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Wednesday, May 22, 2013

Pick a Class, Any Class

Tomorrow will be my first time playing ACKS as a player, not a DM.

I tend to go with clerics or multi classed fighter / clerics the few times I get to play. Generally speaking, I like to get my hands dirty and have the option to cast spells too.

This time around, I'm playing a Nobiran Wonderworker, which is pretty much a Magic-User / Cleric hybrid class that can't turn undead but can lay hands.

Very squishy, no armor and 1d4 hit points per level.

I'm going to need to change my mindset a bit it think ;)

Hmmm... I may need to bring along a meatshield / torchbearer to keep me alive... heh

So, what class do you tend to default to, if any?

8 comments:

  1. Fighter as my first option (because I like my characters to get in the thick of the action), closely followed by thief/rogue (as sometimes I prefer to be a bit sneaky).

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  2. These days, Fighters. Pure and simple.

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  3. I've always been a DM rather than a player, but I like clerics.

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  4. In ACKS, Dwarven Craftpriest - Dwarf, Cleric, and a wicked +3 bonus to all proficiencies. Mind you, in our sandbox, it all comes down to what your stat rolls qualify you for, and our online dice roller has a cruel streak (so many characters in our campaign being run with five mediocre stats and one crippler...).

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  5. Cleric for sure, with the monk as close second. Two very different classes to be sure. I suppose the cleric has the appeal of the spiritual-supernatural and the monk that of the physical-supernatural.

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  6. Fighters. I like kicking butt in a melee, and I also find that the lack of things like spells to worry about gives me more time to think of creative yet mundane solutions to problems.

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  7. Fighter usually. When I'm GMing, I like to make clever plots, mysteries, and puzzles, but when I'm a player I just want to hit things.

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  8. Anything different to what's going on is usually fun. Half-Orc Wizard, Dwarf Barbarian, Gnome Druid...

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