RPGNow

Tuesday, January 19, 2021

News - Saddle-stitch to be Discontinued at OneBookShelf / DriveThruRPG


I got this email yesterday and talked about it on last night's podcast, but it's important enough to both publishers and their customers that I felt I needed to share it here too.

From DriveThruRPG:

Dear publishers, 

Our printer, Lightning Source, has informed us that they will be discontinuing saddle-stitch printing very soon. The format will no longer be available as of March 1, 2021. We apologize for this change; we realize it is happening without much notice and have voiced our concern with Lightning Source. They have determined the format is not profitable, however, and they cannot continue to support it.

For those publishers who currently have saddle-stitch titles, you will need to convert your title to perfect-bound and, where necessary, add blank pages to reach the minimum allowable size of 18 pages. 

However, currently our site automatically treats premium color books under 49 pages in length as saddle-stitch. We are in the process of updating to handle any premium color book of 18 pages or more as perfect bound. Once we have made that change in our site code, we will let you know so that you can begin uploading your conversions of previously saddle-stitch titles to perfect-bound.

In the meantime, you might also decide to update your premium color saddle-stitch titles to perfect-bound standard color, which can be uploaded now to our site.

If your saddle-stitch title has pages the customer would remove from the book, or has so few pages that adding blank pages to get to the 18-page minimum size for perfect-bound does not seem an ideal option, you might also consider converting your title to use card tiles, card sheets, or even a mini-poster instead of a book. See our Publisher Knowledgebase (https://onebookshelfpublisherservice.zendesk.com/hc/en-us/articles/227867627-Printed-Card-Formats-Costs) for more information on those formats.

Yours, 

OneBookShelf Publisher Relations

Link to the Tavern Chat Podcast Episode on Anchor

Link to the Tavern Chat Podcast Episode on YouTube

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

   Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers. 


Monday, January 18, 2021

New Kickstarter Scam - Cloning a Current Indiegogo Project (but the tells are damn telling)

This isn't a scam I had seen before, and I'm kinda surprised by that. I actually stumbled across this with a suggested YouTube video while watching YouTube. I guess Google knows me well at this point ;)

Here's the video in question:


Here's the long story short. Vinnie Tartamella is an independent comic book creator that has 5 prior projects under his belt at Indiegogo. His latest, Shadow of the Kraken is currently funding on Indiegogo. The project launched at least 15 days ago, so around January 3rd, 2021, judging from the oldest comment on the page. Note, Vinnie's location comes up as Weston, United States.

On January 9th, 2021, Shadow of the Kraken launches on Kickstarter. Now, the Kickstarter account is named "Vinnie", but the account owner is Sergey Erentsenov.
Where is Sergey from? Almaty, Kazakhstan.


Something is rotten in Kazakhastan I think.

Now, is there ANY likelihood of the Kickstarter clone of Shadow of the Kraken funding, thus defrauding the 5 backers (of which I am one, in for a buck). None whatsoever, as Kickstarter is an "all or nothing" funding platform. What is sad, and telling, is that the creator of the above video reached out to Kickstarter, and they saw nothing wrong.


I'll be sharing this post with Kickstarter. I expect a similar automated response.

Now, just as an FYI, the Kickstarter page copies the Indiegogo page word for word, except for the Risks and Challenges section, as Indiegogo doesn't have such. It appears Fake Vinnie used our very own long time Kickstarter Scammer Whitless Whitman to write it:



Kickstarter scams in 2021: a new year, a new scam, and an indifferent Kickstarter, as usual.

Update - 1/20/2021 - The project is suspended on Kickstarter

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

   Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers. 



Sunday, January 17, 2021

From Fever Dream to Initial Thoughts on New Disease

 

From Fever Dream to Initial Thoughts on New Disease
[I'm recovering from what I assume is a bad cold/light flu....NOT COVID....doubt I'll even get tested at this point, and last night I didn't have much of a temperature, but I did have one.....and this post comes straight out of my dreams last night.]

Rarely do I dream about gaming, and even then it's a pretty one-sided affair, like I'm dreaming about being in a game (as a player slinging dice) or I'm dreaming in-character. Last night I had the same dream over & over, but from different viewpoints. The result was an odd stream-of-consciousness that I think was about a HackMaster game, but the reasons for that should be apparent.

Starting from a player perspective there was one player at the table that had the hots for the woman playing a female druid at the table. He wanted to force her PC to fall in love with him, er his Sorcerer PC (yes, it was as creepy as that sound like) and created some magical potion that would do the trick. At this point another female Druid, this was the in-character mother of the would-be victim, discovered the ruse and was all, "Over her dead body". That phrase was a bit off, but I remember it clearly. So this older Druid performs some ritual that twists the magic of the potion so it doesn't work, but it has an unexpected side affect.

The younger Druid drinks the potion and appears to get rather sick, looking a little gaunt. The symptoms fade quickly enough and the Sorcerer, and player, leaves the group before his plans get out.....evidently the older Druid did not just out the guy, which would have made more sense to me. What isn't discovered is that the potion has a nasty side affect that remains hidden until the Druid changes into an animal form. Instead of changing into an expected form the Druid becomes an undead abomination that is an amalgamation of undead and lycanthrope. What's worse is that this state is transmittable through bite or claw attacks. The Druid is able to shape-shift back to human form, but her victims......they're stuck in this undead state.

This new disease, commonly referred to as Zycanthropy, starts off slowly at first and is confined to a single game world. Soon though PCs start getting affected and these PCs are taken to tournaments (why I think this is a HackMaster game) and the infection spread through the greater gaming community. Some game worlds the infection is recognized early and eradicated, but in others.....it just takes over. One issue is that Zycanthropy creates these pseudo-undead, but in doing so it usually severs the connection Clerics have with their Gawds, so higher-level Cure Disease spells are just about non-existent.

Zycanthropy is just decimating the gaming industry as game world after game world falls to this plague. Patient Zero and her home group hops from game table to game table trying to find the Sorcerer that created the original potion. They do end up getting to the right game table/game world, but this world is one the verge of being completely overrun by Zycanthropes. The Sorcerer is unrecognizable as he's some sort of Vampire now, but he's been working on a cure ever since he got infected. The cure is finished, and it works, but there is a big drawback in that it turns you fully Human (even of you were another race before infection) and if you get re-infected that infection is fatal. Doesn't sound terrible, but if you're the under 1% of humanity of a world of Zycanthropes......you're pretty fucked.

My dream kind of ends there. Actually it generally restarts and shows things from another perspective, or just re-hashes aspects already covered.

Zycanthrophy: A disease in which the affected become an racial-undead hybrid which is based on their level. For example a 1st level Elf affected by Zycanthrophy would appear extremely gaunt and skeletal, where upon approaching 2nd level their appearance becomes much more ghoul-like. Infection sets in if a creature loses 1/2 of their hit points to a Zycanthropes natural attacks (claw/claw/bite for 1d2/1d2/1d3).

Saturday, January 16, 2021

Dungeons & Dragons 5th Edition Core Books Available for the Blind and Print Disabled

I've been involved in many discussions regarding making gaming material available for those that are blind or visually impaired. It just so happens that Rach is legally blind and as such accessible gaming material for the visually impaired has been of interest to me.

Most RPGs are available in PDF format, and thus can be read by computers or tablets and the print can be enlarged, or used by "readers" that many blind or visually impaired members of our community use, but WotC does not release any of its 5e material in PDF format, thus severely limiting the access to the world's most popular RPG.

Or so I thought. I stand corrected, as it was pointed out in the Thursday Night Hangout on The Tavern's Discord Server that there WAS a version of the 5e Player's Handbook for the visually impaired. I did a bit more research and found all three core books are available (as well as a 1980 version of D&D Basic ;)

NLS produces Dungeons & Dragons core books in navigable audio

core books in navigable audioIf you’ve ever attacked a cave full of Orcs with your Vorpol Sword, right after losing 12 Hit Points that lowered your Strength score (which you mitigated with a Cure Wounds spell), you might already know the fun of playing Dungeons & Dragons—D&D to its fans.

Because it’s a role-playing game, a shared experience between a Dungeon Master who describes events and players who describe how they want their characters to respond, D&D is an ideal game for players with visual impairments.

“At its heart, it’s about using your imagination,” said Megan McArdle, an NLS senior selection librarian. So it makes sense for NLS to make D&D books accessible for its patrons.

“I checked our holdings,” McArdle said, “and saw that even though we had not updated it since we did it back in the 1980s, the D&D Basic Rule Book by Gary Gygax still got a respectable number of downloads on BARD,” the NLS Braille and Audio Reading Download website.

Clearly, the demand was there for NLS to take on a bigger D&D project to address requests from the large community of visually impaired players. So a team formed to update the D&D collection at NLS.

McArdle and Vincent Castellucci, a production control specialist, agreed that NLS should produce all three core Dungeons & Dragons books, starting with the Player’s Handbook (DB 91838).

When NLS released the fifth edition of the format this summer, D&D players were delighted.

“Fantastic to be part of a mainstream gaming community that is making their visually impaired players feel so welcome,” one wrote on the NLS Facebook page.

Another wrote, “I’m not sure I can describe how happy this makes me!”

Two other core D&D books—the Dungeon Master’s Guide (DB 91839) and the Monster Manual (DB 91840)—are also now on BARD.

The project was a complex one for producers and narrators, especially because of the difficulty of accurately replicating a print-book experience for visually impaired readers. One challenge was including descriptions of charts and graphics that are essential to game play. Another was figuring out how to correctly pronounce the name of monsters and magical items, such as the magical mini-submarine in the world of D&D, otherwise known as an Apparatus of Kwalish. For the latter, NLS went to Wizards of the Coast, D&D’s publisher. “They offered to help with pronunciations and provide other primary sources we might need during the recording process,” Castellucci said. “Wizards was very responsive, and even their franchise creative director, Mike Mearls, helped with our producers’ pronunciation questions.”

“As a player, watching these books go through the selection process and being able to add them to NLS’s collection has been very exciting,” Castellucci said.

For McArdle, there was an added bonus. “As I researched what books to get for D&D players,” she said, “it was fascinating to read about the work folks are doing in the arena of making board games accessible.”

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

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Friday, January 15, 2021

New Classic Print on Demand - Planescape Campaign Setting (2e)

I was a HUGE fan of the Planescape setting back in the day (the mid to late 90s ). Come to think of it, it was probably the last TSR Era setting I truly invested in, both monetarily as well as emotionally. There were just so many adventures laying in that initial boxed set, waiting for one's players to stumble across them. Ah, memories.

WotC has put the Plansecape Campaign Setting back into print as a PDF book. For 17.10 you can snag the softcover print plus PDF, or 21.47 for the hardcover print plus PDF. I may save wear and tear on my boxed set and grab the hardcover. Just a thought :)

Glory? Majesty? You don't know the dark of it!

Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . .

  • A Player's Guide to the Planes: A 32-page primer that introduces DMs and players alike to the grand design of the multiverse.
  • A DM's Guide to the Planes: A 64-page book of valuable information solely for the Dungeon Master.
  • Sigil and Beyond: A 96-page gazetteer that introduces Sigil and its surrounding plane as the starting point for planar adventures. From Sigil all the Outer Planes may be sampled by novice and veteran explorers alike.
  • Monstrous Supplement: a 32-page, full-color Monstrous Compendium booklet.
  • Four poster-size maps depicting the planes.
  • A four-panel DM screen designed especially for planar campaigns.

Until now, only the most powerful wizards could peek into the magnificent multiverse, but no longer! Gone are the unimaginable distances and the insurmountable obstacles that only the ultrapowerful could hope to overcome. Now even the greenest adventurer can enter the planes, though surviving long is another matter . . . .

Have at it, berk! Powers, proxies, planars, petitioners, and wondrous monsters await just beyond the portal. Step through and partake of the infinite excitement of Planescape.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

   Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers. 

Thursday, January 14, 2021

(Re)New Release - Lost City of Gaxmoor Bundle (D&D 5e)


The Lost City of Gaxmoor is currently available for D&D 5e from Troll Lord Games. Yes, there is a current trend / market for the conversion of OSR releases to the 5th Edition Dungeons & Dragons rules. There just might be a Tavern Chat podcast episode hiding in that trend.

The main Lost City of Gaxmoor book is 19.99 in PDF. The Lost City of Gaxmoor Bundle (including the main book) is 31.99 (a 10% saving) and includes Weapons of Gaxmoor and The Long Valley.

5th Edition Lost City of Gaxmoor -- The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, just upon the slopes of a broad cliff, lie the ruins of a city. Her alabaster walls wind their way along the rocky mesa, guarding buildings both fair and ruined. It was a great city in its day, now long since fallen to the ravages of time and war. Long ago she stood as a shining doorway to the east, a place for rest and restocking of provisions for those on the long trek into the wild lands of the barbaric frontier in the Western Empire. But all that is past for this, the ruins of the Lost City of Gaxmoor.

The Lost City of Gaxmoor, written by Ernest G. Gygax and Luke Gygax is a sandbox adventure converted to the 5th Edition of the world's most popular role playing game. Designed for characters that range from 1st to 10th level. It is a monumental city adventure where your characters are plunged into city dominated by fighting factions, monsters, demons and all manner of creatures. Use it as a stand alone, integrate it into your own world, play in the Burning Sands or the World of Aihrde.

City Map by Alyssa Faden!

Complete with a host of celebrity contributions including James M. Ward, Jeffrey Talanian, Stephen Chenault, Davis Chenault, Stefan Pokorny, Joe Goodman, Bill Webb, Satine Phoenix, Elisa Teague, Joe Manganiello, Alex Kammer, Rob Schwawlb and Stephen Radney-Macfarland!

The Lost City of Gaxmoor is a game master's dream. The setting is full to overflowing with adventures, adventure hooks, set ups and more. With almost 200 Areas of Interest and a veritable host of NPCS, as well as factions of monsters at war with each other, the NPCs and soon the characters as well, it offers countless hours of fun. Throw in the machinations of ancient gods and the rise of a demon prince and you suddenly have a campaign setting that just won't quit.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

   Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers. 

Wednesday, January 13, 2021

Bundle of Holding - John Carter of Mars

Maybe you aren't a fan of the 2d20 system but you are a fan of John Carter of Mars and the Sword & Planet genre. At these prices, I'm in it for the source material. I can always convert to the OSR system of my choice later ;)

For 9.95, you get the Starter Bundle for John Carter of Mars. It includes the John Carter of Mars RPG, John Carter Narrator Screen & Kit and Barsoom and Korad maps.

For about 30 bucks, you add in the Phantoms of Mars Campaign Guide; three "Era" supplements that describe different phases of the Martian sequence (Dotar Sojat Era, Jeddak of Jeddaks Era, and Prince of Helium Era); and two 52-card print-and-cut decks of artwork (Landscapes and Locations Deck and Characters and Tokens Deck).

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

   Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers.

Tuesday, January 12, 2021

Lankmar Area Rug for Sale (and others) - Now, If Only We Could Arrange for a Bard's Gate Rug

Teezons is a website I had not visited prior to tonight, but one of the links on BellofLostSouls led me down one hell of a rabbit hole.

You can get the above pictured Lankmar city map for as little as 70.45 at 3'x5' or 99.45 for the 5'x8' rug.

Damn, very tempting, and there are lots more maps of official Dungeons & Dragons  🐉settings available, although I am unsure of the legality of such offered items.

The wording of the item description likely indicates a non-native English speaker:


Still, a Bard's Gate or Lost Lands rug would be awesome. Or maybe the new map for The Mouth of Doom from the Rappan Athuk Map Collection. Or one of Doug Kovak's awesome DCC maps. The mind boggles :)


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

   Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers.




Monday, January 11, 2021

Diversification of Social Media is a Necessity These Days, Even as a Tabletop Gamer

Once upon a time, there was Facebook and Twitter and it was good. We'll before the once upon a time, there was MySpace, and that was bad, but now it is gone. Then Google+ made a splash, and the three were huge before Google killed Google+, and then there were two.

Or where there?

MeWe, Gab, Parlar, Instagram, Tumbler, Reddit, Discord, and more stood up, and they were noticed. And thus it was, that the social media universe got crowded, and confusing, and occasionally there were de-platforming of platforms. What is a content creator or content consumer to do?

As an avid "old school gamer", I still mourn the loss of Google+ and have yet to see a single platform replace the amount of gaming focus that was there. Maybe that is a good thing, as relying on a single social media platform can be, need I say it, dangerous. Poof, and it's gone. Much like Google+ itself. April 2nd will mark 2 years of its passing.

The Tavern has a presence on more than one social media platform and uses more than one medium to reach its community.

The Tavern has a huge presence on Facebook, with The Tavern's Facebook Community having over 2,600 members. But we can't put all of our eggs in one basket, and neither should you.

The Tavern's Group over on MeWe has over 700 members. Should it be more active? Probably. MeWe's interface takes some time to adjust to after Facebook. Join us and make it more active ;)

Over on The Tavern's Discord Server, we have 2,200 members. Discord is much different than Facebook or MeWe, as conversations run in real-time, and we do a hosted voice chat every Thursday Night at 9 PM Eastern. It is a lively place to be. Be wary, as it can be a hidden time sink, and you will wonder where the hours went.

I'm also on Twitter, but that simply shares updates of the blog and podcast. I'm @tenkar on Twitter.

The YouTube Channel for The Tavern is YouTube.com/ErikTenkar. We have LiveStreams every Wednesday and Friday night. Every episode of the Tavern Chat Podcast is also shared on The Tavern's YouTube Channel. If you want to show your support to The Tavern in its various formats, please subscribe to the YouTube Channel. The more reach the podcast achieves, the greater the reach of The Tavern as a whole. Besides, we love the live feedback on our LiveStreams.

I've been asked if I'll be sharing The Tavern's video content on a platform/platforms other than YouTube. I'm looking into it, as the idea is not just valid, but probably a necessity.

Did you know that I'm an admin at the largest Dungeons & Dragons Group on MeWe? Join JoetheLawyer, Tim Shorts (fellow admins), and nearly 5,200 other D&D gamers for some very lively discussion. We've added over 200 members since this past Friday. Now THAT is growth!

There are many other gaming-based communities to be found on the various social media platforms. Do yourself a favor - make a presence for yourself on more than one platform and in more than one Group, Community, and the like. If you, like me and many others, like to avoid political discussion and related topics and drama in your social media (and the associated stress that comes with such discussion), I strongly advise that you focus your attention and energies on Groups, Communities, and the like on the various social media platforms. It's the main, general feeds that are a free-for-all of name-calling, shaming, grandstanding, chest-thumping, and worse. I have a close friend that has "unfollowed" all of his "friends" on Facebook. A genius solution to avoiding the general shitstorm that can infest social media, while still allowing for notifications of activity occurring in the groups, as well as participating in those that one is a member of.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

   Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers



Sunday, January 10, 2021

On Minis and Convention Parties

 

On Minis and Convention Parties
Lately, for reasons, I've been a bit nostalgic about my early (non) gaming days. I remember hanging out with my one friend in middle school that had slung dice before....and more importantly, had some game catalogs he brought to rural Bumfuckistan Iowa from "the city".

I remember just pouring through those catalogs and while I cannot recall who put out the catalog I clearly remember the line-art drawings of the miniatures inside. I remember making little checklists of these Ral Partha and Grenadier minis I wanted, not that I ever got them.

Looking for these particular catalogs/graphics has been a fruitless endeavor, but I have discovered a couple of cool websites specifically for looking at these old minis, namely the Lost Minis Wiki (Minis Workshop) and DnD Lead.

When doing my quick down & dirty research I did discover that I can still get some HackMaster minis if I wanted them from Iron Wind Metals

I'm pretty sure I was at a GenCon (might have been Origins) party where Iron Wind Metals was throwing an epic room party to celebrate something.....a successful Kickstarter campaign maybe? My memory, for a couple reasons, is fuzzy, but I remember getting a few (older) Ral Partha minis, a large cup-full of loose weapons, and a kick-ass knife. Evidently one of the guys behind the party owned a knife company as well and rumor was he was something-military-that-I'd-normally-call-bullshit-on. Thing was this "thing" was a rumor about him and not something he was pushing. Anyway we're having fun, bullshitting, and he mentions he spent some time in the same bit of turf overseas that I had. After giving me a nice, way-too-expensive-for-my-taste smoky Scotch I told him in that overseas turf-language "Stop, or I'll shoot". It was a phrase we not only had to memorize, but carry around on a card.

Mine looks close to this

That got me a laugh and some more bullshitting. I had a great time and thanked my host by giving him one of my challenge coins. Actually the one from my 1st duty station 'cause that's the one I had on me. He was moved and had his girlfriend go and get "the good stuff" from his room, the good stuff being a $5K bottle of Scotch. Beautiful hand-blown bottle and hand-carved wooden carrier. Can't tell you how it tasted because I declined.......because my palate is not sophisticated enough and the Scotch would have been wasted on me. I think he understood because he got me another shot of the smoky stuff (not normally my thing, but the smell......so good) and handed me a large box of knives for me to take my pick. Not sure if it was a good idea to give someone in my state a nice knife.......but I still have it and I've been working on improving my palate.

I know I started talking about old minis and went to a Con party gift, but you know....that's what happens when you start to get all nostalgic. I kind of warned you in the 1st sentence of this post.

Saturday, January 9, 2021

Deal of the Day - Bloodwraith Setting Book (OSR)



I've been a fan of Jim Pinto's work for years. He simply has a certain touch with RPGs that few have, and he's willing to take chances and push expectations. The Bloodwraith Setting Book is Jim's delving into the OSR.

Normally 9.99, until tomorrow morning (about 13 hours) the Bloodwraith Setting Book is on sale for 4.47

Bloodwraith is a stand-alone, self-contained fantasy setting for any roleplaying game system, specifically ones that focus on gritty or low-tech fantasy. This book is about the setting and style of bloodwraith, with extensive time spent on plot, setting, and tone. Mechanics and die rolls are informed by the systems used to play.

The adventure challenges of this game world focus on survival and dealing with the world in front of the characters, than dungeon-delving and super-heroics. That won’t stop people from doing those things in this world, but that is not the intent of this game world.

Any OSR system like ACK™, Dungeon Crawl Classics™, Osric™, or Swords and Wizardry™ are ideal for use with Bloodwraith, if players do not want to use the Bloodwraith rules system.

the myth

Sixty years ago, the sky erupted with blood. Not rain. Blood. Sacramental blood, born of the heavens and all the dead gods. This blood rain was known as the purge. And from this purge, faith died. Humankind knew the gods were dead. They sensed it. Felt it. The world was coated in the viscera and blood of the supreme beings who once created them.

And from this blood was born all manner of horrors. Dwarves, elves, goblins, orcs. Just to name a few. Humankind went from being a tranquil race to living at the edge of a knife overnight. Entire nations were wiped out and replaced with the despotic dwarves, powerful elves, chittering goblins, and warlike orcs. Humankind scattered to the world’s edges, leaving the bloodmarshes to the mongrel races that fell from the sky.

Humans who once stood together, became divided, forming into small enclaves. Each disconnected from the other. Each afraid to unite together again. For who could be trusted?

Which is exactly what the bloodwraiths wanted.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

   Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers. 

Friday, January 8, 2021

Awarding Day 9 Gifts - Patches? Patches! Who Needs Patches!?!

Thad was the generous donor of OSR patches this year (and many years prior).

Thank you, Thad!

So, who is being gifted today?

Mike Bauer & Big Cc

I need the above to email me at tenkarstavern at that gmail thing so I can forward your snail mail to Thad.

Day 10 was Wednesday Night on the livestream. Day 11 will be tonight at 8 pm on the livestream at YouTube.com/ErikTenkar. Day 12 will be sometime this weekend here on the blog.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

   Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers. 

Thursday, January 7, 2021

Deal of the Day - Into the Wyrd and Wild (OSR Setting Book)

I always enjoy a good setting book, but ones that are more sourcebook and GM tool are priceless. Into the Wyld and Wild looks to be the second type. I think I need this book. Normally 19.95 in PDF, its 9.97 until tomorrow morning.

Into the Wyrd and Wild is a supplemental book for those seeking to incorporate a weird and terrifying wilderness into their role-playing game. Players and GMs who enjoy a level of horror and prefer the sweeping, darkened landscapes of forest and mires to the well-trodden cobblestone of dungeons need look no further when it comes to books. Presented within the book is a light overhaul of the adventuring system, modified to fit better with a campaign centered around forays into the frightening wilderness.

The book contains:

Rules for wilderness travel and survival

Rules for Moon Cycles and strange phases.

Rules for hunting, tracking, and butchering monsters.

40+ dangerous and terrifying monsters.

40+ strange and savage items.

40+ spells and rules for channeling the Wyrd.

An essay and guideline on running and creating "wilderness dungeons."

A step-by-step guide for generating your own wilderness adventure.

100 random wilderness locations.

Tables upon tables of random diseases, wilderness dressings, traps, hazards, flora, encounters, and MORE.

All illustrated with over 150 pieces of original art.

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Wednesday, January 6, 2021

OSR Christmas - Day 9 - The Patches are Coming


Day 9 of OSR Christmas is here (Day 8 was earlier tonight on the livestream at YouTube.com/ErikTenkar)

WE have 2 sets of OSR patches thanks to our very own Thad! Thad will ship worldwide, all you need to do to be in the running for a set of OSR patches is... tell us what you would put the patches on :)

Simply comment below by Noon on January 8th, 2021.

Pretty simple, huh?

Tuesday, January 5, 2021

Ken Whitman is Apparently Giving Away IQ Points

Ah, sweet, sweet Ken Whitman. Ever so generous Ken apparently awarded Marcus King some bonus points in IQ. I guess Marcus made IQ his dump stat and Ken was being a generous GM. Seriously, other than how to effectively scam people via Kickstarter, the local film industry, and/or comic book sales, what else can Ken really instruct anyone on? How not to run a Print-On-Demand business perhaps? Maybe how to print your own copies of rare cards for collectible card games? The mind boggles at the very thought...

I understand that Marcus feels indebted to Ken for apparently saving his life many years ago when (details of which are vague), but this is some cult-like adoration at this point.

In any case, thank you Ken (and Marcus) for closing out 2020 (a hellish year, pandemic or no) in a very appropriate way ;)


Tip of the hat to one of The Taverners for the above screenshot

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

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Monday, January 4, 2021

OSR Christmas - Awarding the Day 7 Gifts


TableTop Adventures was kind enough to donate some PDF bundles of their releases for OSR Christmas Day 7.

We have 2 bundles of the Fantasy Cities Collection, a 28.70 value. Those being gifted are:

Joel Watkins & Baron Greystone

We also have 2 copies of Into the Future Bundle a 15.90 value. Those being gifted are:

.Greensage & Jeff Bernstein

Last, we have 2 Bits of the Wilderness Quartet, (a 35.50 value) . Those being gifted are:

Jonathan & ch\/\/olfgang

I will need those named above to email me at tenkarsDOTtavernAT that Gmail thing so we can get your gifts out to you.

Day 8 of OSR Christmas will go live tomorrow, Day 9 will be Wednesday night on the Talking Crit Livestream, Day 10 should be Thursday here on the blog, Day 11 will be on the Iron Rations Livestream on Friday Night and Day 12 should be here on the blog side sometime this weekend. Phew! ;)

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

   Don't forget to subscribe to The Tavern's weekly Newsletter! We currently have 162 subscribers.

Sunday, January 3, 2021

Some Thoughts on Player vs. Player at the RPG Table

 

Some Thoughts on Player vs. Player at the RPG Table
Even though lately I've been fortunate to be more of a RPG Player, at my heart I'm most definitely a GM, and I tend to approach things from a GM perspective.

From a GM perspective I theoretically have absolutely no problem with Player vs. Player (PvP) combat and that bleeds over to my thoughts as a Player, but in reality I am hit with the full-force of what I can only call the "societal norms" that PvP is bad.....m'kay. Sure, you may be sitting around the table with friends, family, and/or strangers trying to have fun, and stabbing your fellow party members in the (proverbial) back really takes away from that shared fun.

I think the argument for PvP is the "anything goes, we're all adults here" mentality that kind of assumes that a) we're all adults here and b) we're all rational adults at that. The thing is, my personal experience with PvP runs about 50/50, at best, with the actual reasons for players attacking each other's PCs being in-game vs. out-of-character, and even then the in-game stuff often seems like an excuse for actual out-of-character issues.

I know I've related my 1st HackMaster kill which was my then Brother-in-Law's charismatic Bard being set upon by the clingy party Druid when he switched allegiances to the Big Bad Guy (BBG) in the final battle. Sounded 110% like an in-game reason, but in reality the situation was that my BIL wasn't into RPGs in general and was writing off the experience as a one-off.

Then there was the time, again HackMaster, where we were at one of the two "big" tournaments...we being four of us from our home group and a couple of add-ons. We had a problem player who just didn't play well with others. I won't go into details, but we later found out he had an illegal PC, and his actions eventually got him banned not only from our events, but from the convention itself for a couple of years. Before that happened, however, we just asked the tournament organizers if he could be removed from our table as he was not only dead-weight, but we didn't want him to play with us for reasons....

The organizer's initial response was that we should just handle the situation in-character and assassinate his PC. Of course being a tournament, that would have just hurt our point-total, taken up too much of our limited time, and we'd still have had to play with the guy up until then....and deal with the fallout after.

Ugh.

I really doubt my experiences are that far off with regards to PvP than a lot of other Players and GMs. I'm going to assume that these shared experiences are what help shape the aforementioned societal norms that dictate you just don't attack fellow party members......

....unless.

Of course for some of us there is no "unless". Breaking these norms is just taboo and even if you can somehow justify or rationalize your "bad" behavior, you run the risk of being admonished, ostracized, or even being removed from the group. At a minimum, unless you've got some mental/personality defect of character (narcissism, psychopathy, etc.) you should feel really, really bad for breaking a taboo.

So imagine my thought process when I decided, kind of on a whim, to have my Magic User attack a party member. Yes, I had a rationalization......and it still makes sense to me, but fuuuuuuuuuuuck I really thought I might get myself kicked out of the group. These guys have been playing together for a while now, or at least it feels like they've been gaming together for years, if not decades. Me, I think it's been about a year now. Regardless I'm the newb of the group.

We're exploring these ruins and know there is a BBG somewhat secured in a big-assed room/chamber. We don't know what this BBG is, and based on the motifs and henchmen we've encountered I'm thinking maybe....maybe it is a Medusa. I'm sure now it isn't a Medusa, but not in-character, and definitely not at the time of this event. We have this Thief sucking on fumes hit-point wise and he volunteers to quaff a potion of Gaseous Form and seep into the room and scout things out for us. See if our efforts to contain the BBG are effective or not. My MU is tapped for spells, as is the Cleric, and it's been a bit of a slog, although we're probably much better off than I'm realizing. 

Anyway the Thief comes back and he's completely enamored with whatever this BBG is. Clearly he's been charmed and it's clear this is the BBG's passive effect, probably a line of sight kind of thing. I'm off to the side grilling the Thief to the best of my ability and all he wants to do is let the BBG out and make some introductions. I'm playing along a bit in character, but I'm thinking it's a matter of time before this goes sideways.

This is when I openly tell the GM I'm going to sucker-punch the Thief in an attempt to knock his Charmed ass out. The group is surprised, rightly so, and the GM's initial ruling is that I out-right killed the Thief with the attack......

.....wait....what?

So not my intention.

The GM walks it back, not sure if it was a rule/ruling or holy-fuck the MU just killed the Thief. Wearing my GM hat I suspect it was walked back 'cause it didn't make sense for the MU to bitch-slap the Thief to death. It wasn't a crit and I was clear about my intention. I think the whole thing was a bit of a shock.

We ended the session minutes after and the time between my declaration and the end of the Zoom call.....man did I feel like I just ripped a massive fart in church. Everyone was staring and judging and it was a matter of time before the GM reached out to me to have "the talk". I've been on the receiving end of "the talk" once before (but seriously, fuck that GM....I had already quit, so asking me to not come back was more like him trying to save face). 

Well, that talk never came and everybody seemed ok at last night's session, and maybe it is. I think I've survived and probably will survive this PvP session, but I don't plan on making this a regular thing....

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