For a hobby nearly 40 years old, there are certain definitions that seem to be hard to tack down to a single accepted meaning. Some examples are as follows:
Megadungeon - I think "regeneration" of dungeon denizens census count between expeditions is the most common feature of the definitions I've seen
Railroad (apparently it is a verb and a noun) - "Good? Bad? I'm the guy with the train set!"
OSR - not only is it up for grabs what the acronym stands for, it's also open to interpretation as to what rules / games / genres fall under it
Crunch & Fluff - I love listening to the Happy Jack RPG Podcast, but when I listen to Tappy's rants on Crunch & Fluff, and what games are Crunchy or Fluffy, my head starts to hurt. Actually, most of the time Tappy starts talking my head starts to hurt...
Multiclassing - the rules have changed so much in the later editions I no longer look past it's usage in the OSR - if we could only define the OSR
Clones, Simulacrums and Beyond - I'm never quite sure the difference between Clone and Simulacrums, but the beyond is much easier (ACKS, LotFP Weird Fantasy, AS&SH, etc)
Module / Adventure - back in the day, they were modules. Today they are adventures. WotC is talking about modules for D&D Next, but they aren't adventures
Hit Dice - I always knew what they were, and then D&D Next decided they weren't. Another reason for me not to step into the light. D&D Next is the TV Ghost from Poltergeist.
Sandbox - how free wheeling does it have to be to be a sandbox? (edit: can't believe I left this out initially)
What other RPG words and phrases have hard to tack down definitions, or more than one meaning?
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...