RPGNow

Monday, January 24, 2022

State of the Tavern Keeper - OSR Christmas Catch-Up Possibly Completed - Check Your Emails

Last night I enjoyed the Bills/Chiefs game from the privacy of my own home with a large amount of caffeine ingested. Apparently, caffeine in large doses does a fine job of combating long-term Covid's brain fog. Seeing my chance, I dove into emails last night.

Quick notes:

  • I BELIEVE I have responded to every OSR Christmas Gift Claim submitted to tenkarsDOTtavern at that Gmail thing. If you emailed me at the above and I haven't contacted you, email me anew with OSR Christmas Day X (X=the day # in question) in the subject, and your handle you commented under, and the gift you are claiming in the body of the email and I'll try to make it right.
  • There are unclaimed gifts. No, I don't have a list of what hasn't been claimed yet. Gifts that are still unclaimed by the end of the day, January 31, 2022, will be forfeit. Gifters (donors) will have the option of adding those gifts to a supplemental gift-giving day later in February 2022.
  • Gifts being mailed by me (Torchlight and FloofQuest) should ship before the end of the week. Arduin should be shipping this week, as well as the gifts being shipped by Bad Mike.
I expect to start doing reviews before this week is out. Probably under high doses of caffeine to clear the fog.

I truly appreciate the patience from everyone involved in OSR Christmas, from the gifters, the giftees, and especially the commenters. Covid sucks ;)


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTubeor wherever you listen to your podcast collection. - Tenkar 

Sunday, January 23, 2022

Thinking About the Concept of Player Agency and GM Prep

Thinking About the Concept of Player Agency and GM Prep
I'm in the bit-too-painful process of purchasing a new home and moving out of my rental into the new place, and this has really occupied my waking thoughts far too much. Literally when I wake up I'm thinking about where I'm at in the process and how much, or how little, time I have to do X, Y, and Z.

Last night I had a game and I am so ashamed to admit I fell asleep during the session. I wish I could blame the GM for that, but that's 110% all me. Last night I crashed hard and then managed to get up from the computer and crawl into bed.

I cannot quite recall my dreams last night, but they were definitely game related and when I woke up this morning instead of lying there telling Google to snooze my alarm while lamenting how much packing I need to get done today, I was thinking of adventuring. The ass-end of the dream I was having wasn't so much about being in an adventure (1st person), but playing in an adventure (3rd person). Definitely not as cool, but I guess my mind was trying to make up for what I missed out on last night.

So basically I'm half-awake, half dreaming of playing a RPG and at one point the GM is giving us an option for travel, basically left or right at the fork and I'm brought out of this sweet moment by the snoozed alarm...and my cat wanting to be fed. In that sharp moment as I'm pulled out of one world and into this one I get a moment where I question the fake reality of the previous decision and wonder if the choice to travel either side of the road fork is a railroad in the making.

As a GM I can tell you all my games are freaking railroads. To a large extent the player's thinking they have a free choice in their adventures is just part of the fantasy world I'm working to create. Now don't get me wrong, I do give the players choices, and they can easily veer away from the main adventure path I've planned, but they rarely get to adventure off of one of my paths...

In my opinion, the whole idea of free choice is a bit of a misnomer to begin with, even in the "real" world. People are creatures of habit and easily 95% of our life is predetermined, and that 95% is largely created by the 5% of decisions we actually do make. Odds are you're waking up from your bed, putting on an outfit you've work countless times before, and going to the same job you've done for who-knows how long. Just because you could "chuck it all" and go off on some wild tangent, maybe move to the hills and live off of the land.......that is the fallacy of free will/choice. You aren't going to, just because you could. Even if you did, you'd just be changing routines and soon enough every new day will be 95% just like your last.....

As a GM I generally try to anticipate the player's desires and prep accordingly. I like to use a defined game-world where I have a good map and a rough history setup. I have a rough plan of the "big strokes" of what is going to happen locally/regionally and when. The PCs can affect that and hopefully will, but I spend most of my time prepping for the path/direction the players indicate they are going to go. I'll spend a little bit of time on a backup plan, and usually I'll have some (at least one) small generic encounters/dungeons that could be mopped up in a single session or so for the times the party does exercise the 5% option and forge ahead instead of taking the left or right fork.

A HUGE part of my preparations is really streamlined by managing expectations. Knowing what is generically going to happen and being able to express that to the party, and being able to (hopefully) read the players and guesstimate what they're going to want to do.....

Another big part is making the players work for that 5% "free choice" deviation from the path set out ahead of them. When the players clearly indicate they want to travel down the road to the next big city, most of my work is going to be planning on that trip and the city. To keep the party "on the path", cut down on their ability to change their minds....on a whim. The adventure may call for a wandering monster check every hour (just for this example). After every check, don't ask the players if they want to continue down the road. On a straight path this gives the party eight chances to decide to say "fuck it" and go off cross country. Instead offer opportunities at natural decision points. If the road into the city has a single crossroad four hours in, then that would be an appropriate time to see if the players want to change their travel direction. The same would go for river crossings or when the party starts up after camping overnight.

Yes, the party could decide at any point to change their collective minds and head off in another direction, but the players are creatures of habit and usually will not deviate from their own decision to travel to their desired destination. 

As I see it most players/parties are more than happy with the illusion of "free choice" where they can do anything they want. A little nudging and the players will usually make one decision and then largely travel along that path until something major comes up. As long as they feel, or even just have the option, to change their minds (even though 95% chance they won't), then they will pretty much railroad themselves. 

Make GM prep a lot easier.....

Saturday, January 22, 2022

Free Quickstart - Dune: Adventures in the Imperium Wormsign

Another thing I want to refocus on in 2022 is the free games and resources that are available to the gaming community. Today, I'm highlighting Dune: Adventures in the Imperium Wormsign.

So, what do you get for the investment of your time and bandwidth?

The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. 

Sent out to investigate beyond the shield wall for your House, you know deadly dangers await you on the sands of Arrakis. Can you locate the smugglers stealing your House's spice? Or will you run afoul of the mysterious and territorial Fremen who live out in the deep desert? Out here you only have yourselves to rely on, and there is no power greater than the vast worms who jealously guard the spice.

 Whatever you do, remember that those that control the spice control the universe. 

 ‘Wormsign’, the Dune: Adventures in the Imperium quickstart:

  • Introduces you to the byzantine world of the Imperium, putting you in the heart of events set to change the universe.
  • Offers you the basic rules you need to play, including both physical and social forms of conflict.
  • A complete adventure designed specially to introduce the rules and the incredible science-fiction setting of Frank Herbert's Dune.
  • 6 elite agents as pregenerated characters to let you get playing as quickly as possible.

Note: This uses Modiphius' 2D20 System. For some, that's a selling point. For others, that a deal-breaker - Tenkar

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

Friday, January 21, 2022

Kickstarter - Rancid Canyons of the Floating Death Sheep (S&W, 5e, DCC)

It used to be, the trifecta of RPG systems one released a product for, hoping to cover all markets was Swords & Wizardry, Dungeons & Dragons 5e, and Pathfinder 1e. Frog God Games is no longer producing products for Pathfinder, and Glynn Seal has put the Dungeon Crawl Classics RPG into that third position. Interesting turn of events.

Short FYI: I've known Glynn for a number of years. He produces amazing stuff for Swords & Wizardry and his Midderlands setting. If you haven't read any of his prior work, you really should.

This all brings us to the Rancid Canyons of the Floating Death Sheep, a Kickstarter for S&W, 5e, and the DCC RPG brought to you by Glynn Seal.

Rancid Canyons of the Floating Death Sheep is a low level adventure available in three rule variants: Fifth Edition (5E), Swords & Wizardry* (S&W), and Dungeon Crawl Classics** (DCC) and therefore can be used in all retro-clones and old school role-playing games with little or no work.

The adventure features the following.

  • The detailed village of Yarrowbone featuring NPCs and 22 locations (can be used as a base for any future adventure).
  • Immersive NPC and building art.
  • Six pieces of cool cartography.
  • Three new juicy magic items.
  • Seven tricky new adversaries.
  • Five engaging mapped encounter locations.
  • Table of additonal adventure hooks.
  • Table of NPC names.
  • Information on fitting the adventure into the Lost Wyrld setting of The Midderlands.

I love drop-in pieces like this.

PDF for one system is 11 bucks. Print plus PDF (not including shipping) is about 28 bucks.

I'm in for the Print plus PDf myself, as Glynn's print products are second to none.



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

 


Thursday, January 20, 2022

News - Marmoreal Tomb Kickstarter PDFs for Backers Are LIVE

I forget to post this earlier in the week:

Link to the original Kickstarter page: https://www.kickstarter.com/projects/1709227718/ernest-gary-gygax-jrs-marmoreal-tomb-campaign-star

Greetings! As Steve mentioned in updates over the past few days, we have a couple more PDF rewards for you. They are the wilderness expansion and the appendices. You can download them here: (note - not the full links below - backers, check your emails)

Wilderness -- https://www.drivethrurpg.com/browse.php…

Appendices -- https://www.drivethrurpg.com/browse.php…

Most of you have downloaded the original book, but if you have not, here is that link again: https://www.drivethrurpg.com/browse.php…

Hope you all have a great Sunday and we will be back as soon as we have more, I think the underworld is up next. A huge hand and thanks to our editor, Wayne Tripp, for stepping up and taking these on. Trollzah Wayne!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support 

The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

Wednesday, January 19, 2022

Indiegogo - Shepherd’s Bane: An adventure for 5e and OSR games (OSR & 5e)


The moon is full! Can you protect the villagers from the teeth and claws of the Shepherd’s Bane?

Alright, here's the part where I pull back the Veil of Secrecy! Or not, as I don't think that what follows is a secret, but it does bear repeating. Necromancer Games is a publishing house wholely owned by Frog God Games. Frog God Games published Swords & Wizardry Light, written by myself with assists from James Spahn and Zach Glazar, and granted me permission to publish the expanded rules for SWL, Swords & Wizardry Continual Light (soon to be re-released in digest size as simply Continual Light). For a number of years, Rach and I helped run the Frog God Games table at various conventions. Oh, and I consider Pete Spahn a friend. Also, Tenkar's Tavern (as well as a version of one of its iconic banners) graced the contents of one of Pete's Amherth fantasy setting books under his Small Niche Games? Did I mention that Pete does some really strong old-school releases? He does! :)

So, where does that leave us? Oh yeah, that's right, Shepherd’s Bane: An adventure for 5e and OSR games is currently funding on Indiegogo. Written by Pete Spahn and published by Necromancer Games, it potentially has "conflict of interest" written all over this page. Except for the above paragraph, of course ;) 

Shepherd’s Bane is a freeform adventure that is centered around on the village of Harroch, which lies in the bleak hills and bogs of Sterling Moor. Dark forces beset the village. The trouble started with the arrival of a group of wandering entertainers known as the Calatoré, one of whom was a werewolf. A fight occurred and the werewolf was driven off, but not before it infected the village priest and the many of the villagers with its disease. The village’s women and children know that something is wrong with their sons and husbands, but they believe they are just overwhelmed by the search for the werewolf that still prowls the moors.

Shepherd’s Bane, available in both 5e and OSR for characters of levels 1st to 3rd, takes our heroes from the fog shrouded Sterling Moor into the village of Harroch as they face off against a danger that stalks the night and takes the unwary or unlucky.

Shepard's Bane is 10 bucks in PDF, 22 bucks for the PDF plus print.

 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support 

The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

Tuesday, January 18, 2022

State of the Tavern Keeper - Not Yet Clear of the Long Term Covid and Plans for The Tavern in 2022


For those following along at home, I've still got some lingering effects from COVID/Omicron. I'm sleeping a good 10 to 11 hours a day and I'm still combating brain fog. I'm quite grateful that I'm retired and I do not have to make any life or death decisions. My biggest one these days is "cook breakfast or pour a bowl of cereal". That one gets decided upon how late I stay in bed ;)

Seriously, the lethargy and brain fog are the real issues for me. Sinuses, congestion, and the like were less than prior colds.

I'm still far behind on OSR Christmas emails and matching up gifts. There are many moving parts and matching folks up involved in such, and just as I'm glad I'm not going to the range to qualify with my firearms in this state of mind. I've been avoiding said emails until my brain is just a bit more clear. Maybe I'll try to megadose on caffeine tomorrow morning. If nothing else, it will be tasty :)

As I've mentioned prior, I plan on returning to doing gaming reviews in 2022. These will not be technical reviews. They will not be scored with a point system. I'm leaning towards a Thumbs Down, Closed Fist, and Thumbs Up, but it's going to be based upon my reaction to the product in question. Nearly all such reviews will be products I paid for with monies Taverners have raised for the cause using The Tavern's affiliate links. I'll reveal any and all connections I may have to those involved in the product being reviewed and will be as transparent as I can be because it is what you deserve.

I also promise to NOT use my soapbox for any political or social issues. It isn't why you read this site, nor why others watch the youtube channel. If you are one of those that feel that I'm doing a disservice by NOT using my influence in such a manner, you can fuck off now, before you get truly upset :)

Gee, a few glasses of wine and some brain fog, and it's almost like a truth serum. LOL.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support 
The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.




Monday, January 17, 2022

Bundle of Holding - Palladium Fantasy RPG 1e (and Palladium FRPG 2e too)

I'm a huge fan of the Palladium Fantasy RPG. No, not for the system, which is obviously influenced by Dungeons & Dragons and is needlessly complicated and convoluted. I'm a fan of the alignment system. I really like the magic system, which is ripe for stealing from to use in the OSR system of your choice. I'm a HUGE fan of the setting material, the available playable races, and the like. There is just so much inspiration to borrow from.

Bundle of Holding has two Palladium Fantasy Bundles. The first Bundle is for Palladium FRPG 1e. The Starter Bundle is 12.95 and includes the following: The Palladium Role-Playing Game, Island at the Edge of the World, Arms of Nargash-Tor, Palladium Fantasy Game Master Kit, and Palladium FRPG Paper Miniatures - OCCs. 

The Bonus Collection currently stands a little over 25 bucks. It adds the following to the bundle: Old Ones, Adventures on the High Seas, Adventures in the Northern Wilderness 1-2, Yin-Sloth Jungles. and Palladium FRPG Miniatures - Monsters and NPCs.

The second Bundle is for Palladium FRPG 2e. The Starter Bundle is 17.95 and includes the following: Palladium Fantasy RPG® 2E, The Heart of Magic rules expansion, the sourcebooks Monsters and Animals and Dragons & Gods, The Western Empire, and Library of Bletherad. 

The Bonus Collection currently stands at 30 bucks plus change. It adds the following to the bundle: Wolfen Empire, Eastern Territory, both Land of the Damned sourcebooks (Chaos Lands and Eternal Torment), Mount Nimro, Baalgor Wastelands, Northern Hinterlands, and Bizantium and the Northern Islands.



The Tavern
 is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support 
The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

Sunday, January 16, 2022

Do You Hand-Wave Adventuring Economic Effects?

Do You Hand-Wave Adventuring Economic Effects?
Knowing I had to make a post today I spent the last couple of days brainstorming some big and/or cool thing to think about that would interest the patrons here at the Tavern.

Yeah.....I don't really know why I bother as that never seems to really work.

What it does do, however, is make me compare/contrast certain aspects of different games & game systems I have played and how I might be able to do a better job running my next game...or maybe come up with an idea for a game aid that would help other GMs.

Of course "better" is such a messed up adjective to be using because it's clearly a judgment call and what I think is better for my game may totally mess your game up, or just make it less fun than it was before. 

Don't fret, I didn't actually come up with some idea for you to potentially ruin your game. 

In my mental ramblings leading me up until typing out this post I was thinking a lot about in-game economies as it pertains to adventuring parties. Dungeon-delving can seriously mess up a local economy when PCs bring long-sequestered "loot" out of the ground. Of course everybody wants a piece of that action.....local governments/tax collectors, merchants, tavern owners, you name it.

Logistically how in the hell do you handle this? Requiring a license and/or local tax is relatively straight-forward, as is jacking up prices for the party, but there are also secondary logistical effects to think of as well. The party manages to snag 10,000 copper pieces from the dungeon, IIRC that's what?.......a thousand pounds of raw coinage to deal with? Sure the players may be considering the sheer weight of the haul and invested in a donkey cart, but who the heck wants to be on the receiving end of 10,000 copper coins? 

You ever go on a vacation and even think of paying your hotel bill in pennies? Of course you didn't!

Oh...BTW those thousand pounds of copper, yeah those were minted by like three monarch ago over in the next kingdom and are no longer considered valid currency if you were in that kingdom, which you aren't. So you're going to have to pay off someone, or maybe even a few someones, to take those coins off of your hands.

Now I've been in games, and I think this is the norm, that these adventuring issues with the economy get largely hand-waived. A coin is a coin is a coin and all of a sudden having a bunch of them doesn't get much traction with the locals, aside from now you can do more shopping......

I've played in....or run, games that were on the far side of the spectrum, where coins had different names and you needed to keep track of all the assorted coinage. As a GM I'd just skim off a simple percentage off of money exchanges as needed. I left the weight (encumbrance) and record keeping problems on the players.....but I had the power to do an audit and remove PC levels if numbers were out of whack.

Now as far as affecting the economy I'm sure that getting the PCs to buy magic items removes a lot of that cash and you can factor in all the overhead stuff into that particular bleeding-off of coinage. Even then though I've seen some games where the PCs are expected to spend a specific amounts of coinage as they level up in order to maintain their  adventuring social-status and as a price for schooling itself (basically another/additional version of buying magic items).

Once I had a campaign where I fully intended to go overly-complex with the coinage/economy aspects. Multiple coinage systems, taxes, required adventuring permits, you name it. To help facilitate everything and make my end a bit easier the party had a chartering organization that handled the fiddly aspects and acted as a bank, and more importantly, and anchor to the local community. That campaign only lasted a few games so I never got to see how my "experiment" would work.

I'm thinking the simplistic idea of basically taking a good percentage of loot "off the top" in form of a simple tax and explain that this is a roll-up of permits, taxes, and money handling issues. I'm thinking maybe as much as 50% is appropriate...to start. I can easily see 10% for permit fees, 25% for taxes, and 15% for money changing not being too much. If the players balk I can just cut back, like the 15% for money changing and start emphasizing that they keep looting old coins and make spending said coins a bit more a PITA.

Unfortunately I haven't had too many long-running campaigns as a player so my experience in the economics of a campaign under other GMs is rather limited. Might as well throw it out there and ask what other GMs do, if anything, to account for the (hopefully) HUGE amounts of loot their PCs haul out of the dungeons.

Saturday, January 15, 2022

Kickstarter - The Folio: Retro Classics, Ice on the Water Trilogy (1e & 5e)

Ah, 2022, The Year of Transparency here at The Tavern. I'm enjoying it thus far, as there is nothing quite as rewarding as being open and truthful. I've always been happy to be transparent, but in 2022 I'm making an extra effort.

I consider Scott Taylor a friend. I could see us swapping stories over pints of beer at the bar or pub, not that we have :) I've also enjoyed the prior The Folio releases, as they are very reminiscent of the modules of old. I've yet to use any whole cloth, but they are enjoyable to read and inspirational in the material I can steal for my own campaigns. In truth, I need to run more games in 2022.

Scott has a new Kickstarter, The Folio: Retro Classics, Ice on the Water Trilogy, and it looks like another Folio release that I'll be stealing liberally from. All three adventures are 20 bucks in PDF, or 50 bucks in Print plus PDF. In all seriousness, if you haven't picked up past Folio releases, you should consider doing so. The production quality is second to none.

In 1985 I took my first shot at being a game designer, and today, 37 years later, I'm finally trying to bring the dream of that 14 year old kid to reality.  After spending the past twenty years working in the gaming industry, and the past decade with my own company here at Art of the Genre, I think its finally time to bring the Ice on the Water trilogy to life for the general public.  Considering the success of Roslof Keep, my first such 'reanimation' of an old adventure campaign, I absolutely can't wait to let gamers into the workings of my mind as a teen in the 1980s.  Sure, the meat of the adventures will be updated, expanded, and re-imagined, but the bones of are the same.  So prepare yourself for a wondrous ride in the far north of the Nameless Realms, where characters levels 10+ will have a chance to test their metal against magic and monsters never before released to the general public.  Are you ready for Ice on the Water?  R Scott Taylor 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support 
The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

Friday, January 14, 2022

Humble Bundle - Dragonlock and Ravenfell (2d & 3d printables from Fat Dragon Games)


Let me start this with some background. I've known Tom Tullis for years, and consider Tom a friend. For a number of years, I ran the 3d dungeon terrain for Frog God Games known as The Mouth of Doom at various conventions (a section of the mega-dungeon Rappan Athuk) and had a blast doing so. The terrain was 3d printed from Fat Dragon Games Dragonlock models. I do not own a 3d printer although I have backed Kickstarters that offer such as well as have purchased Humble Bundles for such in the past. Planning for the future I guess ;)

Earlier today, Tom, via his Fat Dragon Games company, launched a Humble Bundle for 2d and 3d printables for his Dragonlock and Ravenfell lines of terrain. Note, the 2d terrain is paper terrain, and printable on the typical home printer.

You can snag the Dragonlock and Ravenfell Humble Bundle for as little as a buck (miniature figures), or snag it all for $18.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support 
The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.


Thursday, January 13, 2022

OSR Christmas Day 13 Gifting the Gifts - Gifts for Three Kings and Then Some - OSR Christmas Roars to the Finish Line!



Today marks two weeks after testing positive for COVID. Moments of true clarity in the brain fog are cherished, and during the next break in the fog I'll address the outstanding gift emails (there are enough moving parts that I'd like to avoid inevitable confusion.) I appreciate the patience and understanding. 

Now, on to OSR Christmas Day 13 Gift Giving!

Emperors Choice Games and Miniatures is giving away One of Nearly Everything Arduin, in print, to one lucky gift receiver (US ONLY for this package) This is THE ARDUIN PACKAGE!

FrDave

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Frog God Games Gift Bundle - Stoneheart Value and 4 Modules for Swords & Wizardry (US Only - direct from the NTRPG Warehouse)

Dan Delgado

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 DCC "Perils of the Sunken City" PDF (anywhere in the world)

ShadowStalker

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FloofQuest in Print by Lloyd Metcalf (US Only - Shipped by Tenkar, so figure in COVID delay ;)

AEIOU

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Torchlight Issue #1 - Print (Limited Print Run - Signed by Tenkar if Requested - US Only - Figure in COVID delay)

Allen Hammack

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 ONE $10 DTRPG Gift Certificate to one non-US commenter.

IL

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One $25 DTRPG Gift Certificate - Anywhere

Ikaros

The above need to email me at: tenkarsDOTtavern at that gmail thing with "OSR Christmas Day 13" in the subject. Included your handle used to post and the gift you are claiming.

Thanks to all, the gifters and commenters both, for making this the best OSR Christmas ever.

There may be some gifts that never made it to OSR Christmas Giveaways due to Santa's COVID confusion. There MAY be a catch up day later in the month.

Anything shipping from the Tenkar household will be delayed slightly, again due to COVID. Apologies in advance.



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTubeor wherever you listen to your podcast collection. - Tenkar 

Wednesday, January 12, 2022

Deal of the Day - WARPLAND (Sci-Fantasy OSR Setting/OSR Rules)

Back to back OSR deals as Deal of the Day at DTRPG. What's going on? Not that I'm complaining ;)

This time the Deal of the Day is WARPLAND, and the deal being offered is a big one. Normally WARPLAND is 8.50 n PDF, but until tomorrow morning WARPLAND is on sale for 1.70 - 80% off!

Another future review...

An original dark sci-fantasy setting by Gavriel Quiroga, creator of the critically acclaimed Neurocity.

Enter the Land of the Warp at your own risk! A dark world where technology and science are anathema and dark magick is just being discovered!

This is the 1.1 corrected final version of the corebook. 150 pages of pure lysergic visuals! Almost 30 random tables for a sandbox approach! A fully inmersive setting 1500% funded through Kickstarter! A symmetric (8.5 x 8.5) beauty of an artbook!


 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support 
The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

Tuesday, January 11, 2022

Deal of the Day - The High Moors (OSE Sandbox)

As I've stated elsewhere, reviews will be returning to The Tavern in 2022, and they will be paid for with your support. When you use one of The Tavern's affiliate links, you literally pay for review material.

Today's Deal of the Day is The High Moors for Old School Essentials, or really, any old school RPG systems based on AD&D 1e or earlier. Normally 10 bucks in PDF (no print version available) until tomorrow morning, you can grab The High Moors for a mere 5.20.

I've snagged my copy, and a review should be forthcoming in the next few days - or weeks. Hard to predict ;)

From the blurb:

The High Moors beckon...

Little is known of the Ieldra - a race of cruel and depraved elves that once ruled the northern tableland called The High Moors - and no one has seen an elf in living memory. Their civilisation is dead, destroyed by an incursion from the Far Realm brought about by their hubris.

The ruins of the High Moors have lain undisturbed for centuries. With news from a successful expedition, people have finally considered the treasures waiting to be discovered in the forgotten north.

A number of expeditions have now been dispatched to bring back magic and riches. Unfortunately, danger, horror and madness awaits most of them.

The High Moors is a freeform sandbox weirdcrawl campaign. It is presented for Old School Essentials Advanced Fantasy, but easily converted to any OSR edition of your choice.

The High Moors features:

  • a huge wilderness sandbox ideal for a WEST MARCHES style campaign
  • over 60 adventure locations, including three mapped and keyed dungeons
  • 60 battlemaps for Virtual Table Top play!
  • sufficient content to take a party of five adventurers from 1st to 8th level
  • fully detailed and mapped town of Hob’s Lake for your party to use as a local base
  • full colour hex maps of the three wilderness zones
  • twenty new unique magic items
  • nearly forty new unique monsters
  • nine new playable races including bearfolk, owlfolk and uplifted apes!


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support 
The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

Monday, January 10, 2022

New Release - Ascendant (Supers RPG)


Let me get a few things out of the way. I'd rather be upfront than hear whispers in the dark.

1) Ascendant is written and published by Alexander Macris. I know there is a segment of the gaming community that has a hard-on for Alex. If you are covered by the prior statement, you can bugger off right now. This post isn't for you.

2) I consider Alex a friend. More than an acquaintance, less than a bestie. Still, it may color some of my observations, so you should be informed. Also, see Number 1, above.

3) Although I am a fan of the superhero genre, I've yet to find a supers RPG that I've felt comfortable with. At best, they've been "blah".

4) I literally just spent 55 bucks plus shipping for the Print plus PDF version of Ascendant. This is your money, the readers of this fine blog, as it was funded by affiliate monies. This is NOT a review copy. 

5) Alex DID send me the first chapter of his upcoming Ascendant graphic novel in PDF. I have done little more than look at some pretty pictures at this point. I'm impressed but need more Covid-free focus before actually reading it.

6) I wanted to let my readers know that Ascendant was on sale in PDF for the next 6 days, as part of the New Year, New Game Sale at DTRPG. There are many other fine RPGs for sale too. Your purchases will fund further reviews.

7) The fucker has gone Gold in less than a month. That's pretty impressive. It's also the #1 Bestseller as I type this.

K, enough of that. I'll need to read Ascendant before reviewing it (reviews return to The Tavern in 2022). Your money will be used to review books YOU may be interested in. No obligations to do a positive spin. No "reviewer's copy so no negative reviews" bullshit. Simply honest reactions.

Here's the sales blurb:

Ascendant is the superpowered role-playing game of infinite possibilities. In this 496-page standalone rulebook, you get:

  • Elegant game mechanics that swiftly simulate the physics of a comic-book world using easy-to-reference real-life benchmarks
  • Color-coded challenge action resolution tables that resolve complex actions with superspeed
  • Infinitely scalable system lets you play heroes of any power level, from streetfighters to living gods – and replicate virtually any character from your favorite anime, comic, manga, or movie settings
  • Countless powers all customizable with an easy-to-use system of modifier tags that lets you match your power’s specifics to your character concept
  • Comprehensive detective mechanics for investigating crimes, interviewing witnesses, and finding clues
  • Detailed options for super-geniuses to create inventions, cure diseases, and even bring their outlandish devices into mass production
  • Extensive rules for responding to emergencies such as asteroid strikes, avalanches, disease outbreaks, earthquakes, fires, nuclear disasters, tornados, tsunamis, and volcanoes
  • A huge catalog of pre-built characters and objects including major military vehicles such as aircraft carriers, attack submarines, and ballistic missiles
  • A dynamic mission generation system to help you create challenges for your heroes
  • An optional campaign setting with ready-to-use heroes, villains, and organizations
  • Spectacular artwork by industry-leading pencilers, inkers, and colorists

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTubeor wherever you listen to your podcast collection. - Tenkar 

Sunday, January 9, 2022

Just A Quick Thought About Growing Our Hobby

Just A Quick Thought About Growing Our Hobby
I'm so excited that we're finally into 2022, mostly 'cause I'm expecting it to totally be my year, but why TF would anyone at the Tavern except me care about that?

The cool thing, of course as I see it, is that we've finally put the holidays behind us and now we're able to get to the important thing: weekend gaming!  (well assuming that's when you sling dice.....)

My group started back up after the holidays, but since we're an online group we weren't meeting face-to-face and really we needed the first time after the holidays to sit around and catch up with each other since it's been a while.

This kind of thing doesn't happen often, but when it does it really reminds me that gaming is so much more than a hobby. Most of the gaming groups I've been in were kind of a second family of sorts and sitting around the table slinging dice is just as much about hearing about your friends' kids as they are about slaughtering orcs and collecting loot.

For my non-gamer friends and family, they see me as a big dork (they aren't wrong there) playing pretend fantasy.....I'm certain most think I dress up and LARP even though they don't know what a LARP is.

I've always wished that I could convey the friendships and comraderies I've experienced from this particular hobby, better yet if I could compare & contrast with other hobbies and even factor in the price! Sure I have spent a metric buttload of cash on RPGs, but most of that is just me being...well, me. As far as what's needed for my weekly game, that's pretty cheap/frugal.

Seriously though if you priced out a couple of game books, buying an adventure, getting everyone dice....divide by the number of players and game hours taken up by a campaign......downright cheap entertainment.

I'm reasonably certain that anyone reading the Tavern regularly already has a good opinion of RPGs and I'm not going to sell anyone here on the subject......BUT the frugality, ok potential frugality, of the hobby might be a good appeal to some for picking up the hobby.

As we all go into 2022 I'm suggesting that we all take the opportunity to strengthen out bonds within our community and reach out to non-gamers and see if we can wrap a few into the fold.   

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

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