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Sunday, May 28, 2017

Announcement - Star Sword Magazine Issue #1 is Live (White Star RPG)


+James Spahn had mentioned he was working on a magazine for White Star but I never dreamed it was this far along. Yep, Star Sword Magazine Issue #1 is here (PDF for now, POD will be coming soon) - 3.99 in Galactic Credits - failing that, USC should suffice ;)
Welcome to the exciting first issue of Star Sword: The Official White Star Magazine! Each quarter you'll get the original content from across the galaxy! Each issue will feature new fiction, new classes, new equipment, adventure seeds and plot hooks, and thrilling sci-fi heroics as infinite as the stars themselves! 
Thrill to the Tales of the Cosmic Kestrel!
Discover the heroic powers of Prime Humans!
Arm yourself with Gunslinger Gear!
Be drawn between Star and Void as you use your Knight's Gambit deck to discover The Blade's Way!
And much more! 
Star Sword: The Official White Star Magazine is designed for use with White Star: White Box Science Fiction Roleplaying  and White Star: Galaxy Edition, but all the material can easily be adapted to any classic OSR-style roleplaying game. 
What's that? You don't own White Star? You do realize that White Star is currently PWYW, both in PDF and Print (minimum cost for print to cover, well, the printing) - Go grab your copy, then come back and grab your Star Sword!

Remember, all purchases made through The Tavern's affiliate links help to support The Tavern. Don't let the taps run dry, support your local barkeep ;)

Saturday, May 27, 2017

The Other Basic Ancient Red "Almost Red Box Cover" - Larry Elmore - Limited Print - Signed and Numbered

I saw the original at +Frank Mentzer 's house the night before Gary Con kicked off. It really is an amazing "what if" piece of art.

Prints are $40 plus shipping ($16 in the US)

D&D - Other Basic Ancient Red

This is a print, original size, of the sketch for the cover painting of basic Dungeons and Dragons. Gary Gygax wanted only the Dragon and Warrior on the painting so it would "Jump out and grab ya"
Limited Edition

Cubicle 7 to Put Out New Edition of Warhammer Fantasy Roleplay - Update! Also - Warhammer Age of Sigmar Roleplaying Game Announced



Before I do the news dump, let me just say - I own all previous editions of Warhammer Fantasy Roleplay (even that box that called itself an RPG but was really the precursor to the miniatures wargame). I loved running the Games Workshop version, enjoyed reading the Green Ronin version and really couldn't make heads or tails of the Fantasy Flight version Screw that, I simply didn't like the la. I'm cautiously optimistic of Cubicle 7's upcoming version with it drawing upon the first two for inspiration.
A new edition of Warhammer Fantasy Roleplay will be launched by Cubicle 7 Entertainment later this year. The new edition will return players to Warhammer's grim world of perilous adventure, and takes its direction from the first and second editions of the game. 
Cubicle 7 CEO Dominic McDowall said, "Like so many gamers I grew up on Warhammer Fantasy Roleplay. It's an iconic setting and I'm thrilled to be working on this new edition of the game. Our team have a huge breadth of experience with Warhammer Fantasy Roleplay, and I’m excited to be able to bring the Cubicle 7 approach to the Old World. We’ll be revealing more of our plans in the coming months, so subscribe to our newsletter and keep an eye on our website!”
From the Cubicle 7 Facebook posting.

But wait! There's more! From the Cubicle 7 website posted earlier today!


Warhammer Age of Sigmar Roleplaying Game Announced! 
Games Workshop and Cubicle 7 Entertainment have announced the Warhammer Age of Sigmar Roleplaying Game, for release in 2018. 
Warhammer Age of Sigmar is Games Workshop’s epic tale of heroes, gods and monsters fighting a desperate battle for the fate of the Mortal Realms. 
Dominic McDowall, Cubicle 7 CEO said, “The Warhammer Age of Sigmar setting is fantasy at its most imaginative. The Mortal Realms are fascinating, highly evocative and hold endless possibilities for roleplaying. I am enormously excited to explore them with the Warhammer Age of Sigmar Roleplaying Game!” 
This news follows Cubicle 7’s announcement of the fourth edition of Warhammer Fantasy Roleplay for release in 2017. These two games will be independent game lines with different rulesets.

OSR Extravaganza Sale - The Picks - Colonial Troopers find The Devil in the Crypt inside The Pyramid of the Lost King

The OSR Extravaganza Sale is in full swing. Its time for The Tavern to make some picks and the occasional "deep track" ;)

The Devil in the Crypt - Death will come on swift wings to those who disturb the tomb of the Black Pharaoh! Haunted by evil both otherworldly and mundane, the tomb of the sorcerer-king Akhenseti lies waiting. Within its halls are secrets to be uncovered, enemies to be defeated, and weirdness to be encountered. “The Devil in the Crypt” is an OSR adventure for a party of 4-8 characters between level 1 and 3. It is designed to be system agnostic and compatible with traditional role-playing games.
$3.00  $2.55

Colonial Troopers - If you know Swords & Wizardry, you already know the system behind Colonial Troopers, as it is one and the same - What if the first RPG was inspired by hard Science Fiction as written by Robert Heinlein, Poul Anderson, Isaac Asimov, and Frank Herbert instead of Tolkienesque fantasy? Colonial Troopers is a science fiction RPG compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in the mold of the original like, Guardians, Warriors of the Red Planet, and others. If your tastes run towards battle hardened combat armor, some attention to real physics, and explorations of just what it is to be human, you’ve found the right book. As in the fiction of the above writers, the players are confronted with an unforgiving universe full of wonders and deadly quirks of science ready to astound and enchant, and cull the unwary.
$9.99  $8.50

Pyramid of the Lost King - campaign, setting or adventure? Now you don't have to choose :) Millions of year ago the lands of Usarm were devastated by a great Cataclysm in the final days of the war between the Gods of Usa’arm and the demonish threat of the N’zi. In the wake of a final assault by the Usa’arm the very fabric of reality was torn asunder flooding the world with arcane energies and rips that sundered other worlds and realities … and in the process sank Usarm into the dark depths of ruin. Now, Usarm is home to races and monsters dragged through those rips; refugees who now call a world ravaged by magic home. Wars between some races is common, and a dark threat rises in the North and another in the far south. A south that until now was left unexplored by the peoples of Usarm. Intrigued by the prospect of riches the Merchants Guilds of Newrk stretch their arms and money into the great southern desert of the Saragubi hoping to find new peoples and new cultures to trade with and to grow more wealthy by.

Pyramid of the Lost King is designed for play with Frog God Games Swords & Wizardry and can be enjoyed by characters of the first to five level and is as much a campaign as it is an adventure. Within this book lay the trade city of Basq, the Rift Bridge, the Saragubi Desert, and hours of adventure for all who are foolhardy enough to venture into the Desert.
$10.00  $8.50

 For the complete Tenkar's Tavern series of posts highlighting the notable picks of the OSR Extravaganza Sale, follow this link. New posts added daily.

Remember, your use of The Tavern's affiliate links helps keep the candles burning and the taps flowing at The Tavern. As always, we thank you.

Friday, May 26, 2017

Kickstarter - Wandering Monster Decks for 5E and Pathfinder!


Wandering Monster Decks for 5E and Pathfinder is a Kickstarter by Nord Games. I've enjoyed backing their previous KSs as they seem to have a nice handle on GM accessories regardless of system used.

What I find interesting with this offering is that they have licensed content from both Frog God Games and Kobold Press in addition to using the core creatures for both Pathfinder and 5e.

Now, I know the question on the minds of many: Why am I even looking at this if it doesn't directly support Swords & Wizardry, OSRIC or some other OSR system? Because looking at the card backs, they appear fairly systemless. So long as you have access to a monster book of sorts appropriate for the deck you are using for your system, it looks like you are good to go. Obviously, Tome of Beasts and Fifth Edition Foes require a specific reference book.

Still, I'd love a deck of cards that refers to Swords & Wizardry Monstrosities... hint... hint ;)

12 bucks a deck makes this a very fair deal.

40% Off Many of the Troll Lord PDFs - Today Only

Sorry for the late notification - the email came in around 2PM but I only caught it now.


Here are the direct links:

For the Player

Monsters (actually only 15%, so not linked)

Adventures

World of Aihrde

Remember, use of The Tavern's Affiliate links keeps the lights on here at The Tavern :)

OSR Extravaganza Sale - The Picks - Random Esoterica invade the Town of Brighton in the Misty Isles

The OSR Extravaganza Sale is in full swing. Its time for The Tavern to make some picks and the occasional "deep track" ;)

+James Raggi 's Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra is a mouthful. It is ALSO extremely useful and full of inspiration when you want that "special" creature to entertain your players (and gives some insight into LotFP Weird Fantasy rules).
Looking to instill a little fear in your game? Then look no further! Nothing brings the thrill – and terror – of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle. Nevermore worry that your players have memorized every monster’s stat, power and weakness. Nevermore resort to tired fantasy clich├ęs, and worn out monsters fought a thousand times before. The Random Esoteric Creature Generator ensures that each monster your PCs cross is unique, unexpected, and best of all – unknown. With an unlimited number of horrific combinations, this is the last monster book you will ever need. Bring terror back to the table with the Random Esoteric Creature Generator
Rules Set: Systems-neutral, designed to be used with any RPG  $7.99  $6.79
Dark Times in Brighton - An adventure and a town designed for Labyrinth Lord, but really for the OSR ruleset of your preference. Who doesn't need a town for his or her players to be based in?
Dark Times in Brighton is an adventure for four to six characters of 1st - 2nd level. Although designed as a Labyrinth LordTM compatible product, It is easily compatible with most fantasy RPG systems.  In addition to the adventure itself, contained within these pages are details of Brighton and its people, a town that could easily become an important part of your character's careers as adventurers. 
The town of Brighton exists in the north, at the source of the Daakencraags where the Darkenwolde Forest shades the winding Brother’s River. The legendary adventurer, Richan Thatcher (along with his party of adventurers) carved the place away from a once mighty goblin kingdom. It has prospered for many long decades, until now. Townsfolk are disappearing from the surrounding countryside. Goblins are on the march once more. If that wasn’t enough, a terrible blighting disease has infected the waters and not even the curative magics of the Temple of the Winds can thwart it. This is indeed a very dark time for Brighton. Too old to do anything about it himself, Thatcher has sent out a call to any adventurers who will swear their swords to his mighty town and its innocent people. 
Are your players hero enough to face down a growing goblin horde? Are they brave enough to fell the mighty goblin shaman, Vir-Kayik? Are they clever enough to find the source of the blight and cleanse the town’s water source? Are they the light to end these dark times in Brighton?                                        $5.00  $4.25
Misty Isles of the Eld - Dude, its got a meth-fruit plantation house! Heh. I was given a print copy of this at last year's NTRPG Con. It was a trip to flip through on the flight home ;)
Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes and Fever-Dreaming Marlinko. 
What's inside its 104 pages:
-Four dungeons. The Vat Complex (with its menacing sealed off-west wing, body-horrific industrial process and pocket dimensions), the flying god-prison Monument Five, the meth-fruit Plantation House and Colonel Zogg's Pagoda Bunker.
-Full “extra-planar” pointcrawl. The wilderness crawl spreads over one main isle and two smaller islets subdivided by massive, movable grubs.
-An “Anti-Chaos Index.” Through their actions the players shape the very reality of the Isles. Sometimes for the better, sometimes for the worst, but always for the weird.
-A slew of new otherwordly monsters.
-A large collection of bizarre technological Eldish artifacts and treasure. Includes a random generator for miscellaneous artifacts picked up.
-A new psionicist player class, the Psychonaut, with a soft scifi twist. Including its own powers and mutations.                                          $12.00  $10.20
 For the complete Tenkar's Tavern series of posts highlighting the notable picks of the OSR Extravaganza Sale, follow this link. New posts added daily.

Remember, your use of The Tavern's affiliate links helps keep the candles burning and the taps flowing at The Tavern. As always, we thank you.