RPGNow

Friday, March 29, 2013

Dwimmermount Project Update #49: Last Hurdle Cleared, Looking Toward the Finish Line


(original update here - copied below for your convenience)

What's the current status of the Dwimmermount project?
Autarch now has all the rights necessary to fulfill the backers' rewards and bonus goals as well as make them available for sale to people who missed out on the Kickstarter, thanks to an amendment of Autarch's contract with Dwimmermount creator James Malizewski. The terms of our agreement will create some changes in the way we move forward, but this is great news and I'm very excited to be back on the rails.

When will rewards be delivered?
A new schedule of estimated dates will be posted in the next update; our general priorities and strategy are discussed below.

What's new this week?
An overview of what the transfer of rights makes possible, examples of our goals for developing James' drafts, and thanks for some of the people who got us here.

What Rights Autarch Has And Why

When I re-established contact with James last week, his preferred solution to the impasse was a full refund to backers. He felt that the Dwimmermount draft fell short of his vision for the mega-dungeon, and one of the stresses he'd been suffering from was the conflict between wanting to do it justice and the mounting deadlines for completing the project. What he suggested was to give everyone their money back so that he could take as much time as he needed to achieve his creative goals for Dwimmermount without pressure.

I agreed with James that it would be better to do a mandatory refund than to continue without setting deadlines. However, I felt that the vast majority of backers would rather have what they pledged for, even if it's not perfect, instead of getting their money back.  Autarch can't release the dungeon exactly as James envisioned it, but I argued that as fans, we could use the publication rights to make a version fans will be happy with - or at least allow people the individual choice of a refund.

The compromise reflected in yesterday's contract is based on the two versions of Dwimmermount that were already established. Since Labyrinth Lord was the system James used in his original campaign, we agreed to reserve the LL version of the mega-dungeon as the vehicle for James to potentially release a "director's cut" at some point in the future. Our contract gives Autarch the right to develop and publish a version of the dungeon using the Adventurer Conqueror King System. This will be derived from the ACKS conversion of James' draft we've already been working on, but we'll take it in our own direction and strike a reasonable balance between avoiding further delays and investing the time necessary to develop a product we can be proud of.

What this means is that we'll be using the Kickstarter funds to create just one version of the Dwimmermount hardcover and PDF. This will be written with statistics for ACKS, although we'll include a conversion guide to make it easy to run the dungeon using Labyrinth Lord. If you were a backer who requested the LL version of the dungeon, we hope you'll accept the version we are able to provide instead. However, we'll also gladly provide you with a refund, which you may later be able to use to purchase a version with LL stats. You may also want a refund if you want to wait for James' own version - or if you just don't want to wait any further at all. If so, just send us a message through Kickstarter letting us know whether you prefer check or PayPal and the address we should use in either case.

The O in OSR is for Open Game License 

Another implication of Autarch's contract with James is worth mentioning. Our agreement gives Autarch the perpetual, exclusive right to publish Dwimmermount. The way we left open the possibility of James later publishing his own "director's cut" was to stipulate that everything related to Dwimmermount will be designated as open game content, available for him or anyone else to use through the Open Game License. Since the Old School Renaissance is just one example of the communal creativity made possible by the OGL, I'm eager to see what gamers will do with this fantastic public resource. Commercial publication of remixes like Devilmount is one obvious possibility, as is conversion to other rulesets.

More good news is that James also agreed to designate his Grognardia posts about Dwimmermount as open game content. This was the writing that inspired Autarch's enthusiasm for Dwimmermount, and I think that being able to incorporate parts of it into our version will help us stay true to that inspiration. I'm also very excited by the possibility of combining the session reports from James' original campaign with his original notes to do some really cool stuff with the first bonus goal.

Strategy for Schedule and Development

In my next update, I'll provide a new schedule for when we expect to deliver the backer rewards. Our general approach will be to focus first on getting you the things you need to start playing. The wilderness mat, the mega-dungeon tracker, the separate map booklet, and the illustration booklet are all things we can complete quickly. It'll be a great feeling for me to get these into the hands of people who pledged for them (and to make them available for sale to people who didn't). More importantly, having these play aids out there will facilitate the playtesting that'll help make the later release of the hardback as good as we can collectively make it.

Hardcover printing and shipping is the single most expensive line item in the budget. It's the reward that the greatest number of backers will be receiving, and the publication on which Dwimmermount's reputation will ultimately rest. Although it is the most anticipated item for these reasons, I feel it's also the one that we need to take the most time to get right.

For people who are eager to start playing, one of the things I'll be looking at is the feasibility of doing an earlier PDF playtest edition - including illustration, maps, and functionality like bookmarks, but without waiting for all the planned development of James' draft - with a print-on-demand option for those who want an inexpensive perfectbound softcover copy at the gaming table.

In future updates I'll also talk more about the plans for development of the draft. Me and Alex at Autarch will be taking the lead, since we are the people we can best trust to do it right. Opening things up to community input and providing opportunities for feedback by players and GMs will be a key part of our method. I'll also be looking to get other designers involved - I have some ideas in this regard, but I welcome suggestions for people who you think would bring something special to the project.

I don't expect Autarch's development will be a radical re-envisioning of the draft. I see the first half of our job as identifying the essentials that made Dwimmermount speak to all of us in the first place. The second half will be to fill in the gaps that gamers will need to bring this vision to life in their own campaigns.

As an example of the first, the inserts for the mega-dungeon tracker will include each level of Dwimmermount rendered in one-page dungeon format. Creating this hybrid between the sparseness of James' original notes and the detail of his draft will be a key  step in laying the foundation for Autarch's final text.

As an example of the second, when I run Dwimmermount I like to roll for the possibility of wilderness encounters whenever the party travels between Muntburg and the dungeon. In the Brooklyn Strategist game, this generated a group of bandits who were charging a toll on adventurers seeking to enter or leave; at the ACA/PCA conference, the largest source of XP for the night was an unlucky encounter with a skittering maw on the road home, defeated by first-level PCs thanks to archery, frantic retreat, and lucky encounter distance roll. In order to play out these situations, allow them to be recurring features of a campaign, and also make connections within and without the dungeon like "what tribe do the Path of Mavors kobolds belong to?", Autarch will develop a local map of the region between the town and dungeon. This will be similar in scale to the one in B2: Keep on the Borderlands, where an entry might mark the hut of a single mad hermit, and will zoom in on a few of the six-mile hexes of Rob Conley's existing wilderness map. Adding this local scale will allow for the development of an "Upper Works" to the megadungeon that I think is rich in possibility.

Thank You and Good Night

I owe a debt of gratitude to all the backers who have made it possible for us to be where we are now, but there are a few people I'd specifically like to acknowledge.

First and foremost, of course, is James Maliszewski. His vision of Dwimmermount and his dedication in sharing that vision through his writing and blogging is what brought us together in the first place. My role in resolving the crisis on this project has been little more than trusting in James' honor and integrity to use the funds entrusted to him responsibly, and I'm glad he's trusted Autarch in return to carry on the torch.

I'd also like to thank Wesley Marshall and the other backers who joined him in exploring legal options. I'm grateful to y'all for being proactive, and willing to publicly stand up for your positions and discuss controversial issues reasonably and without hostility. I'm also glad that none of the potential scenarios you researched wound up coming into play!

Finally, my hat is off to backer and RPG.net moderator The Wyzard, whose reaching out with friendly advice and expertise in contracts could not have come at a better time.

I'll look forward to posting here again next Friday, and in the meantime I'll be glad to answer questions at support@autarch.co, at the Mages of the Mountain community on G+, by cell phone at (917) 749-6938, in person in Reno, NV until Monday and New York, NY after that, or in the comments here.

Yours,

Tavis

Thursday, March 28, 2013

A Swords & Wizardry Appreciation Day is in the Works


+Christopher Helton and I bounced the idea off of +Matt Finch . We'd like to run a Swords & Wizardry Appreciation Day in April (still working on the day - stay tuned!) much like the Basic Fantasy RPG Appreciation Day that we ran back at the end of January. Matt's on board with the idea, so now it's time to reach out to my fellow bloggers and find out who else is on board as well.

All that we ask is that you post something related to Swords & Wizardry on the day in question (I'm leaning towards April 17th, which should be a Wednesday if my mental calendar is working properly). Play report, thoughts about the system, random table, new monster, spells, magic items, an encounter, reviews - whatever you want to write.

This time, I'll even sweeten the pot - one blog that joins us and posts will get a $10 credit to RPGNow, enough to land a PDF copy of Swords & Wizardry Complete, one of Frog God's Swords & Wizardry adventures or anything else. It will be a random blog that receives the $10 credit, but I reserve the right to add additional gifts to the pool ;)

You have nearly three weeks to prep your post - ample time to ready something. In the meantime, if you are interested in participating, add a comment to this blogpost with a link to your blog. I'll put out a post next Wednesday (April 3rd) with the blogs that have signed up, I'll update it on April 10th and then of course post on the Swords & Wizardry Appreciation Day the links to the various blog posts as they go live. Well, as fast as I can update. Whatever day we actually run this I may need to take off from work ;)

I Have One of Thirteen "Cursed" Copies of Neoclassical Geek Revival!



Thanks to +Zzarchov Kowolski I am now the proud owner of one of thirteen limited hard cover copies of Neoclassical Geek Revival.

It is obviously a labor of love. I need to devote some time to read it. You should know that my cat loves the bookmark tassel - it was an effort just to get the photos taken ;)

This is definitely going on my "Shelf of Gaming Goodness"!



There is no way this is a "blighted cursed object" ;)

"Z", when I actually have something released in print, I'll make sure a copy makes it's way up to you.

Much thanks again!

Are You a "Patron" of RPG Kickstarters? Why or Why Not...

It's been one hell of a week. The 3 Kickstarters from Mike Nystul have basically gone belly up and are waiting on their mercy killing. Dwimmermount, all but given up for dead, was miraculously saved. Heck, Reaper just announced that their Bones Kickstarter is starting to ship today.

Yep, Kickstarter can be a rocky road for those that put their money behind a project, especially as the vast majority of RPG Kickstarters are run as "pre-orders with swag". You are less a patron and more of a customer, until the Kickstarter runs a year late or worse happens, and then the "you are a patron of the arts, not a customer" voices come out of the shadows.

So, anyhow, do you support Kickstarters? Do you view it as a gamble or a pre-order? Take risks on the small guy or just stick with the big players? If someone fucks up with their initial Kickstarter, would you trust them with you money on a second one?

Sound off and let us know how you feel.

Wednesday, March 27, 2013

The Resurrection of Dwimmermount is Complete - Autarch Has The Rights Necessary to Fulfill the Kickstarter Obligations!



+Tavis Allison posted this on the Dwimmermount Community over on G+ (current draft and monies to pay artists, rewards were transferred last week):
"We signed a contract with James earlier today giving Autarch the rights we'll need to fulfill all the Kickstarter rewards and bonus goals as well as making them available for sale to folks who missed out on the KS (or have since decided they want to add things). I'll hope to do a full update soon but wanted to share the good news!"
I'm glad to see that the Kickstarter gods have blessed Autarch with the powers of resurrection during this holy week. Shame they can't pull that off with the Axes and Anvils (and associated Kickstarters) mess, but it isn't theirs to fix.

The King of Wayward Kickstarters - Axes & Anvils (He say's he's not dead! - Yes he is!)

more from Axes and Anvils...



Project Update #40: The Plan so Far

Posted by Mike Nystul

Thank you all for your feedback to my earlier post. I spent most of today reading what you had to say and responding to many of you. I appreciate everyone taking the time to speak their mind. Some was supportive, some harsh but all welcome and appreciated.

Taken as a whole the reaction seems to be "that sucks" and "we want to see what we paid for as soon as we can". (I think the reaction has been stronger than that... but whatever)

My priority is getting a playable version into your hands. (which should have been completed months ago) Some of you have mentioned making a download of current work files available - this is close to that. I know you want to know when but I can't and won't say more than as soon as possible, especially considering where we stand on delivery dates (there are none). All that matters is delivering. I just hope that when you get the document you will enjoy it.

Once you have this Preview edition we get t he full blown game book into your hands (you've blown thru $75 k on 3 projects without even PDFs to show for it - how are you going to ship hard copies, let alone the additional "loot" folks pledged for?) . I have some possibilities in the works for solving my financial issues but can't say anything yet. (It better not be crowdfunding, because your rep there is shot - Dwimmermount looks like a small bump in the road compared to this mess)

Thanks again. In the end I hope this will be a journey that we are all glad we took together despite the rough spots.

and now for something completely different:


 MORTICIAN:  Bring out your dead!
      [clang]
      Bring out your dead!
      [clang]
      Bring out your dead!
      [clang]
      Bring out your dead!
      [clang]
      Bring out your dead!
      [clang]
      Bring out your dead!
      [clang]
      Bring out your dead!
      [clang]
      Bring out your dead!
      [clang]
      Bring out your dead!
      [clang]
      Bring out your dead!
      [clang]
      Bring out your dead!
      [clang]
      Bring out your dead!
  CUSTOMER:  Here's one -- nine pence.
  DEAD PERSON:  I'm not dead!
  MORTICIAN:  What?
  CUSTOMER:  Nothing -- here's your nine pence.
  DEAD PERSON:  I'm not dead!
  MORTICIAN:  Here -- he says he's not dead!
  CUSTOMER:  Yes, he is.
  DEAD PERSON:  I'm not!
  MORTICIAN:  He isn't.
  CUSTOMER:  Well, he will be soon, he's very ill.
  DEAD PERSON:  I'm getting better!
  CUSTOMER:  No, you're not -- you'll be stone dead in a moment.
  MORTICIAN:  Oh, I can't take him like that -- it's against regulations.
  DEAD PERSON:  I don't want to go in the cart!
  CUSTOMER:  Oh, don't be such a baby.
  MORTICIAN:  I can't take him...
  DEAD PERSON:  I feel fine!
  CUSTOMER:  Oh, do us a favor...
  MORTICIAN:  I can't.
  CUSTOMER:  Well, can you hang around a couple of minutes?  He won't
      be long.
  MORTICIAN:  Naaah, I got to go on to Robinson's -- they've lost nine
      today.
  CUSTOMER:  Well, when is your next round?
  MORTICIAN:  Thursday.
  DEAD PERSON:  I think I'll go for a walk.
  CUSTOMER:  You're not fooling anyone y'know.  Look, isn't there
      something you can do?
  DEAD PERSON:  I feel happy... I feel happy.
      [whop]
  CUSTOMER:  Ah, thanks very much.
  MORTICIAN:  Not at all.  See you on Thursday.
  CUSTOMER:  Right.
      [clop clop]
  MORTICIAN:  Who's that then?
  CUSTOMER:  I don't know.
  MORTICIAN:  Must be a king.
  CUSTOMER:  Why?
  MORTICIAN:  He hasn't got shit all over him.


In This Corner, Weighing in at Six Hexes - Tenkar's Landing and the Surrounding Landsi


Tenkar's Landing is where the new campaign will kick off. A den if villainy and thieves - it is run by merchants after all ;)

I'll map out the town later.

To kick the campaign off, I want them to get their blades wet so to speak. I'm thinking of setting Sailors of the Starless Sea on the north edge of the mountains in hex 1313 and dropping some adventure leads in their laps at the beginning of the session. The DCC Adventures have a nice Swords & Sorcery feel in general.

Maybe leave them some hints of the activity going on in the ruins to the south west of the mountains and the tomb to the south east. Oh and something on the other side of the river - maybe hex 1512.

I need to tweak up some S&S flavored encounter tables ;)


Tuesday, March 26, 2013

The Tenkar's Tavern Overdue Kickstarter List - Updated 3/26/13 - Featuring Death & Resurrection

A story of newly dead projects and the newly reborn - and lots of chaff in between...

The below is a list of RPG Related Kickstarters that were estimated to ship (I am using the ship date for the physical item, not the PDF if there is one) April 2013 or earlier.  I was going to add Indiegogo projects to the list, but they are so few (and this list got so long) I'll summarize as follows: LotFP stuff that I supported over the summer has not shipped, but Indiegogo doesn't force an estimated shipping date . Barrowmaze II shipped on time!

Updated 3/26/13
Small side note - I find that the longer a Kickstarter goes past it's due date, the less I care about the product. Running long leads to apathy and kills good will.

Colors for Actual Ship Date are as follows (note - coding has changed since last update):

Red: Hasn't shipped and is a year or more overdue. This includes projects that the creator has stated are for all intents and purposes dead. This is the zone where you can expect to lose your  money. No updates for 3 or more months will also land you here

Orange: Late by more than 3 months but not quite a year

Yellow: Late by 3 months or less, or shipped but late

Green: Shipped on time. Holy Shit!



Nystul's Infinite Dungeon
Goal: $2,000     Total: $16,017     Funded: June 3, 2012
Estimated Ship Date: September 2012  DEAD

Read here for the horror story


Axes & Anvils
Goal: $1,000     Total: $35,000     Funded: August 11, 2012
Estimated Release Date: November, 2012    DEAD

Read here for the horror story


Far West
Goal: $5,000     Total: $49,324     Funded: August 25, 2011
Estimated Ship Date: December, 2011     Actual Ship Date: Not Shipped (and has missed interim ship dates)

 after 4 weeks of updates we've knocked off:

10% of Chapter 6's editing
5% of Chapter 7's editing
5% of Chapter 8's editing
5% of Chapter 9's editing
5% of Chapter 10's editing
10% of incidental art
1 portrait (1% progress)
2 colds
1 flu
1 con
20" of snow

Just think, at this rate it has an outside chance of releasing nearly 2 years late:

The Limited Edition hardcover of the Adventure Game, as well as the Ebook, Kindle and PDF, will be available in December 2011. Electronic versions will be sent to donors at the same time the book is sent to the printer. (I'd be impressed with a Summer 2013 release)

Know what the sad thing is? I've gotten to the point I no longer care. This will be going directly to a shelf. Nice concept but unable to produce a finished product  

Quantum Roleplaying Game
Goal: $13,000     Total: $47,747     Funded: December 30, 2011
Estimated Ship Date: April, 2012     Actual Ship Date: Not Yet Shipped

Quantum RPG - last update 3/25     I suspect when it ships it's going straight to the bookshelf if not traded away. I'm beginning to see a trend here. I seem to no longer care about shit I already paid for, because publishers can't get their shit together.  Still no new estimated completion date. But hey, we're already being told the list of products to follow, if the core book ever gets published.

My favorite quote is from February: "If you truly do not want your rewards when the game is finished and being shipped out to backers, I will refund your money then. I'm not a monster."

Josh, just so you know, the reason why the city book never got funded on Kickstarter has nothing to do with it being a city book, and everything to do with trying to fund another product for a line that was funded with Kickstarter and STILL has yet to release.

Appendix N
Goal: $1,000     Total: $18,893     Funded: July2, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: Not Yet Shipped (New Estimate Late September November December ? 2012  Pick a card, any card...)

Appendix N - Last Update 3/22- - Brave Halfling is like your cousin who is always late to appointments - whether it's a Kickstarter or a pre-order, the quality has so far been excellent, the timeliness has been poor. PDF versions of the releases look to be on time or close to it going forward - physical products are going to be a wait n see in my opinion.

The first batch of adventures should be shipping in early March late March early April? I've no idea anymore.

Dwimmermount
Goal: $10,000     Total: $48,756     Funded: April 14, 2012
Estimated Ship Date: August 2012     Actual Ship Date: Not Yet Shipped (No longer giving an estimate)

Raise Dead Project was successfully cast by Tavis. James failed his save and relinquished funds and the IP (well, the IP soonish we hope)

Myth & Magic Player's Guide
Goal: $5,000     Total: $24,076     Funded: May 7, 2012
Estimated Ship Date: August 2012     Actual Ship Date: Not Yet Shipped

Myth & Magic Player's Guide - Last Update 3/4. 

Hardcovers arrived in Boston a month ago (supposedly). No word on shipping. Pics of a single HC were shown. This might be moving to the dead pile soon, as I strongly suspect there is no money to ship the goods. This project has gone "dark" for extended periods of time in the past.

CHAMPIONS OF ZED: Zero Edition Dungeoneering
Goal: $4,600     Total: $8,077     Funded: June 16, 2012
Estimated Ship Date: August, 2012     Actual Ship Date: Not Shipped

Layout MAY be completed by the middle of February as per the latest update 1/31 (1 month after the previous update) - so sad I no longer care, but might get good value in trade for this.
No updates in nearly 2 months - may make no updates in 3 months a "Dead Project" criteria


Race To Adventure
Goal: $40,000     Total: $52,117     Funded: July 24, 2012
Estimated Release Date: Dec, 2012     Actual Release Date: Early March 2013 (?)

Who knows. As of 3/20 maybe soonish


Maelorum, an epic Gamebook

Goal: $5,000     Total: $8,444     Funded: November 19, 2012
Estimated Release Date: January, 2012     Actual Release Date: Soonish?

Latest Update March 25th - PDFs are released, books are slowly being shipped

tremulus: a storytelling game of lovecraftian horror

Goal: $5,000     Total: $62,723     Funded: October 2, 2012
Estimated Release Date: January, 2012     Actual Release Date: ?

Latest Update March 25th - no firm date yet - still plugging away


Tales From the Fallen Empire: Sword and Sorcery Setting
Goal: $4,500     Total: $12,435     Funded: July 18, 2012
Estimated Release Date: January, 2013    Actual Release Date: ?

Last updated 3/26- Book is still in edit. Judges screens are in and look great.




--------------------- DUE THIS MONTH ---------------------------



-------------------------- SHIPPED ----------------------------------

DungeonMorph Dice
Goal: $5,000     Total: $20,620     Funded: May 22, 2011
Estimated Ship Date: July, 2011     Actual Ship Date: December, 2011

Adventurer Conqueror King System
Goal: $4,000     Total: $11,648     Funded: August 6, 2011
Estimated Ship Date: November, 2011     Actual Ship Date: April, 2012

Adventurer Conqueror King System Player's Companion
Goal:: $4,000     Total: $20,622     Funded: March 16, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: January, 2013

C&C Classic Monsters
Goal: $4,000     Total: $9,108     Funded: December 2, 2011
Estimated Ship Date: January, 2012     Actual Ship Date: May, 2012

Artisan Dice
Goal: $300     Total: $91,542     Funded: April 7, 2012
Estimated Ship Date: April, 2012     Actual Ship date: May, 2012 and still ongoing completed now I do believe - this suffered from overwhelming response. If you are going to be late, let it be because you have too many customers ;)

Astonishing Swordsmen & Sorcerers of Hyperborea
Goal: $6,000     Total: $13,216     Funded: January 15, 2012
Estimated Ship Date: April, 2012     Actual Ship date: July, 2012 and still ongoing completed I believe

Adventures Dark & Deep
Goal: $2,500     Total: $7,459     Funded: April 15, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: Shipped September, 2012 - I was only in at the PDF level, but congrats for hitting the ship date ;)

Story Forge
Goal: $12,000    Total: $21,736     Funded: March 20, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: July, 2012

Fantastiqa
Goal: $10,000     Total: $23,580     Funded: August 9, 2012
Estimated Release Date: Oct, 2012      Actual Ship Date: November 2012

I need to find time to play this with my family. Box weighs a ton and a half ;)

Dwarven Adventurers Boxed Set
Goal: $1,250     Total: $136,487     Funded: July 25, 2012
Estimated Ship Date: September 2012 Arrived 12/3

King For a Day
Goal: $800     Total: $4,844     Funded: May 1, 2012
Estimated Ship Date: September 2012     Actual Ship Date: Shipped March 2013

Swords & Wizardry
Goal: $10,000     Total: $78,000     Funded: September 4, 2012
Estimated Release Date: November, 2012     Actual Release Date: shipped

Tabletop Forge
Goal: $5,000     Total: $44,413     Funded: July 9, 2012
Estimated Release Date: August, 2012      Actual Release Date: Not Yet Released (Beta Released)  Merged into Roll20

TTF recently announced it is merging into Roll20. Goodbye TTY, we hardly new ya.

Spears of the Dawn - shipped early


If I missed any I'll post them, then add here for the next update.

Not due yet, but funding is complete:

Horror on the Orient Express: Call of Cthulhu by Chaosium


Numenera

Magicians: A Language Learning RPG

Boss Monster: the Dungeon-Building Card Game

Dungeon Heroes - Your Lunch Break Dungeon Crawl

Agents of Change: The Time Travel RPG

Spears of the Dawn

FATE Core

To Be or Not To Be

Adventures Dark & Deep Player's Manual

The Skies Over Danbury

Free RPG PRODUCTS of the Week: TableTop Day Bundle

OneBookShelf is celebrating International TableTop Day by offering a Free Bundle of games.

Much of it is Quickstarts, which are freely available anyway, but it's nice getting them in one place. However, there are 4 full games for free in the bundle:

Little Fears Nightmare: 


The critically-acclaimed game of childhood terror is back in Little Fears Nightmare Edition!

Monsters are real and they hunt children like you from the shadows. As a child, you have your wits, your belief, and the friends by your side. No adults can help you. No one else can save you. It's just you and the monsters.

Scritch-scratch.

Scritch-scratch.

Shut the door and bolt the latch.

Completely reimagined, with an all-new system, Little Fears Nightmare Edition is the definitive version of the classic game.

You're not scared, are you?

Parsely #1: Action Castle:


> LOOK ACTION CASTLE

Parsely #1: Action Castle is the first in a new line of games called “Parsely Games.” Now you can “GO EAST” and “LIGHT LAMP” with the best of them. Canst thou master Action Castle before death claims thee? Parsely games are inspired by Ye Olde Text Parsers from days of yore, but substituting a live human for the computer parser. Parsely games are small, portable and fun for (almost) all occasions.

• Play them anywhere! On trips, in long lines, camping, at game cons…• Play them with anyone! Young or old, expert or total n00b• Play with a few friends or 100 random strangers at the same time

Scion: Hero

Find your DestinyThe savage Titans have escaped their eternal prison to wage war with the Gods once more.Their battles in the Overworld have spilled over to ours.Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity’s only defense. This book includes: • Six ready–to–play Scions - the offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, “The Long Road to Heaven,” using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing.

The Esoterrorists


You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.

With The Esoterrorists you can

Equip your characters with up to 39 fine-grained investigative abilities, ranging from Interrogation and Data Retrieval to the ever-popular Forensic Entomology and always useful Bullshit Detector. Round them out with 13 crucial adventure abilities, which help you fight, run away, and retain your mental stability when the horrors come knocking.


The King of Wayward Kickstarters - Axes & Anvils (is pretty much dead)



Latest update can be summarized as thus:

The money is gone, I spent more time running kickstarters and organizing cons than I did to actually write the games in question. I fucked up, but so do 40% of RPG kickstarters that never produce a product (a number puled out of his nether region). No worries tho, because I can still try the pyramid scheme to have a later project fund an earlier one - wait, that's what put me here in the first place...

Here it is in it's full glory:


Project Update #39: Update

Posted by Mike Nystul

So here's the thing. I screwed up. I started a game company and proceeded as though the cash flow and production speed would keep pace. They did not. I’ve tried to keep you informed and up-to-date, but most of all I’ve tried to deliver on expectations. So far, all you’ve seen are delays and broken promises. I take this situation very seriously.

The long and the short of it is that Cairn and Axes and Anvils have become troubled projects. We are out of money, due to some poor decisions on my part. People have asked for refunds I can't possibly give them.

Some 40% of RPG Kickstarters fail, their sponsors simply disappearing with the money (bull fucking shit Mike! 40% may be late, seriously late, but few totally fail after collecting cash - it may be that 40% fail to fund, but that's not the issue here). Good people don’t ever see the projects in which they put their faith, and they don’t receive refunds. That number haunts me. That will not happen here.

Cairn could use more work to make it what it should be. I was rushing to get it out and turned in some inferior work. I just wanted to get something out the door and into your hands. Axes and Anvils has suffered because I was thinking like someone running a company and has too much going on at once.

We have discussed ways in which to get something into your hands – maybe ashcans like the old D&D White Books. It’s not the finished project, but it lets you see what we’re doing and lets you start playing with it as soon as possible.

I believe in these games. I will move heaven and earth to get it out, and into your hands. Every promise made will be honored – every tankard and every last stitch on every last plush. This company and it's products will NOT be numbered among the 40%. I and everyone involved in the project are completely committed to that notion. All I can do is be completely honest with you, and ask you all to forgive my my stupidity and bear with me as I make it right.

I tried to salvage the company with my well intentioned, but poorly received, IndieGogo campaign. I see the point of the people who objected - I was not an effective custodian of your investment in the first place. Why invest more? An excellent point. All I can really say is my goal here has nothing at all to do with money.

Case in point - one of my bad decisions was DwarfCon. We didn't have the money or manpower to mount a first year Convention. Based on optimistic projections of where I thought we would be it seemed like a good idea. I shut it down and took a big hit. Because my first priority is the people who supported the idea I'm mounting NonCon instead. For free. A way to try to make good without asking for anything but your moral support.

Moving forward, I am searching for ways to fix these problems that don't call for anyone to invest further or take a leap of faith. I may try another IndieGoGo but this time for a complete in-hand game. Not a promise. A product. I will be working as hard as I know how to dig myself out of the hole I find myself in. My heartfelt thanks to everyone who has been patient and understanding.

Where Do the Cannibal Veggipygmies Live?


So, where do the Cannibal Veggipygmies live? Probably The Ruins of Azagoth.

Egaden, The Two Headed Ogre? The mountains around The Tomb of the Damned.

The mysterious Red Wizard? In his tower on the south end of the isle.

Who was "Thocar" and who rules Thocar's Castle and the surrounding lands these days?

Just how large is Tenkar's Landing, and is it really ruled by the Merchant's Guild? What of the Privateer  Cyrus the Bold and his influence?

What is the name of the island anyway?

I am finding the easiest way to finding answers is to ask the right questions ;)

Monday, March 25, 2013

Like Sand in a Sandbox, These Are the Adventures You Seek

So, at 6 miles a hex (center to center) each hex is about 31 miles square. I'm going to pretend the number is 30 miles square, as it's easier to work with and remember ;)



Which puts the island at a total of approximately (as coastline shortens some hexes) 900 square miles at 30 hexes more or less. That's a decent amount of adventure potential.



Not all hexes are going to have locations assigned to them - few will over all. Every hex should have something that has the potential for an encounter, even if it's only a plug in at a certain spot of the general encounter chart for the island. Heck, some hexes might have more than one thing going on - 30 square miles covers a lot of ground.

Now, these encounters can be anything from the old coot that lives alone on his farm and miraculously stays alive in dangerous lands to a group of bandits that ply their trade on the traders trails to the primitives that inhabit the Ruins of Azagath.

Hmmm, so if the encounter table was rolled on 2d6, a roll of say "7" would have the DM (me in this case) refer to the hex description for the results. "7" is just an example, I'm kinda thinking as I  type.

The lower half of the island still needs to be fleshed out and labeled but I'll get there. The game won't kick off officially until the first Sunday of April, giving me a good  two weeks to get this ship shaped ;)

It Feels Good Having a Gaming Project to Work On

I'm glad I have my little Crypts & Things Sandbox to detail and play with. It gives me a little bit of focus, and it's nice working on something that is very much "your own" as opposed to small tweaks to something that isnt, isn this case the awesome Rappan Athuk - "Don't let your adventurers leave home without exploring it!"  heh

It's funny, I didn't watch the video tutorial until AFTER I generated and reworked the map. The first thing I ran with from the tutorial was shrinking the damn hex number - they're much less "in your face" now than when i started with the map.

I also did some final tweaks and proofreads on a small project I mostly put to bed months ago (yeah, it was a fairly productive weekend). Well, mostly final tweaks - if the publisher likes it there may be more for me to finish off later, but I do know the artwork is done and it's awesome (any errors in the text will be all mine). Obviously I'll let you know about it when it hits RPGNow.

+Joe Wetzel how about a program that makes artists (not just decent cartographers) out of a Ten-Thumber like me? You'd really have your work cut out for you ;)

Sunday, March 24, 2013

Zooming In on Tonight's Map Work - Tenkar's Landing and the Surrounding Areas


This would be, for all intents and purposes, the initial "sandbox" for the players in my Crypts & Things Campaign.

I'm still trying to put everything together, and locations and and names are subject to change.

So, for the brief outline:

Tenkar's Landing will be the starting point. A large merchant town that does much trade by sea. Nominally under control of the current occupant sitting on the throne at Thocar's Castle. So long as Tenkar's Landing pays it's taxes, the merchant are left to run the town as they will.

Ruins of Azagath - this might become a "mini sandbox", as I see this as a remains of a mad sorcerer's tower. The explosion was large enough to partially destroy the mountain in hex 1213 and laid ruin to hexes 1214 and 1314. There are rumors of treasure and possibly magic still left in the ruins. The creatures that roam hexes 1214 and 1314 are believed to be cursed.

Tomb of the Damned - place holder for a newbie adventure - either the one in the C&T book or the Halls of Nizar-Thun or one of my own creation (or a DCC RPG adventure conversion).

Alright, not bad for a night's work ;)

Played With Hexographer This Evening and Here's The Results


Not bad for screwing around with a program and not reading how to make it work ;)

I like the way it came out. I'm thinking the island in the lower center would be where the party would start out. It limits their ability to go all screwy on me before they level up a bit.

I need to add a crapload of locations, populations, sites of interest and the like but it's a damn good start for less than 2 hrs work.

I may also change around some of the terrain, but that's neither here nor there at the moment - I need something to work from and I'm surprised at how quickly it came together.

Definitely for the Crypts & Things Campaign, so any empires are in decline. I see it more city-states and less nations, but who knows as it get's fleshed out.

I'm going to give Hexographer "Two Thumbs Up!", because if it can make my mapping look decent, it's got to be an amazing program ;)

I'm leaning towards 6 miles per hex, which makes the initial island roughly 15-20 miles wide and 65 miles long. Decent sized area to adventure in I think. A "sandbox with walls" for the early levels.

There Will Be Some "Tekumel" in the Petty Gods Project

Gorgonmilk is on a roll! Here's the latest update on the Petty Gods Project:
I just received an e-mail from Victor Raymond at the Tekumel Foundation. Mr Raymond has kindly given me permission to include M. A. R. Barker's classic 1980 essay -- "Create a Religion in Your Spare Time for Fun and Profit" -- as an appendix in PETTY GODS. If you grognards weren't excited before this, you damn well should be now!
So, apparently I'm going to share space in a book with the works of Michael Moorcock AND M. A. R. Barker. I don't think I have an expletive that would convey the proper excitement that I currently feel.

What's the next awesome surprise you're going to pull out of your sleeve Mr. Gorgonmilk?  ;)

Thoughts on a Swords & Sorcery Sandbox

Yesterday I asked for some ideas / thoughts / feedback on designing a sandbox. The feedback was / is (as it's still coming in) excellent on both the blog side and G+. Lots and lots of stuff to think about, especially with the size of the default hex - I must say there is something to be said about the 10 mile hex broken down by 2 mile hexes within. 6 mile hexes have a good argument too.

As I look at my sandbox, I've pretty much decided that I want it to be Swords & Sorcery in flavor. Why? Mostly because my newest campaign is going to be using the Crypts & Things ruleset (which in turn is based of Swords & Wizardry). Since S&S is the flavor for the new campaign, I may as well mix the exercise of working on a new sandbox into the mix.

S&S leads to, in my opinion, a less default urban setting and more of a "each urban center, large or small, has it's own feel to it" which is cool to play with when designing. It also means you no longer have the usual fantasy races to play with and fill their default roles, which become a whole 'nother change.

Actually, starting small and working outward is a good thing. Maybe the world does have a limited numer of demihumans, but this area is remote enough that they are known as mere legends amongst the populace. It allows be to throw "generic fantasy" into the mix at a later point, with all of the issue / problems / intrigue that follows it.

Alright, time to read some of the Fafhrd and the Gray Mouser Graphic Novel to get myself in the right frame of mind ;)

Michael Moorcock To Write a Petty God - Where is Yours?

Probably the best thing to happen to the Petty God crowd-sourced project was Gorgonmilk taking the abandoned reins and running with them.

The very fact that he got THE Michael Moorcock on board the project and agreeing to submit a Petty God is simply amazing. Actually, getting Mr. Moorcock on board potentially opens then door to others of similar ilk to participating.

It boggles the mind :)

So, where is your entry?

Gus L's Awesome Work on
Ratagus Gant
Petty God

Saturday, March 23, 2013

Thoughts on Designing a Sandbox Setting Piecemeal

You need to start somewhere, right?

I'm seriously toying with the idea of designing my own sandbox setting using Hexographer for the mapping. I think I can grok the software and end up with something that looks decent. I'm not aiming for great, as I doubt my mapping skills hit that height, but decent and serviceable work for me.

I'm kinda immersing myself in hex crawls at the moment - Points of Light, Blackmarsh, Hex Crawl Chronicles from Frog God, NOD, Isle of the Unknown  - you get the idea.

I'm thinking of working in sizes of 5x5 hexes, so 25 hexes at a clip. A sentence or three for those hexes of import.

Now, I want the hexes to be of a size where a 5x5 hex area allows for a decent amount of adventuring, but not so large that the details are lost. 2 miles across? 5? 6 like HCC? Some other number?

What percentage of the hexes should be remarkable? What is considered "remarkable"?

I appreciate any thoughts on this that you feel like sharing :)

Mini Review - Monstrosities (Swords & Wizardry Monster Book)



Out of all the cool loot I got in the Swords & Wizardry Complete Kickstarter, Monstrosities is probably the coolest. I think I like it better than The Tome of Horrors Complete, and that's saying a lot.

See, Monstrosities is for the most part, your usual "D&D" monsters with a fresh coat of paint and a "hook" for each of them. Me, I love the hooks. I loved them in ToHC and I love them here. They are enough to riff off of, and I am, if nothing else, a DM that enjoys the challenge of improvising.

Now, if you have the older S&W Monster Book, much of what you get here was in there. It's just presented in a more enjoyable fashion, with each monster getting it's own page, art and hook.

Here, let me show you an example from both books:


From the S&W Monster Book
From the S&W Monstrosities Book

I really like the second presentation :)

It comes in PDF and Print flavors. PDF at RPGNow, Print with free PDF at Frog God.

Personally, I'd go with the Print and PDF, as the book is fairly massive and nice to hold and a decent value at $50 for the 500+ page hardcover book and the PDF. Still, you can't got wrong if you get it either way. You'll get some good use out of it, especially the hooks if you are anything like me.

Friday, March 22, 2013

More Inspirational Reading for the Swords & Sorcery (C&T) Campaign - Fafhrd & the Grey Mouser Graphic Novel


Snagged on Amazon, it's the Dark Horse Graphic Novel of Fafhrd and the Gray Mouser.

Need I say more? I'm really looking forward to running some Crypts & Things, but the first session may not happen until early April.

Dwimmermount Update #48: Good News Emerges from the Dungeon

I'm very happy to announce that this afternoon, James Maliszewski transferred to Autarch the Kickstarter funds necessary for us to complete the Dwimmermount project and pay the artists who haven't been compensated for their work.


The next step will be to negotiate a transfer of the rights we'll need to develop and publish James' draft and use the contributions of the artists whose work was done under contract to him. The details of this agreement will take a little while to iron out, but we're confident that a happy arrangement will be reached. James has clearly demonstrated his intent to do the right thing and we've received some invaluable assistance in drafting a proposed contract that we feel is fair to all parties.

This transfer of IP is the last barrier to progress. Once it's lifted we'll begin working out a new estimate of when we can deliver the remaining rewards and bonus goal items. Some of these, like the wilderness mat, are very close to being ready to ship. Others will take longer to finish polishing, but in every case I have no doubt we'll be able to do justice to the vision of Dwimmermount and fulfill the promises of this Kickstarter.

I know backers have waited a long time already, and although we're moving forward again we're still a ways from the finish line. Autarch remains committed to the offer of discount coupons described in the last update as a way of making restitution for our role in the delays; we'll have those ready soon. However, if at any point you feel that you've waited long enough or lost faith in our efforts to deliver on our promises to you, I'm glad that we've now reunited Autarch's responsibility and ability to offer a full refund on the Dwimmermount pledge of any backer who chooses this option.

I hope that you'll continue to stand by your investment in this dream, and even if not that you at least got more out of the experience than if you'd invested your pledge in the stock market instead. Whatever your decision, I want to thank you for having helped get us this far. Game on!

Yours,

Tavis

(Holy Crap! Good news indeed)

Let's Talk Spells, Shall We?

The response to yesterday's post on the Sleep spell was great. Thought provoking and some really good feedback. The ideas on how to use the spell against players without causing a TPK were well done. I really wish G+ and Blogger comments were easily shared, as those on one side and not the other missed out.

So, here's the question:

Shall I make such questions / observations / discussions an irregular / regular feature?

There's a nice amount to chew upon, such as:

If a Fireball is cast in a 10' x 10' room, is there blowback (i need to dig up the old Dragon Mag that discussed this).

Create Food and Water - if you don't have proper receptacles waiting, does it just drop on the floor and wash away?

Lightning Bolt - how does the rebound thing work when you aren't using miniatures?

Oh, I've got dozens ;)

So, what say you? Any interest in this?

Thursday, March 21, 2013

Dungeons of Dread - S1 to S4 for AD&D 1e in Hand


True confessions here.

Although S1 - Tomb of Horrors, was one of the first adventures I ever bought (along with A1 and G1-3), it was years before I owned S2, -White Plume Mountain. I borrowed a copy of S3 years ago because my players wanted me to run it - lasers and robots sounded cool, so they went on an Expedition to the Barrier Peaks.

As far as I know, this is my first time looking at S4 - The Lost Caverns of Tsojcanth.

Damn, it would kill me to cut out the visuals for S1 from this book ;)

Looks well put together at quick perusal - I need to spend more time with it to say more than that at the moment. Well, there's lots of art. More than I expected. Pretty cool actually.
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