|Map by by Tim Hartin|
Does the system used to play through a Megadungeon matter? I'm not talking about converting from one system to another.
What I mean to say is this: "Are some RPG systems a better match for the Megadungeon format than others?"
I suspect that less heavy systems fair better in a Megadungeon environment.
So, OD&D through AD&D and their assorted clones would be a good match. D&D 3.5 / Pathfinder less so, as combats get more intricate and drawn out. D&D 4x would be a horror from a time investment alone.
Dungeon World would probably fair very well, as would Tunnels & Trolls.
Rolemaster / HARP I think would crumble under the lethality (and long term crippling potential) of the combat system without some major houseruling.
GURPS Fantasy would probably make a poor fit for the above reasons.
I don't have enough experience with Savage Worlds to definitively say one way or another, but I suspect not.
Am I wrong? Would 4e work in a Megadungeon?
I'm sure I missed some systems, so let me know what you think? Which ones would work and which ones wouldn't.
Heck, could you make a Megadungeon that plays to the strengths of the systems that wouldn't otherwise be a good fit?