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| Now available on Google Play Music |
"A look at unarmed combat in the AD&D 1e DMG. The Tavern celebrates its 9th anniversary."
Link to Episode #15:
https://anchor.fm/tavernchat/episodes/Episode-15---The-ADD-1e-DMG-is-Overbearing-e1igik
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| Now available on Google Play Music |
Like you, we love these worlds, and we’re always looking for new ways to share them with all kinds of fans. Today, we’re delighted to announce a new type of Warhammer fiction and 2 new series that are sure to excite young readers and parents* eager to introduce the next generation to the joy of Warhammer.
*Parents understandably unsure about recommending the Horus Heresy series to their children, it being a series about 9 sons trying to tear down their father’s empire…
InfiniBadger Press is celebrating its 4th birthday by doing a massive sale on our digital products!
EVERYTHING digital is priced at 66% of the MSRP from NOW until May 31st, 2018!
Have you been looking to pick up Polyhedral Dungeon, Through Dungeons Deeper, or even the just-released The Little Book of Adventuring Classes vol 1? Well, now you can for mere dollars! But only while this sale is on!
Also, look out for The Little Book of Adventuring Classes vol 2, which will be published by the end of the month!
Thanks for supporting InfiniBadger Press and small press publishers. You rock!
Jason Paul McCartan
Chief Brock
InfiniBadger Press
Two rows of unpainted wooden buildings face each other across the wide, dirt street. A signboard creaks mournfully in the hot wind. Down this track rides a lone figures, tired but alert. His boots, hat, and buckskin jacket are alayered with dust. But the ivory-handled revolver on his hip is spotless and cool. Neither a beacon nor a threat, it's simply there, a part of the man.
Drift back to the days of cattle drives, dance halls, range wars, and gunslingers. The BOOT HILL Wild west role-Playing Game lets you relive the grand adventure of the American Frontier. It's a wide open land where a man with strength, determination, and courage can carve a place for himself.Yep, that's an affiliate link above there partner. Now, why don't you buy your bartender a sasparilla?
This 3rd edition of the classic BOOT HILL game is thoroughly revised and updated.Note on the Softcover print-on-demand book: The maps are included as separate pages in the back of this version of the book. If you intend to use the maps at your table it is recommended that you purchase the PDF + Softcover combo and print the maps from the PDF.
- It includes:
- Fully rounded characters with over 60 skills to choose from;
- Revised rules for shootouts and fistfights emphasizing quick thinking and quick action;
- Extensive campaign guidelines plus historical background and a timeline of the Old West;
- Two historical gunfight scenarios plus numerous short adventures;
Fold-outmaps of Promise City and the surrounding territory.
This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold.Yep, affiliate links keep The Tavern open. That's an affiliate link above.
- All the skills necessary to create awe-inspiring maps are covered!
- Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains.
- Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps.
- Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons.
- Heraldry and shield design. Depict cultural and political boundaries with shields and colors.
- Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends.
- 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
AC10 Bestiary of Dragons & Giants (Basic) - Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything you'll need to play right at your fingertips. As players, you'll have challenges worthy of your characters.
Council Of Wyrms (2e) - Council of Wyrms provides everything you need to create a campaign for dragon player characters. In addition, there are rules for creating elf, dwarf, and gnome "kindred" for your dragon, and details on two new character types: half-dragons and dragon slayers. Inside you'll find: A 64-page Rules book packed full of rules for creating and playing dragon, kindred, and half-dragon player characters, A 64-page Campaign book detailing a dragons' campaign and the legendary Council of Wyrms, revealing the secrets of dragonkind and outlining new player-character kits, A 64-page Adventures book to challenge the strongest dragon characters, 12 full-color reference cards, 3 full-color posters, including a dragons' size-comparison chart, a map of the dragons' island homes, and a guide to the dragon clans.
Draconomicon (2e) - The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who crave hints and leads for dragon-questing.
Dragon Kings (2e) - Only the most powerful characters are destined to rule Athas. Warriors with vast armies of followers campaign for glory; rogues become masters of illusory magic to further their deadly schemes; spellcasters who can also master psionics open whole new tomes of magic available only to them - the most powerful spells ever! And not only do they gain greater magic, the spellcasters take on entirely new forms when they advance beyond 20th level - clerics can attain elemental form; preservers mutate into magnificent avangions; defilers can actually transform into dragons themselves! Learn of these advanced beings, the new magical spells available to them, plus new psionic devotions and organizations, military vehicles and army lists, and more, all within the pages of Dragon Kings!
Atlas of the Dragonlance World (1e) - Krynn... Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps. Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become hopelessly lost in the thirty-five levels of Mount Nevermind.
DLE2 Dragon Magic (2e) - The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Khardra—daughter of Takhisis herself!—have led to a crisis of cosmic proportions. The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races, there to meet the Astral Dragon himself. The nature of a plague claiming the lives of silver dragonhood is revealed, and the cure is presented to the companions. But the road to success is fraught with peril, the only route leading through a secret portal. If this portal becomes known to the forces of evil, disaster will surely result. This AD&D adventure, set in the world of the Dragonlance saga, follows In Search of Dragons. Some burning questions are answered but more are raised. And as the players investigate, the knowledge they gain seems to point more and more to a sinister threat of evil undreamed of since the War of the Lance. Dungeon Full of Monsters is a modular megadungeon for use with Labyrinth Lord and other old school fantasy role-playing games.
The Dungeon is Modular
The megadungeon is composed of 50 individual sections, separated into 5 different levels. You can assemble these in any configuration you like, either randomly or not, either before the campaign or on-the-fly in play. You can also use these sectiosn on their own, without reference to the larger dungeon itself.
And Full of Monsters
The second half of the book contains dozens of monsters, illustrated in full colour, often with multiple variations and types. Combined with the unique monsters located in specific dungeon sections, this book contains over 150 different monster stat blocks. There are criminal organizations, insane cultists, meddling deities, evil wizards, undead kings, infernal demons and other invaders from beyond the stars, numerous unspeakable horrors and arcane beasts, and even a few rival adventurers. Use these monsters with this dungeon or any other.
Specific conversion guidelines for The Nightmares Underneath are also provided.
Dungeon Full of Monsters was written by Johnstone Metzger and illustrated by Nathan Jones.
The digital pdf is Half-letter sized 5.5 by 8.5 inches, 352 pages, and also comes with a file containing only the dungeon maps, and a file containing only the monster illustrations.Yep, that's an affiliate link above. Keep the lights on and the beer cold by shopping via The Tavern's affiliate links.
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| Art by Craig Brasco Somehow he captured Tenkar the Dwarf when I wasn't looking ;) |