So I know that North Texas RPG Con is like 27 weeks away, but this weekend is the time to begin preparing for next year.
So the last 3, maybe 4 if you count the unintentional 1st time, conventions I've hosted a tasting event. Last year's event was...well it was interesting. By most accounts everyone had fun, except maybe me. The themed...libations....I had brought, at no small expense or effort, were simply atrocious. I mean they were bad. Everyone had fun in the shared misery and in making fun of the drinks.
It was a fair cop....the drinks were pretty bad.
Thing is that I brought an extra...a bonus...drink that was supposed to taste bad, at least relatively bad, but it ended up being the group's favorite.
A couple weeks ago I delivered a walnut liqueur to my Step-Father as souvenir from the same distillery that I got a few of the bad drinks from. I don't know why I'm actively trying to avoid saying "Whisky". That stuff.....that stuff was pretty much the best alcohol I've ever tasted. Seriously....as bad as all that whisky was, this walnut liqueur was on the opposite side of the taste spectrum. I'm going to try and see if I can get some more imported since I'm not going back to Germany anytime soon.
I've already go the Whisky procured for 2024. It's actually what I had originally planned for this year before I had an opportunity to try and get some Germany Whiskies (yes, it's a thing and if you're paying attention you already know it wasn't good....I think they need another couple hundred years to work on it) and when I had a friend visiting special for the con. 2024 will be themed like 2023 was and I plan on having coasters for the participants again, as well as a special bonus drink....but this time it'll be an actual drink, and just not a taste of an alcohol.
It's a custom drink I've made before, but the infused Whisky I use takes a month or two to...well infuse...and the main ingredient/mixer will take some time as well. Today was the first stage of work on those drinks. I am not willing to have a repeat of last year, so I'm starting now so I can re-do everything in time if needed.
In addition to working on next year's stuff I finally managed to bag and box my various Zines I mentioned, I don't know....months ago. I got the bags easily enough and managed to figure out that a certain size magazine board cut in half fit the bags perfectly. I just had to spend some time to fix my paper slicer....ends up it was easier than anticipated.
The zines do fit amazingly well in those cheap Harbor Freight ammo boxes I got for about $2.50 each. I just put them all into two for right now, but I'll get off my butt eventually and actually sort/file them into a few boxes.
I only managed to snag 2 or 3 issues of Eerie over the years, and the content was, mostly very good. Sure, some clunkers were in there, but there was also some work by artists and writers that would make huge names for themselves in mainstream comic books.
Looking for some macabre reading for the spookiest season of the year? Fix your gaze upon this massive Eerie archive from Dark Horse, collecting over 130 issues of the long-running horror comics magazine! Featuring terrifying tales and astonishing artwork from legends like Gray Morrow, Frank Frazetta, Alex Toth, Neal Adams, and Joe Orlando, this Eerie library is for everyone who loves strange and twisted tales of terror, fantasy, and science fiction. Lose yourself in the Eerie Archives, and help support the Hero Initiative with your purchase!
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
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I've read some good things about the Mistborn Adventure Game, but I've yet to talk to anyone who has actually played it - and I have no experience with the novels. Are any of our readers familiar with the Mistborn ruleset that can offer some feedback, positive or negative?
This all-new Mistborn Adventure Game Bundle presents the tabletop game from Crafty Games based on the bestselling Mistborn® fantasy novels by Brandon Sanderson. Explore the world of Scadrial under the Final Empire and beyond, and learn the magical secrets of Allomancy, Feruchemy, and Hemalurgy. Your brave (or foolhardy) heroes may be former slave skaa, disenfranchised nobility, or travelers from the far-off Terris mountains. They may wield magic or have the clout to summon armies, stymie lords, or rouse the masses. Their common cause drives them to change the world.
For just US$17.95 you get all five titles in our Mistborn Collection (retail value $69) as DRM-free ebooks, including the complete 585-page Mistborn Adventure Game Digital Edition core rulebook (plus the free Preview, Primer, and Sheets Pack); the campaign supplements Alloy of Law and Masks of the Past; and the sourcebooks Terris: Wrought of Copper and Skaa: Tin & Ash.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I really enjoy the various Knights of the Dinner Table series, but I'm running out of room (damn RPGs ;), so I do nearly all of my comics reading on my iPad. So, when KotDT pops up on Bundle of Holding or as the Deal of the Day on DTRPG, I'm all over it.
Today's Deal of the Day at DTRPG is KoDT: Tales from the Vault vol. 5.Normally 7.99 in PDF, until tomorrow morning it is on sale for 3.20.
This volume of the Tales from the Vault includes the "Dawn of the Zombies" web saga (a 32 page story arc) and KoDT strips that appeared in the HackMasters of EverKnight comic book.
Strips include:
Recipe for Diaster
It Takes 4 to Tango
Tap Dancin'
I Motion to Adjourn
Red-faced Ensign (Black Hands strip)
Ark in the Dark (Black Hands strip)
The Brain Drain (Black Hands strip)
Rumors Abound - Bonus strip
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Investigator! We've resurrected our June 2021 Yellow King RPG Bundle featuring the surreal supernatural tabletop game The Yellow King from Pelgrane Press. Designed by Robin D. Laws (Cthulhu Confidential, The Esoterrorists) and funded in a June 2017 Kickstarter campaign, the brain-bending YKRPG uses the fast-playing "Quickshock" GUMSHOE system. Investigate the malign influence of Carcosa in mysteries of reality-changing horror across four different timelines inspired by the famous horror stories of Robert W. Chambers collected in The King in Yellow: 19th-Century Paris, a Continental War across Europe, civil war in an alternate America, and even a world that looks like our own – except....
This bargain-priced June 2021 revival once again brings you DRM-free .PDF ebooks and MP3 music tracks for The Yellow King RPG and a congeries of Carcosan creations. For just US$17.95 you get this revived offer's King Collection (retail value $60) with the complete four-volume The Yellow King RPG (retail price $55), along with the six atmospheric music tracks in James Semple's The Yellow King Suite.
And if you pay more than the threshold price of $28.08, you'll level up and also get this revival's entire Scholar Collection with four more titles worth an additional $56, including a big compendium of stunning YKRPG handouts, Absinthe in Carcosa; Kenneth Hite's erudite edition of the original Chambers book, The King in Yellow: Annotated Edition from Arc Dream Publishing; and two volumes of Carcosan fiction by Robin D. Laws: the alternate-history novel The Missing and the Lost and the story collection New Tales of the Yellow Sign.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Volo's Guide to the Sword Coast - Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern borders of Amn, and reach east as far as the desert's edge and Tunland. This perilous region sees some of the heaviest caravan traffic in all the Realms.
Skullport - Skullport, the Port of Shadow, is perhaps the best-kept secret in all the
Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other plot and trade with emissaries from the surface. Monsters prowl the dark recesses and alleyways, gangs of zombies shamble about performing menial labor; here, anything and everything can be bought and sold—lethal poisons, foul tomes of forbidden magic, and slaves.
Sea of Fallen Stars - For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of Fallen Stars, you may never want to go home again.
The Moonsea - Its waters are the deep purple of the most precious amethyst; its
shores hold some of the most dangerous locations in Faerun. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make and honest living. Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this material. He has experienced firsthand the horrors of ruined Hulburg, he desolation of Sulasspryn, and the stench of Mulmaster. His travels aboard the Devawing have produced this chronicle of the towns and people of the Moonsea, including both havens and dangers. Belarod knows of the Citadel of the Raven, a ten-mile-long series of fortresses and barracks, site of a terrifying betrayal. He also has evaded the Zhentilar, the crack forces garrisoned at Zhentil Keep.
Port of Ravens Bluff, The Living City - Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries less audacious locals prefer to ignore. This product contains new buildings and personalities for the Forgotten Realms Living City campaign setting, and your own 3-D fold-up ship.
DMGR9 Of Ships and the Sea - Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, and casting spells underwater, new spells, new magical items, and a new character kit, the fathomer.
ALQ1 Golden Voyages -Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place.
Golden Voyages includes six booklets filled with mini-adventures, an overall framing adventure, expanded rules on ships and sailing, details and background concerning topography, tribes, and new locations, and plenty of maps and player handouts. Recommended for use with the Al-Qadim: Arabian Adventures rulebook.
Corsairs of the Great Sea - Set Sail with the Pirates of Chaos!A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks: A stunning poster map of the Corsair Domains and Zakhara's northern shores. Six full-color cardstock sheets containing maps and player aids. An 8-page booklet filled with new monsters, including the dreaded ghul-kin. A 32-page sourcebook detailing the wily pirates of Hawa and their greatest enemies, the stalwart mamluks of Qudra, plus several new magical items. A 64-page adventure book presenting a fabulous array of tales set in or near the Corsair Domains. Meet the beautiful and notorious Jayani al-Jasir, called by some the Queen of pirates. Face untold perils to fetch the wondrous waters of the River of Gold. Save Hawa's people from the horrible Soultaker, and much, much more. But beware! Treachery awaits at the hands of those you trust most! Recommended for use with the Arabian Adventures rulebook.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Aargh! Best time t' be a pirate is all the time! Heh. There is a sale on pirate goodness (is that a thing?) over at DTRPG, with some titles going for as much as 80% off.
The titles I find most tempting are Tiny Pirates (using the Tiny d6 rules) and Pirates of the Spanish Main(using the Savage Worlds rules. So many pirates, so little time ;)
My Kickstarter history has been quite varied and *most* have been successful, but I'll admit there seems to be an inverse relationship between the expense of a Kickstarter and fulfillment.
Looking at you Kenny!
A couple of years ago I helped fund an interesting RPG game that had it's normal COVID delays, problems with production (as in actual printing and assembly) and I think I spent close to $200 after shipping for this thing. Luckily the creator was actually good at communication and I figured I'd get it when I get it..,,or not. At the $140ish price-point and my particular history I knew I was gambling a bit.
I actually got this HUGE box for the League of Dungeoneers game earlier this summer, but I had put off opening it until today, mostly because I was afraid of losing something from this massive TTRPG.
MASSIVE!
Seriously, this thing was shrink-wrapped over a nit-actually closed box because there was just too much add-on stuff inside. I think was close to throwing out my back carrying this around for pictures (22 pounds or so)! To show the scale I've put my KenzerCo Dwarven mini and my two Gamescience D30's on the box for scale.
That's the top view, but it gets even more ridiculous when you see the side view.....I'm not kidding when I said the box doesn't close.
Good thing is that after they shrunk-wrapped it it was covered with custom-fit foam and placed in a perfectly sized heavy cardboard box. They did not skimp on packaging and I'm grateful.
The reason I was willing to risk a couple Benjamins and wait a couple of years for this game is because it's a solo/co-op game for up to four players.....it's a TTRPG that doesn't have a GM!
There are rules for how the monsters work and IIRC there is some randomness worked in such that you can't easily cheat the system (assuming you're playing by the rules...anybody can just straight-up cheat) when running the bad guys.
As expected there is a load of internal components and I'm actually a little overwhelmed by so much stuff. One of the coolest things about this game, and I'm 110% certain it factored into my purchase decision, is that a lot of the "stuff" in the box could be used for other games. There's a couple of maps (one is a neoprene placemat of sorts) a ton of tokens, and a bunch of nice, thick cardboard room/map tiles. I think I'll have to pull the plastic doors from the box to close it for storage, but no biggie.
This seems to be such a cool game I'm seriously considering bringing it to NTRPG and running a couple of sessions. If I do that I'd take the place of the player's DM/GM actions so four people couple just play and not have to worry about knowing the rules at first.
1-4 players......oh boy do I look forward to League of Dungeoneers (company website). The only thing I'm missing, and will most certainly pick up, is the PDF of the rulebook.
The Macuahuitl is 10 bucks in PDF, 12 bucks for POD plus PDF, and 32 bucks for offset print plus PDF.
It is the age of the 5th sun. The Mexica (Me-Shee-Ka) people settled and conquered the valley of Mexico. The grand city of Tenochtitlan is feared throughout the valley. The Tlaxcala Confederacy and other kingdoms and cities resist the might of the Aztecs, but for how long?
Macuahuitl is an old-school game using modified Whitebox rules to allow for gritty sword and sorcery adventuring in the age of the Aztec Empire (prior to the Spanish conquest) during the rise of the Triple City Alliance. Players will roll up characters and select a class from iconic warrior societies from within the empire. As a group, they must survive not just the human foes of the Mexica, but the supernatural forces hailing from the 13 heavens that lurk in the wilderness as well.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I've been a fan of Harn since I first found the original World release of Harn back in the 80s. So detailed, so realistic. Almost too much so for my players, LOL. Now, you can sample some Harn for free.
City of Shiran is a full-sized Harn release detailing a small city. You can use it as it is, or pull out elements that you want for your own urban environment. Besides, the price is right - it's free!
Shiran is Hârn’s smallest city. Located on the north bank of the Thard River near Lake Benath, it is the second-largest settlement in the Thardic Republic and capital of Shiran Province, one of six in the Republic. Shiran is one of the Republic’s economic and cultural centers. The city has a reputation for corruption and hedonism and is known throughout Hârn as the “City of Sins.”
Shiran offers game masters many opportunities as the site of urban intrigue and adventure.
The Shiran article contains an overview of the city's history, economics, religion, government, and military forces. In addition to a full-page color player map, color GM maps are provided for each district of the city and more than 125 locations are described. Color floor plans and detailed descriptions are included for the Pamesani Arena, site of gladiatorial games and depraved spectacles; the Crimson Palace, Hârn's most famous house of courtesans; and the Temple of Halea, the Empress of Opulence and Queen of Pleasures.
Some material in this article was originally published in Cities of Hârn (1983) and Son of Cities (1987). The article has been greatly expanded and organized to allow for future expansion of new plans and sites within the city.
This article now includes a 2-page expansion of the Bull Ring Tavern, located in the cellar of a nondescript warehouse in the Kobar District, home to many of Shiran's poorer residents. Although most popular with ordinary folk, the Bull Ring is also frequented by members of wealthy land-owning clans seeking a taste of the forbidden. Some patrons appreciate the poor illumination and the lack of questions as long as one’s coin is good. Some activities demand privacy and discretion. The tavern features a fighting pit, where men and animals fight for the entertainment of the crowd. The Bull Ring is a nasty, merciless place, and is owned by Goril of Ardair, the head of the local Lia-Kavair (Thieves' Guild).
This location expansion describes the establishment, its proprietor, and the sordid events that take place. Full-color plans of the building are included, along with several adventure hooks the GM can use to bring the location into play.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I've been a fan of Inkwell Designs since the early days of Kickstarter when I backed the stock art project he had organized. Later, I found his Dungeonmorph Dice, and before I knew it I was grabbing every deck he put on the market.
Joe's latest Kickstarter is Fantasy Sidequest & NPC Decks. Another useful resource for the DM who likes to improv or run their sessions with minimal prep. More decks, I'm collecting them like dice at this point ;)
How Do These Decks Help GMs?
Improvise: Did a player take an off-hand NPC comment as a real plot hook? Tell your group to take a snack break, skim a few Sidequests cards that have summaries at the top, pick one, read the short outline, and play! Or do the players want to chat with some NPCs you don't have prepared? Glance at a few NPC cards, pick one, and be ready to go!
Create an Adventure: Read some of the Sidequest card summaries and find one that fits the current situation, start with the given outline and flesh it out (add and detail your campaign's locations and NPCs), and you're ready for your next session or two. Don't have enough NPCs in your campaign? Pick an NPC Portraits Deck and you've got 50+ more characters ready to go complete with portraits, personalities, backgrounds, quirks and more!
Plan a Campaign: Pick the Sidequest deck that best fits your campaign's genre and setting, then skim the summaries of many of the cards. Choose several cards that will be possible adventures for your party. Set their locations in your campaign's starting area. Then brainstorm a rumor or two for each to feed your player characters. See which they are most interested in and play! Use the matching NPC Portraits Deck for well-developed NPCs with personalities, secrets, needs, and histories.
More About Sidequest Decks
Whether you're a seasoned GM or just starting out, Sidequest Decks are a tremendous resource helping you guide your players through captivating mini-adventures that add depth, excitement, and surprise to your campaigns.
Each deck has 54+ poker-sized cards. Each card has a map on one side and a system neutral mini-adventure outline on the other side. The outline starts with a short overview for the GM. (Skim these to find an adventure that fits the circumstances.) Choose between a couple of story hooks to get the adventure started. Next several encounter ideas move the game along. Customize them depending on what your players do (drop some, change them to fit the circumstances). Finally most cards wrap up with one or two follow-up adventure ideas. The sample card above is from our Mini-Lairs deck, which has more detail in the Encounter Key, but no follow-up ideas.
More About NPC Portraits Decks
Each NPC Portraits Deck also has 54+ poker sized cards. Each card is a character, with a portrait on one side and suggestions for playing the NPC on the other. The portrait on the front of the card can inspire the GM and spark the imagination of the players. Top-notch writing on the back details the character's personality and background with story hooks sprinkled throughout.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I'm a huge fan of Knights of the Dinner Table, going back to the days of Shadis Magazine. There's always something that reminds me of my own group from back in the 80s and 90s within those pages.
This Bundle includes KoDT Bundles of Trouble V41-50, which in turn includes content from KoDT issues #139-178 (2008-2011). Maybe it's just me, but I greatly prefer reading my comic books on my iPad these days. It is simply easier on my eyes ;)
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Truth in advertising - I am NOT a huge Supers fan when it comes to RPGs. Love the movies and the series, enjoyed the comics back in the day. It's just that the Supers Bug in RPGs never quite bit me.
Well, this week there is a Supers Sales at DTRPG, (titles above are 80% off) and if you ARE bitten by the bug, I'm quite sure you'll find a title or three that is right up your alley.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
If you are going to push a horror RPG, September is the month to do it as we ramp up to celebrating Halloween at the end of October. Humble Bundle has Trail of Cthulhu and Bundle of Holding already has a bundle or two up for Delta Green. So, we have 1930-era horror and modern-day espionage horror, but where is the sci-fi horror? Well, Bundle of Holding has it with Hostile, a stand-alone sci-fi horror RPG built on the Cepheus Engine (itself built off the Mongoose Traveller SRD).
Adventurer! Name notwithstanding, this Hostile Bundle, resurrected from April 2022, is a friendly offer of the tabletop science-fiction roleplaying game of deep-space alien horror, HOSTILE from Zozer Games. Based on the Cepheus Engine rules (closely modeled on Classic Traveller), HOSTILE is a gritty retro-future setting inspired by movies like Outland, Blade Runner, and Alien – a universe of harsh planets and toxic atmospheres – claustrophobic space freighters and brutal industrial colonies – ancient horrors entombed on icy moons – killer ETs, perfectly evolved to survive at any cost. Whether you're a combat-weary veteran or a miner on a grungy corporate star tug deep in the Extraction Zones, HOSTILE pits you against deadly hazards in an unforgiving void where no one can hear you scream.
This revived April 2022 offer gives you a new chance to get much of the HOSTILE line for an unbeatable bargain price – an obviously generous and well-meaning gesture. For just US$9.95 you get all five titles in this revived offer's Starter Collection (retail value $48) as DRM-free ebooks, including the complete standalone HOSTILE Rules and Setting core books, the Gunlocker weapons guide (it'll come in handy, trust us), the Cepheus Handouts, and the Referee's Screen.
And if you pay more than the threshold price of $20.04, you'll level up and also get this revival's entire Bonus Collection with eight supplements worth an additional $56 that let you build out your pitiless universe:
Three guides to survival on bad worlds that don't want you: Explorers, Dirtside, and Colony Builder
Two bestiaries about entities that really, really do want you: Alien Breeds and Synthetics
Two hardware and vehicle guides: Gunboats & Shuttles and Marine Corps Handbook 2215
A campaign framework well described by its title: Crew Expendable
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
....I had a bunch of use-or-lose vacation that expired on the 8th. I went to the family farm in Iowa to do mostly nothing. I've got some health issues that make the 12 hour drive problematic, but 6 hours is very doable (actually I can do 12, if I take a good 16 hours to do it!). Luckily for me, Kansas City is s little over halfway to the farm and that's potentially good for my gaming.
Kansas City has a Micro Center and this time around I got a whole slew of new computer parts to do a massive upgrade to my file server. It is long overdue and since I store my RPG files on there, along with my 3D printing files, having that work...better, is always good. Among my upgrades though is a 8GB video card (I was getting along fine with an old 2GB card...) so now that same computer can also run my old computer game emulators.
When I'm not able to sling dice, playing some old-school MAME or PC games.....well, at least it's a game.
I'm not conceited enough to think any readers here at the Tavern could care that much about my vacation or the potential (some assembly required) new computer, except Steve (Shout to Steve...Hi Steve!). Something that might be of interest though, especially if you get the chance to stop in Kansas City, is the most excellent TableTop Game and Hobby. It's a large, eat-off-the-floor clean place with a wide selection of board games, RPGs, and war gaming. It's connected to the Cardboard Corner Cafe which is a cool coffee shop where you can game.
Honestly it is one of the nicest game stores I've ever seen. I travel a lot for work (past & present) and I've seen a metric butt-ton of game stores and TableTop Game and Hobby is the nicest I've seen. There have been some other pretty good ones, but nothing comes so close as this shop. If you're passing through I suggest scheduling a break/stop to check it out.
I will give credit where credit is due. Gareth Skarka, nearly 12 years after the promised delivery date, has finally released Far West - in PDF. Don't hold your breath for print copies any time soon.
Years ago, when Gareth felt he was being unfairly forced to offer refunds, refunds for print books were offered at full price less 10 bucks - as that was the assumed price of the PDF. Instead, Far West is currently on sale for 29.95 at DTRPG for a 278-page PDF. I can't speak for the gaming content, as I haven't read it yet and likely won't get to it for a while (after 12 years, what's the actual rush, right?), but I will offer some samples of the included art - art that was likely paid for by individual backers, like myself (59 of us), to be included in the book. You be the judge of whether or not THESE specific backers got / will get, their money's worth.
Tonight on Gamers' Health, Rach & I have a Special Guest, Author Daniel Hand. Daniel recently released Role-Playing Games in Psychotherapy: A Practitioner's Guide. Needless to say, Rach is taking the lead tonight 😉
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
The DOOM of the DARK is coming...
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The Black Casket of Night has indeed been opened beneath our feet, soon,
only days will remain!
I have been posting here and there about ‘Doom of the Dar...
Jackson, IL: Am I Evil? NPCs of the Satanic Panic
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Last week, I talked about running two different 80s-style teenage horror
campaigns. My Sunny Valley, OH game with Dark Places & Demogorgons and my
curren...
Free GM Resource: 1shotadventures
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[image: Free GM Resource: 1shotadventures]
I came across this blog consisting of adventures written by J.C. Connors.
The adventures are for a variety o...
Jonstown Jottings #106: Marsh Attacks!
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Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition,
the Jonstown Compendium is a curated platform for user-made content, but
for ma...
Music Monday - Go Monkey Go
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This one is a blast from the past. Released in 2000 and performed by Devo,
Go Monkey Go is a tribute to Mojo Jojo, the primary antagonist of the Power
Puff...
The Singing Lake
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By Nicole Mattos, Icaro Agostino, Davide TrammaAngry Golem GamesOSELevels
2-4 After being denied recognition as the supreme lord, Severo cursed the
region,...
Dungeon Crawler Carl (book review)
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This was a fun read if not particularly meaningful. It takes place in an
RPG world that works like a televised tournament, similar to The Running
Man and...
d100 Worst Weird Inn & Guest Rooms
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My current map with player exploration of my D&D5.5 game
Yellow is where players been and exploration has been fun
While we had 3 clerics nobody really imv...
The Great Nobility of Harry Potter
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I am of the view that there is no pursuit that is more noble and no task
that is more worth doing than writing novels. Call me romantic; call me
delud...
Circuits and Rallies
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I'm back from holiday! I guess coming back to familiarity after a few weeks
of novelty got me thinking.
Sometimes you repeat the same stuff over and over...
AD&D's Demi-Foot Forward...
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AD&D's demi-humans are primarily known for their multiclassing abilities.
After all, what adventurer doesn't occasionally dream of casting spells
from th...
Adventures Dark and Deep (Lite)
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This arrived for me today, a PoD hardback via DriveThruRPG.
Including postage, it cost me about $40 yankeebucks, so about $65 Kiwibucks.
I got it purel...
[BLOG] News on the March! Episode XIV
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This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Moldvay Basic D&D now Available in Print
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Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
Continue reading →
Abstraction in My Liege,
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I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
SoloDark: Four Drunk Priests
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Dabbling into some solo play using SoloDark. Rolled up the party last
night. 3d6 down the line and pick the best class for the results. It was
tragic.
ht...
Consolidated AD&D Weapon Characteristics List
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Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
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It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
The March 1636 Lantern is Published
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Okay, The March Lantern is available. Those fast on the draw may have
noticed that I mistakenly published it as free access for 56 minutes. I
was just so ...
Gary Con 2026 Registration
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Silver Badges get to register for events at Noon Central today (February
21, 2026). Somehow I thought I failed to register for running games this
year and ...
On a Happy New Year
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We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Mutants and Wizards
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Heya folks, long time no see.
I've just started working on something new called Mutants and Wizards. It's
going to be an OSE/OSR post-apocalyptic game t...
Ten Friggin Hill Cantons Wizards
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10 Wizards of the Hill Cantons
#
Name
Description
1
Magister Dobromil the Cauterizer
Specializes in magical “cleaning” of reality leaks. Wears fou...
Rob Kuntz at Lucca Comics & Games 2025
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If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
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Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
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Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Articulations
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Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
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Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
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As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
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A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...