One of my regular players ( +Keith J Davies I'm looking at you) brought up the idea of using the "red shirts" as 0-level characters and treating each session as a bit of a funnel - surviving "red shirts" get to level up and actually become identifiable crew members (they reach level 1). I simply love the idea. "The Funnel" is one of the best ideas the DCC RPG has added to the OSR and I think it makes a nice fit with "red shirts".
Which means I need a simple mechanic to let players design 0-level characters in Stars Without Number.
What I am thinking is that they get their background package but don't get their training package until level 1.
1d4 HP, the class max HP when they hit level 1.
That free 14 score in their chosen class's prime req? Not until first level.
Any other ideas? I like the idea of the first mission being a "Red Shirt Massacre" ;)
Vampire - Bloody Hearts -
1 hour ago