Sunday, August 11, 2013
Free OSR Adventure - Cave of Seiljua (One Sheet Dungeon)
+Tim Shorts released Cave of Selijua on OBS last September and I missed it that time around. Heck, I only found it because Tim posted a link on his blog about another blogger converting it for use in Stars Without Number.
If you are like me and somehow have been deprived of this hand drawn dungeon now's you chance to grab it for free.
BTW, it's got trolls ;)
From the blurb:
Ragnar has slandered a fellow clansman, but fled before he was brought before the Thing. The jarl orders the players to return Ragnar...alive. The jarl believes Ragnar is hiding in an old cave within the wildlands. A place once hunted often to thin out the horrible creatures that lived there.
This is a mid-level, one page, viking themed adventure. No stats have been included since I've used the one-page dungeon theme. Enjoy.
Mini Review - Charnel Crypt of the Sightless Serpent - (AS&SH Adventure)
Strictly speaking, The Charnel Crypt of the Sightless Serpent is not new, having previously appeared in an issue of Knockspell. That version apparently has been tightened up by +Jeff Talanian with new maps, new art and has been updated to the released version of the Astonishing Swordsmen & Sorcerers of Hyperborea rules.
So, how does it stand up?
Pretty well.
I'm not comparing it to the original Knockspell version, as that would require me to dig out my original Knockspells ;)
Charnel Crypt of the Sightless Serpent is a nice S&S flavored adventure. Sure, it's written with AS&SH in mind, but all that really means is that it can be used with just about any OSR ruleset you can think of with little effort. The hook alone screams Dungeon Crawl Classics to me:
All of which reinforces my thoughts on stealing liberally from AS&SH for my DCC RPG campaign.
There are two included maps - the outdoor map for the immediate vicinity of the crypt, and the dungeon map of the crypt itself.
The first map is little more than a tool for the GM and it lacks bell, whistles and details. The second map, the crypt itself, is well done and has more then one way for the party to enter. It's undead heavy, but it is a crypt ;)
I'm really enjoying the art (sample above) as it does a great job of evoking the flavor of the adventure. Were I to run this in Roll20 (for DCC of course - for a party of 2-3 level characters) I'd have the art ready to as player handouts.
Damn, I really want to run this as there is even the possibility (using DCC) of a spell duel, but my DCC party is just 1st level...
Oh, and it should work damn fine as an adventure with the OSR ruleset of your choice.
From the blurb:
An adventure in HYPERBOREA designed for 4–6 characters of 4th to 7th levels. For use with Astonishing Swordsmen & Sorcerers of Hyperborea™ and other traditional fantasy role-playing games.
A millennium has passed since the Green Death swept across Hyperborea. In that bygone age of pestilence, a noble family fled the City-State of Khromarium. Far beyond the walls of the city, they entombed themselves in order to elude the inescapable plague. Their necromancer placed them in a deep slumber from which they never wakened. Also he summoned a mythical serpent to guard the vault, a beast reputed to shed gems for tears from eyeless sockets. Tales speak of this beast as the Sightless Serpent. Now, a knave of Khromarium claims to have witnessed the legendary beast. For a pittance he will lead your party to its trail . . .
Saturday, August 10, 2013
Majus By Michael Curtis - In Hand and PDF
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| I think these bookmarks will be Minor Contest Prizes |
I woke up to my RPGNow code in my email this morning and returned from visiting my mother in law to find my printed copy in my actual mailbox. It's a good day.
Of course, yet more for me to read and review ;)
Did I mention the non-watermarked layout layout?
Free Stuff Today Only From Purple Duck Games
Today is +Mark Gedak 's birthday, the man behind Purple Duck, and he has put some stuff out there for Free TODAY ONLY:
Following Daniel Bishop example of giving things away on his birthday. I've put the following things written by me up for free today. Get them if you haven't yet.
Purple Mountain I
A Score of Trapped Chests
Legendary II: Legendary Weapons
I wish I could offer something newer but most of my time now is spent in layout and not writing.
Feel free to share the link so that nobody misses out.
Review - Lich Dungeon Level II - Old Vs New "Non System Specific" Stat Block
My first introduction to the "Non System Specific" stat block employed by Eldritch Ent was in Lich Dungeon Level I. I found it needlessly confusing for something aimed at OSR gamers and the straight forward stat blocks that are employed in the vast majority of adventures aimed at such systems.
Here is a sample of a stat block from Lich Dungeon Level I which I reviewed in May of 2012:
Painfully annoying to convert, and really, if it's aimed at old school or OSR rulesets, why should one have to convert at all?
Here's an example from the recent release of Lich Dungeon Level II:
The conversion from percentile to straight up plusses based on a D20 are included for you, which is a big step up. Still, it's not easy to read and is repeated in total in the back of the PDF for each monster encountered. That results in on heck of a needless page bloat. The above works well for a bestiary in the back of an adventure, but not when it's used to fluff out an encounters "page space".
Now here's an example from a recent release, The Last Candle:
The above is about the most I want when I'm running an adventure and looking at an encounter or dungeon room or whatever. It also aligns fairly closely to classic stat blocks in adventures.
So, to recap. Lich Dungeon II has an improved stat block compared to Lich Dungeon I, but it's still needlessly bloated. The adventure itself has some charm to it. More on that later.
Here is a sample of a stat block from Lich Dungeon Level I which I reviewed in May of 2012:
Painfully annoying to convert, and really, if it's aimed at old school or OSR rulesets, why should one have to convert at all?
Here's an example from the recent release of Lich Dungeon Level II:
The conversion from percentile to straight up plusses based on a D20 are included for you, which is a big step up. Still, it's not easy to read and is repeated in total in the back of the PDF for each monster encountered. That results in on heck of a needless page bloat. The above works well for a bestiary in the back of an adventure, but not when it's used to fluff out an encounters "page space".
Now here's an example from a recent release, The Last Candle:
The above is about the most I want when I'm running an adventure and looking at an encounter or dungeon room or whatever. It also aligns fairly closely to classic stat blocks in adventures.
So, to recap. Lich Dungeon II has an improved stat block compared to Lich Dungeon I, but it's still needlessly bloated. The adventure itself has some charm to it. More on that later.
Friday, August 9, 2013
Random Winners From the Latest Poll
I promised to award $5 RPGNow Gift Certificates to two random commenters on the Unofficial Poll - Artwork Behind Your Text in RPG Purchases or "Plain Vanilla"?
And the winners are:
+matt jackson and rachel ghoul
send me your emails so i can send out those gift certificates :)
edit: send to tenkarsDOTtavern at that gmail thing
And the winners are:
+matt jackson and rachel ghoul
send me your emails so i can send out those gift certificates :)
edit: send to tenkarsDOTtavern at that gmail thing
Review - Lich Dungeon Level II - Prelude (Some Things Never Change)
Remember that "Non System Specific System" or as I prefer to call it "The Stat Block Fluffer and Obscurer" is back in Lich Dungeon Level II
It's easy to convert from one OSR game to another. Hell, there is little conversion needed at all.
Here's an example of the definitions of the stats used with the "Non System Specific System" or whatever it is called now:
And this is better than the usual OSR stat block because...
Welcome to "needless conversion for every encounter". Sigh.
The above get's presented in full with the encounter and again at the end. My biggest gripes with Lich Dungeon I seem to still be present.
Ah well, at least the stat block issue is out of the way. I mean, it's a hell of an issue for me, but at least I can put it to the side for now.
Time to read this sucker...
Thursday, August 8, 2013
Lich Dungeon Level 2 is Out - It Has to be Better Than Level 1, Right?
In case you missed my coverage of the 1st Level of Lich Dungeon back in April of 2012, I'll link it here (it's actually a 3 part review)
In summary, it wasn't as bad as I had actually expected and pulled off the "1970's Nostalgia" fairly decently, but didnt compare well to more modern dungeon releases. Well, that and the "Non System Specific System" stat blocks were annoying as all hell. Reminded me a bit of Mayfair Games products, and not in a good way.
So, 15 months later Lich Dungeon Level 2 is out from Frank Metzner.
Is there an interest in having this reviewed?
Level 2 is about 50% larger in page count than level 1, but there was lots of bloat in the page count of level 1. So, there's lots of room for improvement or just repeating last year's annoyances.
If you are interested in a review, let me know and if there is enough interest I'll grab it in PDF.
Since We Are Talking About Iridia - How About that "Freecity of Haldane"?
I've been a reader of +Christian Walker 's musings on RPGs since the very beginning, and through it all, The Freecity of Haldane has always stuck out as something special to me.
Detailed enough to seem real, but not so detailed that the details get in the way of running it. Probably my favorite presentation of an urban environment I've come across in my years of gaming.
Thanks to +matt jackson for making me think of such things today and to mwschmeer for keeping the archives ;)
Wednesday, August 7, 2013
Some Thoughts on the Book "Playing at the World"
Let me preface the following by mentioning that my BA is in History. In the late 80's and early 90's, I read a shit ton of dry, historical writing.
We are now in 2013, and Gaming at the World is "dry, historical writing".
It's not bad at all. Actually, it's very informative. I just find that I can only stomach reading it using the Kindle app on my phone when I'm in the crapper, waiting for the bus or something else that is of a limited yet random time frame.
I tried reading it in bed on my iPad and it put me to sleep. Apparently getting that History BA in my 40's would have required much more discipline than it did 20 some odd years ago.
If you want an interesting history of RPGs that can actually be engaging to read, try Designers & Dragons (currently out of print - soon to be a multi-volume release from Evil Hat). If you want a textbook approach to many of the background events leading up to D&D, Playing at the World could very well be your cup of tea.
We are now in 2013, and Gaming at the World is "dry, historical writing".
It's not bad at all. Actually, it's very informative. I just find that I can only stomach reading it using the Kindle app on my phone when I'm in the crapper, waiting for the bus or something else that is of a limited yet random time frame.
I tried reading it in bed on my iPad and it put me to sleep. Apparently getting that History BA in my 40's would have required much more discipline than it did 20 some odd years ago.
If you want an interesting history of RPGs that can actually be engaging to read, try Designers & Dragons (currently out of print - soon to be a multi-volume release from Evil Hat). If you want a textbook approach to many of the background events leading up to D&D, Playing at the World could very well be your cup of tea.
Ambition & Avarice - Print Copy in Hand
I came home today to find my print copy of Ambition & Avarice waiting for me. Good stuff, especially as I've been involved in playtesting the system pretty much since it's earliest version.
Even better, the layout is nice and clean. Sure, I knew that from the PDF version, but it's still nice to see it in print ;)
Tuesday, August 6, 2013
Unofficial Poll - Artwork Behind Your Text in RPG Purchases or "Plain Vanilla"?
Simple poll.
Simple answers, unless you want to explain your choice.
Do you like artwork behind your text in the RPG products you buy, or "plain vanilla"?
One random commenter will get an as yet undecided prize from The Tavern's prize closet.
Simple answers, unless you want to explain your choice.
Do you like artwork behind your text in the RPG products you buy, or "plain vanilla"?
One random commenter will get an as yet undecided prize from The Tavern's prize closet.
Mini Review - CE 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten (DCC RPG Campaign Element)
I got to run a playtest session of CE 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten a week ago Saturday with my group. The timing was perfect, as we were short a few players and that is something the Campaign Elements series by +Daniel Bishop specializes in - handling parties of all sizes.
It was just the right length for the time we had to game and had a built in hook to move on the next adventure. Roll play and combat all rolled into one. All that and one of the PCs gets a nice, small boost. This is a location I expect the players will wish to return to at some point.
So yeah, the CE series works as billed - suitable for parties of almost any number and level and are easy to slip in where needed in your campaign.
From the blurb:
In years long past, Gryffon Keep was a border fortification guarding a somewhat well-used roadway. In that day, the keep was placed in the trust of Sir Harold Amoral, one of the greatest warriors available to the then Lord Duke. Time has changed the land, and brought the keep low, and Sir Amoral has become little more than a figure of fable and children’s story. That the ruins in the forest were those of fabled Gryffon Keep have been forgotten by most, and the area is now known to locals as the Forest Ruin.
Although history has faded to legend, the ghost of Sir Amoral still haunts the ruined keep. During his lifetime, he sought to hoard his martial knowledge so that it might never be used against him by a mortal foe. Now, after death, he regrets this parsimony, and seeks above all to pass on his skills to those who are worthy.
The catch, of course, is that the ghost believes that only he can determine who is (or is not) worthy – and, of course, his methods for doing this are deadly.
The Campaign Elements series is designed to help judges create persistent campaign worlds, as well as deal with patron quests, divine requests, and the sudden need to “Quest For It”. Whether it is because you are short on players one evening, or the wizard needs to locate a new spell, the Campaign Elements series has you covered.
Each of these areas is short enough to be played through by most groups in only a single session. That doesn't mean that the value of the area is limited to a single session – each adventure includes notes on “squeezing it dry”…effectively getting the maximum re-use from your investment.
An adventure for Dungeon Crawl Classics characters across multiple levels.
Monday, August 5, 2013
Numenera - No Longer an F'n Eyesore (thanks to a friend)
This is the crap I was bitching about last night:
and this is the corrected version:
which version would you rather read?
(why I had to jump through fucking hoops to get an actual, readable, usable version of Numenera that I paid good money for is beyond me)
and this is the corrected version:
which version would you rather read?
(why I had to jump through fucking hoops to get an actual, readable, usable version of Numenera that I paid good money for is beyond me)
13th Age Arrives in Print - A Fine Example of Using Art and Print on the Same Page
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| Hard to focus with a cat tail in the upper right corner ;) |
I had a lot of goodies arrive today (including my Google Chromecast, but that's a whole 'nother story) but the main item was 13th Age.
I can't vouch for the rules in 13th Age any more then I can for Numenera at this point, but I can say I'll be reading the rules for 13th Age before Numenera. The layout is is quite simply much more pleasing to my eyes, and that's half the battle ;)
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| The right way to integrate text and art on the same page |
Sunday, August 4, 2013
Rant: What the Hell Is It With PDFs and the "Artistic Watermarking" (or whatever the f' it's called)?
I hate, with a passion that burns, PDF gaming releases that have artwork behind the text. WTF do you call it? Watermarking? Layering? An eyesore? A waste of my printer's ink? All this and more?
I hated it when WotC did it and I hate it even more now. It does NOT make your product more useful. It does NOT make your product easier to read. It does NOT make you product a piece of art (real piece of work is more likely). It does NOT make it easier for me to print a handful of pages out at home for my own legal use without killing my printer.
The above example is from Numenera, but it could have been from any number of RPGs that have come down the pike over the last few years.
Really makes a PDF much less useful than it should be.
Save the wicked annoying art shit behind the text for the printed version. In truth, I hate it there too, but at least I expect it there.
Maybe there are ways to turn off the layers, but I dont see it.
Whatever happened to KISS?
Drinking Some "Ginger Beard" English Beer
I don't do many beer posts, but when I do, I hope to make them count ;)
The label on Ginger Beard is of a red headed dwarf complete with braided beard. You don't get more "fantasy dwarf" than that.
It's a sweet beer with a ginger burn on the tail end. I'm currently sipping it out of a scotch glass. If I'm going to cut back on beer due to calorie intake, beers like Ginger Beard that are made for sipping are the way I'm going to go.
Four tankards and a half pint out of five for this one (the extra half is for the awesome label).
Mini Review - The Last Candle (OSR Adventure / Micro-Setting for levels 1-3)
I've been falling behind on my reviews, so I'm starting the "catch up" phase with The Last Candle by +Greg Christopher of Chubby Funster Games. You know Greg - he wrote the recent OSR release Ambition & Avarice (recently went POD too).
So, what makes The Last Candle special? Quite simply, it is written to give you and your players many game nights of play.
First, its a micro-setting of sorts. It includes a map and descriptions of the Satrebonne River Vally (immediate setting).
Secondly, it includes a base of operation for the players - The Priory of Chaurillon (alright, it's really spelled the French way, but I don't grok French) It is detailed with locations of importance and NPCS. So now we have both general setting and urban location for the group.
Last we have the Eagle's Eyrie, which is an excellent dungeon. You really do get a complete campaign starter with this.
I playtested the Eagle's Eyrie and ran it for my weekly group. It proved to be a suitable challenge with some fun role playing opportunities within. No PCs died during the playtest, but that was due to some very smart playing on the part of my players ;)
Really, for 4 bucks it's hard to go wrong.
Here's a bit of advice from the adventure:
...it must be noted that you have enormous freedom to customize the challenges in this module. There is plenty of extra space on the campaign map for you to add your own content, content from other modules, or just random wilderness encounters. You are encouraged to give the NPCs their own agendas and have them work independently toward those agendas while the players are busy with other tasks. For example, the players might return to the Prieuré after exploring the Eagle’s Eyrie to find that xxxx xxxxx has been lynched for practicing foul magics. This occurred because the players told xxxx xxxx how they saw xxx healing an injured man. Actions should have consequences and every NPC has their own agenda.
You are also encouraged to give the players significant freedom as they investigate the region and the dungeon at their own pace. This is intended to be a mini-sandbox where the players can explore in the manner they desire.From the blurb:
The Prieuré de Chaurillon lies isolated in the upper valley of the Satrebonne river. The empire that once protected it has fallen. Barbarian hordes now roam the land. Once tamed borderlands have become infested with monsters and foul beasts. The monks of the Prieuré are all that remain of their ancient order. They stand alone against the darkness of the age; The Last Candle of their faith.
This module provides the Dungeon Master with everything they need to build an entire campaign in the Satrebonne valley; a full-color campaign map of the entire region, wilderness encounters, struggling towns that could benefit from player protection, locations of interest to explore, a fully-detailed priory compound protected by a palisade, descriptions of prominent NPCs, plot hooks to draw the players into the world, unique items to add to your game, a complete dungeon complex to explore, and guidance on how to weave it all together.
Against the Slave Lords - Good Fit for the DCC RPG?
It's been ages since I read any of the A series of modules, even though A1 (along with G 1-3) were the first actual (A)D&D adventures I even owned.
I received Against the Slave Lords for my recent birthday and was wondering if it would make a good for for the DCC RPG.
A1 should fit well if I recall correctly.
Damn, more goodies to read :)
Any ideas on how well the rest of the series would fit the DCC RPG?
Which Comes First: Game or Story?
Yeah, it may be a weird question, but with some of the recently released high profile RPGs (Monsters & Magic, FATE Core, Numenera) there are many an OSR gamer that will be looking under the hood of other game systems with different assumptions than "classic" play.
What do I mean? Generally, in an OSR game, the two general assumptions are "let the dice roll what they will" and "Rule Zero" - the DM will make decisions for situations that aren't explicitly spelled out by the rules.
Basically, the dice rule and the DM rules and the game proceeds, often in unexpected directions, and randomness can be an awesome thing. The game leads to the story.
My general gut feeling (and it is very general) is that the recent releases listed above put the story before the game. Even Numenera has aspects that, upon a quick perusal, remind me of what is generally referred to as "storytelling games".
Eh, I'm getting crotchety in my old age. Change means new learning, and new learning aint as easy at 46 as it was at 16 or even 26.
Still, the new games are sure purty to look at ;)
What do I mean? Generally, in an OSR game, the two general assumptions are "let the dice roll what they will" and "Rule Zero" - the DM will make decisions for situations that aren't explicitly spelled out by the rules.
Basically, the dice rule and the DM rules and the game proceeds, often in unexpected directions, and randomness can be an awesome thing. The game leads to the story.
My general gut feeling (and it is very general) is that the recent releases listed above put the story before the game. Even Numenera has aspects that, upon a quick perusal, remind me of what is generally referred to as "storytelling games".
Eh, I'm getting crotchety in my old age. Change means new learning, and new learning aint as easy at 46 as it was at 16 or even 26.
Still, the new games are sure purty to look at ;)
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Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
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Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
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Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
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The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
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Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
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*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
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Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
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Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...4 years ago
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Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
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The Worm Ouroboros - The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E. R. Eddison, originally published in 1922. It is an amalgam of mythological tradi...5 years ago
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Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...6 years ago
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The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...6 years ago
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ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
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OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
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Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
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The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...7 years ago
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Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...7 years ago
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Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...7 years ago
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Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...7 years ago
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The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...7 years ago
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Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...7 years ago
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James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
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Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
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Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
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Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
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MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
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Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
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New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
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Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...8 years ago
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Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...8 years ago
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How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...8 years ago
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Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...8 years ago
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Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
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Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
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New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
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Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...9 years ago
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Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...9 years ago
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