D ever in terms of salesCertainly stuff to think about. A rising tide lifts all ships and 5e is certainly doing more to raise that tide than any other system right now.
— Year 3 of D&D sales is stronger than their first year
— Actual play streaming is a key driver of D&D’s success, with 9 million users watching D&D on Twitch
— 8.6 million Americans have played D&D in the last 12 months (they did not give stats for overseas)