RPGNow

Saturday, September 12, 2015

RAINN RPG Benefit Bundle (Rape, Abuse & Incest National Network)

RPGNow is offering a huge bundle of RPGs to benefit RAINN (Rape, Abuse & Incest National Network)

For 25 bucks, you get the following in PDF (there are also fiction {$15}and comic book {$25} bundles):






Friday, September 11, 2015

Some Thoughts on Dyson's Creative Commons Released Maps (Go Patreon!)

As I've mentioned before, the new work hours are putting some major hurt on my creativity. Sliding into bed at 645 in the morning (or later) just runs roughshod over any kind of real life scheduling.

Which means I'm looking for inspiration, and +Dyson Logos has inspiration in spades.

On the chance you don't already know, Dyson has a Patreon campaign where, if enough money is raised each month, the maps that he draws and posts on his blog are released for free to be used personally or commercially. Here's the link to the free maps. Heck, you don't even need to be a backer to benefit from this but the more backers the more maps potentially released into the gaming wilds.

Anyhow, here's two that I'm currently looking at to inspire some of those drowsy braincells...

I figure the above would make for a nice city to kick off a S&W campaign when I finally get back behind the screen next March.


This would be just the right size to kick off a dungeon, and the river might even lead the players elsewhere.

Plenty of time for me to work on this but the fact that i want to work on this is pleasantly surprising. I may be awaking the inner muse ;)

Kickstarter - Attribute Shirts (Leading to Another "WTF?" Moment)


A few quick observations about the Attribute Shirts Kickstarter:

- It was canceled back on August 20th and rebooted shortly thereafter

- 3 backers, $63 of $10k goal - how much money do you really need to print shirts?

- shirts are priced at challenge level - WTF?

- I'm going to guess the stats are based on Warcraft? I have no idea

- somehow this was categorized as "Gaming Hardware" - I don't get it


- Backer rewards are interesting. Yes, you can back for a coupon to use at a store that doesn't yet exist (and probably will not)


You know what? The shirts are so easy enough to obtain you should probably have your own made for less. That's assuming there is even a market for this. I'm going to hazard a guess that there isn't/


9-11 Fourteen Years Later (NOT Directly Game Related)

Tip of the hat to +S Robertson 
Fourteen years later.

I remember working on crime maps that Tuesday morning and being told a plane had hit the WTC. I turned the TV on in my Captain's office (he wasn't in yet) and was watching the live coverage when the second plane hit. I called out to my Sergeant we needed to suit up (we worked in civies) as this was no accident - 30 seconds later the announcement came over the intercom - we were going from the South Bronx to the World Trade Center.

I drove the van that day filled with 8 cops and a sergeant. I drove down the FDR until it stopped moving, down avenues, streets and even sidewalks. Saw a homeless man and a business man directing traffic on Houston Street - the businessman's briefcase lay atop the homeless man's shopping cart. The City, New York City, has a habit of pulling together when things are at their worst.

We got as far as City Hall Park, right near the Brooklyn Bridge before the sea of humanity stopped us. I've never seen such a mass of people in my life, all heading north to go uptown or east to cross into Brooklyn. I didn't initially see Tower 2 come down - I felt it. The van shook and I looked out the windshield to see Tower 2 coming down like a house of cards. "Of fuck! Oh fuck! Oh my fucking God!" are the words I've been quoted as saying.

The number of people killed that day is staggering and I counted myself blessed that I only directly knew one person lost that day (Paul, we miss you every day - keep rolling 20s my friend) but the truth is 9-11 has been a long term killer. Cancers, lung disease and other ailments have been killing people almost daily in the 14 years since then. I myself came down with cancer a few years after 9-11 (and thankfully I'm still here.)

If you are religious, please pray for those that we lost and those that are sick from the events that happened 14 years ago. If you aren't religious, kind thoughts and words do a fine job too.

God bless.

Tenkar

(back to normal posting with the next post - thanks for taking the time out of your day to remember)

Thursday, September 10, 2015

Tavern Chat Tonight at 9PM - Be There or Be Not!

Yep, tonight is the new night for Tavern Chat.

9PM Eastern

Join us and BYOB ;)

Never Go Into Battle Without Your Battle Tavern! (Jim Magnusson Does IT Again)


+Jim Magnusson NEVER ceases to amaze me. We toss some random ideas back and forth and THIS happens.

Holy Shit!

Really, you folks need to support Jim's Patreon.

This will be going into The Tavern's rotation of headers. I'm trying to find a way to get the ones I have to rotate randomly, which would simply be way too cool.

Oh, and I need to stat this out for Swords & Wizardry...

Wednesday, September 9, 2015

Kickstarter - The Folio #4, 1E/5E Format Adventure Module


This almost passed me by. I've been watching the releases of The Folio on Kickstarter and I've been impressed with what I've see with the first three (PDF only for me.)

Folio 4 wraps up funding in less than 18 hours as I write this. 5 bucks for the PDF is a bargain and a half.

Damn. I need to make my dinner to take to work tonight. Where did the day go?

From the Kickstarter page:
The Folio #4 is a 1st Edition & 5th Edition combined gaming module. It will be produced as an 8x11”, removable cover [11x17" once removed], adventure with mostly b/w interior artwork. There are two interior booklets, The Gazetteer and The Dungeon, with the final size being roughly 40 pages of content.
The bulk of the module is complete, we only need to be funding so we can begin the full printing process. This means that PDFs will go out after the campaign wraps in September, and the physical copies should be to you no later than November!
So much good gaming material, so little free time...

Kickstarter - Foot Soldiers P&P RPG


I really like this piece of art. It has a nice feel of action and movement and does a great job of showcasing the chaos of the battlefield. The amount of red used certainly makes one think of blood. Heck, I'd like to use this piece as my screen's wallpaper. They certain picked a nice piece of art to showcase the Foot Soldiers P&P RPG.

It's just that something seems missing. Let me try to put my finger on it...

Ah! Yes, that's what's missing. Foot Soldiers.

If you can't show at least one foot soldier in the art that you're using to showcase a game called Foot Soldiers, you're doing something wrong.

Well, that or you're telling your audience that foot soldiers just aren't all that exciting.

Here's a bit abut the gameplay. Not my cup of tea, as it seems to infer way to much to track in game for my taste, but it may appeal to others:
In Foot Soldiers, you are not what we consider "the hero." Characters in Foot Soldiers have no plot armor. Every violent encounter is a brush with death. A weapon is a weapon, intended to maim and kill, and even the unskilled can deal serious damage to an unlucky foe. 
Foot Soldiers models locational damage, which means that every hit lands on a body part. Its location chart is based on a bell curve, meaning most unaimed hits will land on the torso, followed by the waist and head, with arms and legs being less likely, and a hit to the foot or hand being the least likely of all. However, in real combat, both opponents look for an opening wherever available, and will not hesitate to strike an extremity if it may be done without counter-attack. 
Foot Soldiers also models bleeding, limb crippling, and dismemberment. It is a real possibility that your character may be disfigured or killed every time he or she enters combat. Medieval fighters played with live weapons, and armor was sparse. Not every injury will be a permanent one, and your characters will likely rack up more scars than missing limbs (after all, emotional investment in a character is difficult to justify if they could die at a moment's notice), but Foot Soldiers simulates the real fear of violence and encourages players to avoid combat where possible. 
When played with a grid, proper positioning, tactical planning, and decision-making are vital to survival. The depth of the combat system allows for real teamwork and ensures that no one build is too overpowered. The acquisition of better equipment, skills, and knacks will result in a noticeable improvement in combat prowess. 
Of course, physical violence is not the only threat to your life. The English landscape is harsh, and characters will need to ensure that they have enough to eat and drink, and a warm place to sleep at night, both of which cost money. Traveling too much without equipment is rough, and characters must ensure they dress appropriately, which also costs money.
If nothing else I'll be using the art above on a personal level.

Reminder - Tavern Chat has Moved to Thursday Nights - 9PM to 11PM Eastern

For those that may have missed the announcement over the past weekend, Tavern Chat has been moved to Thursday Nights from 9PM to 11PM. My work shift has moved to the overnites - Thursday and Friday night are the only nights I am home.

Now, this doesn't stop folks from holding their own Tavern Chat tonight, but the official one will be tomorrow night.

Okay - Carry On!

Tuesday, September 8, 2015

RPGNow Deal of the Day - Creature Decks: Fate Core RPG Aberrations & Magical Beasts (and also On Sale in OSR and System Neutral Versions)



I just woke up 30 minutes ago. I'm surprised the dog was happy to go a second round of sleeping after she slept all night with Rach (and I got home from work at 630 AM - these overnights are a biatch.) What do a find in my email upon getting to my desk? A note from +Joe Wetzel , he of Inkwell Designs.

It appears that Creature Decks: Fate Core RPG Aberrations & Magical Beasts is the Deal of the Day at RPGNow, at least until 11 am tomorrow morning. $2.38 for the PDF and $8.95 for Print & PDF. If only I grocked FATE.

But wait!

All of the Creature Decks are on sale. The rest are priced at $2.95 PDF and $8.95 for Print & PDF. Notice that bit? The printed cards are normally $11.95 a deck and you can get the Print & PDF for $8.95.

In an OSR version at that!

I'm grabbing all 5 decks in the OSR version. They are simply a great resource for use at the table in game - if you like to run a sandbox, the Creature Decks along with the Encounter Decks (priced at 1 buck more and I have sitting at my desk) are priceless resources.

Monday, September 7, 2015

Wayward Kickstarter - Odin's Ravens - Where a Refund Offer is More Like an FU Moment




I never backed this, so it wasn't on my radar until this update. After reading the above, I have a few comments:

- If you backed the Odin's Ravens Kickstarter you aren't getting a free copy if you pay shipping - you are paying shipping to get the copy you previously backed for.

- I'm happy the backers (and the actual game designer) have found an alternate game publisher

- 2 1/2 years of silence since Odin's Ravens funded. That's more than flaking out. That's more than mental problems. That's a fucking scam and a half.

- But he is offering refunds, so I guess all of the money wasn't spent on hookers and blow.

- I stand corrected. Refund offers that by design can't be completed and a project creator that can no longer be contacted, thus, no refunds.

Well played!



Kickstarter - The Lost Lands: The Northlands Saga Complete (Swords & Wizardry / Pathfinder)


Yep, the Frogs are bringing us another installment in The Lost Lands campaign setting, and this is a huge one.

The Northlands Saga Complete has been touched on with the Northlands Saga series of releases back in 2010 and 2011, but now it goes to 11. Or 20 if playing Pathfinder.

The book is estimated to come in at 800 to 900 pages and I'm assuming that is the Pathfinder page count. Swords & Wizardry will probably be about 75 to 80% of that count - still a huge book if you ask me.

Some of the text from the Kickstarter page:
Now The Northlands Saga Complete updates and expands those original adventures with new material, completing the saga with six more adventures by Ken Spencer, Greg Vaughan, and Kevin Wright that follow directly after the originals. If you want, you can resume campaigns that “ended” after the last adventure was released in 2011, or start fresh. In addition, an eleventh new adventure is added as a “prequel” to the original four, so you can play an entire adventure path to take PCs from level 1 to 20 (about level 1 to 9 in the Swords & Wizardry version). You can play any or all of the eleven adventures as standalone sessions, or you can use them as a single continuous campaign to explore the Northlands and beyond. And as a bonus, authors Ed Greenwood, Ken Spencer, Kevin Wright, and Jeff Provine have committed to write four more adventures as stretch goals to take your campaign beyond the adventure path. This book has an estimated page count of 800-900 pages (this will vary depending on the number of stretch goals reached), and will be library bound, for years of use.
As a part of the Lost Lands campaign world, The Northlands Saga Complete includes a full-color poster map as well as a complete campaign guide detailing the cultures, history, races, nations, languages, geography, new monsters, magic, and equipment unique to those lands. In the Pathfinder version there is also a chapter dedicated to new optional rules that you can use in your game to capture the authentic spirit of the Northlands with rules for things like a character’s wyrd, death speeches, becoming a jarl, the examples of early representative politics in the Things and Althing, and trial by combat in the holmgang. In addition there are a multitude of new archetypes, feats, player-character races, and character traits for use in your Pathfinder game! (emphasis mine) When you delve into The Northlands Saga Complete, you step into the living, breathing world of the Northlands. 
Actually, maybe change the page count for the Swords & Wizardry version to 65% or so of the Pathfinder version. I guess the PF page bloat is paid for by the higher print run, as the Pathfinder / Swords & Wizardry pledges are running about 3 to 1 right now.

I'm in for the S&W version. I need lots of reading material when retirement hits in March 2016 ;)

Sunday, September 6, 2015

Of One Page Fanzines (Guest Poster Tony T)

Never Too Young

In my younger years, one of the best thrills each month was to open the mailbox to discover the latest
issue of Dragon or Dungeon magazine waiting for me. Back then, there was no worry about bills; only the discovery of the newest spell, magic item, or place to take a side adventure to and conquer the evil.

Recently, I discovered the one page zine called the Tolling of the Great Black Bell by +Christian Walker . I ordered an issue and a few days later open the mailbox and there I am again some thirty plus yearsago with excitement to see what awaits inside.

This zine stoked the muse inside of me and now I have started my own venture into the world of one page zines. I believe there such a great idea to reap some new into a long-running campaign. Take a break and do a one page quest of some sort before you continue on in saving the realm.

So I encourage my fellow RPG friends to support these authors in their contribution to our hobby. They are doing this because they hope you'll open that mailbox and for just a few moments, you'll forget about the bills and the stress of this adult life.

Tony T.

Here is a current list of the authors and their zines:

http://thegreatblackbell.blogspot.com/
+Christian Walker  The Tolling of the Great Black Bell

http://swordplusone.blogspot.com/
+Mike Davison   Boarding Action

http://www.msjx.org/p/the-ten-foot-pole-opz.html
+matt jackson  Ten Foot Pole

http://goblinminimart.com/dark-ruins-adventure-mini-zines/
+Wayne Snyder  Dark Ruins

http://outpostowlbear.blogspot.com
+Tony T  Outpost Owlbear

Saturday, September 5, 2015

White Star Now Available in Print - Softcover & Hardcover POD



You've been asking for it and now it's finally here.

White Star. In Print!

I had nothing to do with it getting released in print, but as I have the author's softcover proof of White Star, I know how good the print version is.

If you bought the PDF before, you should have an email from RPGNow with a discount code.

Otherwise, you can grab your copy of White Star through The Tavern's affiliate link and help keep the taps flowing ;)

State of The Tavern - September 2015 - Midnight Tours, Tavern Chat and Other Fine Adjustments

Not me, but probably how I will look tonight
So, starting tonight I'm now working the midnight tour at work. Well, actually,starting at 730 tonight as I have some overtime on the front end - normal work hours will kick off at 930 the night before. Technically I'm going in tonight for Sunday -which doesn't really give me much of a Saturday.

What does this mean for The Tavern, it's readers and my Patreons? Just as I was fully adjusting to working evenings my body's internal clock is in for it's biggest shock yet. I may find some of those creative juices return as I'll be home for the later afternoon and evening hours or I may be a zombie due to lack of sleep. No idea at this point. I guess the next few weeks will tell.

One major change. Tavern Chat is moving to Thursday Nights, 9PM to 11PM Eastern. I get off at 6AM Thursday mornings for what amounts to something that supposedly resembles my weekend but I'm working Wednesday nights, so the old day would never work. Not saying I'll be able to be coherent Thursday night, but it should be entertaining none the less ;)

The next six months should be an interesting ride...


Friday, September 4, 2015

Pathfinder Online Looks to be Over Before it's Done - Goblinworks Lets Go Nearly it's Entire Staff - Ryan Dancy Resigns

Now THAT's a Dead Goblin

Remember the Pathfinder Online Kickstarter? It was basically to raise seed money to get larger investors interested in the property. My God did Paizo push this hard and fight back against the naysayers.

Of course, the game system itself had nothing to do with the actual Pathfinder system - it was using the name and maybe setting material but that was all.

In any case, it's all gone bust now:

Lisa's Community Address

Posted by: Mike Hines Sept. 2, 2015

To the Pathfinder Online Community

From the beginning of the three year journey to create Pathfinder Online, the one constant has been the support of our community and for this I thank you.  We have had ups and downs including heated debates on design, implementation and overall gameplay.  We have literally battled together (or against each other) and I know you enjoy playing the game as much as I do.  I also know that the community comes together during tough times, and it is probably no surprise that we are currently in a tough spot right now.  There are a number of things that have occurred in the past two weeks that you need to be brought up to date on.

As we have been on this journey to create Pathfinder Online with you for over three years now, we have striven to be as transparent as possible with you.  We just shared the following message with the community during our weekly Keepside Chat.  In full transparency, here is a quick run down of the state of our game:

-EE10.2 is on ZOG for final testing and should roll out to live on Thursday or Friday morning.
EE11 is targeted for the end of September

-Ryan Dancey has had to resign from the company for personal reasons (Lisa Stevens will be acting CEO)

-Finances are tight at Goblinworks, which has resulted in the layoff of the majority of Goblinworks staff

-CTO Mark Kalmes, Art Director Mike Hines, and Designer Bob Settles continue to push the game forward (your monthly subscriptions are what keep these three employed and the server up)
Goblinworks is in talks with multiple game publishers to take the game on and bring it to Open Enrollment

I know that is a lot to take in, so I will share what details we can below:

Game status (EE10.2 and EE11)
We are in final testing before pushing EE10.2 to the live server with its fully revamped and improved new player experience, buy orders for the auction house as well as auction sales histories, settlement chat, and the new crystal ogres monthly event, as well as turning the previous event (The Wrath of Nhur Athemon and its Shadow counterpart) into an ongoing escalation, and making a bunch of bug fixes and improvements.  The team has been working hard on this and on EE11 for most of July and August.  EE11 is done in design, almost entirely done in art, and just needs a bit more programming to get it to the point where we can test. It will take settlement activities to the next level by allowing you to customize and build your settlements the way you want to.  Building a settlement will be a large group task, with lots of raw materials to gather and refine before buildings can be erected.  We will also have the dark elves monthly event ready, providing more PVE content for those who are focused on that aspect of the game.  The core team has the goal of shipping  EE11 by the end of September, and we'll keep you updated on our progress.

Ryan Dancey
Ryan Dancey needed to resign from the company for personal reasons.  We were very sad that he needed to leave us, but supported his decision because it is in the best interests of Ryan’s life outside Goblinworks.  In Ryan’s absence, the board of directors has appointed me Acting CEO.

Finances
We have always known that we would need a certain amount of money to make Pathfinder Online a reality.  Some delays in getting the game to market coupled with some anticipated funding falling through have left us about 75% short of the money we need to finish the game (emphasis mine) and bring it to Open Enrollment.  We knew that we could cut our burn rate (the rate at which expenses burn your cash reserves) by having folks participate in Early Enrollment and that was always the plan, though we never thought that the Early Enrollment subscribers could carry the company to Open Enrollment.  We knew we needed that full investment amount to do that.  We had numerous times this year where the full funding was dangling in front of us only to be snatched away at the last moment.  Very frustrating, but we moved forward and kept looking for somebody to come through with the money we needed to see the game through.

Due to the commitment that you have made to the game, your current subscriptions are able to keep the core team employed and the servers live.  We will continue to move the game forward with that team and keep the servers live as long as the continued financial support from the community is there.  But that means we need you, the Pathfinder Online Community, to continue to support us with your monthly subscription fees.  They are very literally what is keeping the servers paid for, and keeping our core team employed, working on EE11, and talking with various potential partners about purchasing the game so they can finish it. If you wish to see the game through to its finish, we need you to support it financially for the next few months, and if you know people that want to support it, encourage them to subscribe now.  (During this period, we will offer only month-to-month subscriptions.)

On August 28, we had to lay off the majority of the Goblinworks staff.  Continuing to push the game forward are CTO Mark Kalmes, Art Director Mike Hines, and Designer Bob Settles.  We have been keeping the staff abreast of our efforts to find funding for Pathfinder Online and that we would likely have to lay them off on the 28th.  We felt it was super important to give our employees warning so they could plan their lives accordingly.  Their efforts to line up new jobs led to some of the rumors about layoffs.  So why didn’t we announce this earlier?  Because there was and still remains a chance for Pathfinder Online to get its funding and continue forward, so it wasn’t a foregone conclusion that we would have to lay the staff off until Friday, the 28th.

Future
For the past few weeks, we have been shopping Pathfinder Online to a number of other game publishers, looking for a good fit to take the game on and fund it over the finish line.  There have been quite a few companies coming out of the woodwork to discuss this with us and we are in ongoing talks with a number of them about the possibilities.  More companies enter the fray every day.  These kinds of things take some time, though we are motivated to see them through as quickly as we can.  At any moment, one of these publishers could agree to buy the game and we could quickly ramp up to full tilt again.  Due to confidentiality, we can’t provide information on these negotiations.  Rest assured that you will be the first people we tell when there is news we can share.
This isn’t a super rosy picture, but we aren’t dead yet!  The Goblinworks team and the Pathfinder Online community have been underdogs for pretty much the entire project’s history.  But we have persevered and survived.  Sometimes it is darkest right before the dawn.  When I was at White Wolf, we were close to having our electricity and phones shut off in the month before Vampire: The Masquerade released and became a huge hit.  At Wizards of the Coast, we had to lay off the entire staff for 9 months before Magic: The Gathering launched and became one of the most successful games in history.  You have my word that I will work relentlessly to find the right partner to take Pathfinder Online through to the finish line.  The team has brought the ball down the field to the red zone, and now we just need somebody to punch it over the goal line.

I will be hosting another Keepside Chat on Wednesday, September 8th at its normal time of 5pm PST.  You can join the chat live by going to:
Golarion.mumble.com
Port 3093

The ability for us to make Pathfinder Online has always been entirely dependent upon you, the Pathfinder Online Community and the support you have given us.  I would like to thank the Pathfinder Online community for your fierce dedication, support, feedback, and drive to see this game made well.  The only reason to make Pathfinder Online is you, our customer.  I hope you will stay with us over the next few months as we search for that proper partner to finish the game.  It is your support, literally, that will allow this to happen.  Without you, there is no Pathfinder Online.

You have my eternal gratitude,

Lisa Stevens
Acting CEO
Goblinworks Inc.

You can go read the original and the FAQ at the Goblinworks blog.

Review of Black Powder Black Magic, a DCC RPG Fanzine (Guest Poster Jim Wampler)



See? I told you there were some guest posts in the hopper ;)

Review of Black Powder Black Magic, a DCC RPG Fanzine
by Jim Wampler

If anything marks the tide change in the growing mainstream popularity of Dungeon Crawl Classics RPG, it’s the presence of a plethora of Third Party Publishing support like Black Powder, Black Magic Vols. 1 and 2.

Ostensibly presented as another member of the legion of DCC RPG fanzines (over six separate publications at last count), Black Powder, Black Magic is in fact a new game setting for DCC RPG, one billed as mixing “six guns & sorcery,” which really would have been just as apt choice of a name for the system.

But BPBM’s “six guns & sorcery” approach is also a well chosen call-back to gaming in the halcyon era of the 1970s, a period which DCC RPG itself is designed to emulate in playstyle and feel. Those of us who go back to those days well remember playing our first Boot Hill games. The typical player strategy of the day was to slowly badger the GM by turning Boot Hill into a D&D type game by any means necessary. “No Fireball spell? No problem. We’ve got a case of dynamite and shotguns” was our mantra back then.  Thus, a setting like Black Powder, Black Magic gives old school style players exactly what they want. In a much more straight forward approach than past games and settings (Deadlands, I’m looking at you), BPBM presents the wild, wild west of the mid-to-late 19th century as an alternative history in which a substance called “demon ore” has been discovered and exploited, the U.S. government has all but forbidden travel to the “Dark Territories,” and a boom town like Brimstone is the perfect place for a player character to make a name for himself or die trying.

The first two volumes of BPBM couldn’t be better presented for players and judges to get started. Vol. 1 presents the basic campaign setting, rules for generating level-0 characters including occupations, starting equipment and trade goods, a common names table, and even the clever “Token of the Past” and “Motivations for Heading West” tables to help players easily slide into the setting. Rules for firearm use are of course covered (and could be handily adapted for use in a modern era DCC RPG setting). All of this is followed by the moody and intriguing level-0 character funnel adventure “The Devil’s Cauldron.”

The recently released Vol. 2 only ups the ante, by presenting all the rules necessary to convert the classic DCC RPG classes to the new setting. Want to run a fighter, wizard, cleric, or thief in the Dark Territories? The conversion rules are here. The rules for the cleric class are especially nice, with options for running everything from a Protestant Preacher or Native Shaman to a Chinese Mystic or a Cultist of the Old Gods.  Notably, two new setting-original classes are given: the Gambler and the Prospector (notable for actually being able to sense and find the vital demon ore). More BPBM classes are sure to follow in Vol. 3.  Vol. 2. also contains my single favorite item from the first two volumes — a full Patron writeup for BPBM: John Henry, the Steel Drivin’ Patron. Everything you need is there, from John Henry’s Invoke Patron results to his Patron Taint, Spellburn effects, and new spells. The second book then ends with some new monsters for BPBM with the promise of more to come in subsequent volumes.

So while Carl  Bussler and Eric Hoffman’s Black Powder, Black Magic bills itself as a DCC RPG fanzine, it’s really much more like the Little Brown Books of original D&D, albeit with considerably better organized rules, better typesetting, and excellent art by Todd McGowan. A sure sign of the warm reception these booklets have received is that as of this writing, the first print run of Vol. 2 has sold out. Fortunately, Vol. 1 is currently still available and a new print run of Vol. 2 is in the works. So what are you waiting for? Saddle up and ride hellbent for leather to Stormlords Publishing and go get yourself the DCC RPG setting that will make your players want to always have the sun at their backs, because a PC always needs an advantage.

Thursday, September 3, 2015

Amazon Payments vs. OBS: A Cautionary Tale (Guest Poster Pete Spahn)

I have a couple of guest posts in the hopper. This one kinda jumped the line as it it relevant to the current hot topic in our corner of the universe...

Amazon Payments vs. OBS: A Cautionary Tale

OBS and censorship is in the news now. You can look up the details if you need to. Suffice to say, a product was released on OBS, it was deemed offensive and removed, and now there's going to be some type of reporting/flagging system to arbitrarily help decide what's offensive and what's not.

Knowing gamers like I do, I'm gonna take a wild guess and say that there's already someone out there purposely creating a product that's guaranteed to be offensive. When that happens, I guess it'll be flagged and reported. And then someone at OBS is going to decide to remove it.

There will be an outcry from the public. The internet will shake. Monitors will crack asunder. Keyboards will ignite with the typing of a thousand keys. And then, based on some of the comments I've seen over the past few days, it'll be time be time to put up or shut up. Publishers will have to decide whether or not they want to continue selling their products through the largest and most visible retail channel in the industry, or turn their backs on OBS and seek greener pastures.

I'm not here to sway anyone on that decision. I have my opinion obviously, but that's not what this article is about. This article is a warning to publishers that not all distributors are alike and some of them are potentially ruinous for a small press publisher.

How so?

Well, the tale begins almost a year ago when I engaged in one of several successful Kickstarters (TROPES: Zombie Edition). At the time, Kickstarter was attached to Amazon through their Amazon Payments program. How it worked was that you registered with Kickstarter, who handled the processing of all pledges, and you registered separately with Amazon Payments, who handled the actual distribution of said pledges to your bank account. Both organizations took their little piece of the pie of course, which ended up being about 10% of the total funding (give or take).

TROPES: Zombie Edition funded and was released on time along with all the perks and Stretch Goals awarded to various Backer levels. Yay!

I moved on. MONTHS passed. I started working on other projects and began preparing the campaign for my next Kickstarter.

Then, out of the blue I receive an email from Amazon Payments. Apparently, one of my mid-level backers had initiated a chargeback dispute with their bank/credit card company saying they had never received their products. What???

OK, these things happen. First thing I did was check to see what the backer was entitled to. Then I checked the backer mailing addresses (snail mail and email). I then checked my RPGNow confirmation emails to make sure PDF links to all products had been sent to the proper email address and print copies had been shipped to the proper mailing address.  Everything checked out on my end.

So, here's where it gets interesting.  Apparently, the way Amazon Payments handles a chargeback dispute is by giving you two options:

1. you can either refund the money to the customer.
2. you can have Amazon Payments act as an intermediary between you and the customer's bank/credit card.

Amazon Payments does not have a third option where you can talk to the bank/credit card and try to resolve the dispute yourself.

So, here's the kicker---Amazon Payments charges you $10 for Option #2, REGARDLESS OF WHETHER OR NOT THE DISPUTE IS RULED IN YOUR FAVOR.

Read that last sentence again and then I'll recap here, so we're all on the same page.

You sell a product. You ship a product. Customer contacts Amazon Payments and states they never received said product. You can either refund the customer's money or pay an additional $10 to let Amazon Payments arbitrate.

This means that at minimum, you are out $10, just for collecting emails, shipping confirmations, etc. and sending them to Amazon Payments. And to top it all off, any customer can initiate a chargeback AT NO COST TO THEMSELVES. All they have to do is say they never received your product!

And keep in mind, this is $10 PER CHARGEBACK! So if you have numerous disputed transactions, the cost gets higher and higher.

Don't believe me? Read it here:

https://payments.amazon.com/help/201749650

https://payments.amazon.com/help/201749690

I contacted Amazon Payments customer service several times to verify and we exchanged some lengthy (somewhat irate on my part) emails about the fairness of this policy. I explained that this could easily ruin a small press publisher, or even a seller of low-cost items and here is how:

Let's say you want to sell an OSR sticker for $5 per sticker. Let's say it costs you $1 for the sticker and envelope, so you're selling a hundred stickers or so a month, making a nice profit without overcharging, and feeling pretty good about yourself.

Now let's say I'm a sketchy businessman. I too want to sell OSR stickers, but you've already cornered the market. So what I do is get a hundred of my sketchy online friends to each order a sticker. You ship the stickers in good faith. But then me and my buddies file chargeback disputes, saying we never received the stickers, because remember, there's NO FEE at all for us to do so.

This presents two options for you as a seller. Remember, you are already out $100 worth of product (100 stickers at $1 per sticker).

1. Refund their money. Which puts you out a total of $600 ($100 in materials plus the $500 you refund, which if you're like me you've already spent on new product)
2. Get Amazon Payments to arbitrate. Which puts you out $1,000 ($10 for every transaction).

So how does that apply to us in the RPG industry? Well, say you're a small press publisher who decides to jump ship from OBS and start selling through Amazon. Say you're one of those controversial publishers like RPGPundit or Zak Smith or even James Raggi at times and you've got a ton of people who hate you and what you represent. How hard to you think it would be for some of these dysfunctional keyboard warriors to drum up 100 or 500 or 1,000 other dysfunctional keyboard warriors (many of whom might not even know what an RPG is) to put you in your place? They order your products (books, zines, mins, etc.), and then initiate chargeback disputes saying they never received them. Then you can refund their money and be out product costs or have Amazon Payments dispute and be out thousands of extra dollars.

Oh, and I just checked Amazon Payments to see if they had changed their policy at all and surprise, surprise, they have! THEY NOW CHARGE $20 PER CHARGEBACK DISPUTE!

I honestly don't know what OBS's policy is for resolving similar disputes. I'm going to assume that since they handle all sales and distribution it won't cost you nearly as much (if anything). This post was not meant to be an OBS rallying cry---just a friendly warning to make sure you read all the Terms and Conditions and know what you're getting into before you sign up.


Pete Spahn
Small Niche Games

Wednesday, September 2, 2015

Tavern Chat Tonight - I likely Won't Be There

Tonight has the potential for overtime. It is likely I'll miss again.

1000 pm Eastern for those that can attend.

Have a beer for me :)

Reposting an Email - DriveThruRPG's New Content Policy (and some comments from myself)

I finally saw this email when I rolled outa bed this morning. What Matt McElroy details is far from a perfect solution to the past weekend's drama. I don't think there IS a perfect solution to address products like Tournament of Rapists (which judging from the title and the description that was included with the product posting, I'm beginning to think the author's intent was very much a "Troll" release - he just got WAY more reaction than expected.) Status quo wasn't going to work for OBS's business model so we knew change was coming. I suspect the content policy and the policing of it will change as OBS get's a handle on things.

Now, for all this talk of censorship I see being thrown around - OneBookShelf has the right to publish or not publish as it see's fit. I really don't see a problem with them refusing to distribute a product that they find to be offensive. Do I think their solution to the issue that is detailed below is going to work? I suspect there will be abuse of the system. I expect the system will change over time in response to such abuse. And I really hope Stewart remembers to stay away from social media in times of crisis.
At DriveThruRPG, we trust publishers to upload and activate their own
new releases without anyone at DriveThru reviewing the product before
it goes public. Because this system worked so well for the past 14
years, we had no need to create an "offensive content guideline.” To
avoid anything approaching censorship, we simply adhered to an
unwritten policy of not banning any RPG product. 
There is, however, a growing problem. Sometimes, RPG creators design
content that goes beyond disturbing. For example, we recently — and
rightly — received criticism for selling an RPG supplement called
"Tournament of Rapists" for four days on our marketplace. 
In hindsight, we realize that we should have suspended that product
from sale immediately, pending further internal review and discussion
with the publisher. For a variety of reasons, we relied on our
standing policy of not banning RPG titles, even in the face of a
product so offensive that the policy was inadequate. We understand
that we were wrong to do so. 
A New Policy 
It is time to change the approach we have used on DriveThru. Our prior
stance, that "censorship is unacceptable," was tantamount to shirking
our responsibility. As market leaders, we are in a position that
requires us to be leaders also in keeping the RPG hobby inclusive and
safe. 
We do not believe there is any set of bright-line rules that
adequately define what content is offensive, so going forward, our
offensive content policy will simply be as follows: We'll know it when
we see it. 
We will tend to err toward including content, even where it challenges
readers and deals with sensitive issues, as long as it does so
maturely and not gratuitously. Any product in which racial violence,
rape, torture, or a similar subject is a treated as a central feature
will be subjected to careful scrutiny. 
We will also code customer-facing options that allow customers to
report potentially offensive content to us. If a reported product
seems questionable, we will suspend it from sale, pending a full
internal review of its content. 
We appreciate all of our customers and publishers, who have been
patient with us while we examined our policies and processes. Thank
you for giving us the benefit of the doubt; like you, we are human
beings trying to do the best thing. Like everyone, we sometimes make
mistakes along the way. We will strive to learn from those mistakes. 
For more information, please see our CEO Steve Wieck's post on our blog here:
http://oneblogshelf.blogspot.com/2015/09/offensive-content-policy.html
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