Friday, May 29, 2015

Dungeon Crawl or Sandbox Styled Adventure for a Con - What Say You?



I plan to run a session or two of Far Away Land at NTRPG Con next week. I'm currently running the Temple of Zoko for my Saturday Night group. We do a lot of BSing during our game sessions, so it should take about 2 sessions to play and it's fairly sandboxie. I estimate at a con that would convert to 3 hrs or a tad more of game play. Well, depending on number of beers, that may significantly increase the time to complete.

Or I could run Isle of the Rat Wizard. Sure, it's in the quickstart, but I can always leave it out of the copies I print for the con. It's a bit of a sandbox and a bit of a dungeon crawl.

Damn!

Either will okay quick enough to generate characters and run the adventure.

In general, I suspect a dungeon crawl workds better than a sandbox in a convention environment. It's also probably the only time most players won't violently rebel a railroad.

What are your thoughts?

Prepping for NTRPG Con and "Yes, there will be a Tavern Chat next Wednesday from the Con"

When I leave work this afternoon I'll be kicking off a week long vacation. I thought I'd have plenty of time for con prep, but Sunday thru Tuesday I'll be in the Poconos. Yes, very full vacation.

I'll be printing out about a dozen copies of the Far Away Land Quickstart tomorrow and maybe 2 or 3 copies of Pocket Monsters, Creatures & NPCs for the con.

Need to grab the right dice - need to like enough to want to use but be okay if I lose one or two ;)

Rach wants to be prepared for all of her games this year - she is taking her second con very seriously. I told her to relax and have fun, but she's been bit by the RPG bug it  seems.

Next Wednesday night I'll be hosting Tavern Chat from the hotel bar. If you have questions for any attendees, it will be a perfect time to ask. If they aren't around at question time, I'll track them down later at the con and post the info here at The Tavern. If you arrive early for the con, search Rachel and me out :)

Thursday, May 28, 2015

Pocket Creatures - Muelitoad - Swords & Wizardry and White Star


Really, what can be said about the Muelitoad race that hasn't been said prior? The fact that they all seem to be female, with wart covered breasts and the frame of an ogre? Perhaps the small stalks that protrude from the eyes and ears that appear to have no useful purpose? Or maybe that they are drawn to the females of intelligent races - for what nefarious purpose we know not yet.

I suspect you didn't realize that they spit poison at their adversaries, for if you did the wad of spittle oozing down your face would cause you no small amount of alarm.

Ah, never mind. You are experiencing such knowledge first hand right now. What a lovely shade of blue. I shall take your leave now if you don't mind. I wonder what will happen to your woman?

Muelitoad

ARMOR CLASS   4 [15]
HIT DICE   4+1
TOTAL HIT BONUS   +4
ATTACKS   Fists (1d6) or Spit (1d6-3) and Save or Die
SAVING THROW 10 (save bonus due to thick skin)
SPECIAL - Poisonous spit - Range 3"
MOVEMENT 9
HDE/XP 5/600

Kickstarter - Murderous Monsters Bestiary for Old School Tabletop RPGs


Murderous Monsters Bestiary for Old School Tabletop RPGs is a Kickstarter to fund a bestiary for multiple "old school" fantasy RPGs. On just that hook, it's an interesting project by +Brent Newhall .

Know what makes it damn near irresistible for me? The +Eric Quigley art.

Know what  puts it over the top? Eric's art is going released under a Creative Commons license, allowing it to be freely used in other commercial projects.

I backed last night.

Did I mention that the "giant rat" gets added at the $4k stretch goal? Every tavern needs some rats and maybe a hoard of coppers ;)

Wednesday, May 27, 2015

Further Thoughts on "Four Page Pocket Projects"

So, the first "Four Page Pocket Project" to release on Patreon will be Pocket Monsters, Creatures and NPCs - Ashcan #1. I call it an "Ashcan" because the plan to to rerelease it later in a more professional format consolidating at least three to four releases. I'll cross that bridge when it gets there ;)

The goal is to release 1 to 2 four page pocket projects a month, get feedback and tweak as needed.

Now, I'm also thinking of adding a Four Page Pocket Treasures into the mix, which would include magic items, tech items and all the stuff inbetween. As always, they will be posted at The Tavern first.

The fun part is I get to splurge on some stock art. I'll be like a kid in a candy store :)

Oh, got my mailing envelopes for the printed Four Pagers.

And no. No zine on the horizon. Need to crawl before I can even walk ;)

Reminder - Tavern Chat Tonight 830 PM Eastern

Yep, it's another Wednesday, and that means another Tavern Chat.

I'll gladly answer questions about the forthcoming Pocket Monsters, Creatures and NPCs as well as the Pocket Settings. However, if all goes as usual, I suspect the conversation will take care of itself ;)

Weather as the Adversary - Can it be a Heroic Opponent?

Whenever weather goes extreme and is in the news every day (2 feet of snow in /nyc, flooding in Texas, tsunamis and the like) it always makes me think about integrating such into an RPG adventure. Instead of heroic acts killing the bad guys, it's heroic acts saving the common folk.

Now, part of the problem with implementing that is that earlier editions of D&D and it's clones really stressed combat. Sure, and argument can and will be made that ealry editions were all about the money and the expo and avoiding combat was usually more effective than engaging in it. While that might be true, I've never played in or run a session for a group that wasn't eager to engage in combat. Stealth be damned, half the group is usually wearing chain mail or better anyhow.

Of course, since D&D has it's roots in wargaming, none of this is a surprise.

With all that out of the way, how would you integrate weather as an adversary in your campaign? How do you make them heroic without the incentive of gold and combat? Fight the ogre tribe or rescue peasants from flood waters?

I know you can use extreme weather as obstacle, but my desire is use it as something that will bring out noble, or at least, decent deeds from the PCs.

Throw some thoughts my way.