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Saturday, June 29, 2013

Why Do I Like the DCC RPG?


I've been asked this question a bit recently and decided it needed an answer. The answer isn't an obvious one.

Believe it or not, it's not for the art. I love the art, but that's not what makes the game so special.

It's not even for the awesome maps in the adventures, many of which I'd like to have in a "suitable for framing" print. I've said this part before, haven't I?

It's not the never ending spell charts. I'm not a lover of endless charts. Ever.

It certainly isn't because of a book suitable for stopping bullets and caving in heads. I prefer my gaming books thin and svelte.

Why do I like the DCC RPG despite the above?

Because it recaptures the magic and excitement from my early days of gaming, which isn't easy to do. Hell, if I knew how Goodman did it, I'd actually make some money off of my hobby ;)

Swords & Wizardry Complete captures the feel of how my group played AD&D in my high school and college years and fits like a prefect glove.

Dungeon Crawl Classics captures the magic I felt when first learning to play AD&D. DCC most certainly isn't AD&D and doesn't try to mirror the system, but somehow has found a way to extract the magic of those early days for me.

The DCC adventures keep that magic rolling, and I suspect they would keep much of that magic even were I to convert them to S&W.

Maybe I need to houserule a DCC / S&W Hybrid ;)


2 comments:

  1. Hmm. DCC is similar in broad strokes, but you have to learn a new system, for all intents and purposes.

    I love charts, but I find DCC's use of one chart per spell to be excessive. I think I'm going to write a blog post on why.

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    Replies
    1. To follow up:
      http://initiativeone.blogspot.com/2013/06/dcc-rpg-charts-and-pareto-principle.html
      Basically - I think most charts should be in the background, with a well-honed minority in "everyday" use. DCC RPG forces the opposite, with a lot of non-reusable charts in high use.

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