I plan on kicking of a Stars Without Number campaign that going to draw influence from other scifi sources - RPGs, fiction movies, etc.
I'm going with SWN as there is little transition need for my mind to go from AD&D / S&W / OSR to SWN - the engine is pretty much the same even if the chassis is different.
There are other viable choices, of course.
My last (and only) sci-fi gaming in the last 15 years prior to my upcoming campaign was playing in a Warhammer 40k Dark Heresy campaign. I had a blast as a player, but the game itself is just crunchy for me to be able to comfortably run it these days. Not saying I might not borrow a lot of it's flavor for the new campaign, just not the rules.
Traveller, whether the LBBs or Mongoose is a solid system, but I'm at least 20 years past the last time I've run it.
X-Plorers, Hulks & Horrors and other OSR type scifi rpgs are sources I plan to liberally liberate material from. They are both good choices, but SWN seemed to fit my needs the best.
So, if you were to run (or currently are running) a SciFi RPG game, which set (or sets) of rules would you use?
Thinking About Forms of Persuasion (#NED 6: Shame) - For those unfamiliar with the rules I use for social encounters, they’re fairly simple. The reaction roll (2d6 modified by Charisma) functions as an analog...
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