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Tuesday, February 14, 2012

Mini Review - Toys For the Sandbox #6 - The Cursed Catacombs (Generic / OSR)

I think I've mentioned previously that I'm hooked on the Toys For the Sandbox series, but in case you've missed it - I am hooked, line and sinker too.  It's an extremely affordable and flexible toolbox to have available when you need something to drop into a campaign.

Each Toys For the Sandbox entry is generic , as in "stat free" (but the OSR "feel" is very much there).  It also means level free, so you can adjust these for the level you need at the moment.  You get a short back story, a map for the encounter area, 6 hooks to choose from and each hook has 3 twists, giving 18 variations on how you can decide to have the encounter pan out.  You also get a handful of PCs (usually 4) and some appropriate random tables (in the Cursed Catacombs we get a Rumor Table and an Encounter table)

The Cursed Catacombs is a follow up, an essentially a second part, to #4, Hermit's Island.  Yes, you could run them independently, but run together it becomes a really nice micro setting.

With The Cursed Catacombs, page count goes from 4 to 7 pages.  The format itself doesn't change, but the extra pages allow Occult Moon to be a bit more verbose with their descriptions.  It also makes the pages less cluttered dense.  The extra space is definitely put to good use.

From the blurb:



In a special supersized issue of Toys from the Sandbox we return to the Hermit’s Island. Below the ruins of the old monastery are the old catacombs that once served as a reliquary and burial chamber for the monks who made their home on the island. Now filled and consumed with a dark energy these caverns have many secrets, some of which may soon reach the mainland.

Come along with us and explore them in Toys for the Sandbox #6: The Cursed Catacombs 

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