Paizo announced earlier today that
Pathfinder 2.0 would enter Beta Testing this summer. Is anyone all that surprised? I'm not.
Starfinder is far from a failure, but it isnt the reboot of Pathfinder that is need to generate new revenue. While
Pathfinder is still profitable for 3rd party publishers,
D&D 5e took a huge chunk of the market away from
Pathfinder. Hmmm, actually, they clawed back much of what they lost with
4e.
Anyhow,
here's the link to the Paizo post about Pathfinder 2.0 and some interesting tidbits - and no, it doesn't look like its compatible with the current Pathfinder rules - cha-ching!
"The rules that make up the game have to fundamentally still fill the same role they did before, even if
some of the mechanics behind them are different."
"
We've made a number of changes to the way the game is played, to clean up the overall flow of play and to add some interesting choices in every part of the story. First up, we have broken play up into three distinct components. Encounter mode is what happens when you are in a fight, measuring time in seconds, each one of which can mean life or death. Exploration mode is measured in minutes and hours, representing travel and investigation, finding traps, decoding ancient runes, or even mingling at the queen's coronation ball. Of all the modes of play, exploration is the most flexible, allowing for easy storytelling and a quick moving narrative. Finally, the downtime mode happens when your characters are back in town, or relative safety, allowing them to retrain abilities, practice a trade, lead an organization, craft items, or recuperate from wounds."
"After initiative is sorted out and it's your turn to act, you get to take three actions on your turn, in any combination. Gone are different types of actions, which can slow down play and add confusion at the table. Instead, most things, like moving, attacking, or drawing a weapon, take just one action, meaning that you can attack more than once in a single turn! Each attack after the first takes a penalty, but you still have a chance to score a hit. In Pathfinder Second Edition, most spells take two actions to cast, but there are some that take only one. Magic missile, for example, can be cast using from one to three actions, giving you an additional missile for each action you spend on casting it!"
Note - italics above is added by me.
Podcast using the current state
Pathfinder 2.0 https://glasscannonpodcast.com/
Interesting times...