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Saturday, April 28, 2018

Update - Tavern Tales: Crowdfunding Advice & Tales of Horror - The Series will Have Guest Posts


I'm excited to see that many of the creators of Old School Gaming Kickstarters are interested in contributing to the series of Kickstarter advice posts and articles The Tavern plans to publish. It truly is a strong and deep community we have built here.

While guest posts at The Tavern are unpaid, any articles used in the compilation will be paid at 1.5 cents a word.

Email pitches to tenkarsDOTtavern at that gmail thing with Tavern Tales in the subject.

I may have the first post up later this weekend...

Brainstorming a Series of Kickstarter Advice Articles



I know I've spoken about the possibility of doing a series of Kickstarter advice articles here at The Tavern but I think we've reached the point where we should "kick it off", if I may be so bold.

It's going to cover everything from what to avoid (No Shoes, Dirty Socks, No Backers) to what to do (So it is Written before Launch, So it is Done.) The dangers of stretch goals (Danger! Unfunded Physical Stretch Goals Will Kickstarterson) to funding goals (Not Every Project is a 7th Sea). Pricing (Balancing Numbers & Backers) to videos (No Virginia, Not Every KS needs a Video). Marketing your project (Social Woes & Social Nos) to marketing yourself (You Don't Know Me, So Why Support Me?) Oh, and lots more in between.

I suspect the posts will be a bit disjointed at times. Not necessarily within each post (at least, I hope not) but between posts in the series. I'm a blogger and it's simply a result of how my mind works.

Will all of this apply to every potential Kickstarter creator? Of course not. It will be advice, compiled later (hopefully) as a guide for sale on OBS and elsewhere. As a reader of The Tavern, you will get to see the draft as it is written. Offer feedback, support, criticism or simply dismiss it all together. Take from it what you will.

It will certainly be centered on the creation of RPG and related Kickstarters, but I'm sure some of the advice will be useful beyond such circles.

I may need a graphic down the line but the series definitely needs a title. Let's see:

  • Tenkar's Kickstarter Tidbits & Tales
  • Crowdfunding Advice from Tenkar's Tavern
  • Kickstarter Tales From Tenkar's Tavern
  • Kickstarter - Tavern Tales - Crowdfunding Advice & Tales of Horror (this I have a graphic for ;)
Eh, it's all I got. Feel free to suggest some alternatives in the comments below ;)

Friday, April 27, 2018

Kickstarter - Sometimes the Kindest Act I can do is Nothing at All


I've mentioned this before but I get multiple requests each month to look at pre-release Kickstarter pages to offer my critiques (which I am generally happy to do so as time allows). This generally picks up as the weather gets warmer.

Those numbers pale to the number of requests I get asking me to post about this or that Kickstarter. I get requests through my Blogger Contact form, email, and even PMs.

Apparently, it's well known that I cover Kickstarters. Sadly, it doesn't mean that folks bother to check what kinds of Kickstarters I cover. It also doesn't mean that I cover each request.

I've had one Kickstarter open as a tab on my browser since I got the request last weekend. Sure, its pretty, but the video is annoying and, more importantly, it's NOT the type of RPG I'd likely find myself playing. There is nothing bad about its presentation but there is nothing that hooks me. If I'm not going to be looking to spend my hard earned cash on it why would I suggest my readers do so?

Would a post at The Tavern make or break its funding? I doubt it. But if I'm not excited about it my readers won't be either. Of course, I'd probably wind up focusing on the annoying video, the lack of community comments and the fact that the genre it appears to be trying to accomplish has already been done, very successfully, by another publisher - via Kickstarter of all places.

So I do nothing. Or, at least, post nothing directly about this project and others like it. Somewhere, someone is getting frustrated that nothing has appeared about their passion project. They were told, quite specifically, to make sure their project got covered at The Tavern and still nothing.

Sometimes the kindest act I can do is nothing at all.

This doesn't mean folks shouldn't send me links and reach out to me to look at pre-release pages and what not. It's just a reminder that the service I provide is for my community, not for the Kickstarter creators themselves. The currency involved is the good will and positive feedback from The Tavern's readers and I value it all.

I really do need to do a series of Tavern Kickstarter Tips posts ;)












Thursday, April 26, 2018

Alignments by M*A*S*H

Cat knocked the mouse off the desk for the umpteenth time and its acting flakey.  In the meantime, enjoy ;)

Tip of the hat to Michael G in The Tavern's Discord Server

Wednesday, April 25, 2018

#ConManKen - Did He or Did He NOT Buy Little Monsters?

Wow. #ConManKen is never one to cease to surprise.



Jess Hunter is the new owner of Little Monsters, now called Little Monsters Entertainment LLC. Little Monsters Games & Comics LLC is still incorporated by Ken Whitman. So, there are now TWO Little Monsters. Following thus far?

Jess Hunter claims she purchased the store location and merchandise from a "Jim Sears", not Ken Whitman.

4440 S Hwy 27 Somerset, KY is the location of Little Monsters in either incarnation.

The WhitePages lists the following businesses at that location:




Mad Ox was both after an earlier incarnation of Little Monsters and prior to the Ken and Jess incarnations - or is it?

Is Jim Sears the business partner that Marcus King has alluded to in the past?


It seems to me that either nothing was ever sold, and Marcus defrauded the Tax Man...

OR:



The store was sold to Ken Whitman and now Ken, Marcus, Jess Hunter and Jim Sears are trying to defraud the courts.

with thanks to NotAnotherDime


Neither looks to be on the up and up.

Ah well, Ken always entertains.

For more #ConManKen escapades read NotAnotherDime (for Ken Whitman)


Reminder - Tavern Chat Tonight - 9 PM Eastern - Oh My!



Tonight is a Wednesday Night and that means Tavern Chat. What are we going to talk about? I don't know all of it, but I do know SOME of it will be #ConManKen. Simply "because" ;)

Tavern Chat is held on The Tavern's Discord Server. Its a voice chat but you can simply listen if you want to. there is also an associated text channel, but that's mostly in addition to the voice channel.

Here's the link to join the server:

https://discord.gg/53aBz

Far West makes Me Proud to be a Joker

The thing is, I don't see the unconscionable delay of Far West (nearly 6 1/2 years late and counting) as an achievement by Gareth. Instead, it is his albatross. Whatever he published prior to this fiasco is now tainted and his work as a freelancer now - well, I just hope he puts such funds to actually getting folks the print copies they paid for.

Almost as striking is the fact that he hasn't updated the Far West Kickstarter since May 1st, 2017.


How shall we celebrate on May 1st, 2018? I know - lets all NOT do something ;)

Tuesday, April 24, 2018

#ConManKen Goes to Ground - Deactivating Facebook Accounts - So He Can Finish Kickstarter Projects...



So, this has nothing to do with Kenny being served. I mean, he's going to work on Kickstarter projects. He says so, so it must be true. Kenny never lies.

Let's see. Since being served Ken has "sold his business" and is deactivating his Kickstarter accounts (I THINK he still will have one left, as last I checked he had two as Ken Whitman). Kenny is looking to escape justice it seems. Ken, why don't you just close your eyes and cover your ears - might be as effective and be a whole lot simpler.

We may need to GoFundMe a Private Eye to keep an eye on #ConManKen ;)

Edit: Forgot to add my last words to Kenny - Get yer shinebox!

Edit edit ;) 

Free OSR Rulesets - Fantasy - RetroQuest II (Chasoium RuneQuest 2 Clone)

Huge thanks to Michael Thomas for not only pointing me to RetroQuest II but for also writing / publishing it. Well done sir!


RetroQuest II - is a D100 SRD for creating your own rules and adventures in the vein of everyone’s favourite second-edition D100 roleplaying game. This System Reference Document uses the Open Game Licence and several existing System Reference Documents to re-create the mechanics and play of the first versions of the classic D100 system. See the OGL at the end of this document for more information.

Other Free OSR Rulesets - Fantasy 

Sunday, April 22, 2018

Kickstarter - Graphic Novel Adventures (Solo Gamebooks)

I'm a fan of solo adventures done right. They are fun to pull out when you have the desire to game and no regular game scheduled. Some of my favorites were from ICE back in the day using their Middle Earth license. I've never seen one that used a graphic novel for the chassis, so I'm finding the Graphic Novel Adventures Kickstarter fairly compelling.

Somehow, visualizing your choice add a new dimension to the genre of solo gaming.

This is just a great visual:


Nice and short video review:


Watch the video. Well worth 3 1/2 minutes of your time. Made my decision to back much easier ;)

19 bucks to back for a single book. 75 bucks to back for all five books.

Time to play with myself... shit! That doesn't sound right!


Saturday, April 21, 2018

Deadpool Has Some Cool RPG Homage Covers

With some of these covers I found it is easy to identify their inspiration. Others, not so much ;)





Below are the inspirations:


Friday, April 20, 2018

Announcement - InfiniBadger Press is Lowering PDF Prices Across the Board (Polyhedral Dungeon / Graveyard of Lus / Through Dungeons Deeper / More)


I received this email early this evening and I'm passing it on. I think I own it all already ;)

Some important and awesome things are happening at InfiniBadger Press, with lots of great product releases coming in the next 12-24 months. We've also spent time looking at how we publish, why we do, and what we want to publish. This has led to us changing up a pretty important part of our publishing approach. ONE THAT BENEFITS YOU, FINE READER OF THIS EMAIL! (er - blog post ;)

After some analysis and decision-making, we're revising our entire pricing structure for PDF/digital products. Previously we price products at 50% of the baseline print edition (usually black and white interior).

We're revising those and dropping the prices of products according to a new formula, and this is granting PERMANENT price drops on digital publications today and going forward.

This means you can:
Save $1.00 on Polyhedral Dungeon, which is NOW $2.99 (previously $3.99)
Save $1.00 on The Graveyard at Lus, which is NOW $3.99 (previously $4.99)
Save $6.00 on Through Dungeons Deeper, which is NOW $6.99 (previously $12.99) (do I need to say it? this a pure gaming gold)

Why this drastic shift in pricing?
Because we want more people to get access to our products, perhaps even upgrading to the physical versions over time. Remember that if you buy a digital version, you get a discount of what you paid for it against the print price if you do want a physical version of a product! We want to generate some revenue to allow us to bring some really cool projects to life, and we think that getting more people to buy our stuff is the way to do it.

These discounted prices apply through all digital storefronts we publish on including OneBookShelf, Lulu, Amazon, and our own website. Physical book prices will remain at their normal MSRP.

We hope you take advantage of this exciting change in the way we're publishing, please feel free to share this good news with your friends, your gaming buddies, or even your pet!

There are affiliate links above. They help keep The Tavern doors open, the beer flowing and the lights on. Thank you :)

#ConManKen Plays "Let's Make a Deal!"


The above can be found in the comments section of the KotDT: LAS Kickstarter. #ConManKen wants to make a deal with the individual that had him served.

I'm posting with minimal commentary on my part as am sure my readers will do their fair share ;)


Thursday, April 19, 2018

Guest Review - Pyramid of the Lost King by Genius Loci Games (S&W Sandbox / Adventure)


The Tavern is always happy to share guest posts from members of the community. Just use the Blogger Contact Form on the right side of this page or email us at tenkarsDOTtavern at that Gmail thing with "Guest Post" in the subject line to make your pitch.

Now on to our guest review by Doug Kilmer.

A Review of Pyramid of the Lost King by Genius Loci Games

Pyramid of the Lost King is a mini-sandbox (literally in this case!) that includes a collection of short adventures written for the Swords & Wizardry rule set, but like most OSR products it is compatible with many of the early rules versions and later clones. The product is the result of a successful Kickstarter project in 2015. The electronic product is 107 pages long, including the cover, 8 pages of interior cover, introduction, table of contents, backers list, and OGL license info. The remainder is adventure and setting information.

In full disclosure, a pdf version was provided to the reviewer gratis by Joshua De Santo of Genius Loci Games. The game is available in electronic format from RPGNow (http://www.rpgnow.com/product/196455/Pyramid-of-the-Lost-King?affiliate_id=1446)

The adventures in this product are set in the Lands of Usarm, a world that has undergone a long ago upheaval and is replete with ancient technology (magic?). Refer to the publisher’s blog (http://geniuslocigames.blogspot.com/) for more information on the Lands of Usarm and material available on this setting (more information on the setting’s history would be helpful, but is not required, to use this product. Especially if the GM drops this into his own world).

What It Has…

The core of this product is five adventures, three of which are dungeons, culminating with the title piece namesake.  The adventures are designed for S&W 1st through 5th levels.  There is a nice breadth of dungeon, wilderness, and city encounters in the document as a whole. Not only does the game provide the adventures, there is a lot of information on the sandbox setting. It includes information on the great Saragubi Desert and the significant places within: the City of Basq (a merchant-controlled trading city), the Sangab Rift, the Narrows, and numerous other locations. The setting as a whole can be easily dropped into most any campaign world. Like a good sandbox, the locales in the desert can be explored as the players choose. There is enough content to be the basis of play in this area for a significant amount of play time. It would require the GM to invest in creating encounters and finding creatures appropriate to this ecosystem, but there is a strong setting framework already in place.

The adventures are well written and are a good length for 1-2 game sessions each, depending upon how long your gaming group plays at one time. Creature stats for encounters are presented in-line with each encounter (not in an attachment at the end). This makes for easier use, but some detail on how to play certain monsters or encounters would help for less experienced GMs.  I won’t go into details of the adventures here to avoid spoilers, but have to give a shout out for several of the encounters to wet your whistles: Ratmen, Rusted Sentinels, and a Great Worm. Now, that is a nice spread that warms any dungeon crawler’s heart.

The encounter maps are also well done, in that they are actually useful as drawn. They are hand drawn black & white, clean lines with just the right amount of information – not cluttered or confusing. For those that use gaming mats or paper, the dungeons are easily recreated to scale for miniatures use. The rooms are keyed to the written content as well. I like that each location has a unique title, but also appreciate they did not put this on the maps. The hand-drawn style is an aesthetic I am particularly fond of. I would play the adventures in order as they appear in the book (which may not work with a sandbox approach), as they play well in that order and become more challenging (and interesting) in that order.

The author also went to great lengths to provide random encounter tables. These encounters are great for getting groups from location to location in play time. Each table comes with brief explanations of each encounter and quick stats – just enough info to put into play immediately if rolled but not so much that it bogs down play while the GM is reading.

The end of the document contains the obligatory new magic items specific to the setting. Nothing earth shaking here, but they are good window dressing. There is also one new spell.  As mentioned above, creatures are presented within the adventures themselves rather than consolidated at the end in a separate appendix.

The Not So Good…

There really is not much about this product that isn’t useful or well done.  As typical, we would all probably like more detail. That is the hallmark of a good setting. More guidance on how to tie the five adventures together to create a mini-campaign arc would be welcome. I would also have liked to have seen more new and original monsters for this locale, or at least a general listing of where standard monsters appear and how they can be used. Many of those in the adventures seemed like standard rules creatures with new names. Maybe just giving them some setting relevant powers would help.

There is one mini-adventure, Relics of the Lost Age, where not having more information on the history of Usarm is a bit disconcerting. The adventure involves the ancient technology, and again while not necessary, more context would be appreciated.

From a production standpoint and appearance, the artwork is a bit on-again, off again. The juxtaposition of some of the finer pieces (including a very fine cover) against the weaker work is a bit off-putting. For example, a nice black line depiction of a priestess in Temple of the Fallen God which has a nice pulp vibe is followed on the next page by an elven female adventurer or caravan survivor that is almost anime in proportion.  It is understandable and common among smaller publishers to have to use a variety of stock art to adequately fill a product, but more careful consideration of pieces used and trying to be consistent would have helped. Overall, though, the art is fairly good and it does not take away from the quality of the content.

Not sure this is really a negative, but to be used to the maximum, this sandbox like others will require some input and effort from the GM. Especially once you are past the five written adventures. It also requires good planning on how to tie the adventure locales and other random encounters together in a coherent fashion for more discerning gaming groups.

The Good…

There is a lot of good in this product as described in the preceding so I won’t rehash that. The setting, the adventures, and the quality of the writing are all notable. The content will be easily recognizable to any fan of the OSR, which I also consider a plus. The setting can be easily dropped into any homebrew world that has a varied geography. That’s actually one of the best values of this product – its depth of use and versatility. The book offers just enough detail to be playable, yet leaves plenty of room for the GM to exercise their own creativity and expand upon the setting as they see fit and as fits their world. There is a lot of value in this book at the price (pdf $10.00 as of the writing of this review). This product is more than loosely linked adventures. It truly is the basis for sandbox play. GMs and players both will get a lot of value from this book.

Rating…

On the old five star system, gotta give this a solid 4 out of 5. 

Yep, that's an affiliate link above. Keep the lights on and the taps flowing here at The Tavern :)

More Thoughts on the Gygax Games / Fig Announcement (Snark Free)

Last night in Tavern Chat, one of the topics that came up was the Gygax Games / Fig announcement. As we were discussing, I received a PM with the following screenshot:


Talk about horrible timing. Not only is there no Gygax Games website to go along with the announcement that Gygax Games was to license IP for video games BUT the Gygax Memorial Fund website was down (still is as I type this)

So, why the apparently rushed announcement that Gygax Games was apparently NOT ready for? And yes, they weren't ready, as you can see from the Facebook commentary of one of the Gygax Games team members:


The announcement benefitted Fig but does little for Gygax Games. Fig needs "eyes on". It needs traffic. It needs incoming links. Sure, it's funded some huge IPs for millions of dollars, but these were well-known IPs / developers with huge followings. Compared to Kickstarter and Indiegogo, Fig is barely a fig leaf.

Here are some Alexa traffic rankings for Kickstarter, Indiegogo, and Fig:




See the traffic rankings? I'll throw ENWorld in for comparison.


Just as important, if not more, look at the "sites linking in". Nearly 40k for Kickstarter. Over 18k for Indiegogo. 75 for Fig. They aren't in the same ballpark.

That's telling. It means that Kickstarter and Indiegogo are destinations unto themselves. Backers will go there to find projects. Few are going to Fig to find projects. Projects are sending folks to Fig.

So, yesterday's announcement was potentially huge for Fig. It got them press. It got them traffic. For Gygax Games, with no website, it means very little. No traffic from yesterday's announcement. Just an opportunity to piss off the established fanbase of Gary's work (why Alex couldn't you have avoided trashing TTRPGs?) Gamers have a short attention span when it comes to news in the industry, but insults tend to linger.

My advice, unsolicited as it is, is for Alex to start priming the "social media pump". For this endeavor to have any chance to succeed Gygax Games needs to have a presence on Facebook, in gaming forums (both tabletop and electronic), news articles, blogs, and Alex needs to be that face. He's personable enough in person. He can't be like Gail, a recluse, as that WILL NOT build up the fan base that will be needed for success.

Gygax Games needs a website like yesterday. Professionally done. Pleasing to the eye. It needs to be updated frequently with news related to this project. It needs to funnel Alex's excitement.

Anyhow, for comparison, below is The Tavern's Alexa statistics. We're no ENWorld ;)


Talking about ENWorld, the commentary on the relevant thread over there is worth the read.

Palladium - The Uninviting - Kevin Seimbeda no Longer Gaming Guest of Honor at Capricon

I guess failure has consequences. How many Robotech Tactics backers were left out in the cold?

Ah well, I'm sure Gareth is available. Or even Kenny if there is a film industry in Chicago ;)

Link to the Facebook announcement: https://www.facebook.com/capricon.org/

Wednesday, April 18, 2018

Free OSR Rulesets - Fantasy - Swords & Wizardry White Box & Core - Editable Documents



I'm adding the Swords & Wizardry White Box rules in .doc format and the Swords & Wizardry Core rules in .rtf to the Free OSR Rulesets Fantasy page.

Perfect for those looking to house-rule or hack their own ruleset together based on the Swords & Wizardry engine.

Swords & Wizardry White Box

Swords & Wizardry Core

Free OSR Rulesets - Fantasy Page

Reminder - Tavern Chat Tonight - 9 PM Eastern - Whitman, Gygax Games - oh my!




Yep, I expect a lively discussion tonight at Tavern Chat, what with the recent Gygax / Ken Whitman announcements.

The link to tonight's chat is here:

https://discord.gg/25CNw

9 PM Eastern on The Tavern's Discord Server.

Voice chat will be in the Open Bar channel. Feel free to lurk :)


Tuesday, April 17, 2018

#ConManKen Goes on the Lam - Little Monsters "Sold" - Ken Looks for a New Community to Grift


It's been a busy day here at The Tavern. Beleive it or not, now we have some news from our very own #ConManKen that he posted on Facebook. Actually, I'm surprised it took this long:
As of 6pm tonight, I am no longer manager/owner of Little Monsters Games & Comics, LLC. I will be staying on till the end of the month to help with the transition of new owners. I will begin persuing a full time career in the motion pitcure industry as well as finishing up some unfinished kickstarter business. I appreceate all of you who have helped my time at Little Monsters an incredable experience.
Yep folks, its time for a new episode of ConManKen Goes on the Lam with Marcus playing the part of the chief enabler.

Mind you, all that follows are a whole bunch of suppositions. Strong ones, sure, but still suppositions.

Now, let us be real. Ken was NEVER the owner of Little Monsters. It was a shell game that benefited both Ken and Marcus UNTIL Ken was served last week with a lawsuit. The store being in Ken's name, even if only on paper, put Marcus in an awkward spot. Spotting Kenny a few bucks and giving Kenny a place to sleep (even if it was a cot in the store's office) is one thing - being on the hook to lose a whole business because of Ken's past shenanigans is a totally different ballgame.

Full time career in the motion "pitcure" industry? Where? He has a rep in Atlanta and it isnt a good one. The West Coast won't take him. Vancouver, maybe? He can claim refugee status in Canada ;)

As for the unfinished Kickstarter business - it's ALL unfinished. Not some of it - ALL of it.

Psst! Kenny - the business you sold may still be at risk from your current lawsuit, as the "sale" happened after you were served. Just a thought...


edit- I originally had "Lamb" instead of "Lam" in the post title. I blame it on Ken ;)

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