Wednesday, April 1, 2015

Tenkar's Tavern Tankard - Take 2

This is the Zazzle version of the Tenkar's Tavern Tankard. I like the base color and highlights of this tankard better than the previous one. Of course, getting an in focus shot is hard as shit - keyboard reflection doesn't help either I think I needed more light. Ah well.

Tuesday, March 31, 2015

Kickstarter - Car Wars Classic Arenas (Steve Jackson Games)

Car Wars.

I started with the pocket sizes rules and a few of the supplements before moving onto the boxed set. Fun times and fun stuff, but probably not a good fit for the picnic table in the backyard on a windy day ;)

I still have my boxed set.

I'm getting both the boxed classic Car Wars rules and the Arena Box - $40 plus shipping is a steal for the fun within.

I want to see a proper computer version of this. Turn based, just like the original. A man can hope, can't he?

Suppressed Rant and Some Thoughts on the Lack of Social Skills Among a Segement of Gamers

Last night I thought a good night of sleep would take my desire to rant away, but instead it seems to have festered in my dreams. Ah well, this too shall pass.

In the meantime, I was thinking of social skills among gamers, or the lack there of among a certain segment of it. We addressed this in part when discussing group etiquette on episode 46 of The Brainstorm podcast, but I think we missed part of the point - certain gamers are simply attention whores.

We've all seen it - no matter where the enemy is, they are there. If the dialogue is happening two towns away, they have input that you MUST listen to. If there is a magic sword (and they are playing a magic user) it must be theirs.

I'm not sure if it was a lack of attention in childhood or a lack of self worth in real life, but the game is everything and everything is the game. If the spotlight isn't theirs and theirs alone, they bitch and moan and make everyone else miserable. Sharing and teamwork is a foreign concept to them.

I thank God that in my years returning to gaming, I've only had to deal with one person with the above traits (and they are not in my current gaming groups) but in my high school and college years they seemed more common. Perhaps most do grow out of such habits.

I do not know how to turn them into team players. I don't know if they have a desire to learn.

Look at that. A rant that wasn't the rant I was looking for ;)

Monday, March 30, 2015

Do You Use Rule Sub Races in Your Campaigns?

This is going to be one of the topics for tomorrow night's recording of the Brainstorm Podcast - creating sub races for pre-existing fantasy races.

Do you use sub races (grey / high / wood elves and the like) and if you do, do you create your own?

Do you prefer to stick to just the default version of the race? Why or why not?

Are sub races purely flavor, or should they have a game effect?

Let me know your thoughts - and you can hear mine on the podcast ;)

Next Tavern Header - Work in Progress by Jim Magnusson

As I've mentioned previously, the goal here at The Tavern is to have a series of blog headers / banners from different artists in rotation. It keeps things fresh as well as highlights some of the work of my favorite OSR artists.

Currently, +Jim Magnusson is working on the next Tavern banner. Somehow, I think he's caught the proprietor of Tenkar's Tavern in an awkward moment...

Sunday, March 29, 2015

The Winner of a Free Print Copy of Sword for Hire / Blue Frog Tavern is...

Wow. We really have had some cool giveaways in the last week. I tip my hat both to the generous donors and all those that have commented. Well done all :)

The dice have decided, and they have decided it is:

+Johua De Santo

Josh, email me at tenkarsDOTtavern at that gmail thing and I'll forward your snail mail address on to Vlark so he can get you your T&T goodness.

The Coot (Far Away Land and Tunnel & Trolls)

When I asked +Jim Magnusson to create a monster inspired by the Classic RuneQuest "Duck", I didn't know what to expect. Amazingly enough, he gave us the Coot.

I've already stated the Coot up for Swords & Wizardry, so here are the Far Away Land and Tunnels & Trolls versions.

Enjoy :)

So, what's a Coot anyway?

Coots have their roots in a the magical experiments of a long since lost cabal of magic users. As such, they have little history of their own and no great civilizations to speak of.

Most Coots live in small, nomadic tribes. They are hunters and gatherers, and rarely stay at one location for longer than a few weeks. They make enclosed nests of branches and leaves, which are often found abandoned and are occasionally used by other travellers for shelter and night or as protection from storms.

Some Coots do live a more civilized life and settle down in an urban environment. The are regarded as outcasts and quite possibly insane by their more traditional brethren. Perhaps this is why those Coots that are drawn to adventuring invariably come from towns and cities.

Tunnels & Trolls

Monster Rating: 15

Combat Dice: 2d6 + 8

Special Damage: None

Note: Can fly short distances (up to 20' forward or 10' up) in lieu of attacking.

Far Away Land

HP: 12, AC: 0, ACT: 6
BRT: 2, DEX: 3, WIT: 1
Boons: Melee and Crafty

I need to right up the Coon as a PC class for all three systems, as I think it fits well in such a roll.

Is this a good time to mention that +Jim Magnusson is working on a banner for The Tavern? Soon we will have a proper rotation in place. I wonder if Jim will let me sneak a peek to the readers of his work in progress...