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Showing posts with label indie games. Show all posts
Showing posts with label indie games. Show all posts

Thursday, March 20, 2025

Bundle of Holding - Never Going Home

I don't know what the system itself plays like, but the setting is one I'd love to run a short (4-8 session) campaign in. WWI and occult in the same RPG? I'm in!

The Never Going Home Bundle gives you seven titles for 12.95 (in PDF, for those wondering)

We've resurrected our August 2022 Never Going Home Bundle featuring Never Going Home, the Wet Ink Games World War Occult tabletop roleplaying game set in the horror-haunted trenches of WWI. In Never Going Home the 1916 Battle of the Somme tore open the Veil between Earth and the occult world beyond. Now, as part of a Unit of soldiers in the trenches, surrounded by the horrors of combat, you witness Corruption leaking into the world. The Whispers tempt you, promising power to save your friends. Will you give up some of your Humanity to live another day?

For just US$12.95 you get all seven titles in this revived offer's Never Going Home Collection (retail value $65) as DRM-free ebooks, including the complete Never Going Home core rulebook, the magic supplement Book of Whispers, the Tome of Corrupted Beasts bestiary, three campaign dossiers (Blood on the Snow, Bones in the Dust, and Tears in the Sea), and a collection of short journeys (scenarios), Once More Unto the Breach.

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Monday, June 24, 2024

Bundle of Holding - Orbital Blues (Indie space Western tabletop roleplaying)

Every once in a while, an indie RPG captures my attention. Orbital Blues hits that sweet spot - simple system, interesting default setting, and a bunch of support material already published for it.

The core rules for Orbital Blues are over 16 bucks alone, but with the Orbital Blues Starter Collection, you get the rules, a quickstart, and two full-length adventures. This may be a lot of fun for a convention game and a break from a regular campaign.

Outlaw! This all-new Orbital Blues Bundle presents Orbital Blues, the lo-fi space Western tabletop roleplaying game from SoulMuppet Publishing (Best Left Buried). This is the rock'n'roll future of yesteryear that never was – and nobody wanted. It's an interstellar age of cowboys, outlaws, and bandits, of hypercapitalism and a cutthroat gig economy. With your ship and your crew of Interstellar Outlaws, you eke out a living in the Frontier Galaxy, chasing the dream of freedom. Orbital Blues lets you play out rules-light old-school adventures in the style of Cowboy Bebop, Firefly, and Guardians of the Galaxy.

For just US$7.95 you get all three titles in our Starter Collection (retail value $37) as DRM-free ebooks, including the complete Orbital Blues core rulebook (plus the free quickstart set An Unchained Melody), along with two full-length adventures: Chega de Saudade and All That Glitters.

And if you pay more than the threshold price of $18.34, you'll also get our entire Bonus Collection with four more supplements and adventures worth an additional $47.50, including the sandbox setting A Starborn Resistance; the adventures Everjoy and Trouble at the Rock of Tariq; and the evocative Orbital Blues artbook, Wayward Stars.


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Thursday, November 27, 2014

Bundle of Holding - Indie +2 - Lords of Gossamer and Shadow, Rocket Age and Uresia


I do like some of the "indie" games out there and the current Bundle of Holding has some good picks.

I was a backer of the Lords of Gossamer and Shadow Kickstarter and I'm very happy how it turned out. It is in many ways the spiritual successor of Amber Diceless (an amazing game that requires a strong GM). I'm looking forward to playing some LoG&S in the future.

Rocket Age intrigues me. I've got the last couple of Quick Starts from the Free RPG Days and I can see myself playing this in some short story arcs.

Uresia I know little about. It''s a systemless setting of apparent strangness.

As for the "beat the average" extras, Torchbearer is another Kickstarter I backer. Beautiful book, no idea if I'll ever play it. Chuubo's Marvelous Wish-Granting Engine and Nobilis 3E: The Essentials I know no more about than what's stated on the Bundle of Holding page.

I think I'm in for the basic 9.95 this time around. Worth it for Rocket Age alone for me and Lords of Gossamer & Shadow for the rest of you ;)


Tuesday, October 21, 2014

Indie, Meanie, Minie Moe...

So, I've been sidelined with the virus from hell since Friday. Yep, I'm actually home sick from work. Go figure.

It's also made me a bit dopey. Dopey enough that I'm going throw this question out to my overwhelmingly OSR rooted readers:

What "indie" game would you recommend to an OSR styled gamer?

With my ongoing low grade fever I don't see myself returning to work until next week at the earliest, so I figured I'd throw this question out to the masses.

Yes, I'm in need of reading material ;)

Sunday, December 9, 2012

I Have Three Non-OSR Games Dueling For My Attention - There Can Be Only One!


I am solidly an OSR sort of guy. It's in my blood. It's what I caught my teeth on. Learning new game systems is sort of like learning a new language - I've found over the years I have my limits.

Savage Worlds is NOT one of the three games I'm currently looking at. It's a fine system and the Soloman Kane book could possibly tempt me at some point, but not now.

No, the three games in no particular order are Dungeon World, The World Between for Fictive Hack and the new/old Fate Core.

Dungeon World appelas to me because I know how well AW plays despite the poor presentation of the rules. Dungeon World overcomes that particular handicap. I do have an issue with the whole "training wheels, flag football, no one really gets hurt" aspect of the AW system. I need to look closer to see how DW adresses that aspect of the engine. (or just wait for a reader to point me in the right direction)

The World Between for Fictive Hack is just a fucking cool setting. Death and even crippling effects are in game system. I need to stop bouncing back and forth through the document so I can perhaps grasp the rules fully.

Then there is the granddaddy / baby of the group - Fate Core. I'm slowly making my way through the current iteration of the rules available via the Kickstarter and I like what I see. I "think" I'll be able to grasp the rules now. The Dresden Files were a beautiful yet painful read, and I feel the actual rules got lost in the presentation.

So yes, I'm looking for a system to run "in addition to" by usual OSR style of game.

I'm open to your thoughts / ideas / favs / hates / etc ;)
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