RPGNow

Friday, October 31, 2014

Riddle Me This! Submit a Riddle and You May Walk Away with Some RPGNow Store Credit



As we talked about on the latest episode of the Brainstorm Podcast (Episode 14, wherein we talk about Riddles) I'm throwing a contest out to my readers.

It's real simple:

- submit an original riddle as a comment to this blog post

Easy, right?

One riddle, as judged by the 3 hosts of the Brainstorm Podcast+Vincent Florio , +Glen Hallstrom and myself) will win it's submitter a $10 RPGNow Gift Certificate. A second riddle, chosen randomly, will win it's submitter a $5 RPGNow gift certificate.

Enter as many riddles as you want. One riddle per comment please.

Riddles must be submitted by 9 PM eastern time on Sunday, November 2, 2014.

Alright folks, get cracking!

Thursday, October 30, 2014

Dungeon Crawl Classics #24: Legend of the Ripper - Free Until Halloween

I would have missed this if not for OSRToday.

Dungeon Crawl Classics #24: Legend of the Ripper is free until tomorrow, Halloween.

So, grab it!
An Adventure for Character Levels 1-3 . 
The city is gripped in fear! The Ripper has returned after a 125-year absence and is once again carving a trail of blood through the slums of Millers Court. Also returned is the ghost of Mari Kell, his last victim from more than a century ago, and she haunts the streets where she was killed. The city watch is at a loss to solve this supernatural mystery, much less apprehend the Ripper himself. All the clues point back to the hovel where Mari Kell was slain long ago. If the heroes are brave enough to enter, will they find the Ripper himself there?


Fantasy Grounds 2 to Support 5e?

Saw this pointed out in the D&D Next G+ Community:


Are they supporting it in much the same way as 3rd party adventures are supporting 5e, using the OGL as a work around? There currently is no license, not even a GSL, for 5e.


There really is a way for WotC to monetize this...

Deja Vu All Over Again - Just Like 4e, 5e's Digital App is a Bust


Dungeonscape, formerly Codename: Morningstar, is no longer going to be 5e's Virtual Companion. Sound familiar? (read about it at OSRToday and ENWorld for more details)

WotC just can't seem to get this right, can they?

With 4e, they tried twice with Virtual Table Tops, and never were able to integrate it into their DDI. One failed due to personal tragedy, and the second version just failed. Although the first version did steal the graphics from Fantasy Grounds for the 3d dice "visualization" if I recall correctly. The 2nd version never made it out of beta and was killed without much fanfare in July of 2012.

Is there money to be made from a VTT for WotC? Sure. Even with the options already out there, Dungeons & Dragons brings a HUGE player base to whatever VTT they aim for.

I'm going to make a suggestion to WotC - don't reinvent the wheel. Put your marketing might behind a VTT that is already out there.

I'm going to suggest one I no longer use, but could and a few silvers to WotC's coin pouch.

Fantasy Grounds 2

There, I said it.

Give them enough funds to simplify creation of adventures within the software, make a free ruleset for 5e for use with FG2 and get them to integrate an audio Teamspeak / Skype feature into it.

Proven software improved for all with some investment by WotC and they make their money back by selling adventures for use with FG2.

Me?

I'll be sticking with Swords & Wizardry, DCC RPG and AD&D using Hangouts and Roll20 ;)

(and yes, Dungeonscape was going to be a VTT as such, but if WotC is looking to make money digitally from 5e - and they aren't selling the books in PDF at this point either - investing in a VTT is the way to go. In any case, another misstep by the fine folks at WotC. Get ready for the Christmas Purge of 2014...)

Wednesday, October 29, 2014

Night of the Sprits (Castles & Crusades) - 99 Cent Sale


I love sales, especially when you can get some real bargains. Night of the Spirits for C&C is one of those real bargains.

It's newly released and currently priced at 99 cents. At quick glance it looks great for Halloween play or anytime you want to disturb your players. No, i haven't read enough to give a review of it, but in general C&C adventures are good quality and easy to use with anything from the OSR to 3x and probably even Pathfinder, although admittedly the later the ruleset the more work needed to convert

No idea how long the price is good for.

From the blurb:
At the end of each year comes the month and holiday of Samonios, Samhain or Nos Galan Gaeaf, or Halloween. This is the time when the worlds are drawn together and monsters, gods and the spirits of ancestors wander between them. It is a dangerous and dark time in which the most holy and sacred of ideas mean more than they ever have before in the previous year. It is a time for the Dead and to honor them. 
Events in the last year were steeped in bloody battles, the death of kings and encroaching evil from the Otherworld. The seers and madmen foretell that the omens are in place to bring a wrathful invasion from the Land of Magic. Most nobles and lords scoff at these superstitious words and ridicule them, but the common-folk know that there is truth in those portents and omens. 
Families stay close, hold their festivities in honor of their ancestors and the gods, but stay wary of the dangers that might find their way into their darkened homes and lives. But for the young or unwary . . . . 
Little Addolgar ap Maelon Gof has wandered into the thick foliage of the Coed Celyddon, lured by the many colored playful lights that he saw dancing and laughing. Now the young dark haired child of ten winters is deep in the mist-shrouded forest soaked in Otherworld energies. A storm is brewing in the dark woods, stirring the trees and causing the limbs and boughs to crack and knock against each other. Owls hoot in their haunting voice and somewhere distant, wolves howl. Addolgar climbs over fallen trees and makes his way in bramble patches trying to get closer to the mysterious lights in the boughs of the trees. 

Night of Spirits plunges you into the heart of Nos Galan Gaeaf, bringing your characters face to face with the Otherworld and the true horrors of the holiday!  
Night of Spirits is an adventure for 3-5 characters of around 4th-6th level.

Highlighting Some Old School Picks from the RPGNow Halloween 33% off Sale - Part 3

As I type this there is just over 2 days left in the OBS Halloween Sale.

Today I'm going to try and highlight some "Old School" picks from the current RPGNow Sale (part 1 of this list went up two nights ago, part 2 went up last night.) With over 500 items on sale, it's a bit of a slog to go through, but I think I've found some things that do stand out from the rest. The following are at 33% off for PDFs.

Taken from Dunwich - An adventure for +Jeff Talanian 's AstonishingSwordsmen & Sorcerers of Hyperborea. Mid level (4th-7th)

Charnel Crypt of the Sightless Serpent - another adventure for AS&SH, also for levels 4-7.

Rats in the Walls - an adventure for AS&SH, this time for levels 1 and 2.

Pulp Weird Encounters #1: The Tomb of Squonk and the Silent Army - Two DCC RPG encounters for one low price.


The Rising Dark: An Introduction to Agraphar [Swords & Wizardry] - a complete adventure setting for Swords & Wizardry or the OSR rule set of your choice.



The Mines of Valdhum - you say you want an adventure for 5e? Here you
go, for levels 5-7

Arrows Of Indra - say what you want about The RPG Pundit (and many do) but Arrows on Indra is an excellent example of taking the OSR framework and restating it for a very unique setting (Mythical India). At $3.34, it really is a bargain not to miss.



The Undercroft #1 & #2 - a quarterly zine for Lamentations of the Flame Princess Weird Fantasy (and other OSR RPGs)

Bearing a Grudge - VS2 - an adventure for levels 1st thru 3rd by InfiniBadger Press, it comes in three flavors - Swords & Wizardry, OSRIC and Castles & Crusades.

Tuesday, October 28, 2014

Realms of Crawling Chaos Goes Free (I assume limited time only)!


Realms of Crawling Chaos went from a buck, to 67 cents, and as I type this is is FREE.

NADA

Grab it and be happy... or scared...

Rotworld RPG Goes FREE (I assume limited time only)!

Rotworld went from a buck, to 67 cents, and as I type this is is FREE.

NADA

Grab it and be happy...

Highlighting Some Old School Picks from the RPGNow Halloween 33% off Sale - Part 2

Today I'm going to try and highlight some "Old School" picks from the current RPGNow Sale (part 1 of this list went up last night.) With over 500 items on sale, it's a bit of a slog to go through, but I think I've found some things that do stand out from the rest. The following are at 33% off for PDFs.

Rotworld - Currently on sale for a measly buck, you really can't pass up on this bargain. It's a zombie survival game using the rules system from Timemaster and the original Chill. 

Realms of Crawlinbg Chaos - also on sale for a measly buck. If ya already own this, stop what you are doing right now and grab your copy. We'll wait for ya. Realms of Crawling Chaos is a Lovecraftian Dark Fantasy campaign supplement for Labyrinth Lord and the Advanced Edition Companion.


Shotguns & Saddles Old School, Old West RPG - "Shotguns & Saddles (S-n-S) is a cinematic role playing game set in the American wild west.  The player characters take the role of cowboys, drifters, the town sheriff, or other desperados." If you want Old School Old West, here ya go ;)

Weird Adventures - Old school fantasy pulp - "It's a world where hobogoblins hop trains, gargoyles nest on art deco skyscrapers, and celebrity sorcerers hawk cigarettes on the radio."

The Stars are Falling - AL 1-5 (DCC RPG) - "Purple Duck Games' Adventure Locales One through Five for Dungeon Crawl Classics are here packaged with an intriguing framework story to take you on a story arc of wonder and fun for characters levels 1 to 3." I have all of these and they are excellent.

Sunken City Omnibus (DCC RPG) - "The Sunken City Adventure Omnibus & Guide contains four complete beginning adventures and a host of new material to enhance your DCC campaign."

Grimtooth's Traps (assorted volumes) - practical traps? Not at all. Amusing traps? Without exception.

Liberation of the Demon Slayer -  "Liberation of the Demon Slayer is an old school, multi-level dungeon complimented by optional rules and campaign guide, usable with practically every paper and pencil, tabletop fantasy roleplaying game!" I'm not much on the optional rules, but the adventure is worth the price of admission.

Crap, this isn't going to be done in two posts, is it? More tomorrow...

And "The Sandbox" Wins by a Mile


So, the "What would you like covered on The Brainstorm Podcast" poll closed over the weekend and I personally find the results very interesting.

Nearly 2 out of 3 respondents want to know how to kick of a Sandbox Style campaign, by far the most picked choice of the bunch.

Removing the rails from an adventure path and talking about improvising your game sessions were distant 2nd and 3rd choices.

Alright, you given us (Vince, Glen and myself) much to think about - and hopefully talk about.

Don't forget to listen to the podcast!

Monday, October 27, 2014

Highlighting Some Old School Picks from the RPGNow Halloween 33% off Sale- Part 1

Today and tomorrow I'm going to try and highlight some "Old School" picks from the current RPGNow Sale. With over 500 items on sale, it's a bit of a slog to go through, but I think I've found some things that do stand out from the rest. The following are at 33% off for PDFs

- Call of Cthulhu mixed with ample Nazis and World War II. How can you go wrong with Achtung!Cthulhu?

I really want to run some C0C these days. It's been over 20 years.

- Classified - Expeditious Retreat Press updates the James Bond RPG system, files off the serial numbers and makes all fresh, kinda like the latest Bond movies themselves ;)

Crawl! Fanzine - what can I say about the Crawl! zine that hasn't already been said? If you play the DCC RPG and you aren't reading Crawl!, you are out of your fucking mind. Run, don't crawl!

Crawling Under a Broken Moon fanzine - what do you get when you cross the DCC RPG with Thundar the Barbarian? You get an amazing zine for the DCC RPG that can also be mined for other post apoc OSR games, especially if you enjoy "the gonzo."


Darker Paths 1: The Necromancer and 2: The Witch - looking to add the master of death or the witch of medieval lore to your OSR campaign? Here's your chance to do so.

Dyson's Delves I & 2 - like dungeon crawls? want more maps than you could ever squeeze into your campaign by one of the premiere mappers in the hobby? some detailed dungeons and some left open for you do do so? It's all here.


In the Prison of the Squid Sorcerer - Need a dozen short encounters for your
DCC RPG campaign, or really any OSR game with a little work? It's the prefect resource when you aren't really prepared for the night's game session.

The God-Seed Awakens! - Sure seems like DCC RPG night over here ;) The God-Seed Awakens is a disturbing DCC RPG adventure for 3rd level characters. I shared beers with Paul and his wife at NTRPGCon. I did not expect such disturbance to come from such a likable guy :)

Alright, enough for tonight. More tomorrow...

Sunday, October 26, 2014

Night of the Walking Dead - Ravenloft AD&D 2e Adventure - Free in PDF Through October 31st!


Now through October 31st, you can grab a PDF copy of Night of the Walking Dead, an introductory adventure for Ravenloft (AD&D 2e) for free.
In a rain-soaked graveyard, a small group of men stands round a coffin bound with heavy chains. "We are here to mourn the passing of Jean de Cardeau," intones the village priest. " Let us pray that his rest is eternal, and that he never returns."  
As the pallbearers lift the coffin, something scrapes on the wood from inside. Quickly and without emotion, the attendants slide the casket into a crypt. Then they seal the door and flee. Behind them, unheard, a dull thudding begins, growing louder with the onset of twilight. There can be no peace for those who linger in the earthly realm after death. And there can be no sanctuary on the Night of the Walking Dead!  
Set in a zombie-infested swampland, "Night of the Walking Dead" is an ideal first-time Ravenloft adventure. Players must unravel the mystery behind a string of murders and disappearances in a village plagued by ambulant undead—and all is not as simple as it seems!  
The hour of fear is upon us. Are you ready to face the Demiplane of Dread?
For 4 to 6 players, levels 1st-3rd.

Kickstarter - 50 sHAdes of VORpal - It's What You Expect it to Be


I've gotten about a dozen emails, Hangout messages and G+ heads up on the 50 sHAdes of VORpal Kickstarter.

Why so many? Because folks see it as an awesome parody of all the "Heartbreaker RPGs" that without exception claim to be better than D&D.

Heck, 50SoV says so in it's first sentence:
d&D sucks and this is the GREATEst game of ALL TIME. I know, because I made it.
What makes 50SoV amazing isn't that it's an obvious parody. It's the fact that 163 backers have supported it with over $1,300 in pledges. With 2 1/2 weeks to go.

I just hope the project gets cancelled before it finally runs it's course. Because if it truly funds, we very well may be subject to 50 sHAdes of VORpal.

Saturday, October 25, 2014

I Must be Paranoid - Paranoia RPG Kickstarter

How many versions of Paranoia are there now? Three West End Games versions and two Mongoose editions? Actually, this would make three Mongoose editions.

So, the latest would be the 6th Edition of Paranoia.

Do we really need 6 editions of Paranoia? Really, do we? I'm asking this question as someone who came on board with the very first edition of the game and quickly realized the rules were worthless - it was all play and players. Seriously. Charts, rolls, weapons, powers - all paled compared to notes being passed back and forth and clones falling by the wayside.

You could just as easily reprint the 1st Edition Paranoia rules as a limited run collectible and probably get the same results on Kickstarter - overwhelming success.

What kind of success?

A goal of 30k pounds, slowly inching up on 56k pounds raised with 38 days to go. Yes, that kind of success.

I just can't get myself worked up for yet ANOTHER version of Paranoia when I have the greatest version of all - 1st ;)




The Braindead Dwarf Arrived From Sweden


+Jim Magnusson THIS is my kind of postcard ;)

Friday, October 24, 2014

I'm Realizing we did Very Little "Sandboxing" Back in The Day

Now, when I say "we did very little sandboxing back in the day" I'm referring to the groups I played with back in junior high school, high school and college. Heck, when we first started playing, we didn't even have a setting - just dungeon crawl to dungeon crawl. I guess we would call his "episodic gaming" these days (thank God for Dungeon magazine.)

Heck, even when we had the World of Greyhawk folio and adventures like Temple of Elemental Evil, it's not like the players roamed around looking for adventure. The DM either had a dungeon he'd mapped out or a module he bought, and that was the adventure for the night. The world map was just to point out where it took place;.

The few times the wilderness became part of the adventure, it was usually because it WAS part of the adventure.

I didn't start to try and sandbox (not that we called it that) until the first Forgotten Realms boxed set, as that was full of hooks and locations. Even at that, it was more like story arcs than a sandbox. Sure, the party could go where they wanted, but they were well trained and pretty much stuck to the beaten path.

It wasn't until my group was down to three players for a while in the early 90's that we fully embraced sandboxing. Spacemaster was the ruleset, and my two players found adventure or adventure found them, with little more than some plot hooks and a desire to get into trouble. We had a blast, and when our full group returned, it was to play Rifts and Battlelords. Now, somebody else was running the sandboxes.

I'm going to guess for my first 10 years of gaming, it was mostly episodic play.

Was sandbox gaming really that big a thing in the early days, or is it something that found it's place in later years, with the advent of numerous published campaign settings?

Just idle curiosity on my part...

Thursday, October 23, 2014

Kickstarter - Infrared Tag RPG style - Go Ahead, Ask Why?


Alright, I feel a need to point this part out from the Infrared Tag RPG style opening video. If you are going to opt out on wearing shoes, wear clean socks. Better yet, wear shoes, as no one wants to see your socks. Oh, and nobody really wants to hear you ramble on during the video. When you say at 5 and a half minutes into the video that you were going to make the video longer (and it still clocks in over 9 minutes) it's probably already too long.

If the main video isn't enough for you, there are 11 more linked. Huzzah!

Maybe shoes should be part of the rewards offered
Did I mention:

This Kickstarter has failed once before (it was canceled after 5 days last month)?

That buy in for anything that actually might work starts at $399, and I assume you need at least 2 sets to make this work?

That the project creator "is currently a graduate student and, and such, has much free time on his hands when class isn't in session?" Which makes me worry that monies raised could go toward living expenses (it's happened often enough in the past to raise this flag.)

That after watching the video, I really fail to see the RPG link, except that adding "RPG" to the title appears to be an attempt to bring in rolpeplayers?

11 Days into funding - no backers towards the goal of $12,500.

Maybe the niche of a niche that's being aimed at doesn't have $399 to drop for an electronic game of tag...

Wednesday, October 22, 2014

Run, Don't Walk to Amazon for Deals on Basic Fantasy RPG!



I have no idea how long these prices will be in effect - could be days, hours, minutes.

The BFRPG Core Book for $3.85

BFRPG Adventures for as low as $2.66

All ship free if you have Prime at Amazon.

If you've been waiting to pick these up, NOW is the time.

Tenkar's Wondrous and Whimsical Trinkets and Trifles - Staff of Sneezing & Wheezing

Alright, time to kick off Tenkar's Wondrous and Whimsical Trinkets and Trifles weekly offering. This week, it's going to be reflective of the cold from hell (and the accompanying sinus infection) that I've been gifted with ;)


Staff of Sneezing & Wheezing - First created by the insane wizard Sinusitus, the Staff of Sneezing & Wheezing can be recognized by the nose like protrusion from the head of the staff that constantly drips a yellow like but harmless sap-like fluid.

When the proper command word is uttered by the magic-user holding the staff (often "Ah-Choo!" or "Prrfffttt!") the following effects will happen:

- Within a range of 60', a 10' radius circle will cause all within to save vs. poison for up to three consecutive rounds. Once a creature makes it's save, no further saves are required.

One the first round, creatures that fail their save notice their noses begin to fill with mucus uncontrollably. -2 to all attack rolls from the distraction for 3d6 rounds.

On the second round, creatures that failed their first save must attempt a second save vs poison at -2. Failure means they will spend the next 1d4 rounds uncontrollably hacking, and coughing. No attacks are possible and their AC becomes 2 points worse, as they are unable to effectively defend themselves.

On the third round, creatures that failed their previous two saves must attempt a third saving throw, now at -4. Failure to save results in death, as the creature drowns in it's own mucus.

Tuesday, October 21, 2014

Review - Player's Companion (for Swords & Wizardry)


+James Spahn and Barrel Rider Games have released their first Swords & Wizardry product, and they didn't aim small, either. The Player's Companion adds a virtual ton of optional rules for your S&W campaign.

Attributes over 18? Got you covered.

Appearance and Luck as optional stats? There if you want it.

Missing out on racial attribute modifiers? They're here.

Additional class features for the classes in S&W Complete? Yep

New Classes? Damn but yes.

- The Anti-Paladin would make a decent BBG but I don't see it as a player class. YMMV

- Another take on the Bard. I want to play this class so badly. It reminds me of the original class from 1e AD&D days, without needing to be a fighter and a thief first. For me, damn near worth the price of admission.

New races, at least for S&W.

- Dark Elf - If anyone tries to play a dual sword wielding dark elf ranger in my campaign, you wont survive character generation.

- Gnomes - Strangely enough I like gnomes but never play them. Didn't 4e pride itself on removing gnomes from the core races?

- Half-Orc - It isn't D&D without Half-Orcs - 'nuff said.

The new weapons are pretty cool. I like the parrying dagger myself.

The new armors are interesting. Makes me realize my PCs tend to wear lighter armor, as most of these would not be an option for them.

The new magic items is basically a GM's section in the Player's Companion. It's a fun section, especially if your like me, and like to keep your players guessing when they find new magic items.

So, overall, how is the Player's Companion? Chuck full of a variety of useful stuff. At $2.99 I strongly suspect if you only use bits and pieces, you'll still be getting your money's worth.

Indie, Meanie, Minie Moe...

So, I've been sidelined with the virus from hell since Friday. Yep, I'm actually home sick from work. Go figure.

It's also made me a bit dopey. Dopey enough that I'm going throw this question out to my overwhelmingly OSR rooted readers:

What "indie" game would you recommend to an OSR styled gamer?

With my ongoing low grade fever I don't see myself returning to work until next week at the earliest, so I figured I'd throw this question out to the masses.

Yes, I'm in need of reading material ;)

Monday, October 20, 2014

Talking About Magic Items...

Episode 11 of the Brainstorm Podcast released today, and we talk about some unique magic items that we created for our campaigns. Listening to the episode (which I do, because I rarely remember what I said unless I actually listen to it) got me thinking about the fun I've had in the past making up new magic items, both for posting on the blog and in my campaigns.

I've stepped away from it for a bit, but I think I'll get back in the saddle creating new magic weapons, armor and misc items again. Maybe a weekly post.

Tenkar's Wondrous and Whimsical Trinkets and Trifles

Of course, it could be the fever, head congestion and the medication on on giving me these thoughts...


Sunday, October 19, 2014

A Kickstarter That Leaves Me Scratching My Head - Digital D20

My first thought was "isn't D20 a trademark of WotC?"

My 2nd thought was "is there a 50,000 British Pound market for a 3x adventure path distributed via tablets?"

My 3rd thought, after playing the video was "aren't these the same guys with the cardboard gaming tables?"

Actually, my wife had the same thought when she heard the voices - the Spanish accents are so strong we thought they were Italian, subtitles would have been helpful.

Then I read this:


and I knew the journey was going to be a good one.

So, Digital D20, or DD20, or D20 tabletop Role Playing Game Campaigns is a method of distributing D20 RPG adventures from DigitalD20 Ltd to your tablet, and perhaps those of your players.

Yes, you can't use the underlying software Gamethrough without using adventures purchased from DigitalD20. No writing your own adventure or going off the adventure path here it seems.

They do offer a sample page from the first adventure:


That is going to be painful to read on an 8" tablet, and not just because of the size of the font and the background graphics - the English is awkward at points too.

So, they give is a short write up of the campaign:

The English is awkward throughout the projects Kickstarter page. I understand the 7 people behind this project are all Spanish in background (and I'm going to guess it is their mother tongue too) but for the sake of any possible backers they are hoping to bring on board, please, I beg, grab a native English speaker to edit and make corrections. And if they are too cheap for that, try spellcheck.

They've set a fairly high goal for a project that is aiming for $80,470 using today's conversion rate. For a rule system that was supplanted by Pathfinder and a project that they can't be bothered to present in proper English.

First impressions mean a lot and Digital D20 isn't leaving a good one.

Saturday, October 18, 2014

Uncle Vince has Given me the Keys to the Brainstorm Podcast - Lets Decide on Some Show Topics (Poll)

Yes, there is a poll up on the right side of this page.

Help me put together a list of future show topics for The Brainstorm Podcast.

Now, I know my ideas to the right are not the be all and end all - The Tavern's patrons are some of the most thoughtful, intelligent and opinionated members of the OSR.

Here's you chance to tell us what to do.

So answer the poll to the right - you CAN vote more than once. If you have topics of your own that you think we should cover, add it as a comment below. If we use it I'll send you a $5 RPGNow gift certificate.

So, what are you waiting for? Tell us what you think - you know you want to ;)

Tenkar's Landing Crowdsourced Sandbox Setting has Over 90 Community Members



Yep, Tenkar's Landing Crowdsourced Sandbox Setting has over 90 community members and over 50 hexes claimed.

In a week.

With some hexes already being detailed.

F'n amazing.

I'd like to publicly thank everyone that's participating in the crowdsourcing but especially +Milton Murphy , who quickly stepped up to help keep the herd of cats orderly. Everyone participating in the project, myself included, are in your debt.

I'm now in the second half of a four day weekend and I expect to finally expect to catch up on the hex entries from the last few days, sinus congestion from hell willing. The progress is amazing and I thank you all.


Friday, October 17, 2014

Lesser Gnome Takes on "Death & Taxes" (Kickstarter)


If you are one of those that got in on Whisper & Venom, you know what to expect from +Zach Glazar and Lesser Gnome - nothing less than an amazing Kickstarter filled to the brim with goodies, amazing production values and dare I say it? On time.

Those that missed out on Whisper & Venom, Death & Taxes is the latest boxed set adventure / setting, complete with miniatures and a whole lotta goodies as stretch goals are hit. Yes, in a box.

You want all of the goodies, for Old School, Pathfinder or perhaps even 5e? Stare Death & Taxes in the face and back this Kickstarter!

Death & Taxes is Lesser Gnome's follow-up box set to Whisper & Venom. It was nominated for an ENnie, for those of you who are into that sort of thing. Twice!* 
Death & Taxes is an adventure for 4-7 players using characters level 4-6. Although designed for classic rules, the ultimate goal is to create total conversions of the game for popular modern systems. Once the goals for project funding and the backer surpass the initial stretch goal targets all options are on the table, As backers, you will have a seat at that table to decide which one will happen first! Look for the results to be revealed in our Stretch Goals section as the campaign progresses. The Gnomes are ready start to translating Death & Taxes into Pathfinder/OGL and (we hope) fifth edition compatible versions. 
The Premise 

South of the Whisper Vale lies a land of gentle slopes with forests and greenswards. Small townships have sprouted alongside decayed municipalities. The area’s sparse populations are independent and self-reliant. Sporadic trade and a dim memory of avaricious rulers connect them. 
The Auctor

On a gentle hillside sits an imposing stronghold known as The Auctor. It has remained empty and eerily pristine since the last noble family fled south. Its majestic rooms and corridors are shrouded in fear. Living memory recalls a time when the happy glow in its upper galleries was a thin façade to its real function. 
An haute-coiffed tax collector arrives with his retinue of hairdressers, auditors of unusual size, a mason and a pack of gnolls. The collector carries important documents asserting his authority to tax the region. His orders are simple: Reclaim the Auctor and squeeze.
Mobs will form, tempers will flare, old scores will be settled and pounds of flesh will be exacted. 
Welcome to the season of Death & Taxes.


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