RPGNow

Wednesday, April 3, 2013

83 Blogs From Across the World Have Signed up for the S&W Appreciation Day Blogathon - Can We Hit 100?


We currently have 83 84 blogs signed up for the Swords & Wizardry Appreciation Day Blogathon, which is to take place on April 17th. Which means I have 83 blogs listed and hyperlinked, and finally descriptions for many of them.

The list is growing. I'd love to see it hit 100. Not sure what I can add to the pot of goodies, but I'm sure we'll find something.

Add yourself as a comment to this posting if you aren't on the list and would like to be. If you are on the list and still need to "describe your blog in 5 words or less" add it here too. I still need to catch up on the G+ side of things, but I'm getting there ;)

Tenkar's Tavern is going with: "OSR To the Core!"

List of Participating Blogs:


1 - Chronicles of Ganth! - Homebrewed heartbreaker



4 - Mad-Kyndalanth - 'to share good stories afterwards' 


6 - Gothridge Manor - OMG, its full of Sleestaks



9 - Sycarion Diversions - "One day, Spelljammer will return!"

10 - Dorkland!



13 - Daily OSR fix - Random tables makes me smile 


15 - Realms of Chirak - "Eclectic Gaming Madness from Camazotz"

16 - Quickly, Quietly, Carefully - OD&D exegis, retro stupid fun



19 - RPG Delisi






25 - The Ongoing Campaign - Obscure Games and Famous Ones



28 - Once More Unto the Breach - Rediscovering the joy of roleplaying!


30 - Fear No Darkness - reasons...not rules

31 - Mythmere's Blog (Mr S&W Himself ;)






37 - The Space Cockroach's Hideout - Space, Modern and fantastic Adventures



40 - Tenkar's Tavern - "OSR To the Core!"



43 - Porky's Expanse - a nebulous region of hobby space



46 - Ilea jacta Est -  A 20-Sided Look at Life

47 - Blood & Battle - Swords & Wizardry resources, reviews, recaps 




51 - Battle Axes and Beasties - Sporadic Babbling about Various Stuff



54 - Strange Stones - Strange Stones: Demons, Rogues, and Lemurian Barbarians


56 - Le Verre Violet - Hexcrawls, Blackmoor, Carcosa and OD&Dities

57 - The Sorcerer Speaks! - Purple Sorcerer News, and stuff




61 - Keith Davies -- In My Campaign - Too heavy for Tenkar's reading ;)

62 - Necropraxis - OD&D, rules hacking, necromantic musings

63 - Rended Press - Free typos deal double damage!


65 - hDan's YAGB - Traveller, D&D and related interests 

66 - Like Being Read to From Dictionaries - It's Like Reading A Dictionary

67 - Vargold - The Wolf-Time




71 - Epic RPG Blog - San Diego's RPG Scene 

72 - Kingdoms in Trevail - Infrequent & random old-school gaming thoughts :)

73 - Jeffro's Space Gaming Blog - Microgames, Monster Games, and RPG's 

74 - Swords & Dorkery - the name is the description

75 - Dice of Doom - Old School Cool

76 - Infinite Dragons - Adventure Unlimited

77 - Dyson's Dodecahedron - Award Winning Dungeon Design

78 - The Ultimate Josha - RPG reviews, stories, and thoughts

79 - Places to Go, People to Be - RPGs are easily accessible self-expression

80 - Tales From the Tower - Recaps, Campaign Info, Game Art

81 - Tenfootpole - Hypocrite reviews OSR adventures

82 - Ynas Midgard's OSR Blog - irregular musings and content for D&D

83 - Castelli & Chimere (Castles & Chimeras) - My musings on D&D (OSR)

84 - What Do I Know? - One Gamer Yapping; Many RPGs

85 - Dungeon of Signs - Drunken OSR glossolalia

86 - The Frothy Friar - Advancing back to basics
 -
87 - Edgar's Game Blog - Recaps, Philosophy, & Games Within Games
 -
88 - The Adventures of the Clock Caravel - Eclectic Crowdsourced Virtual Steampunk Roleplaying

89 -

Tuesday, April 2, 2013

Can You Describe Your Blog in 5 Words or Less?

We currently have 74 blogs signed up for the Swords & Wizardry Appreciation Day Blogathon, which is to take place on April 17th. Which means I have 74 blogs listed and hyperlinked, but no descriptions for them.

Descriptions are helpful, but not if they run on and clutter the page for the other 73 listed blogs (or however many we end up with). As a blogger, I know how hard it is to avoid being verbose ;)

That being said, I'm looking for blog descriptions for this listed blogs that are "5 words or less". Ain't that a biatch? It keeps it from getting too cluttered.

Submit any 5 word or less blog description that you might want added as a comment to this post and I'll update it to the list. If you haven't signed up yet, here's your chance. (hint - I need to know your blog's name and list number if you can)

Tenkar's Tavern is going with: "OSR To the Core!" ;)

List of Participating Blogs:


1 - Chronicles of Ganth! - Homebrewed heartbreaker



4 - Mad-Kyndalanth - 'to share good stories afterwards' 





9 - Sycarion Diversions - "One day, Spelljammer will return!"

10 - Dorkland!



13 - Daily OSR fix - Random tables makes me smile 


15 - Realms of Chirak - "Eclectic Gaming Madness from Camazotz"

16 - Quickly, Quietly, Carefully - OD&D exegis, retro stupid fun



19 - RPG Delisi






25 - The Ongoing Campaign - Obscure Games and Famous Ones



28 - Once More Unto the Breach - Rediscovering the joy of roleplaying!


30 - Fear No Darkness - reasons...not rules

31 - Mythmere's Blog (Mr S&W Himself ;)






37 - The Space Cockroach's Hideout - Space, Modern and fantastic Adventures



40 - Tenkar's Tavern - "OSR To the Core!"



43 - Porky's Expanse - a nebulous region of hobby space



46 - Ilea jacta Est -  A 20-Sided Look at Life

47 - Blood & Battle - Swords & Wizardry resources, reviews, recaps 




51 - Battle Axes and Beasties - Sporadic Babbling about Various Stuff





56 - Le Verre Violet - Hexcrawls, Blackmoor, Carcosa and OD&Dities

57 - The Sorcerer Speaks! - Purple Sorcerer News, and stuff




61 - Keith Davies -- In My Campaign - Too heavy for Tenkar's reading ;)

62 - Necropraxis - OD&D, rules hacking, necromantic musings

63 - Rended Press - Free typos deal double damage!


65 - hDan's YAGB - Traveller, D&D and related interests 

66 - Like Being Read to From Dictionaries - It's Like Reading A Dictionary

67 - Vargold - The Wolf-Time




71 - Epic RPG Blog - San Diego's RPG Scene 

72 - Kingdoms in Trevail - Infrequent & random old-school gaming thoughts :)

73 - Jeffro's Space Gaming Blog - Microgames, Monster Games, and RPG's 

74 - Swords & Dorkery - the name is the description

75 - Dice of Doom - Old School Cool

76 - Infinite Dragons - Adventure Unlimited

77 - Dyson's Dodecahedron - Award Winning Dungeon Design

78 - The Ultimate Josha - RPG reviews, stories, and thoughts

79 - Places to Go, People to Be - RPGs are easily accessible self-expression

80 - Tales From the Tower - Recaps, Campaign Info, Game Art

81 - Tenfootpole - Hypocrite reviews OSR adventures

82 - Ynas Midgard's OSR Blog - irregular musings and content for D&D

83 - Castelli & Chimere (Castles & Chimeras) - My musings on D&D (OSR)












Dwimmermount Project Update #50: Labyrinth Lord Version Restored, Release Schedule Set



FAQ

What's the current status of the Dwimmermount project?
We are on track to deliver all the promises of this Kickstarter. In the last update I reported that Autarch would not be able to fulfill the Labyrinth Lord version of Dwimmermount, but this was due to miscommunication between James and I. We now have his approval to publish both the LL version and the Adventurer Conqueror King System version.

We'll use the LL version to present James' original vision for Dwimmermount. Working with his draft and notes on editing, and our conversations about further development, the LL version will present the dungeon according to the plan which would have led to a March release if personal issues had not intervened.

As discussed in the last update, the ACKS version will be driven by fans inspired by James' writing but adding further development and playtesting. To help with this, I've reached out to Michael Curtis, whose Stonehell Dungeon was described by Grognardia as "probably the best megadungeon published to date in any form". I'm glad to say that Mike will be lending a hand, and hope to announce some additional contributors in future updates.

When will rewards be delivered?
We will have the Labyrinth Lord version hardcovers and PDFs in time for Gen Con, on August 13, 2013 - you can pick them up from us there or have them shipped to you. The Adventurer Conqueror King System version hardcovers and PDFs will be delivered by Christmas, December 25, 2013. We expect that all the physical rewards - the separate map booklet, megadungeon tracker, and wilderness mat - and the illustration booklet bonus goal will be ready to ship along with either version of the books. The other bonus goals should be complete by the end of 2013.

What's new this week?
A guide to choosing between the two versions; a discussion of our approach to each one; and our responsibilities to you, this project, and the Kickstarter Terms of Service.

Which Version Should You Choose?

If you're at any reward level other than the $5 Henchman, you'll be getting the PDF of both the LL and ACKS version automatically. The need to choose between them only applies to hardcover rewards. Some of you pledged extra to get both versions, and we're glad we can now give 'em to you! If you later decide you want both versions but didn't pledge for it before, we're setting up a webstore at the Autarch site to process orders outside the Kickstarter system.

When you filled out the backer reward survey you already specified which version of the hardcover you wanted. This choice isn't binding; we've received plenty of requests to switch from LL to ACKS and visa versa. I will check with backers individually when each version is ready to go to the printer to confirm whether it's the one you want.

If you just get one version in hardcover, you might choose the LL version if:

you're already playing Labyrinth Lord, or a game in which platemail is AC 3 and leather is AC 7, and you don't want to use the LL conversion guide in the ACKS version
you want the version of Dwimmermount that's closest to James' original vision
you want your hardcover reward sooner rather than later

You might choose the ACKS version if:

you're already playing with the Adventurer Conqueror King System and don't want to use the ACKS conversion guide in the LL version
you're playing a game in which platemail is AC 16 and leather is AC 12, and want to make it easy to convert by just adding 10 to the ACKS AC
you want a version of Dwimmermount that reflects the ways fans inspired by James' writing about the megadungeon have adapted his draft to suit their needs in play
you don't mind waiting a little longer for that development and playtesting

How Do the Systems Differ?

Both Labyrinth Lord and Adventurer Conqueror King are inspired by what's often called B/X D&D - the Basic and Expert set versions of the original Dungeons & Dragons game, edited by Moldvay and Cook respectively.

LL is the older of the two systems, which the old-school renaissance reminds us should never be mistaken for "less good". Having been around longer means it's easier to find players for Labyrinth Lord, and the system is simpler and closer to the roots. ACKS is a "second wave" or "neo-clone," meaning that it owes a great deal to prior open game content (especially LL) but adds new material, including an economic framework designed to tie characters into the setting as they gain wealth and power.

Here's the description of a randomly selected room from James' original LL draft:

47. Map Room

This circular room contains mosaics on the floors, walls, and ceiling depicting the Thulian Empire at its height, with special emphasis given to forts and other military locales, with Dwimmermount being located prominently in the center of the floor. The room is currently occupied by 6 orcs, who come from Level 2A to explore. In their possession is a large sack containing 2000 gp and the some gems: two rhodochrosite (50 gp each), rock crystal (100 gp), sardonyx (75 gp), and a star rose quartz (100gp). Orcs (6) [AL C, MV 120' (40'), AC 6, HD 1, hp 8, 7, 6, 5 (x2), 1, #AT 1, D 1d6, SV F1, ML 8].

Mechanically, this room description is little different in ACKS. ACKS AC is 9 - LL AC, so the orcs are AC 3. ACKS morale is a modifier equal to 8 - LL, so the orcs get +0 to their morale roll. Their statline in ACKS would also give their attack throw as 10+, meaning that they hit an unarmored foe on an unmodified d20 roll of 10 or better; this is functionally identical to looking it up with the LL combat tables or using a THAC0 system.
On the LL Version

We'll be able to publish the LL version sooner because the draft James completed in December is written for LL and it's at least 90% of the way to being a finished product. The remaining work to be done is editing (i.e. "and some gems" instead of "and the some" in the above room description); filling in some holes like the incomplete factions section; and doing the further development that I know from our conversations James intended to add, like statistics for the rival parties at higher levels and goals they would seek to pursue in the dungeon. James has agreed to pass on the playtest notes and editing work he's done to date, which will guide us going forward. We'll also use his actual play reports from Grognardia as guidance, and his designation of these posts as open game content means that we can incorporate NPCs and other details given there into the LL draft.

I know that many backers want to see Dwimmermount the way James would have done it, and I think right now Autarch is in the best position to deliver that. As we sorted out the misunderstanding reflected in the last update, James wrote that publishing his own version of Dwimmermount using LL "isn't something I have any plans to do soon (or perhaps at all)". We can't count on James' supervision as we carry out his intent for the last steps in the LL version, but as one of the next steps we agreed on in early December was to bring in a freelance editor, the plan was never for James to do it all himself. Most professional RPG projects benefit from having editors and developers who are separate from the author, because the original vision is often easier to see with the aid of some extra pairs of eyes.

On the ACKS Version

Although the mechanical conversion from LL to ACKS is straightforward, there are many places in the draft where it makes sense to bring in elements unique to ACKS. When I ran the map room in the example above for the kids in my ACKS afterschool class, they wondered where  these exploring orcs found the gems they were carrying. I decided that they had been encountered in the process of picking the shiniest bits out of the mosaic, and the kids wanted to complete the job. The ACKS merchandise tables let me define this loot as a load of semiprecious stones.

One of the design intents for these tables is to use player greed to get them interested in the setting, as having merchandise to trade encourages visiting different marketplaces in pursuit of favorable exchange rates. James' LL draft tells us that both Yethelreom and Muntburg have markets, but the ACKS conversion will need to provide demand modifiers using its mercantile trading rules to determine where these gems will fetch the best price. Determining these necessarily involves inventing details that go beyond James' text. Our goal for the ACKS version is to embrace this process.

The hand-written notes James created for his original campaign, as seen in the first bonus goal, were only meant for him to use in play. As he expanded these notes to create his LL draft, he made judgement calls about what additional information other people would need to know to run the dungeon. In the ACKS version, we'll run this process through one more iteration. During its extra development time, we'll be drawing the experiences of those who've used his draft in play. Our goal for a more far-reaching edit of James' text will be to focus on the elements that proved most useful at the table, and our aim in adding new content will be to integrate aspects of the existing draft in ways that create choices for players. To use the map room as an example, we'll create an illustration of the mosaic, extrapolating the map of the Thulian Empire from details James provided in the Wilderness section. Parties who thought to make a copy before looting the mosaic of its semi-precious stones (unlike my afterschool group) can use this handout to guide their wilderness explorations. To further enable player skill, the richest Thulian site will be marked by the area of the mosaic which used the most valuable stones; reaching this location will require reassembling that part of the map from the gems the orcs looted first.

In update #45, I said "In a scenario where a project has undergone substantial delays, the victory condition is to ultimately deliver something so much better than was originally promised that the people who stuck with it feel like winners for having stayed in the game." For me, being able to present these two different versions of Dwimmermount - one reflecting James' original approach, one showing how the OSR community has been inspired by his work - feels like a win. Which one you'll prefer is a matter of taste, but I'm glad to be able to offer both, and the fact that Dwimmermount will be entirely open content means that others will be able to pursue their own ideal versions .

On Responsibility

In the last update, it seemed that we wouldn't be able to fulfill one version of the rewards despite our best efforts. Autarch's responsibility as a Kickstarter creator led me to offer refunds, as per their page on accountability: "Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill."

Now that we are in a position where we can fulfill all rewards and have a schedule for their delivery, we're no longer required to offer refunds. Although I'd like to continue doing so, my first responsibility has to be to deliver the cool stuff you pledged for. We gauged how much cool stuff we could produce based on the pledges we received, and an ongoing refund policy would threaten our ability to do so. To make up for the delays to date, Autarch will be providing backers with coupons for twice the value of your pledge and fulfilling the additional Domains at War bonus goal. We're confident that we won't incur any further delay and can meet the Gen Con and Christmas schedule announced in this update.

Because I also have a responsibility to live up to my word, refund requests received up to now will still be honored even though the circumstances no longer apply. Kickstarter's refund policy says "We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill," and in the interest of protecting our ability to make the cool stuff we promised, that's my hope as well.

Yours,

Tavis

(So - LL and aCKS versions, LL summer release and ACKS winter release and of course, no further refunds but previous request will be honored)

Some Thoughts on 0 - Level PCs in Swords & Wizardry

+Michael Garcia (aka TheCrazyGM) and myself were bouncing some thoughts back and forth earlier today about 0 - Level PCs in Swords & Wizardry via the DCC RPG. +Jon Marr of Purple Sorcerer Games sees synergy between the two systems, and I think that synergy is most evident at lower levels (or even "Zero Level" in this case).

This isn't totally new for me, as I had earlier improved a zero level funnel when I was running our ACKS campaign last year. There is something magical with the DCC RPG method of removing the wheat from the chaff, so to speak. Players really do get attached to their "funnel survivors", no matter how piss poor their stats might be.

So, Mike and I (well, mostly Mike probably) are going to see what we can come up with. Not sure if it will be ready for the kickoff of the Crypts & Things campaign on Sunday morning (which itself is a shift from the Swords & Wizardry session we started with a few weeks ago - except for some minor pieces, the systems are the same), but if it is ready in some playable form we'll give it a try.

DCC RPG will be the inspiration, but S&W has it's own sensibilities, so whatever we work out needs to fit solidly in the S&W side of things. Still, I may just use some of the 130+ entries to the earlier DCC 0 - Level Occupations contest that ran last year - they were all types of awesome!

Oh, and there would need to be a funnel. Funnels for the win!

A Kickstarter That Makes Me Want a "Face to Face'" Group - Dwarven Forge's Game Tiles: Revolutionary Miniature Terrain



I really find shit like this annoying, as I want it so badly yet I play my RPGs these days solely via G+ Hangouts.

Dwarven Forge has some really nice dungeon terrain. I saw it set up at the Gygax Magazine unboxing and it looked awesome.

So, I really want to jump into this one myself even if I have no actual use for it in game. Then again, I did go in for the Reapers Minis Kickstarter (which word has it is starting to arrive) and the Legendary Realms Terrain Kickstarter, so NEED is really a very poorly defined word it seems.

I could display the Reapers Minis in a Dungeon Diarama set up...


Spes Magna Games is Adding to the Swords & Wizardry Appreciation Day Gift Pool - Oh, and We've Hit 70 Participating Blogs!






Spes Magna Games is adding a $10 RPGNow credit to the gift pool. That puts us at 2 $10 RPGNow credits, 2 $5 RPGNow credits (and 1 more added at 75 blogs) and free loot curtesy of Frog God Games and Purple Sorcerer Games.

We've hit 70 72 blogs that have signed up to participate in the Swords & Wizardry Appreciation Day Blogfest set for April 17, 2013. Damn, this shit is addictive. Second stretch goal has been hit. Now I understand what it's like to run a Kickstarter and watching stretch goals get hit! Well, not really, but damn if this shit isn't exciting! We have bloggers from around the world participating. It's an international event now :)

If you want to sign up your blog and participate, add yourself as a comment to this post. If there are any mistakes below, they are mine - point them out and I'll correct them.

+Matt Finch is pondering collecting the material posted on the Swords & Wizardry Appreciation Day's participating blogs as a free PDF or even make it part of a future Knockspell. Go to Mythmere's Blog and let Matt know what you think. Me, I think both ideas are awesome.







7 - Lapsus Calumni

8 - 19th Level

9 - Sycarion Diversions

10 - Dorkland!

11 - Worlds Galore

12 - Dreams of My Mystic Fantasy

13 - Daily OSR fix

14 - BrewLab Gaming Concepts

15 - Realms of Chirak

16 - Quickly, Quietly, Carefully

17 - Dreams in the Lich House

18 - Hereticwerks

19 - RPG Delisi

20 - The Retired Adventurer

21 - Semper Initiativus Unum

22 - Red Box Denver

23 - Bat in the Attic

24 - Reverend Dak dot Blogspot

25 - The Ongoing Campaign

26 - The Other Side

27 - d20 Dialectic

28 - Once More Unto the Breach

29 - Venger's old school gaming blog

30 - Fear No Darkness

31 - Mythmere's Blog (Mr S&W Himself ;)

32 - Gamers & Grodnards

33 - Dispatches From Kickassistan

34 - Six Sarcophagi

35 - Edgar's Game Blog

36 - Spes Magna Games

37 - The Space Cockroach's Hideout

38 - inthecitiesdotcom

39 - Sorcerer Under Mountain

40 - Tenkar's Tavern (this very blog)

41 - No School Like the Old School

42 - Blessings of the Dice Gods

43 - Porky's Expanse

44 - The Clash of Spear on Sword

45 - Roll to Carouse!

46 - Ilea jacta Est -- A 20-Sided Look at Life

47 - Blood & Battle 

48 - Starting Over With the OSR

49 - Sandbox of Doom

50 - Lord Archaon's Grimoire

51 - Battle Axes and Beasties

52 - Apathy Blogs

53 - Applied Phantasticality

54 - Strange Stones

55 - Mystic Bull Games

56 - Le Verre Violet

57 - The Sorcerer Speaks!

58 - The Crazy GM

59 - O Druida Hierofante (The Hierophant Druid)

60 - The Rusty Battle Axe

61 - Keith Davies -- In My Campaign

62 - Necropraxis

63 - Rended Press

64 - Hunter's Quarry

65 - hDan's YAGB

66 - Like Being Read to From Dictionaries

67 - Vargold: The Wolf-Time

68 - The Wizard's Chest

69 - Wampus Country

70 - Troll & Flame

71 - Epic RPG Blog

72 - Kingdoms in Trevail

73 - Jeffro's Space Gaming Blog

74 - Swords & Dorkery

Monday, April 1, 2013

Purple Sorcerer Games to Participate in the Swords & Wizardry Appreciation Day Blogfest (68 Blogs and Growing)

Purple Sorcerer Games will be participating in the Swords & Wizardry Appreciation Day... and it
will involve free stuff ;)

"I’ll be doing something for Erik’s Sword and Wizardry appreciation day. S&W is a fine OSR system with lots of cross-pollination possibilities with the DCC RPG. 
Whatever I do will involve giving away free adventures, so stay tuned."
Jon over at Purple Sorcerer has been awesome to work with during the DCC RPG Contests (there will be another later on this spring - also stay tuned). Actually, all of the 3rd Party publishers for the DCC RPG have been great to work with and have been extremely generous. As I have plans to convert many of these DCC adventures for my personal use with Crypts & Things, having Jon join the S&W Party later on this month is damn awesome!

We currently have 68 blogs signed up to participate from all over the world - or at least the Americas and Europe ;)

Founder's "Bolt Cutter" Barley Wine - 15% Alcohol to Disrupt Any Game ;)



First, I show a pic of the Games of Thrones Blonde Ale (it went down very nicely and kept a robust head until the last drops in the glass were drunk) last night.

Tonight, it's Founder's "Bolt Cutter" Barley Wine Ale. My brother in law (who is a sales manager for a beer distributer in these parts) brought me over a bottle along with a mixed 6 pack of Founders for Easter. Needles to say I didn't waste any of it on the guests ;)

I need to chill the Barley Wine Ale. I expect it will pack a punch, as it clocks in at 15% Alc / Vol (the Game of Throne Blonde Ale clocked in at a mere 6.5%).

What does this have to do with RPGs? Finding a good beer is much like finding a good set of rules - it's all a matter of taste :)

Stuff Heard Around the RPG Kickstarter "Water Cooler"

I hear Mike Nystul has found a way to fund his previously funded but money is gone Kickstarters. Tomorrow he's going announce on Facebook his plans to Kickstart conversions of Dwimmermount for Axes & Anvils and Cairn. Dwimmermount, The Infinite Dungeon - coming to a Kickstarter near you. Pledges of $100 and up get to design their own dungeon levels for the project, taking the hard work and putting it on the supporters, where it belongs.

I understand Kevin Siembieda is even getting onto the Dwimmermount bandwagon. Palladium Books is going to Kickstart a Rifts conversion of Dwimmermount, and he's already threatened legal action against any that publish their own version of the legendary Dungeon, including the ACKS and LL versions from Autarch.

Far West, the kung fu western RPG with mystical overtones is going to be retitled Far Gone and will be reskinned as a post apocalyptic RPG, to be released after the apocalypse. Apparently that is an "estimate shipping date" they feel they can reach.

Sine Nomine publishing is apparently putting the finishing touches on their own Fantasy "OSR" game. The writing is almost complete. The plan is to ship hard copies before the Kickstarter finishes funding, as this is about the only way to ship faster then they did with Spears of the Dawn. Larry Elmore is doing the art and the Kickstarter is to fund releasing all of Larry's art into the public domain.

Frog God Games is thinking of doing their own conversion of Dwimmermount for both Pathfinder and Swords & Wizardry. The Pathfinder version will be written by Nick Logue, who owes the Frog Gods personal servitude, and will be released in 2 volumes, each coming in at over 800 pages with each weighing more than a small child. The Swords & Wizardry conversion will be a single volume, but will include optional random encounter details (which will be available for the Pathfinder version as a free PDF download).

The RPG Kickstarters Anonymous group is running an Indiegogo "Flexible Funding" fundraiser. You can find more details at EnjoyingMyAprilFoolsDay.com

Will 4e Become the Second Generation of the OSR?

Think about it. The OSR is all about breathing new life to "dead" versions of D&D. The only version of D&D guaranteed life is 3e via the OGL, which is the very thing used to power the OSR.

4e is pretty much dead. All that is left is putting the last few nails in the coffin. It's not an OGL system, so it would have to be carefully retro-cloned, but I'm sure it could happen.

Dailies & Encounters, The RPG - brought to you by the latest OSR generation - the 4e refugees seeking to escape D&D Next and WotC's attempt to creatively roll back the clock.

So, when do we Kickstart the project? ;)



Damn, ya gotta love April 1st. Any other day and you fuckers would kill me for writing the above ;P

Sunday, March 31, 2013

Cleaving in Crypts & Things (and Swords & Wizardry Too)

One if the neat little rules I enjoyed in ACKS was the ability of the classes to "cleave". Down your opponent, and you get a free attack on a nearby one. If you were one of the "fighter" classes, you could cleave a number of times up to your level in a single round assuming you are able to continually down opponents. Pretty neat.

In practice it works much like the Fighter getting 1 attack per level for creatures under 1HD, but a miss ends the chain and it scales a bit with level.

There is no such rule in Crypts & Things or Swords & Wizardry, but it's an easy one to add and fits the Swords & Sorcery genre in my opinion.

I would actually treat every class in Crypts & Things, with the exception of the Magician, as if they were a Fighting class for the purpose of the cleave rule (much like all classes can backstab in C&T). Therefore, Barbarians, Fighters and Thieves would get to attempt to cleave up to one time per level per round while the Magician would be limited to a maximum of a single cleave per round.

Hopefully we get to kick the Crypts & Things campaign into motion this weekend...

Over 60 Blogs Have Signed up for the Swords & Wizardry Appreciation Day on April 17!






We've hit 61 62 63 blogs that have signed up to participate in the Swords & Wizardry Appreciation Day Blogfest set for April 17, 2013. Damn, this shit is addictive. Second stretch goal has been hit. Now I understand what it's like to run a Kickstarter and watching stretch goals get hit! Well, not really, but damn if this shit isn't exciting! We have bloggers from around the world participating. It's an international event now :)

Frog God Games is offering the "winning" blogger the Swords & Wizardry PDF of their choice from Tome of Horrors, Rappan Athuk or the upcoming Razor Coast. How will the "winner" be decided? Chris, Matt and myself will work that out. 

One random participating blog will get a $10 credit to RPGNow curtesy of me :)

I put another $5 credit into the gift pool at 50 blogs signed up. I just put another $5 credit we hit 60 blogs and will put yet another at 75 blogs participating. If we go beyond 75 I'll find something to pull out from my nether region...

So, if we hit 75 blogs there will be the Frog God Games PDF, a $10 RPGNow credit and 3 $5 RPGNow credits up for grabs. There may be some other stuff in the works. When we know more I'll let you know.

If you want to sign up your blog and participate, add yourself as a comment to this post. If there are any mistakes below, they are mine - point them out and I'll correct them.

+Matt Finch is pondering collecting the material posted on the Swords & Wizardry Appreciation Day's participating blogs as a free PDF or even make it part of a future Knockspell. Go to Mythmere's Blog and let Matt know what you think. Me, I think both ideas are awesome.







7 - Lapsus Calumni

8 - 19th Level

9 - Sycarion Diversions

10 - Dorkland!

11 - Worlds Galore

12 - Dreams of My Mystic Fantasy

13 - Daily OSR fix

14 - BrewLab Gaming Concepts

15 - Realms of Chirak

16 - Quickly, Quietly, Carefully

17 - Dreams in the Lich House

18 - Hereticwerks

19 - RPG Delisi

20 - The Retired Adventurer

21 - Semper Initiativus Unum

22 - Red Box Denver

23 - Bat in the Attic

24 - Reverend Dak dot Blogspot

25 - The Ongoing Campaign

26 - The Other Side

27 - d20 Dialectic

28 - Unto the Breach

29 - Venger's old school gaming blog

30 - Fear No Darkness

31 - Mythmere's Blog (Mr S&W Himself ;)

32 - Gamers & Grodnards

33 - Dispatches From Kickassistan

34 - Six Sarcophagi

35 - Edgar's Game Blog

36 - Spes Magna Games

37 - The Space Cockroach's Hideout

38 - inthecitiesdotcom

39 - Sorcerer Under Mountain

40 - Tenkar's Tavern (this very blog)

41 - No School Like the Old School

42 - Blessings of the Dice Gods

43 - Porky's Expanse

44 - The Clash of Spear on Sword

45 - Roll to Carouse!

46 - Ilea jacta Est -- A 20-Sided Look at Life

47 - Blood & Battle 

48 - Starting Over With the OSR

49 - Sandbox of Doom

50 - Lord Archaon's Grimoire

51 - Battle Axes and Beasties

52 - Apathy Blogs

53 - Applied Phantasticality

54 - Strange Stones

55 - Mystic Bull Games

56 - Le Verre Violet

57 - The Sorcerer Speaks!

58 - The Crazy GM

59 - O Druida Heirophante

60 - The Rusty Battle Axe

61 - Keith Davies -- In My Campaign

62 - Necropraxis

63 - Rended Press

64 - Hunter's Quarry

65 - hDan's YAGB

66 - Like Being Read to From Dictionaries

67 - Vargold: The Wolf-Time

68 - The Wizard's Chest

69 - Wampus Country

70 - Troll & Flame




Game of Thrones Blonde Ale For the Season Three Premiere

I'm looking forward to popping this open later tonight ;)


For Those Wondering About the Funds Left to Publish Dwimmermount...

The answer is here, from part of the contract posts by the Autarch guys on therpgsite:

Royalty. Creator shall be entitled to a royalty of 10% of net revenues of Company from the distribution of the Product ("the Royalty"). The value of the Coupons redeemed shall be deducted from the Royalty owed to the Creator. The $8,000 of the original Kickstarter Revenues budgeted to the Creator and kept by him following the Transfer of Production Funds shall be considered a recoupable advance to Creator against the Royalty. 

So, James got paid $8k for his work on Dwimmermount and gets a 10% royalty of net revenues of future Dwimmermount sales made by Autarch.

But wait, redeemed coupons, you know, the ones Autarch is giving away to those that don't ask for refunds valued at twice the amount pledged into the Kickstarter, get deducted from those future royalties.

But wait, there's more! That $8k is considered an advance against future royalties.

So, between these two mechanisms, it's pretty clear James made $8k on Dwimmermount and is unlikely to see a penny more. I suspect Autarch is going to take a loss, especially considering the numer of folks that have reached out to me to let me know they were going to ask for a refund from Autarch. It seems to be a combination of excessive time, the general fiasco and the LL version's viability.

So, winners? Losers

James made some cash and took a torpedo to his rep.

Autarch has improved their rep vastly, but at an unknown dollar cost.

Purchasers  / Supporters of Dwimmermount will finally get a product, greatly delayed and not James' "pure" vision. As I understand it, the "Rat & Copper Room" will remain intact, and that's simply a win for everyone.


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