You need to start somewhere, right?
I'm seriously toying with the idea of designing my own sandbox setting using Hexographer for the mapping. I think I can grok the software and end up with something that looks decent. I'm not aiming for great, as I doubt my mapping skills hit that height, but decent and serviceable work for me.
I'm kinda immersing myself in hex crawls at the moment - Points of Light, Blackmarsh, Hex Crawl Chronicles from Frog God, NOD, Isle of the Unknown - you get the idea.
I'm thinking of working in sizes of 5x5 hexes, so 25 hexes at a clip. A sentence or three for those hexes of import.
Now, I want the hexes to be of a size where a 5x5 hex area allows for a decent amount of adventuring, but not so large that the details are lost. 2 miles across? 5? 6 like HCC? Some other number?
What percentage of the hexes should be remarkable? What is considered "remarkable"?
I appreciate any thoughts on this that you feel like sharing :)
the opposite of walls - I haven't used dungeon tiles in years, but I sometimes like to relax by watching people make their own tiles. I'm talking about folks like DM Scotty, Wyloc...
3 hours ago