The Rime of Descending Ascent - Why to Plumb the Depths of Castle
Greyhawk's Dungeon Levels
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In the original version of the Castle Greyhawk dungeons designed by Gary
Gygax, he placed a set of runes that provided hidden guidance for the PCs
in why...
5 minutes ago

"Yes, I remember that room with the double doors. I killed a bunch of giant rats in there. Good times."
ReplyDeleteOne of the aspects of pre-battlemat/pre-vtt play I miss is describing dungeons to players and then seeing what they draw compared to the original.
ReplyDeleteThe verbal description maps could become interesting but unless you had a player with a mapping fetish they weren't too popular in my past gaming circles.
ReplyDeleteThat looks really similar to the map for Zork II - did you ever play that? Maybe that game helped inspire this map?
ReplyDelete