|It Almost Looks Like "Demon Chucky"|
They went from the 2nd level, back to the 1st (and a section they had skipped initially), down to the 3rd. We use Tabletop Forge, mostly because I feel comfortable with it, but the one feature we've found to be sorely lacking is the ability to save play maps between sessions. I run with just a grid and we map as we go along, so session to session we lose all the mapping. As I'm typing this, I wonder if I could screen shot just the play map at the end of the session, then import it into TTF with the next session. Leave of the grid as it's already on the old map. Only problem is we'd lose tabletop space, as the gridded map section would be limited to the screenshot from the previous session. Scrolling the mapping "tabletop" would scroll us off grid. I need to think about this.
They got to deal with a large talking head (which swallowed one PC) but in the end, they came out "a head" of the game ;)
It was fun watching them encounter the demon buggers pictured above. If I didn't have a knack of rolling "1's" for my damage rolls, it would have been a bit more dangerous. Ah well, can't kill them all. I suspect the 3rd level of the dungeon will finally put them to a true test of skills and luck.
They didn't cover as much ground as either of the last two sessions, but I think we were all feeling a but run down. Besides, the distractions were damn glorious.
Oh, and I found that one of my players has an adventure coming out in the nearish future from one of the 3rd party DCC RPG publishers. My, but I have a talented gaming group :)