RPGNow

Monday, October 10, 2022

Humble Bundle - Deathwatch and Rogue Trader RPG Bundle

My return to gaming was via Fantasy Grounds and the Warhammer Dark Heresy RPG rules. Suffice it to say, I have a certain weakness for the various sci-fi rulesets in the Warhammer 40k universe.

Today's Humble Bundle highlights the Warhammer 40k Deathwatch and Rogue Trader RPG Book Bundle.

25 bucks get you both Core Rulebooks and a shit-ton of support material. I'm calling 25 bucks the sweet spot, as you get 40 titles plus a coupon.



Don't forget to subscribe to the Tenkar's Tavern Youtube Channel to ensure you don't miss an episode. https://www.youtube.com/c/TenkarsTavern

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  Tenkar 



Sunday, October 9, 2022

Playing RPGs is a Cost-Effective Pastime

Playing RPGs is a Cost-Effective Pastime
So...this will most definitely be the wrong audience here, but I'm hoping that there is some ancillary value to pointing this out (show your friends?): Playing RPGS is an inexpensive hobby/pastime.

Sure, some of us spend heaps of money on this hobby, but 99.9% of what we "waste" our money on isn't necessary to have fun playing RPGs. Sure, I have lots of books and enough dice to outfit a good percentage of NTRPG attendees if needed, but what I actually need for my average game...

.......A set of dice, Pad of Paper, and a pencil.....

That's it, less than 10 bucks, but could be as low as maybe $2....yes, $2. Now a new player probably wants a copy of the appropriate Player's Handbook and a PC sheet (you can just use the pad of paper though). Assume we'll go expensive here and spend $30 for a PHB, but there are free rulesets out there. Off the top of my head I'm thinking abut the HackMaster Basic book.

Realistically we've got a range of $2-$50 to get in on the ground floor of playing RPGs....but this ground floor is HUGE. If you just want to have fun with your buddies slinging dice this hobby can be one big-assed Ranch House (i.e. all one floor!) 

Seriously though, I got a few years of weekly gaming out of HackMster Basic and while I did buy a map board, tokens (I used cheap tokens) and markers.....yes, I did a bit more than that, but the cheap stuff is what I used the most. All in all, as a GM, I was in less than $100. Even if we conservatively say we only gamed 3 hours a time every-other weekend (we gamed almost every weekend for 3-4 hours), and we only got one year's worth of entertainment .....as a GM playing RPGs cost me $0.78 an hour, and if I was "just" a player maybe $0.39.

Now some of the dice I use are decades old and most are at least five years old (I keep buying dice that I don't use, but that's more a me problem), and the rules I used are free now. In my current gaming group the printed books were under $10 and the ruleset themselves....again decades old. Even if I was to add in buying some character minis, and paint for said minis, I would be highly surprised if my RPG hobby realistically cost me over $0.50 an hour to partake in. 

There are many, many other aspects about playing RPGS that I could hit on, but I thought I'd really focus in one just the financial aspect. There are plenty of aspects that can make a game more expensive (purchasing adventures, buying pre-made terrain, etc.) but the fundamentals are real cost-effective and most of the more expensive stuff isn't needed and there are always alternatives!

TL;DR Getting into playing Role-Playing Games does not have to be an expensive proposition and is actually a cost-effective pastime. 

Saturday, October 8, 2022

Deal of the Day - FlexTale Infinite Adventures Volume 1: Western Realm of Aquilae (System Neutral)

We've had a nice streak of OSR usable Deals of the Day, and today is no different.

Today's Deal of the Day is FlexTale Infinite Adventures Volume 1: Western Realm of Aquilae (System Neutral). Normally 9.99 in PDF, until tomorrow morning at 11 AM Eastern, it is on sale for 2 bucks.

Summary

Contains 25 significant points of interest (POI).  Each one is designed to be interesting enough for at least an entire gaming session, if not an entire multi-session arc, or even an entire campaign.  Each POI could be its own book :)

Each POI is designed to be immediately usable in any fantasy TTRPG, in any campaign setting, with zero to little preparation.

The entire book has been designed from the ground up to support and enable solo adventuring.

Also contains universally-usable mechanics, guidelines, tables, and general resources for all points of interest in a fantasy TTRPG campaign.

Zero Prep, System-Agnostic

Designed to be immediately usable in any fantasy TTRPG, all Infinite Adventures books require zero prep time.

What is This Thing?

FlexTale Infinite Adventures is a concept that applies the Infinium Game Studio approach to points of interest on a fantasy TTRPG map.  Detailed descriptions, endless permutations of things to keep things fresh, easy-to-use tables and resources, and plenty of ideas and inspiration.

This book is the first in a series describing the various Points of Interest (POI) in the Western Realm of Aquilae.  Though it was created with this setting in mind, everything in this book was designed to be system- and setting-agnostic.

Inside, you'll find:

  • Discovery, including read-aloud text, "Why You Might Come Here", "So You Find Yourself Here", Hooks, and more.
  • Activities, including Adventure Snippets, Quests, Secrets, Threats, and more.
  • Location information, including a heatmap / location guide for the POI's presence in the Realm of Aquilae.
  • Rumors & Lore table with true, partially true, and false stories about the POI.
  • Events and Quirks, describing unique phenomena that might occur as you explore.
  • More interesting for players.  Easier to run for D/GMs.  Full, out of the box support for solo players.
  • And above all: NOT BORING!

Contents

Inside, you'll find:

  • 149 tables
  • 35 FlexTables (each one 4 tables in one)
  • 37 pages of Utility Tables: quickly and dynamically generate entire dungeon maps, traps, poisons, diseases, curses, treasure, and spells.
  • "Jump Right In" introduciton describing exactly how to use this book based on your needs as a G/DM
  • Dedicated discussion on how to use this book as a solo adventurer
  • Creature Modifiers to quickly make even the most ho-hum, boring common monster more interesting and unique
  • Much, much more!

Points of Interest

Each of the following gets 4 full dedicated pages of description, tools, variability, and resources.  With the tables provided, any one of these POI represents tens of thousands of possible combinations of use in your game!

  1. Abbey
  2. Ancient Halls
  3. Aquifers of Charnel Heights
  4. Armory of Armies
  5. Army of the Damned
  6. Astuterie Galleries
  7. Asylums
  8. Barbarian Wastes
  9. Barrowlands
  10. Basin of Welcome
  11. Bazaar of the Righteous
  12. Behemoth Falls
  13. Blackiron Cathedral
  14. Blackstack Village
  15. Blades of Thyraxis
  16. Bleaktract
  17. Bloodwater Dam
  18. Bone Orchard
  19. Bravislatovok
  20. Breweries of the Ivory Flight
  21. Cagicull Keep
  22. Cairn of the Forsaken
  23. Cakemount
  24. Camels Threat
  25. Canyon of the Godswound

Don't forget to subscribe to the Tenkar's Tavern Youtube Channel to ensure you don't miss an episode. https://www.youtube.com/c/TenkarsTavern

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  Tenkar 

Friday, October 7, 2022

Deal of the Day - Low Fantasy Gaming Deluxe Edition

I played in a Low Fantasy Gaming campaign a few years back and it was a blast. It kind of made me think of what 5e would have been if it hewed closer to its old-school roots.

For 4 bucks, Low Fantasy Gaming Deluxe Edition is a steal (normally 20 bucks in PDF, it is the Deal of the Day until tomorrow morning at 11 AM Eastern, so there is still time).

Low Fantasy Gaming is a tabletop RPG built for gritty adventures in low or moderate magic settings. It has simple rules, dangerous combat, flexible PC customisation, and mysterious, unpredictable magic. Designed for short, episodic adventures in sandbox worlds, LFG provides the mechanics and tables needed for easy GM improvisation. It’s a heady mix of the best old school, modern, and new game design, wrapped around a familiar d20 core.

Main Features

  • Full Colour and B&W Line Art versions.
  • 9 Classes: Artificer, Barbarian, Bard, Cultist, Fighter, Monk, Ranger, Rogue & Magic User; only two of which involve magic.
  • 12th Level Max eliminates the most powerful spells, and keeps the mightiest monsters scary.
  • Unique Features: every 3rd level design your own PC ability in conjunction with your GM. Don't want to make your own? Choose from 36 examples instead. 
  • Roll Equal or Under for attribute checks (including degrees of success) makes every stat point matter (rather than just the modifiers).
  • Skills provide access to a level based Reroll Pool, smoothing the fickleness of d20 probability distribution.
  • Willpower & Perception attributes replace Wisdom.
  • Diminishing Luck attribute replaces saving throws and powers some Martial Exploits.  
  • Minor, Major & Rescue Exploits on top of damage, not in lieu, promote improvised stunts and moments of greatness.
  • Dangerous Combat: Dropping to zero hp requires a roll on the Injuries & Setbacks table and healing is delayed by 1d3 minutes (magical or otherwise). Players don't roll to find out if their PC is All Dead or Mostly Dead until the battle ends and someone checks the body.
  • Party Retreat & Chase rules allow the GM to throw whatever makes sense at the party, unshackling them from balanced encounters and quarantined zones.
  • 5 minute Short Rests allow PCs to attempt Willpower checks to recover hit points and class abilities, encouraging the party to push on rather than camp.
  • Long Rests take 1d6 days (or 1d4 in a safe, comfortable environment), mitigating the nova, rest, repeat problem for adventures with long periods between battles (eg: wilderness treks).
  • Dark & Dangerous Magic tests and Divine Rebuke tests make all spell casting inherently uncertain. No at-will, teleport, mind reading or resurrection magic. Magic Users are less reliant on spells, proficient in one handed weapons and light armour.
  • Evocative Spells: Spells have been tweaked and renamed, eg: Silent Image, Invisibility, Magic Missile and Hold Monster are instead Shadows & Dust, A Wisp Unseen, Lash of Unerring Pain and Crush of the Warp.
  • Rare Magic Items, with obvious and discreet attunements, that unlock as their owners level up.
  • GM Tables for Weather, Exploration Events, Random Encounters, Traps, Treasure, Disease, Madness, Tavern Brawls, Hirelings, Mass Battle, Naval Combat, NPC Quirks, Rival Adventurers, Blackpowder, and more.
  • 130+ Monsters including effective Boss Monster options (eg: Off Turn Attacks match the party's action economy, and Stronger Luck grants saves even when a save is not normally permitted), plus Custom Monsters guide.   
  • Online Play Support: custom LFG character sheets are available for online VTTs Roll20, Fantasy Grounds MoreCore, Foundry, and Tabletop Simulator!
  • Open Game Content: 99% of LFG text is "Open Game Content" under the Open Game Licence. Want to make your own adventures or expansions for LFG and sell them? Go right ahead!
  • Character Sheets: Illustrated Colour and B&W character sheets (including a B&W Form Fillable PDF) are available as free downloads via DTRPG.
  • GM Screen: 4 panel GM Screen PDF is available for free download via DTRPG.
  • Starter Adventures: Three starter adventures are available for free download via DTRPG (Revelry in Northgate, Call of the Colossus, and Gift of the Silent God).
  • Rules as Guidelines. The GM is the final authority on all LFG rules, which are expected to be tweaked to fit table preferences.

Don't forget to subscribe to the Tenkar's Tavern Youtube Channel to ensure you don't miss an episode. https://www.youtube.com/c/TenkarsTavern

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  Tenkar 

Thursday, October 6, 2022

Deal of the Day - City of Great Lunden

 Glynn Seal does amazing work. All of it. Mapping, art, writing, settings, adventures - if Glynn's name is on it, you know it is good.

Today's Deal of the Day is Glynn's City of Great Lunden. Until tomorrow at 11 AM Eastern, it is on sale for 5.56.

The City of Great Lunden is a city setting for use with old school roleplaying games. It is designed to be used alongside The Midderlands setting and hence is 'The Midderlands Compatible'. Game stats are presented for use with Swords & Wizardry Complete, which means they are easily adopted for old school games/retroclones. Much of the content is designed to be as system-neutral as possible, so feel free to use it with any fantasy game system you like.

This book DOES NOT require The Midderlands setting, but it is greatly enhanced with it. There might be references to things found in the other books. Don't worry if you don't have those previous settings books, you can still get them here.

The download files contain:

  • 224-page book detailing the city.
  • Map of the entire City of Great Lunden and its environs
  • Enlarged map of the Inner Wards
  • Enlarged map of the Sewer Network
  • Enlarged map of the Rooftops of part of the Inner Wards (Rooftop Chase map)
  • Enlarged Northeast quadrant of the City and its environs
  • Enlarged Northwest quadrant of the City and its environs
  • Enlarged Southeast quadrant of the City and its environs
  • Enlarged Southwest quadrant of the City and its environs
  • Ward map
  • PDF containing 6 pregenerated characters feature in the book

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 



Wednesday, October 5, 2022

Humble Bundle - RPG Legends: Baldur's Gate & Beyond

I was just thinking that I needed to explore some of the recent classics in computer RPGs. In my mind, that means the era of IBM PCs, instead of my old Commodore C-64 ;)

What pops up on my feed? I new bundle from Humble Bundle - RPG Legends: Baldur's Gate and Beyond. My classics are here!

There are three price points, depending on your budget (OSX folks are in luck too!)

20 bucks give you as pictured above. Pathfinder: Wrath of the Righteous is currently 50 bucks on Steam with decent reviews. Of course, you get all of the other titles too.

10 bucks give you everything except for Pathfinder: Wrath of the Righteous.

For a measly buck, you get Planescape: Torment EE as well as Icewind Dale EE.

Looks like I'll be lost in nostalgia for a few weeks ;)

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar


 

Tuesday, October 4, 2022

Kickstarter - The Valley Out of Time for S&W DCC MCC Part 5&6 FINAL!

Sometimes MORE literally is better. In this case, we are talking about more Skeeter Green. No. I've known Skeeter for years. I consider him a friend. I've also been nearly violated by Skeeter (listen to one of the livestreams where Skeeter has guested on Talking Crit and you'll probably hear the story told), so pissing off Skeeter might not be a "good thing". Thankfully, I've enjoyed the prior parts to the Valley out of Time and I'm eagerly awaiting parts 5 and 6 to wrap this fucker up. Now I'll need to find time to run them ;)

I'm backing The Valley Out of Time for S&W DCC MCC Part 5&6 FINAL! for the Swords & Wizardry flavor in Print & PDF. 18 bucks plus shipping, I think is a steal.

The Valley Out of Time is a series of 'zine-sized adventures from SGP. This valley can be placed in any ongoing campaign and is set in the "Neanderthal Period" of tech development. Huge monsters – both dinosaurs and otherwise – and devolved humanoids plague the area, and only the hardiest of adventurers will prevail! This series of adventures borrows heavily from classic dinosaur art, books, and movies; if you have ever seen a classic Frank Frazetta or Roy Krenkel painting, or read or watched The Land that Time Forgot, The Lost World, Journey to the Center of the Earth, One Million Years B.C., The Flintstones, any Ray Harryhausen film, etc., you are going to feel right at home.

All the books in the series are 5 1/2" x 8" saddle-stitch (stapled) or perfect-bound (glued) "zine size" offerings, ranging from 20 to 30 (or more!) pages. The price for the books is based off calculations for the 20-page book, so the larger books are just more content! Enjoy!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Monday, October 3, 2022

Bundle of Holding - Novel Writing Game Tools

Now, I expect a certain number of you are saying to yourselves: "What the fuck! Tenkar, what IS this?" I'll admit, I said the same to myself, but I find the whole concept novel. Yeah, I know, bad pun but Whatever ;)

I KNOW many of my readers are frustrated potential writers, and since almost all of my readers are tabletop gamers, I figured it might be a good fit, even if many don't wish to self-identify as so. Heh!

I don't know if there is enough value to justify the Bonus Collection at nearly 24 bucks, but for 7.95, you get the 4 titles in the Starter Collection at less than 2 bucks each. Yep, the four titles in the Novel Writing Games Tools Bundle are available for 7.95.

Writers! To help you prepare for National Novel-Writing Month in November, this all-new bundle of Novel Writing Game Tools brings you tabletop roleplaying ebooks and creativity aids that help aspiring novelists everywhere. Each year on November 1, hundreds of thousands of people around the world begin to write, determined to end the month with 50,000 words of a new novel. They enter the month as teachers, mechanics, stay-at-home parents, or gamers; they emerge as novelists. It's a fun, free, seat-of-your-pants approach to creative writing. In 2021 427,000 writers participated. Join them! Lay the foundation for your novel by first creating a setting, characters, and timeline using these .PDF ebooks of solo journaling, group story-making, and mapmaking games.

For just US$7.95 you get all four complete games in our Starter Collection (retail value $35) as DRM-free ebooks, including Artefact (Mousehole Press), Apothecaria (Blackwell Games), Epitaph (Less Than Three Games), and Mappa Imperium (Nookrium).

Bucket of Bolts solo journaling gameAnd if you pay more than the threshold price of $23.38, you'll level up and also get our entire Bonus Collection with five more games and expansions worth an additional $57, including The Magus (momatoes), Bucket of Bolts (Mousehole Press), Back Again From the Broken Land (Cloven Pine Games), and two Apothecaria supplements: Maker's Market and The Wild Highlands.

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Sunday, October 2, 2022

I Get to Roll Up a Psionicist

I Get to Roll Up a Psionicist

OK, this is my second go because I didn't care for the 1st one.*

I don't want to post any spoilers for my fellow player who I know sometimes reads these posts, but I'm getting the opportunity to create a new PC...read that however you want to.

I managed to talk my GM into letting me create a psionic character, which means I finally have a reason to read the Basic Psionics Handbook. The GM was a little hesitant, thinking that he will have to re-work the entire "campaign", but one of my fellow players was like, "....but do you really?"

That kind of struck a nerve with me, and not in a bad way. As a GM, I get it.....someone wants to bring in this whole other thing into your game and it's natural to think about all the stuff you need to do to accommodate, or I even dare say cater to, that player in order to make it work. As a GM I think we all default to how our campaigns are these little well-balanced masterpieces and if we introduce something new it'll wreck everything.

Clearly laughable in this particular case because these sessions aren't "masterpieces" and our GM is introducing new shit all of the time. Just an observation, not a dig. If the game wasn't fun I wouldn't be playing.

Game balance is important, but I also feel it's more important within the party. Everyone needs to feel like they contribute and get an opportunity to "do their thing" or to even shine occasionally. If I have a PC that can just go in Mind Blasting everything in sight, well that's unbalanced.....

......but after reading the rules that's not really something I'd be able to do. The rules, so far, seem pretty balanced. Nothing like what I remember from 1st Edition, not that I ever rolled up a PC with the requisite stats for those rules antyway.

Now I'm totally thinking of tweaking things to be a great supporting character. Not going to be having my moment in the middle of a dungeon combat and in many ways this PC might be boring, but I'll have fun checking out the rules.

Besides, if my PC gets too powerful I'm sure the locals will rise up and a mob will tear her apart for being a "witch".







*
I had a long-assed post about this whole Defamation suit and why I thought it was bullshit, but IANAL and if you're interested you can look that shit up yourself. I'm of the opinion that this is clearly a SLAPP suit and somebody either has a lawyer that will do anything for some more billable hours or said somebody has more money than sense because if I hire a professional to advise me I generally want to follow that advice...that I paid for.

For now though.....





Saturday, October 1, 2022

Bundle of Holding - Psi-punk


FUDGE
was one of the first, free to use and able to publish to rulesets I remember finding on the internet "back in the day". It is literally the roots of the Fate RPG system

I mention this because the Psi-punk deal on Bundle of Holding is based on FUDGE. At 7.95 for 7 titles, I'll be buying this just to see the FUDGE system in action ;)

Adventurer! This new Psi-punk Quick Deal presents Psi-punk, the psionic-cyberpunk tabletop roleplaying game from Accessible Games. Based on the Fudge universal system, Psi-punk takes you to the North American Union of 2096, where ghosts, psiborgs, technomancers, and soul jackers walk among us. To compete, you'll build your ideal body, implant a few high-tech devices, sign up with a megacorp or government, and discover what it means to be more than human.

Everyone Games. This new Quick Deal ties in to Everyone Games, an online event (30 Sept - 01 Oct 2022) that promotes accessibility options for partially-sighted, blind, and otherwise disabled gamers. Psi-punk designer Jacob Wood helps coordinate Everyone Games. "Games are for absolutely everyone," says Jacob. "Not every game is designed for every person, but I believe every person should have the opportunity to find a game."

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Friday, September 30, 2022

Kickstarter - Board Game D20 Delving


Ah, D20 Delving. I was a very early backer the first time around, which did not fund, due in part to the trolling of a certain individual that will not be named (no - it's not "Candyman" ;)

The Board Game D20 Delving Kickstarter is nearly funded this time around, with over two weeks to go in funding, and I'm excited. Don Semora is a good game designer and an honorable man, and I'll take that combination any day. As for releasing on target, Don has his own printing facility, so the number of things that can go wrong out of his actual control is minimized.

Did I mention Tim Kask doing voicework for it?

I'm a backer of The Board Game D20 Delving Kickstarter at $120, which included the Krampus expansion pack, but you can get the game for as little as 70 bucks for the base game.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar


Thursday, September 29, 2022

Humble Bundle - All About Tolkien Book Bundle

With Amazon's current Middle Earth "Masterpiece" the current talk of the internet (for good or ill, I haven't watched it yet and I'm unsure if I will), Tolkien is on the minds of many.

The All About Tolkien Book Bundle on Humble Bundle is likely not what the average buyer will expect. While it does NOT contain Tolkien fiction, it does include historical and biographical books on Tolkien, fiction that included his writings, and later fiction that was influenced by Tolkien.

Delve deeper into Middle-Earth and the art, life, and cultural impact of J. R. R. Tolkien! This expansive library features over two dozen books filled with entertaining explorations of The Lord of the Rings and The Hobbit, in-depth scholarly analysis of Tolkien’s mythology, fascinating biographies, and much more. Discover something new about one of the most influential authors of the 20th century, and help support Active Minds with your purchase!


 

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Wednesday, September 28, 2022

LABYRINTH LORD second edition COMING Q1 2023

 


Times have changed, and so is Labyrinth Lord!

First released in 2007, Labyrinth Lord is the premier Basic/Expert compatible fantasy role-playing game. Back then "retro–clones" were a new concept, exemplified by Matt Finch's and Stewart Marshall's work on the first edition compatible game OSRIC.

We were treading new waters in pushing the limits of the Open Game License and available System Reference Documents from Wizards of the Coast. The rule of thumb at that time was to err on the side of caution to avoid publishing content that might be considered "art" rather than system.

Fast forward 15 years later, and the slew of additional games following the same path but in a less cautious manner has proven that some of the design choices made earlier are not necessary in the current state of the industry.

Coupled with being essentially out of the game publishing market for several years, it's clear that the time has come for Goblinoid Games to publish a new edition of the ever popular Labyrinth Lord game!

Labyrinth Lord, Second Edition

Game presentation will be updated to account for the new standards gamers expect. Things like experience tables, level rank titles, and other smaller changes originally made to avoid the perception of reproducing art, will all be brought to closer compatibility with the original Basic/Expert rules.

In addition, much of the rules presentation will be streamlined for easier reference at the table. This will be done while accounting for known errata.

What does the future hold?

Labyrinth Lord second edition is set for release in Q1 of 2023. Its release will be concurrent with a new solo adventure (the writing stage is currently almost finished). These products will be released directly to the public, not via any fundraising effort ahead of time. 

Later, there will be a second edition of the Advanced Edition Companion, and if the public desires it, these books will be compiled to create a second edition of Advanced Labyrinth Lord. All editions will remain in print, but clearly labeled with our vendors as to which books are first or second edition.

Goblinoid Games will continue to publish additional adventures and other works regularly going forward.

I'm excited for this relaunch, and I hope many of you join me on this new adventure. Let's make the next 15 years of Labyrinth Lord even more groundbreaking than its early years.

 http://goblinoidgames.com/ 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Tuesday, September 27, 2022

New Crowdfunding - By Feather and Coop, a Zine for The Hero's Journey 2e (James Spahn)

It's no secret that James Spahn is virtually my brother from another mother. I just want to remind folk, as I am highlighting a new release for The Hero's Journey 2e. For those that don't know, The Hero's Journey is as close to James' ideal vision of an RPG as we'll likely ever see, and it's pretty amazing.

So what is By Feather and Coup? Well, as stated on this post's header, it's a zine for The Hero's Journey 2e.

By Feather and Coop is a small zine supplement for Barrel Rider Games' The Hero's Journey: Second Edition! It features a new character lineage (the Bantam - yes, you can play a chicken), new spells, heirlooms, and a small menagerie of creatures!

The final zine is around 25 pages, and features new art from Nicolas Giacondino!

The PDF is fully laid-out, art complete and ready to go! You'll get the PDF when you help GallantFund this item, with the option for a printed zine. The print edition of this zine will only be available from the GKG webstore. If you get the print+PDF edition, it can take up to 48 hours for your PDF to fulfill (it's a manual process on our end at this time.)

By Feather and Coup is 3.99 in PDF, 6.99 for the Print plus PDF.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Monday, September 26, 2022

Bundle of Holding - Quick Deal - KoDT Trouble 3

I'm a huge fan of the Knights of the Dinner Table series of comics, although I tend to do my reading in binges. I've recently moved most of my reading of comics to the digital world, as the iPad is easier on my aging eyes.

KoDT Trouble 3 is a collection of 10 Bundles of Trouble. It includes Volumes 21-30, which cover KoDT issues #69 through #100 (2002-2005). Not bad for 19.95

Note: Just over 2 days left as i post this

Some bedtime reading ;)



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DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Sunday, September 25, 2022

In-Game SOPs

In-Game SOPs
I was watching...something, not the salient point here...and one of the characters basically SOPs the door and it struck me as odd because it wasn't a bunch of military or police "stacking up". I'm not used to seeing this too often out in the wild...

..."too often" because I am a Veteran and in that capacity I am quite used to Standard Operating Procedures (SOPs or "sop/sops"), but honestly higher-level established SOPs are usually (at least in my experience) called TTPs, or Tactics Techniques, & Procedures. I have seen unit-level SOPs and I like to think that I had some individualized SOPs....I know I do on my job now, but it took me a few minutes to think about it. I have a little black book I use to keep notes in and that's where I keep a record of my SOPs....

...well, I thought I kept a record of those SOPs. I just took a look at the book and it's filled with notes on how to do certain things for each of my main work tasks, but no actual SOPs, more like remarks on how the big boss likes specific things done...again, more like problem solving than SOPs.

My current home group kind of has some SOPs, but as far as I know they aren't written down and they were established (probably decades) before I joined the group. It's more a short-hand between the party Thief and the GM.

"You going to SOP the door?"

"Yes, but I'll let the junior thief do it and I'll follow up to check their work."

Now to me it makes a lot of sense for Thieves to naturally have a series of SOPs and maybe a party when it comes to certain things:

  • Marching Order
  • Room searching
  • Post-battle recovery
  • Night Watches
Some SOPs are clearly the product of player experience vs. player-character experience, but not necessarily in the realm of using Out Of Character knowledge. Often in pick-up or convention games I'm more than happy to take a backseat, as it were, and be the rear-guard, assuming I have an appropriate PC. When I get to do this, I make sure to tell the GM my main SOP is to regularly be looking up ahead of the group and behind the group, even if that's to my PC's detriment. If everybody ahead of me falls silently into a trap there's a good chance I'll fall in as well if I happen to be shuffling backwards during that moment. 

In my old HackMaster group I recall two specific SOPs, both of which really seemed like OOC, I'll dare say "cheating", but both were established kind of painfully (well, as far as PCs go). I'll be a bit generic in the explanation 'cause there's no need to be bogged down by rules for a game you're not playing....
  1. The first happened after a long zombie campaign. In HackMaster a zombie is no big deal, but put a few together, and you're on the menu. Zombie have an interesting mechanic in that when you get a couple "on you" pretty much every other zombie in reach gets a free bite. Thing is that in HackMaster armor technically makes it easier to be hit, but reduces the amount of damage taken......and these free bites bypass this damage reduction. Armor can also make you fight/swing slower so.......when zombies come around, it's time to remove the armor. One group figure this out in-character after several large zombie battles where they barely survived and this TTP became party lore shared long after the original group's members were no longer around. Also, we kind of got in the habit of decapitating foes as a matter of course........to prevent zombie retaliation (so kind of a zombie twofer).
  2. Speaking of armor, when fighting HUGE foes, like really big humanoids/anything (Bugbears, Ogres, up to & including Giants), ditch the shield. Shields are literally designed to take a hit, and if the foes hits really hard to begin with, sometimes it's better to reduce the number of times you're hit instead of getting your shit kicked in because you put up this piece of wood and metal as an intentional target, backed by your body. We learned this one after having a couple of shields just shattered off of our PC's arms...and of course the PCs took some decent damage as well. 
Now these were two specific SOP examples, but they were actually developed during the course of the game as opposed to players reading the rules and doing the math. Now I'm not saying that players doing player type stuff is bad per se, but I like the idea of SOPs developing as lore that gets passed down from one set of PCs to another over the course of (hopefully) years of in-game adventuring.

Now we just need to establish a SOP of an in-character journal to pass these nuggets down the line....


Saturday, September 24, 2022

Kickstarter - Encounter Critical III


Encounter Critical III is an OSR roleplaying game by Venger Satanis... eldritch, gonzo, science-fantasy, and post-apocalyptic.

What can I say about Encounter Critical? Written by S. John Ross as a satire of other, prior Old School RPGs, it acquired a bit of a cult following. When it was put up for sale by its creator in early 2021, Venger purchased the rights to the system. Now, in the second half of 2022, Venger is Kickstarting Encounter Critical III (I do not believe there was an actual Encounter Critical I).

Note: The Original Encounter Critical can be snagged for free at DTRPG. Even if you have no desire to back the EC3 Kickstarter, this is no reason to miss out on the older, classic, free version of Encounter Critical.

So, what does the Encounter Critical III Kickstarter offer that differs from the original? In Venger's own words:

I'm all about rules-light, minimalist games, so I intend for Encounter Critical III to come out somewhere between 25-30 full-color pages.  That will include the rules to play the game and at least one introductory adventure.

I also intend for Encounter Critical III to be compatible with standard OSR systems and rules.  Here's a recent video of me talking about system simplicity without sacrificing the OMG, WTF?!? vibe: https://youtu.be/AQEO3ZY9naU

Additionally, there will be a one-page list of options allowing people to make their own OSR type RPG more like EC3, if they don't want to abandon their own system of choice.

What's the catch?  I'm setting the game in Cha'alt, or, at least, a version of Cha'alt, assuming, as I do, that campaign settings such as this exist in a multiverse.  If you already know and love Cha'alt, then it's a win/win/win!

If you are a fan of Venger's work, Encounter Critical III will likely be a good fit for you. If you aren't a fan, YMMV. The source material is solid. See for yourself, as the link is above.

Encounter Critical III is 10 bucks for 25-30 full-color pages in PDF. No print version is available at this time. 


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar


Friday, September 23, 2022

LotFP Has a Selection of Free and PWYW Titles on DTRPG - Reading Material for Our Interview with James Raggi ;)


Earlier tonight the Random Party Generator we had James Raggi IV of Lamentations of the Flame Princess as our special guest. The interview lasted a hair over three hours and felt like less than an hour as we recorded it. James is a great guest.

Snag the LotFP Rules and Ref Book for free, as well as a nice handful of adventures and material at PWYW pricing.

You can watch the interview with James below:

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar



Thursday, September 22, 2022

Humble Bundle - Fantasy RPG Comics (Dungeons & Dragons, Pathfinder, and More)

I've been on a comic book kick recently. Not the new stuff which is priced at 3? 4? bucks per 32-page book, but stuff like The Sandman (classic Neil Gaiman) via Cosmicology Unlimited and classic 2000 AD (Judge Dredd and more) via an earlier Humble Bundle. I am seriously enjoying reading comics on my iPad. It almost seems like it was built for the purpose.

Now I have the opportunity to add 14 fantasy titles for15 bucks with the Fantasy RPG Comics Bundle at Humble Bundle. Between this and my audiobooks, my reading material is covered for months! Huzzah!


Explore the role-playing experience with this fantastic bundle of fantasy comics! Delve deeper into the characters and lore of your favorite settings in stories based on Dungeons & Dragons and Pathfinder. Discover a world where gaming sessions get all too real in the acclaimed horror-fantasy series Die. Follow the adventures of a band of mercs in the sword-and-sorcery send-up Skullkickers. 


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The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

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lights on and the taps flowing. Your Humble Bartender, Tenkar

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