Monday, January 23, 2017
One of the first things you'll notice about Swords & Wizardry Light (SWL), after its small size, is that it only uses two sizes of dice - d20s and d6s. Newer players often have trouble differentiating between the different sized polyhedral, and using just two sizes of dice simplifies things greatly.
One result of this is that monsters, which have a d8 for Hit Dice (HD) is Swords & Wizardry Complete (SWC), now use a d6 for HD in SWL.
That changes the power curve, right?
Not really. If you figure the Long Sword is the base weapon for damage in SWC, it does d8 damage, same as the HD size of a SWC monster. In SWL, that Long Sword does 1d6 damage, same as the HD size of a SWL monster.
Where the power curve does change a bit is with casters. That Magic Missile spell which did either 1d6+1 with a hit roll needed (basically the same avg as a 1d8) OR 1d4+1 with no roll needed to hit (basically the same avg as a 1d6) in SWC is now, in SWL, 1d6 no roll to hit needed. In many ways, its the best of both options from SWC - no hit roll needed AND a full HD die of damage.
When we consider optional rules that will allow higher level casters, spells like Fireball and Lightning Bolt will become more powerful if not tweaked - area effect damage spells that potentially effect a full HD per die, not 3/4s of a full HD as it is in SWC. Something to think about as we move forward.
So, how does one convert monsters from Swords & Wizardry Complete or other OSR sources to Swords & Wizardry Light?
If you are converting a monster from a monster section, monster bestiary or such, remember to roll the Hit Points (HP) using d6s. Monster damage will be rolled using d6s also. So, 1d4 becomes 1d6-1 and 1d8 becomes 1d6+1. For larger damage numbers, add the low end of the damage indicated to the high end. Divide by 3.5 - this is the approximate number of d6s it converts to.
To adjust the Hit Points (HP) of the monster in question for an adventure, for each HD of the creature (assuming a d8 for the HD size in the source material) subtract one HP from the total of the creature. If the total is still higher than HDx6, either lower the total to HDx6 or subtract one HP per HD again. Obviously, the first option give you a much stronger adversary.
Sunday, January 22, 2017
What would make your Swords & Wizardry Light experience better?
I'm sure that's a question that can be asked of most any RPG and in some way the answers will apply to all OSR systems, but Swords & Wizardry Light has a unique challenge - it's more than a Quickstart but less than a fully robust game system. Four pages of rules imposed some space limitations.
So, what we want to know is what you would like to have available to make your experience with Swords & Wizardry Light "better" for you and your group. Better is a relative word, so I'll give you some random ideas:
- Real play examples
- New spells
- Sample magic items
- New monsters
- Sample encounters
- One Sheet / Short adventures
- Sample setting
- New classes (currently being play tested)
- More levels (currently being play tested)
- New races
Again, this is just a small list and certainly not all inclusive. Much of this potential new content would be posted here at The Tavern and / or on the Swords & Wizardry Light Resource Page, also hosted here at The Tavern.
There is a poll attached to this post. You may choose multiple answers. Please feel free to comment and add your thoughts to the mix. Swords & Wizardry Light was written to be your game, so tell us* what you want.
*Note - "Us" doesn't refer to just James, Zach and myself, nor is it limited to FGGs. "Us" in this context is the Swords & Wizardry Light Community.
Saturday, January 21, 2017
Rach had me doing some major cleaning today. actually, not so much cleaning as Marriage Archeology 101 - I dug through drawers and such of my clutter that hadn't been touched for years PRIOR to our marriage in 2011. Yes, I put this off for over 5 years AND STILL completed the project faster than Gareth.
Sadly, my skellies all seem to have lost their weapons as well as the arms attached to such. These are Games Worksop plastic minis and I guess the glue didn't hold up over time.
Painting all ended in the summer of 1996 and many of these minis are in various stages of painting (or lack there off) I think I do need to return to the hobby.
Apparently Someone Forgot to Set their Lunar Clock - Another Month of Silence On Far West (Oh, and another missed delivery)
So, here we are, three weeks into 2017.
We were supposed to get "something" by the end of 2016. Never happened.
Of course, I could set my watch by Gareth's failed deliver dates. So long as I was using a lunar standard.
Here's the link to file a complaint with the Attorney General in Kansas.
And now, a musical interlude by Kansas:
How long? How Long? How long to the point of no return...
Friday, January 20, 2017
|Ogre by Eric Quigly|
I already have Monstrosities in print- its a great book with a seemingly endless source of monsters for your S&W / Old School game. It took until tonight when I downloaded the PDF for me to realize, or at least remember, that each entry has a short encounter or scenario attached to it. Pure. Fucking. Genius.
Its both a seed to growing into a larger adventure as well as an instant filler for the moments in between adventures. In the hands of a skilled DM, some of these encounters can morph into a night of gaming with minutes of prep. Or no prep at all ;)
|Ghoul by Storn Cook|
So, what does this have to do with Swords & Wizardry Light?
After this weekend I should have some free time on the creative side of things. What I'd like to do is an encounter / small adventure for each creature in the Swords & Wizardry Light release. Examples for the new GM as to how to use the creatures in question. I'd post them here at The Tavern and put the final product out as a PDF.
Other creatures / monsters from the OGL can be added later and new creatures can be added to the mix.
These aren't one sheets so much as a couple on a sheet. Kinda. Sorta.
So, the question becomes... which creature do I start with?
Every Savior has a Story by #ConManKen. Wait, I use the #ConManKen hashtag too liberally? Lets refer to the hashtag expert:
Still, I apologize. All this is delaying you from watching Ken in the role built for him: a homicidal, brutish man of minimal intellect. At at least he didn't have to reach too far inside himself to find inspiration. BTW, it says "Six Comments" over on Youtube but I don't actually see any. It also appears you can't like it or dislike it at Youtube, but I could be wrong.
Marcus gets an axe to his head and Ken's wife stabs him in the gut and he likes it.
Fuck me! Blogger uploaded it twice and I can't delete the extra.
Don't watch it twice! I implore you!
Thursday, January 19, 2017
It seems really strange that WotC's DnD division / staff / team / last men standing won't be at the 50th GenCon this year. I know they've been distancing themselves from GenCon for a while, but this is the 50th one after all and it has some significance (aside from being the largest gaming convention in the world)
Here's the list of the cons WotC WILL be officially attending:
Henry B. Gonzalez Convention Center
900 E Market St.
San Antonio, TX
Grand Wayne Convention Center
120 West Jefferson Blvd
Fort Wayne, IN
March 10 -12
Boston Convention & Exhibition Center
415 Summer Street
Grand Geneva Resort & Spa
7036 Grand Geneva Way
Lake Geneva, WI
Greater Columbus Convention Center
400 N High Street
Washington State Convention Center
800 Convention Place
Rhode Island Convention Center & Dunkin Donuts Center
1 La Salle Square & 1 Sabin St
Alliant Energy Center Exhibition Hall
1919 Alliant Energy Center Way
I should be at two of these myself - Gary Con and Gamehole Con. Interestingly, HasCon is all about Hasbro properties. Time to play My Little Pony ;)