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Tuesday, May 22, 2018

Got My Patch and Addressing the Tavern Chat Episode #2 Inquiry

Two quick things. My OSR patch arrived today and it is a thing of beauty. Now we need some window clings for windshields and such ;)

Secondly, I've had some questions about the length / missing content with episode #2 of The Tavern Chat Podcast. As you can show from the screenshot of iTunes, episode #2 is 9 minutes long or so. I'm wondering if its an issue with the Anchor.fm player itself. Try listening using a podcast player app and see if that resolves the issue. Let me know either way.

Trials and Tribulations of Your Tavern Keeper

Yesterday, Rach and I splurged on early birthday gifts for each other - we bought iPad Pros. Although we use Google Pixels for our phones, we both have iMacs for our desktops and we thought it was time to step back to iPads for out tablets.

We are both immensely happy. Expect some Youtube Live / Facebook Live streams in the near future.

This morning, when surfing before my caffeine intake, I had a notification that my Adobe Flash needed an update. I should have paid more attention. 10 minutes later, my search engine/homepage was hijacked across browsers and I had some additional malware installed.

Now I own an actual paid for OSX antivirus. It took three hours to return shit to normal. Macs are not immune.

Sure, I should have known better. Sadly, I fell for the "just say okay" many of us fall for.

In any case, all is back to normal and I'm just a wee bit embarrassed.

More gaming post coming up ;)

Tavern Chat Podcast - Episode #4 - Interview with James Shields (Artist)

Heh. Yes, I know we skipped Episode #4 inadvertently, so we are calling what is technically the sixth episode the fourth episode. Trust me, it all works out in the end.

In this episode I sit down and talk with James Shields, the highly skilled OSR artist (and cover artist of Swords & Wizardry Continual Light)

So join us on Episode #4 of The Tavern Chat Podcast.

As always, feel free to leave us voicemails. We listen to every one.

Link to James' current Kickstarter

Monday, May 21, 2018

What is Your "Go To Class" in Fantasy RPGs?

This question was asked by one of the listeners of The Tavern Chat Podcast. I answered it on the podcast but it got me thinking it would be a good question to ask the members of this community.

What is your "Go To Class" or role in fantasy RPGs?

My answer was Cleric or Bard because I like the versatility, but in truth, I tend to play the class most needed by the table I'm sitting at? No thieves? Got you covered. Short on fighter types? I'll step up. Need a wizard? Sure.

I have friends that only feel comfortable playing one type of class. Although I have a preference as stated above, I can and will have fun playing most anything.

So, where do you fall? What is your preferred class type or do you not have a preference?

Tavern Chat Podcast - Episode #6 - Gygax Memorial Fund - Part 2

Yep, we've managed to keep the daily episodes of The Tavern Chat Podcast going for another day. Today is Part 2 of the Gygax Memorial Fund recap series.

Did I mention Tim Shorts left a message?  ;)

Tomorrow - James Shields drops in...

Gygax Memorial Fund Tavern Posts

The Tavern Chat Podcast. Available most everywhere podcasts can be found

Sunday, May 20, 2018

Dragons Flash Sale - Classic TSR Era Dragon Related Picks

WotC is running a flash sale on Dragon themed releases from various editions of Dungeons & Dragons. I'll be highlighting some picks from D&D 2e and earlier. (as this post goes live there is just under a day and a half left for the sale)

AC10 Bestiary of Dragons & Giants (Basic) - Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything you'll need to play right at your fingertips. As players, you'll have challenges worthy of your characters.  5.00 1.65

Council Of Wyrms (2e) - Council of Wyrms provides everything you need to create a campaign for dragon player characters. In addition, there are rules for creating elf, dwarf, and gnome "kindred" for your dragon, and details on two new character types: half-dragons and dragon slayers. Inside you'll find: A 64-page Rules book packed full of rules for creating and playing dragon, kindred, and half-dragon player characters, A 64-page Campaign book detailing a dragons' campaign and the legendary Council of Wyrms, revealing the secrets of dragonkind and outlining new player-character kits, A 64-page Adventures book to challenge the strongest dragon characters, 12 full-color reference cards, 3 full-color posters, including a dragons' size-comparison chart, a map of the dragons' island homes, and a guide to the dragon clans.  9.99 3.30

Draconomicon (2e) - The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who crave hints and leads for dragon-questing.  9.99 3.30

Dragon Kings (2e) - Only the most powerful characters are destined to rule Athas. Warriors with vast armies of followers campaign for glory; rogues become masters of illusory magic to further their deadly schemes; spellcasters who can also master psionics open whole new tomes of magic available only to them - the most powerful spells ever! And not only do they gain greater magic, the spellcasters take on entirely new forms when they advance beyond 20th level - clerics can attain elemental form; preservers mutate into magnificent avangions; defilers can actually transform into dragons themselves! Learn of these advanced beings, the new magical spells available to them, plus new psionic devotions and organizations, military vehicles and army lists, and more, all within the pages of Dragon Kings!        9.99 3.30

The Dragon's Den (Basic) - The dragon laughs and prepares to strike. But you were nearly defeated by his minions, and you are now too weak to wield your sword. Your magic-user is out of spells; your other comrades, too, have lost their fighting spirit. What hope have you of defeating the vile dragon? Do you run, or do you try one last, desperate plan? This new entry-level supplement to the DUNGEONS & DRAGONS game lets you and your friends play mighty fighters, crafty magic-users, and cunning elves, thieves, dwarves, and more! Inside this box you'll find three complete adventures, each featuring a different dragon. But before you and your friends can confront a fiendish black, green, or red dragon, you must first fight off hordes of evil lizard men, troglodytes, bugbears, and more! Then it's up to you to escape from the dungeon alive!   4.99 1.65

Atlas of the Dragonlance World (1e) - Krynn... Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps. Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become hopelessly lost in the thirty-five levels of Mount Nevermind. 
4.99 1.65

DLE2 Dragon Magic (2e) - The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Khardra—daughter of Takhisis herself!—have led to a crisis of cosmic proportions. The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races, there to meet the Astral Dragon himself. The nature of a plague claiming the lives of silver dragonhood is revealed, and the cure is presented to the companions. But the road to success is fraught with peril, the only route leading through a secret portal. If this portal becomes known to the forces of evil, disaster will surely result. This AD&D adventure, set in the world of the Dragonlance saga, follows In Search of Dragons. Some burning questions are answered but more are raised. And as the players investigate, the knowledge they gain seems to point more and more to a sinister threat of evil undreamed of since the War of the Lance.  4.99 1.65 (note - Print on Demand for this release is 4.99)

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Deal of the Day - Dungeon Full of Monsters (Modular Megadungeon)

Today's Deal of the Day is Dungeon Full of Monsters, a modular megadungeon. Normally $15 for this 352-page monstrosity, until tomorrow morning it's on sale for $7.50 in PDF.
Dungeon Full of Monsters is a modular megadungeon for use with Labyrinth Lord and other old school fantasy role-playing games. 
The Dungeon is Modular 
The megadungeon is composed of 50 individual sections, separated into 5 different levels. You can assemble these in any configuration you like, either randomly or not, either before the campaign or on-the-fly in play. You can also use these sectiosn on their own, without reference to the larger dungeon itself. 
And Full of Monsters 
The second half of the book contains dozens of monsters, illustrated in full colour, often with multiple variations and types. Combined with the unique monsters located in specific dungeon sections, this book contains over 150 different monster stat blocks. There are criminal organizations, insane cultists, meddling deities, evil wizards, undead kings, infernal demons and other invaders from beyond the stars, numerous unspeakable horrors and arcane beasts, and even a few rival adventurers. Use these monsters with this dungeon or any other. 
Specific conversion guidelines for The Nightmares Underneath are also provided. 
Dungeon Full of Monsters was written by Johnstone Metzger and illustrated by Nathan Jones. 
The digital pdf is Half-letter sized 5.5 by 8.5 inches, 352 pages, and also comes with a file containing only the dungeon maps, and a file containing only the monster illustrations.
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