Saturday, June 1, 2013

Character Gen and Workable Hangout - Session Zero of "The Voyages of the Starship Icarus"

Tonight was a playtest of sorts. I needed to stress test the upgraded DSL at my parents' place in NE PA. Shit works well. Hell, it actually works, unlike the slightly cheaper DSL they used to pay for. The Saturday Night Game Sessions will continue throughout the summer as the escape to the Poconos on multiple weekends. Huzzah!

I did Stars Without Number character gen with 3 of my regular players. SWN is a bit deeper then any of us had expected, which just goes to prove that reading through the rules isn't always a complete reading through if the rules. Heh.

I'll need to tweak things a bit for the "Red Shirt" sessions and tonight gave me some ideas on how to streamline things on the char gen side, especially for "Zero Levels".

Did I mention there still isnt much of a breeze here? Sigh.


  1. I'm not sure if you meant it quite that way, but "red shirt sessions" is hilariously appropriate as the sci-fi term for a character funnel.

  2. The biggest slowdown in chargen I found was all the sci-fi gear. I've tried to put together starter packs (based on D&D starter packs). If I were more ambitious, there would be tables to roll on.


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