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Sunday, March 31, 2024

Initial Campaign Questionnaire

Initial Campaign Questionnaire
Pretty sure I've posted about my buddy Topher's pre-campaign questionnaire. I was first exposed to this document when we co-hosted some variation of "How to GM" at Origins back in 2007 (or so). My part focused on how to run a more frugal (less resource-intensive) game and IIRC Topher focused on some of the broader game/campaign management, hence the questionnaire.

Back in my earlier HackMaster days, when I was trying to get some local tournaments going, I repeatedly ran into HackMaster players that had been playing with the same group for decades, but had never left one of the player's basement....and they never intended to...which is a problem when you need a specific number of players before a HackMaster tournament is considered valid. Topher kind of had one of these groups, but they had no qualms about playing with others at tournaments. 

Actually, they were pretty much a well-oiled tournament machine that eventually became the group that writers specifically wrote against, which always rubbed me the wrong way...but that's for another time. One big thing they did is create characters as a group, ensuring to fill specific roles within the party, and often the party, and campaign, was themed. I can think of three examples, but will only give two: One campaign was essentially Hogwarts where every PC was some type of magic-user and every level was a year of the magical school. The other was a group of thieves adventuring during the fall of Constantinople.

Now I'm not Topher and I'm not sure that I can pull off his type of game/campaign, but then again I don't have his players. Not a dig on my players at all. We haven't played that type of game and likely never will, partly because of the nature of the group. I am the odd man out, living in another state, and I highly doubt we'll have a steady Monday night game.....but you never know.

Even so, I am totally stealing Topher's campaign questionnaire, but I tweaked it heavily for my own use. The questions are fairly generic though and I think others might get some good use out of it, so here it is. I actually have two versions,  the "plain" PDF and a rather quick & dirty PDF form. I am not a fan of the form because I'm not willing to spend too much time on it, and it's a bit... finicky. For the list boxes you have to use the up/down arrows and then click on the box to set the answer. 

Meh...ugly but it works. Just click on the appropriate picture to open the document in your browser, then download.

Blank Questionnaire

Questionnaire Form




Happy Easter to All!

 


The AI Easter Bunragon blesses you ;)

Saturday, March 30, 2024

Kickstarter - Last Stop, Perdition! (Weird Frontiers/DCC)


An exciting new adventure for the Weird Frontiers RPG, also compatible with the Dungeon Crawl Classics RPG.

I'm a huge fan of David Baitey's Weird Frontiers DCC RPG-powered weird west game/tome. I believe the book is even larger than the DCC RPG rulebook, but David nailed it. I got to play in a Weird Frontiers scenario at Shire Con and Rach and I, and the rest of the table, had a blast. I just have no inkling as to how to WRITE a Weird Frontiers adventure.

With Last Stop, Perdition! I'll have a 50-ish page 1st-level adventure to run for my regular gaming group. Win-win if you ask me.

This Kickstarter goes to fund a PDF and POD (print on demand) run of the module Last Stop, Perdition!, written by Steve Bean. This will be a 50 page level 1 adventure for Weird Frontiers and is compatible with DCC and includes a new character class, fantastic interior art by Marcin S, Christopher Torres, and Zohn D, cartography by Davin Kluttz, and a cover by Steve Kane. When we make the base level of funding ($8k) a PDF and POD version of the module will be available as well as a few levels that offer original art. PDFs and PODs will be delivered through Drivethru RPG, and with the PODS, the backers will need to pay the print cost of the book (about $3 at the time of this going live) as well as shipping. If we make the $10K threshold, everyone that backs at the Hero of the Weird West level (the Print and PDF level) and above will receive a traditionally printed module instead of a POD. At this level, shipping will be charged through Pledgemanager, but there will be no additional charge for the printing of the book. If we meet our last stretchgoal of $12K, a second full module will be included in both the PDF and print versions! This second module is called Mountain Devils of Muddy Creek and was written by Lee Neilson.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Friday, March 29, 2024

Deal of the Day - GM's Miscellany: Dungeon Backdrops (5e/Systemless?)

I do love the GM's Miscellany series from Raging Swan. If you are a GM that enjoys flying by the seat of your pants and prefers improv over prep, this is the series you need to stay on top of.

Today's Deal of the Day is GM's Miscellany: Dungeon Backdrops, nominally for 5e but essentially systemless. Normally 9.95 in PDF, but until tomorrow morning it is on sale for 4.98.

So, what is GM's Miscellany: Dungeon Backdrops?

You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed self-contained dungeon ready for you to use as you see fit. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story and you are good to go.

Every Dungeon Backdrop is carefully designed to be easily inserted into almost any fantasy campaign. Dungeon Backdrops: we describe the dungeon, you add the monsters (and the treasure).

GM’s Miscellany: Dungeon Backdrops comprises the following dungeons:

  • The Crumbled Tower
  • Dethur's Folly
  • Deszraul's Hold
  • The Death King's Forlorn Isle
  • The Shadow Fane
  • The Splintered Crypt



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar   

Thursday, March 28, 2024

Kickstarter - Cthulhu Crisis Comic & Monsters! Monsters! RPG Adventures


A Fantasy Comic Saga which includes Role-Playing Game adventures for use with Ken St. Andre's Monsters! Monsters! RPG.

I'm a huge Tunnels & Trolls and Monsters! Monsters! fan. The system works extremely well for solos, one on one, and small group sessions and campaigns. The Cthulhu Crisis Comic & Monsters! Monsters! RPG Adventures Kickstarter is a "must-back" for me.

What's in this Kickstarter:  As many of you know, we like to try new ways of creating stories and adventures; this time we have something very special! Tunnels & Trolls/M!M! creator Ken St. Andre, comic/gaming artist Steven Crompton, and wrestling promoter Chris Perguidi have joined forces to create Five combined comic and rpg adventures that can be read like a comic and used for running rpg adventures with the Monsters! Monsters! role-playing game. One of the 5 books is a solitaire adventure written by Ken St Andre specially designed to be part of the storyline of the comics. The 5th book is a new rules supplement Humans! Humans! that gives more detail on running human characters using the M!M! rules system. We're not sure a project like this has ever been done before! (Certainly it hasn't with any of Ken St Andre's rpgs). We'll also have a new set of standees and a miniatures map that will use characters and locations from the comics - plus some other surprises, including a pledge level that will allow you to own an ORIGINAL hand-drawn piece of art from Steve Crompton's archive! 

You can you can pledge for these 5 books in various combinations some of which include the exclusive Humans! Humans! RPG supplement and other rpg related items. 


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar     

Wednesday, March 27, 2024

Bundle of Holding - Fiasco Classic

For years I've only heard good things about Fiasco, but I've never read the rules, let alone played in a session. Time to correct that!

Make your own cinematic tales of small-time capers gone wrong – of disastrous situations founded on big dreams and flawed execution, right out of films like Raising Arizona, Fargo, and other Coen brothers movies. This resurrected April 2019 Fiasco Classic Bundle once again brings you the tabletop roleplaying game Fiasco, its Companion, and lots of playsets, plus many live-action freeform games by Fiasco designer Jason Morningstar (Night Witches, Ghost Court) published by Bully Pulpit Games.

For just US$9.95 you get all five complete games in this revived offer's Starter Collection (retail value $42) as DRM-free ebooks, including the Fiasco Classic rulebook (2009), plus the card-based Civil War RPG Carolina Death Crawl; the live-action game Radioactive Bison; and the freeforms The Climb and Out of Dodge. And as a convenience for this offer's customers, Fiasco designer Jason Morningstar has curated Jason's Favorite Fiascos, a collection of seven free playsets.

And if you pay more than the threshold price of $20.29, you'll level up and also get this revival's entire Bonus Collection with six more games and supplements worth an additional $52, including The Fiasco Companion, the Fiasco playset collections Run, Fools, Run and American Disasters, and the freeform games Winterhorn and The Skeletons. And for this revival we've added Space Post, Jason's game about delivering the mail across interstellar space.


 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar      

Tuesday, March 26, 2024

Kickstarter - Installation 665 (MCC RPG Adventure)


A 3rd Level Mutant Crawl Classics Compatible Adventure by Julian Bernick -  MCC / DCC

I'm a huge fan of DCC and MCC adventures, even if my gaming group isn't a fan of the system. That's okay, good adventures can be played with any ruleset :)

The Installation 665 Kickstarter is 8 bucks in PDF and 20 bucks in Print plus PDF (plus shipping).

The book will be of the same quality as our previous offerings, saddle-stitched and printed locally on 8 1/2 x 11 premium silk paper. I’ll personally pick up the books, so there’s no added shipping time once the printer has them ready.

We are ready for print. The writing, editing, layout, and art are all complete. You will most likely get this book in your hands much sooner than the reward date suggests.

No AI was used for artwork or writing.


 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Monday, March 25, 2024

Kickstarter - The Complete Virgin Mine AD&D/5E Mega-Dungeon!

I've been following Art of the Genre for years now. Scott's work is always high-end, and the artists he secures for the covers are second to none. His orange spin releases fit nicely with the orange spin AD&D 1e books.

The Complete Virgin Mine is Scott's latest Kickstarter and is a compilation of seven parts initially released as soft-cover adventures (Folios), brought under one hardcover, orange-spined book. Or snag the individual releases - but then you won't have the orange spine...

I really need to organize my 1e collection/Folio Hardcovers to get that full "orange shelf" look ;)

The Complete Virgin Mine is a 7 part mega-dungeon with another series of rooms in the higher levels that feature access to 'the shadow realm' in which even more monsters can be encountered!  It is a project that is four years in the making, and has taken on a 'life of its own', much like that original Roslof Keep campaign (see below). As this project compiles 6 Folio adventure modules (#26-#31) and 5 mini-adventures, and a bonus 'boss monster' encounter for the final endgame (is the book cover giving anything away?) I thought it was important to offer the first five modules in both physical and PDF format, AND also produce Folio #31, The Dungeon of Death, which can also funded ONLY in this Kickstarter (for all you looking to keep your Folio collection complete!). 

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Sunday, March 24, 2024

Thought: Players, not the GM, are Responsible for Campaign Continuity

Thought: Players, not the GM, are Responsible for Campaign Continuity
This last week (or so) I have noticed that I haven't slung dice since maybe before Thanksgiving(?), even if I had since then it definitely was last year, so like....WTF? Work has been keeping me busy, but that's like a M-F endeavor that so doesn't impede on the normal every-other-Friday night game.

Now I'm not calling out my GM, which I probably should......but I realized that I was getting a weak-ass fix by playing a turn-based "RPG" on my Xbox....it's more like sustenance-gaming, just enough to take off the edge of withdrawal. Kind of like a Vampire feeding off of cow's blood. Sure, it'll kind of get the job done, but just isn't the same.

Now as much as it might feel good to throw my GM under the bus for me not playing, and I'm only saying this for sake of my fellow players who I know read this, I should have options.....and one of those options is to once again pick up the GM shield again...

....so I have been thinking heavily about running a game again, but I haven't broached the subject with anyone until now (SURPRISE fuckers!, I mean fellow players who read this...)

As is (probably) natural, I've been thinking of my last campaign. It was a current-edition (low magic fantasy) HackMaster game set in the last-edition (High Magic fantasy) game world, with a plausible (if you take the last two national-level tournaments as cannon) backstory explaining the transition from magic-rich to magic-poor. I had a blog for the campaign which is somewhat broken as I had hosted portions, mostly graphics, on my own domain. I fixed part of it today, so if anyone is interested (https://garweezewurld.blogspot.com/2013/07/the-adventure-begins-16th-haarkiev.html).

The whole idea wasn't so much to keep an online journal for sharing, but to help me keep track of NPCs and past events. The blog really was too much work, mostly because of the graphics. I should have used something like Tiddlywiki instead.

Reviewing all this info I have come to what might be an unpopular opinion: It is not the responsibility of the GM to provide campaign continuity.

As the GM I want to create the game world and let the players loose in it. I decide some big-picture stuff that'll happen to the game world and as the players interact, if they change to course of things I'll adjust and if they don't well the big things still happen. As far as actual campaign continuity, well that's the player's responsibility. As the GM I put things together and the players do what they do. As they discover and interact with the world, the onus is on them to remember the NPCs and to enjoy or suffer the repercussions of their interactions.

It is also the responsibility of the players to "pass down" information to other players and other player characters. If there is a total party wipe (Total Party Kill) then I hope the players arranged for some manner of contingency. Henchmen or protégés need to be created before the PCs kick the bucket specifically so that campaign information doesn't die out. 

This why I like when GMs don't necessarily ensure the party knows exactly what they're fighting unless they've met one/some before. I think the whole aspect of exploration, in every sense of the word, is... underrepresented in a lot of games. The big strokes for sure, but the little things that would actually be new to the PCs.....not so much. I know it's more difficult for players to not go off of player knowledge, but when PCs encounter zombies (for example) for the 1st time, that should be a HOLY SHIT moment for them. Hell, even with the glut of video games, movies, and TV shows with zombies in them....can you imagine how freaked out you'd be in real life if you stumbled across some zombies?!

I like it when games have a mechanic for these first-time interactions with what should be some horrific/strange/otherworldly encounters. Subsequent times not so big of a deal and if the party can maintain that campaign continuity then maybe those subsequent PCs can not be as scared/subject to penalty.

As a GM one of the ways I've encouraged players to do this campaign continuity, maintenance really, is to provide some bonus XP for keeping campaign journals. In-game they are remittances "back home" to those henchmen or protégés and allow the transfer of XP from one PC to another. This is really a HackMaster (4th edition) concept, so I'm just giving the broad strokes. PCs can funnel XP to future PCs essentially through "adventuring through correspondence", allowing for these future PC to not have to start at 1st level.

Just some thoughts I'm tossing "out there" as I'm contemplating a new campaign when I pick up the mantle of GM once again.


Saturday, March 23, 2024

Bundle of Holding - Goodman D20 Monster Guide

It's strange. I kinda missed the whole D20/3.0 Era of gaming. Sure, I picked up the core books upon release and snagged the random Forgotten Realms release, but I stepped away from gaming from 1997 to 2007, give or take a few months. When I did return to gaming, the OSR had firmly taken root, even if it was young. The rest, as they say, is history.

This is a long, roundabout way of saying I missed these Goodman Games D20 Monster Guide releases when they were fresh. Hell, this is the first I've heard of them, and it makes them a tempting pick-up.

Of course, the Minor Threats Collection is less interesting, I think, than the Major Threats Collection, but you can't get the second without getting the first.

Adventurer! This all-new Goodman d20 Monster Guides Bundle presents 13 big d20 System monster sourcebooks from Goodman Games. Published in 2006-2009 for D&D 3.x, these inventive and detailed treatises describe, in 32 to 128 pages each, adversaries both major (beholders, liches, rakshasas) and minor (velociraptors, wererats). As d20 System supplements, these d20 Guides work as-is with Pathfinder 1E – and gamemasters of Fifth Edition and compatible "ampersand fantasy" systems can easily adapt the extensive discussions of monster physiology, social structure, culture, tactics, and campaign use. It's 770 pages of terrific monstrous classification, explication, and interpretation for an unbeatable bargain price.

For just US$9.95 you get all six d20 System monster sourcebooks in our Minor Threats Collection (retail value $46) as DRM-free ebooks, including Doppelgangers, Dragonkin, T-Rex, Treants, Velociraptors, and Wererats.

And if you pay more than the threshold price of $18.98, you'll level up and also get our entire Major Threats Collection with seven more sourcebooks worth an additional $60, including Beholders, Drow, Fey, Liches, Rakshasas, Vampires, and Werewolves.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Humble Bundle - Pathfinder 2 Bundle

I am NOT a Pathfinder player, whether it's 1st or 2nd edition. That being said, the Pathfinder 1e Beginner Box is one of the best values in RPGs, and the Pathfinder 2nd Edition Beginner Box is right up with it. I'd actually be happy to run either Pathfinder Beginner Box as a campaign game, and I can't say that about either full version of Pathfinder. The Pathfinder Beginner Boxes are, dare I say, almost OSR in nature.

The current Pathfinder 2 Bundle: Guns of Alkenstar, has two sweet spots in my humble opinion. Five bucks gets you the Pathfinder 2 Beginner Box, two adventures, and a player's guide. 30 bucks gives you all of the core Pathfinder 2 Core Rulebooks, the Pathfinder 2 Beginner Box, adventures, Foundtry VTT-ready modules, and more. Personally, if I didn't already have the Pathfinder 2 Beginner Box in print and PDF, I'd be snagging the five-buck bundle.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Thursday, March 21, 2024

Bob World Builder is Mirroring WotC's D&D Survey - Take It Now!



WotC's recent D&D survey was over before most folks knew it was up. It appeared that they DIDN'T want people to even take it, and they didn't allow respondents to leave feedback, as most surveys from WotC ask for.

Well, Bob World Builder has essentially mirrored the survey, with the intent of sharing the results of the new BWB survey with the public in a few weeks when the survey ends.

Here's the link to Bob's D&D Survey:

https://docs.google.com/forms/d/e/1FAIpQLSf0g4nR--hjPGDC5DLphaCRaX__zPVJVP67aXbmu6gMZNxSpA/viewform?pli=1&pli=1




The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  




Wednesday, March 20, 2024

Bundle of Holding - John Carter of Mars

I missed the John Carter of Mars RPG Kickstarter a few years back, but I've heard good things from those who were backers. Now I have an affordable manner to play catch up ;)

The John Carter of Mars Starter Bundle at Bundle of Holding is 7.95. For about 25 bucks you can add in the Bonus Collection as detailed below.

Adventurer! We've resurrected our January 2021 John Carter of Mars Bundle featuring the John Carter of Mars tabletop roleplaying game from Modiphius Entertainment based on the Martian planetary romances of Edgar Rice Burroughs. Explore Barsoom as pilots, warriors, scientists, or one of the terrifying green Tharks. Create you own Barsoomian adventurers, or take on the great journeys as John Carter himself, Dejah Thoris, Tars Tarkas, Thuvia of Ptarth, Carthoris of Helium, and the other heroes and heroines of the books. Using "Momentum," a streamlined pulp-action version of the Modiphius 2d20 system (Star Trek Adventures, Dune), you'll experience a dying world of dry ocean beds where giant four-armed barbarians rule, of crumbling cities home to an advanced but decaying civilization, of strange beasts and savage combat, where love, honor, and loyalty become the stuff of adventure.

For just US$7.95 you get all three titles in this revived offer's Starter Collection (retail value $36) as DRM-free ebooks, including the complete full-color 288-page John Carter of Mars core rulebook, the Narrator's Screen & Narrator's Kit, and the Barsoom and Korad Legacy Map & Travel Guide.

And if you pay more than the threshold price of $24.96, you'll level up and also get this revival's entire Bonus Collection with six more titles worth an additional $72, including the Phantoms of Mars Campaign Guide; three "Era" supplements that describe different phases of the Martian sequence – Dotar Sojat Era, Jeddak of Jeddaks Era, and Prince of Helium Era – and two print-and-cut decks of artwork: the Landscapes and Locations Deck and the Characters and Tokens Deck.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Tuesday, March 19, 2024

Death Announcement - Jim Ward Has Passed

James "Jim" Ward passed on March 18th, 2024 from heart complications and long-term diabetes complications. He was 72 years old.

You can read Jim's Wikipedia entry to see a list of his accomplishments in the gaming field and beyond. There are many.

Below is what Michael "Bad Mike" Badolato shared about Jim via Facebook:

Word has come down tonight that one of the greats in our hobby and a past guest of the con, James Ward, passed away tonight.  Jim was to attend our 2nd con and had to cancel due to having the first of what would be several heart attacks brought on my complications of diabetes. He attended our 3rd year and we had him every year until his health began to make travel impossible. James was a great guy, and excellent guest, and very down to earth. At NTRPG con #4 he sat at my booth for a few hours with me helping me take money, signing parts of my collection, and telling stories about gaming. His Metamorphosis Alpha games were always full and of course the boast was he never killed you, you killed yourselves by your actions, but dammit I think we all thought Jim had it out for us.

There are so many things I could say about Jim, not only the author of Metamorphosis Alpha but many other classicc TSR products. I'll tell you my favorite James Ward interaction. Doug Rhea had gotten word that Jim was going to be a special guest at Rose City Con in Tyler many years ago, Jim had called him and asked if we could meet him there. So Doug decided we were going to go to hang out with Jim, that weekend I jumped in the car with him, my brother, and Zach Glazar and we drove to Tyler. Jim was delighted to see us and invited us to play in his Metamorphosis Alpha game.  First, the con was woefully overbooked and we took one look at the table Jim was supposed to run the game at and Doug said no way, packed in a small room and surrounded on all sides, hot and stuffy and jammed full of humanity. Doug went to the front desk and rented a board room overlooking the lobby, a huge room with a mini fridge and bathroom, that was our headquarters the entire weekend and Jim was our personal DM! He ran his games in the luxury of the room and all of us played with the lucky attendees. 

Now Jim had made known at the beginning of the game (we were space marines exploring an abandoned spaceship) that if you survived three hours in his adventure you got a signed photo card of his, so we all had motivation not to die early. We were extra careful exploring an abandoned spaceship, and I will swear to you Jim was picking on me and trying to kill me, he kept making suggestions to my character (a medic) to enter combat when I only had a pistol and I kept rebuffing him despite Jim (with a twinkle in his eye) suggesting I was a coward and letting my fellow space marines down. I was taking no bullshit from the old man and dodged all his feeble attempts to lure me to my doom and deprive me of the signed card! Soon the entire party was dead except for Zach, Doug, and my characters. I looked at my watch and had 15 minutes to go. I whispered to Zach to follow my lead and asked Jim to tell us some stories about the old days running MA for Gary and friends. So Jim told tales to all three of us until I marked the 15 minutes as up, then said something like "Thanks for the stories, Jim, the three hours are up and we want our signed cards!!!" He started laughing and knew I had conned him but he was magnanimous and gave us all a card.  Then, of course, he killed us all 5 min later with an unescapable trap and we took him to dinner. 

That Rose City Con is to this day one of the best con weekends of my life thanks to Mr. Ward. If you never had the chance to meet him you really missed a nice guy and a great game master. Another piece of our hobby's history is gone and we are all poorer for it. Bad Mike


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Monday, March 18, 2024

New Release - Tales of the Wolfguard (OSE)

Sandbox setting, adventure hooks, and more in a neat package for 2.99? Impossible you say? Not this time.

Priced at 2.99 in PDF (no print currently planned), Tales of the Wolfguard is priced at Deal of the Day pricing 365 days a year.

Released in February of this year, Tales of the Wolfguard is already a Gold Best Seller at DTRPG, with a solid 5-star rating.

LET’S TELL THE TALES OF THE WOLFGUARD!

Blizzard Vale is the northernmost province of the Empire, conquered with great endeavours centuries ago. It’s a frozen, hostile land with sparse patches of conifers, icy rivers, and lakes. The Wolfguard, an old garrison of soldiers and scouts, watches over the vale and protects the town of Ysvindur from the barbarian Elves and more sinister threats.

Tales of the Wolfguard is fully compatible with Old-School Essentials and most classic game RPGs.

Content:

  • The description and map of the frozen province of Blizzard Vale, its features, settlements, dwellers, factions and many secrets!
  • The description and map of the Faraway Den, the Wolfguard’s outpost. Rules to upgrade the den are also provided!
  • An introductory adventure to start telling the tales of the Wolfguard.
  • Seven encounter-related mini dungeons!
  • Legends, rumours, encounters and adventure inspirations for all the areas of the vale.
  • A random generator to create your quest plots!
  • 13 new monsters and extras!
  • Six pre-generated 3rd Level characters (each with its own background) to dive straight into the adventure with.
  • Original art by Alessandro Paderi.
  • An ambient soundtrack, specially composed for the module, to play during your game sessions!

Utility

  • Interactive hyperlinked index and text.
  • Color and printer-friendly versions of the module.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Sunday, March 17, 2024

Murderhobos Figuring Out How to Offload Their Loot (Merchant Thoughts)

Murderhobos Figuring Out How to Offload Their Loot (Merchant Thoughts)
I've been thinking of writing up the beginning area of my old (like a good 15 years ago) campaign into an....well not so much an adventure, but a larger drop-in area for a GM to use in whatever game world they desire. A big part of this beginning area revolves around (it's not obvious though) a general store of sorts....and the "of sorts" is the real meat of the setting, but that's what I'm thinking of today.

Now I don't know about your particular band of murderhobos, but I'm used to groups that I'm in or running for liking to take most everything that even looks like it has some value. Murder some armored brigands? Grab that armor and weapons...make sure you check their boots for hidden loot. Wipe out a Kobold nest, make sure to grab those "ok" shortbows and arrows. Wow, the front door of that otherwise ruined hovel looks nice.....toss it on the cart.....

...you get the picture.

Of course offloading won/stolen/scavenged loot can be problematic. Not like there's a ready market for "ok" shortbows and a nice front door. Armor and human-made weapons...maybe, but that other stuff...even if you found a buyer, just how much can you get? Who cares...every CP counts.

When I do this, well I blame computer RPGs. If you will let me take everything and sell it, I will. Usually there is something that doesn't have a carry weight, ammo is a likely candidate in modern/futuristic games, so I'll sell every piece of fruit, silverware, or random piece of crap and store it in the form of ammo (gems, or whatever works). This carries over for me in table-top RPGs, but there it can be hard to find a buyer.

I don't know what other GMs do, but when I GM'd I'd have a particular buyer available to either purchase all this crap outright, or to help broker sales for bigger stuff, like magic items. The absolute best price the party could get...and this was never advertised...was 49% of the value for their items. What I did was roll a d20 and subtract that, as a percentage, off of 50%. If the players wished to purchase non-magical "gently used" gear from the same merchant I reversed things, so the players could get items for 51% to 70% of "book" value. Often new gear would have a similar percentage added, so 101% to 120% of book value, unless the party wanted to haggle.

Now, when creating a character straight book-values are used, and usually parties are more than pleased with this setup because it gets them coin for their crap stuff quick and easy and there isn't a lot of time spent on "in town" stuff. They always have the option of spending time "shopping around", but they rarely care.

I once also had a campaign where I advanced the game world like 10,000 years (society had stagnated, for reasons, so still more medieval fantasy) and people generally didn't travel far from home. In that campaign/game world Halflings were basically the merchant class and were the only ones who actually travelled, usually along set routes. They connected communities with trade and information. Because they controlled merchant services outside of the community, they could generally buy/sell anything. If not personally, they could forward things to their extended family, getting that good door or "ok" bows from the party to some buyers.

Maybe I'm being overly generous, but I like the randomness of the d20 (maybe I should have used a d30?) introducing some price fluctuations and then some relatively easy math because I'd just figure out the total book value of everything and apply the appropriate percentage. I'd rather do that than role-play a crap-ton of sale/bartering interactions. Also, maybe.....just maybe....the party won't be trying to extract every CP of value out of the dungeon...

....yeah, right.

I have wondered how other GMs handle shops/shopkeeps in their own campaigns.... 

Saturday, March 16, 2024

Free OSR - OSRIC Player's Guide


OSRIC has been around for over a decade. So how is it that what is old is also something new? Well, as far as I can tell, the OSRIC Player's Guide has the player-facing content of the OSRIC Pocket SRD, but the new layout seems a tad cleaner. Kinda reminds me of AD&D 2e, if that makes sense.

One small quibble - the PDF is long enough to benefit from bookmarks. Not a huge issue, just an observation.

The price is certainly right ;)


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  


Friday, March 15, 2024

Gamer in Need - Owen KC Stephens Has Cancer

Folks, as many of you know, I'm a cancer survivor. Rach was diagnosed with breast cancer this past fall and recently completed her radiation treatment. Cancer doesn't discriminate, it comes for those of all ages, all races, and all economic backgrounds.

If there's anything that you can use in the linked bundle below, I ask you to consider purchasing it to support Owen in this time of need - Tenkar

Owen KC Stephens is currently undergoing radiotherapy for cancer that went undetected for a decade. In the USA, this is really expensive. We want to help him.

If you’ve played an RPG in the last little while (as in ‘in the last twenty years or so’), odds are quite good you’ve seen, read, and enjoyed something Owen has worked on. As this bundle is up at DriveThruRPG, the odds are even higher. A brief bit taken from his resume:

"Hi, I’m Owen K.C. Stephens. I’m a tabletop RPG writer, developer, consultant, and publisher. I’ve worked on official products for four editions of Dungeons & Dragons, two editions of Pathfinder, and also the tabletop RPGs: The Black Company, Call of Cthulhu, d20Modern, Dragon Age, EverQuest, Fantasy AGE, Gamma World, Everyday Heroes, The Song of Ice and Fire, Thieves World, and Wheel of Time. I’m also the co-creator of the Starfinder and Star Wars Saga Edition RPGs, and founder of Rogue Genius Games."

Owen is a good friend to many creators and publishers across the industry (look at the list below!). We want to help him, but there’s a limit to what we can do medically (nobody’s the right class and level to cast remove disease). Surgery is inadvisable, chemotherapy didn’t do the job, and now we’re down to radioactive lasers shooting him in places no one wishes to be shot.

Instead, this bundle aims to help relieve his financial burden. Not only have the publishers below contributed to this bundle, DriveThruRPG is taking only a 10% cut: 90% of all proceeds — $27 per bundle sold — goes to Owen.

  • 2 Kings Games, LLC
  • AAW Games
  • Ad Infinitum Adventures
  • Applied Vectors
  • Catacombs & Comedians
  • Darrin Drader Designs
  • Echelon Game Design
  • Evil Robot Games
  • Fainting Goat Games
  • Fat Goblin Games
  • Legendary Games
  • McNabb Games
  • Monster Mage Games
  • Nerdburger Games
  • Production Platform 3
  • Random Wyvern Publishing
  • Rogue Genius Games
  • Rusted Iron Games
  • Schwalb Entertainment
  • Tabletop Adventures, LLC
  • Wandering Star LLC

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Thursday, March 14, 2024

Humble Bundle - Warhammer Fantasy Roleplay - Enemy Within Campaign & More

I've been a fan of Warhammer Fantasy Roleplay since the first edition hardback. I ran an amazing Enemy Within Campaign back in the late 80s. Sure, it ended with a near TPK at the start of Death in the Reik, but it was probably the most fun anyone in my gaming group, including me, had up to then, and perhaps after. 

I own all of the Enemy Within Campaign installments for WFRP 4e in print, but I'm snagging the Humble Bundle for the convenience of digital copies to read on my iPad. 

For 25 bucks, you can snag Warhammer Fantasy Roleplay Core Rules, WFRP Starter Set,  all 5 installments of the Enemy Within Campaign (and 5 companions), and 6 other WFRP Adventures. Phew! If you're not sure, you can grab the WFRP Starter Set, the first part of the Enemy Within Campaign, and a stand-alone adventure for a single buck. All purchases get a 20% coupon to the Cubicle 7 web store.

Bring the stirring legacy and grim, neverending conflict of the Old World to your table with this jam-packed library, and treat your players to the Director's Cut of The Enemy Within, the revered five-part campaign that inspired a generation of gamers. On top of the core rulebook and starter set, you'll get everything you need to get into the beloved Warhammer Fantasy Roleplay system. Dive into this storied setting with books like Middenheim: City of the White Wolf and Altdorf: Crown of the Empire, along with a host of sourcebooks and adventures to enable countless epic sessions for your group.



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

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