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Showing posts with label toys for the sandbox. Show all posts
Showing posts with label toys for the sandbox. Show all posts

Sunday, July 23, 2023

Got a New Toy For My Game Table/Game Prep

Got a New Toy For My Game Table/Game Prep
So this last week I bought myself a new toy that I hope to use at the gaming table, more for prep/adventure design, but I'm starting to see how it might be useful during a game (especially if online).

So I managed to find this Wacom One drawing tablet at Sam's Club while on a business trip and it was like $20 more new than picking up a used one directly from Wacom.

I've tried an old drawing tablet that was basically a mouse pad that your could draw on, but you had to see everything on your monitor and frankly it just didn't work out for me. The Wacom One is a 13.3" secondary screen that you can use a pen like a mouse. 

I'm sure everyone probably has a clue what drawing tablet is, so the real question (as if there was one) is why would I think this is possibly a good GM tool. First off, I plan on using it normally like anyone else would...to work on my maps and assorted game-related graphics. Yeah, I know....that's a big "duh". 

Wacom One Tablet

Half the reason I got this, is that the tablet is essentially a second screen and since I play most of my recent games online and having that second screen that I can easily draw on is rather appealing. I don't know how many times I've needed to add some notation and I'm fumbling around with the fricken mouse, where a stylus would be sooooooo easy. As a GM though, being able to share a second screen with that same level of stylus editing.....

I don't know how many people here have tried the assorted Virtual Table Tops, but some will let you run two instances on one computer. With a second screen and stylus input I could have the GM screen on my laptop and also be logged in as a player (NPC, torchbearer.....hell, even a torch), which can be super helpful, probably depending on the program. I have found it useful to be able to see things as a player/through the player's "eyes".

I do have other monitors, even an ultra-thin portable monitor that's a bit bigger than this tablet, but the air-mouse that is the stylus is a huge draw......probably more of one than I realize. Hopefully some other patrons here can fill me in on some other uses I'm not even thinking of yet.

I'm already starting on my next Tweak and Toss adventure, but if I'm having fun with this new toy I might pivot a bit and just work on something else......time will tell. 


Seriously though....if there is something else I can do with this thing, I'd love to hear about it. I do love my toys and if I can more mileage out of them....

Monday, August 13, 2012

Mini Review - ilialm, The Dwarf Mine - Toys For the Sandbox #31 (Old School Generic)

Why does a capital "i" look the same as a lower case "l" when typed?  sigh

It's been a while since I've had a chance to review an entry in the Toys For the Sandbox series and I figured for my next review I'd start with something special. ILIALM, The Dwarf Mine. There, all caps so you can tell the letters apart.

Ilialm is a cave based location, adventure, place to drop in front of your players when they zig and you were ready for a zag. It's got dwarves with a twist.

It follows the fairly usual TFTS menu - Six possibly way to set up the encounter, each with three twists. I often find that the most fun is to use two complimentary "possibilites" each with their own twist - it really adds lots of depth no matter which way the PCs run with it.

Ilialm is a change from what's gone before in the series and it is truly impressive. I'm not just talking about some excellent yet low key art or even the awesome map (I'm going to blame the DCC RPG for my current map obsession). Nope, it's things like a printer friendly version of the adventure. Or how about an un-keyed player's map, suitable for use with your favorite VTT (with some great background behind the map too). Heck, they've even included the file if you want to print it in booklet form.

Yep, they've kicked it up a notch and it shows. Damn good stuff.

From the blurb:


This week we venture back into the southern waters to explore the island Ilalim that some of you may remember seeing on the Lost Colony map. Here is an old dwarven mining colony that was forgotten about after a mining accident. One dwarf has found record of its existence but the colony has problems of its own, political unrest and a strange enemy lurking in the old mines below.

This week we have everything you have come to expect except we have set aside the random encounters table for an extra set of rumors, one covers what is going on around the island the other will get the party there. We also have two maps from Teo this time, there was just too much Ilalim to fit on one.

Tuesday, June 26, 2012

The Winners of Some DCC Adventures (and some other neat prizes) Are...

Twenty-seven entries.  Holy shit!  You folks are awesome.  Just in case you didn't know that already ;)

This means I get to break out my thirty sider.  Woot!

Now if I only had a way to have a drum roll play in the background.  Screw it, you'll have to imagine it yourselves.

First up is Sailors on the Starless Sea.  Goodman Games gave me the PDF code, and I'm giving it to - the 10th entry!  The Iron Goat - Congrats!

Next up is Perils of the Sunken City, courtesy of Purple Sorcerer Games.  And I roll a fumble!  Natural 1! Tim Shorts - Congrats!

Last of the DCC adventures, but not last of the prizes Attack of the Frawgs courtesy of Think Skull Adventures.  Its a 24, which means ApisFurioso!  Congrats again!

K, the last 2 prizes I get to award based on the quality of the entry.  Okay, that was the game plan, but you fuckers all made some excellent, descriptive, imaginative entries. So I'm going to have to go the random route for these prizes too, as I can't afford to give them to everyone... heh

These are the Toys for the Sandbox Bundles.  You may chose any 1 of the first 3 bundles if you win this prize.

Grabbing my trusty D30 again (he thought he was done for the night).

17 and 26

Which means Chuck Thorin and Craig Brasco!  Congrats lads!

I need the winners to email me at trubluniteATgmailDOTcom.

The winners of the adventures will be given codes to DL the product at rpgnow.com

The winners of the Toys For the Sandbox bundles need to indicate the bundle they want and need to provide me with their email they use at rpgnow.com so I can but the bundles for their account.

Awesome works folks.  You have given the community 27 stated out NPCs with personality.  Very nicely done :)

Friday, June 8, 2012

My Rekindled Love For Maps - Thanks to the DCC RPG The Blind Can Now see ;)

Back in my first tour playing RPGs, when maps were made with blue ink and very few actually cared about them except for what they were used for in game, I saw them as art. They were definitely an art form I had no illusions of attaining even a most basic skill in, as I had trouble drawing a straight line on graph paper, but they were most certainly art.

Upon returning to gaming, or at least active gaming, I no longer had the same appreciation of maps as art. There are so many mapping programs available on the computer that in most maps, the art that you find has been put there by the original programmer.

The Dungeon Crawl Classics RPG opened my eyes up again.  I've been following a handful of mappers that blog, as they put up some really nice pieces, but I was no longer seeing them as art.  They were just another tool for use in an RPG.  Then I picked up DCC and nearly had my eyes ripped from my skull.  The adventures have maps that are literally artwork.  Goodman opened my eyes so that the blind could see again.  Regretfully, I don't think any DCC maps are online, so you'll have to peek in your own book (or a friends)'s or at the new adventures to appreciate them.  No worries, there are other great mappers out there.

There are a few folks around that do some amazing freehand maps.  Matt Jackson does some awesome pieces.  Some are quite simple, so are very in depth.  They all have a silent beauty to them.
Matt Jackson's Map From Captain's Logs From the Sandbox 2: The Broken Omnicrys

You also have world design.  Sometimes a map that covers a large section of the world can push your mind to new ideas and campaign thoughts.  I'd love to see the following maps as a fold out wall hanging.
Keranak Kingdom Map for Barebones RPG by Bill Logan

My last example is an adventure map, a small location.  This reminds me of a DCC map without all the extra weirdness that accompanies them.  It is a beauty in it's pure simplicity.  I want a print of this.  Then I want a two week vacation on the island. 

Map from Toys For the Sandbox - Pirate Island by Teo TayoboBato
Yep, maps fuckin' rock again :)

Thursday, June 7, 2012

Mini Review - Toys For the Sandbox #22 - The Ritual Space

It's been a while since I reviewed a release in the Toys for the Sandbox line (Heck, they've even added a Sci-Fi line while I've been so neglectful).  At least it's fitting that when I rerun to it, it is hitting all of it's high points.

You know the drill:  The Ritual Space has six possibilities each with three unique twists, so there are 18 ways to play this out.  Would you be surprised if I told you that The Ritual Space deals with "a ritual"?  Yep, it does, but there's more going on than meets the eye.

Hmm, actually, Ritual Space has more than 18 possibilities, as in this release, you can easily have more than one of the possibilities in play at the same time.  Yeah, I'm already thinking of ways to drop this in my ACKS sandbox.

The map, BTW, is extremely well done.  It works as both a map and a piece of art. I'm finding myself verity partial to maps that can double as art after reading the released in the DCC RPG line.  While this map in much simpler in nature than the DCC maps, it's dual nature as a piece of art is much appreciated.  Teo Commons did the map apparently.  Well done Teo. :)

From the blurb:


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.

In an old dark forest far sits a clearing where nothing will grow. Here long ago a sorcerer from another world began a great ritual. Now he is imprisoned but his mad apprentice wishes to finish it. But he is not the only one. The god-king wants to use the ritual to gain more power. All that stand between them and the last steps of the ritual are the Forest Wardens, an unfinished magic sword and perhaps your party. 

Saturday, June 2, 2012

Announcing the Winners of the AD&D 2E Trivia Contest

Yah, I kinda screwed up my plans for this contest, what with the distractions of the release of D&D Next, the holiday weekend and my newfound obsession with Dungeon Crawl Classics.

I think I'll re-kick it off at the UA-LC site later today or tomorrow.  Kinda like a round Two ;)

In the meantime, the winners of round one are:

1st place - Beastman- Beastman, email me at trubluniteATgmailDOTcom so I can send you your $10 gift certificated to RPGNow.  Or just put your email in a comment of this post.

Runners Up - Shane Kynsh, Ryan, Greg Christopher, Eldric IV and Slatz Grubnik. Email me at the above with the Toys For the Sandbox (Classic Fantasy or SciFi) product you want, along with the email address you use at RPGNow and I'll make sure to purchase it for your account.

Fun fun :)

Tuesday, May 15, 2012

Mini Review - Toys For the Sandbox - The Abandoned Mine (OSR Generic)

I'm simply amazed that The Abandoned Mine is the 19th release in the Toys For the Sandbox release.  There's a few reasons for that amazement.  Let me count the ways:

I'm amazed that the series has hit 19 issues, as I've missed the last few between The Grumpy Dwarf riffing on D&D 5e and my own preparations for my recently kicked off ACKS campaign.

I'm also amazed that Quinn Conklin can keep on coming up with new and interesting locations and events, let alone 6 hooks or possibilities and 3 twists for each one.  That's one hell of a lot of creative juice.  Do each of the 18 combinations work for me?  No, but each release has had several possible combinations that got my mind going in many different directions on how to flesh them out.  This issue is no exception.

I'm also amazed that we've now reached the point where it's 10 pages of brain storming goodness.  The first release was a mere 4 pages.

The backstory of the Abandoned Mine is excellent, as is the main hook.  Uncovering an ancient evil and the various possible effects set up most of the hooks.  In theory, you could even use more than one hook to set this up and really reinforce the backstory that is given.

I already know where this is being placed in my sandbox.  I'll be changing the type of valuable being mined to fit my setting, but that is mere window dressing.  There is a lot of "meat and potatoes" to be found in The Abandoned Mine, and I think I can squeeze at least two uses other than the main one.  I really love the options available.

NPCs are nicely detailed, even more so than usual, as the extra page count allows for the extra detail.  A Rumor Table and an Encounter Table round out the current release.  Wait, I forgot the section on items.  Nice.  Cursed.  Different.

All is not prefect.  I like the map, and as it is a mine map, it is shown vertically, which is a nice change.  Regretfully, due to the needs to fit the map properly on the page (I'm guessing but I'm pretty sure none the less), the map is 90 degrees off kilter.  I can't turn my monitor 90 degrees, so I'll need to print this one out. I was probably going to do so when using this in game anyway ;)

Also, the price has increased to $1.99.  It's still an excellent value for the investment and the extra page length is definitely put to good use.

Edit:  Did I mention it comes in both print friendly and regular versions in the same package?  Course not! I forgot since it's new.  Oh, and very handy.

Another Edit:  It also comes with a coupon for a free copy of Toys For the Sandbox #5 - The Secret Library (I failed to pay attention as I already have #5)

From the blurb:


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.

This week we delve into an abandoned mine that used to be owned by a pair of second generation adventurers. We have awakened evil, strange singing, blood cults, and more precious stones then you will know what to do with. Come to the Abandoned Mines for the treasure, stay for the Dragon God.

Saturday, April 21, 2012

Reference Library for My Upcoming ACKS Campaign

My Adventurer Conqueror King System campaign will be kicking off two weeks from today and I'm trying to make sure I have all of my pieces in place.  Therefore I have assembled my "Reference Library" if you will.  For those following at home, it consists of the following:

ACKS Core Rulebook - Kinda obvious, I know, but figured it deserved a mention.  Not much in the way of house rules (Max HP, 3d6 and arrange as you want - we are using the ACKS Online Character Generator)

ACKS Player Companion (GaryCon Edition) - this has only been released to Kickstarter supporters, but I've included it in the mix.

Blackmarsh - sandbox setting for use with Old School systems.  Free in PDF at RPGNow.  This is where my smaller "mini-sandbox" is being placed.

Hex 000 Series from Loviatar Zine - Christian's excellent sandbox series from his zine.  This will form the core of my mini-sandbox.  BTW Christian, how about rereleasing the Free City of Haldane in print?  Pretty please?  Can't find my copy anywhere :(

Tome of Adventure Design - if I need a random table, I can find it here.  If I need some tools to spark my creativity, I can find it here.  Not sure if I'd be picking this up if I didn't already have it just for this game, but I do and it will see some good use.

Toys For the Sandbox Series - not all of them are a good fit for the campaign setting I'm working on, but some should fit fine and others may need some work to fit.  just for the sheer number of plot hooks and personality filled NPCs could keep my running for months.

LotFP Grindhouse Edition Referee Book - one of Raggi's best pieces of work, I'll be keeping this nearby me as I work on some plot hooks and set encounters the PCs may find in their travels.  This book is almost worth buying the whole set.  As I already have it in both dead tree and PDF, it will see much use.

Random Esoteric Creature Generator For Classic Fantasy RPGs and Their Modern Simulacra - talk about a long ass title.  One of Raggi's earliest works and one of his most useful.  I'm definitely going to try to keep the PCs (and their players) honest, and this should be an excellent tool to keep them on their toes.  I already had this in PDF from RPGNow but would have bought it again.  It actually was my plan to, as I'd heard nothing but good about it, and forgot I picked it up years ago (when I had no game to GM)

This doesn't include the dungeons that the PCs my find / get drawn to / investigate / etc.  The above listing is pretty much System and Setting and Tools.



Sunday, April 1, 2012

Mini Review - Toys For the Sandbox 11- The Astral Star (Generic OSR)

The Astral Star is the 11th installment in the Toys For the Sandbox series of... not quite adventures, but more like stories hooks and adventure seeds.  I believe as I write this, Occult Moon is up to 13 in the series, plus a free "Issue Zero" and a bonus that those that grabbed the freebie in the first 24 hours were eligible to receive.  Yep, its a pretty lively series.

The Astral Star takes the series to new heights and new dimensions.  This is one that would benefit if you could place some rumors and seeds a few sessions (or longer) in advance, as it would really make for a larger impact on the PCs if it could be successfully pulled off.

The hooks (and twists) are really, really good this time around.  With a little work, some could be used to decent effect as seeds to encounters or adventures of your own design.  That is the one shame of this series.  Six hooks, each with 3 twists gives you 18 possible ways to get your party involved.  Since you will only use one, you have 17 that laying there, wishing they were used.   I'm already thinking of ways to use a handful of the ones I won't be using in different set ups.

The Astral Star deals with the Astral Plane (not a big surprise there), but I don't want to spoil the major twist here.  I really do like it.  It's very innovative and can certainly lead to a whole chain of events for your party, either immediately or in the party's future.

Best of the lot so far IMHO.  I've liked them all, loved a bunch, but The Astral Star beats them all.

Oh, and I label this "Generic OSR", as it is most certainly drawn from and OSR mindset and gaming history even if there are no stats included.

From the blurb:


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.
This week we explore the wreck of the Astral Star, a legendary ship filled with heroes that disappeared a long time ago.

Sunday, March 18, 2012

Mini Review - Toys For the Sandbox #9 - Dormant Volcano / The Nodelith Caldera (Generic OSRish)

Yeah, I've fallen behind in my Toys For the Sandbox reviews.  I think the folks over at Occult Moon are up to #11 and I'm just hitting #9.  Ah well, I'll catch up at some point.

Dormant Volcano (which is how it is titled at RPGNow) also goes by the name The Nodelith Caldera (which is the actual title of the PDF - confusing, aint it?).  In this case the name of the dormant volcano is Mount Nodelith, which should clear some things up.  The Nodelith Caldera is the floor of the volcano.  Simple, eh?

Well, this caldera has a galleon (a ship) embedded in it's rock wall.

As usual with the Toys for the Sandbox series we get a map, 6 hooks with 3 twists each (giving the GM 18 different possibilities to play with.  The nice thing about this entry in the series is that the hooks aren't exclusive... you can run with more that one, which gives this a lot of gaming potential.  We also get 4 NPCs, an encounter table and a rumor table.

It's hard to go wrong ;)

From the blurb:


From the steamy green of the southern Jungle the long dormant volcanic cone of Mount Nordelith rises. This once fiery mountain holds many secrets including a shipwreck, tales of the Ghost Dragon and a flying squirrel with a problem.


In the 9th issue of Toys for the Sandbox our exploration of this dormant volcano reveals flavor text, maps, 6 adventure hooks with 3 twists, a list of rumors and possible encounters.


Like the rest of the series you get all of this for 99 cents.


Saturday, March 10, 2012

Mini Review - Toys For The Sandbox #7: The Coachman's Inn

I'm a big fan of the Toys For the Sandbox series and have been since the first one.  The fine folks at Occult Moon Games also have added a free "# 00" to the series, so you can always check it out for free to see if you may like the series.

Alright, onward to The Coachman's Inn.  As usual, we get a map, 6 possible hooks (each with 3 possible twists), 4 NPCs, a rumor table and random table for special items available on the market.  The usual good stuff from the Toys For the Sandbox series.

What's really nice about The Coachman's Inn is that the plot hooks could work at pretty much any inn or tavern, they aren't limited to the scenario / setting presented.

If I have one complaint, and it's minor, is that the default location calls for The Coachman's Inn to lie at a sort of neutral ground where the borders of four kingdoms meet.  While it sounds kinda neat in theory, it's also damn rare, especially when boundaries would usually follow terrain features.  Easy enough to hand wave away, but when you are trying to make something easy to drop into a campaign, less detailed... details... would have worked better.

Still, love the hooks and the twists.  Overall, another excellent effort (with the one minor quibble).

Wednesday, March 7, 2012

Free Toys For the Sandbox: Wizards Tower

Yep, the fine folks over at Occult Moon are giving away their latest Toys For the Sandbox:  Wizard Tower for free.  You heard that right.  Free.

Now, truth be told they cost less than a buck each normally, which is a bargain and a half.  If you read this blog of mine, you know I love the series.  Heck, I even gave away 10 copies in my latest contest - winners got to choose their pick.

Today, Occult Moon gives their latest away for free.  There's a bonus involved too.  If they can get 250 downloads in the first 24 hours, the folks that picked up their free copy in those 24 hours will be receiving a second Toys For the Sandbox for free.  That second one will be an exclusive for those that helps hit the 250 mark.  How's that for an incentive to try something that is free?

Get one free... and get another for free ;)

Hey, I want my exclusive!  So go get some!

Saturday, February 25, 2012

Game Plan in Action - Prepping My Campaign Stewpot

Alright, I think I know what I plan on running in 4 to 6 weeks time via Google+ Hangout (possibly a VTT will be attached to that for whiteboard and dice rolling - I should have that all covered so players won't need to purchase a VTT license if I go that route).  QUERP seems to hit all the right spots of what I am looking for.  Level-less game design with a simple resolution system yet deep enough for campaign play (especially with the GM's Companion adding depth - I assume the Player's Companion and the Bestiary will only add more).  Going to aim for a fairly standard fantasy setting - with possible tweaks.

I plan on using the following source material:

QUERP (obviously) and the Companion books - the rules the players need can be explained in 10 minutes or less.  If they wanted to pick the core rules up they could, but I doubt it would be necessary.

The excellent Tome of Adventure Design from Frog God Games to assist in designing the adventures.  Gotta love the flavor.

The Toys For the Sandbox Series - But I'll need to twist these a bit, as the writer may be one of the players ;)

Christian's Loviatar Zine - in particular the Hex 000 series, which will be hitting 004 with the latest issue.

Barrowmaze - either in whole or in part.  The conversion should be easy as pie.

Always open for suggestions :)

Tuesday, February 14, 2012

Mini Review - Toys For the Sandbox #6 - The Cursed Catacombs (Generic / OSR)

I think I've mentioned previously that I'm hooked on the Toys For the Sandbox series, but in case you've missed it - I am hooked, line and sinker too.  It's an extremely affordable and flexible toolbox to have available when you need something to drop into a campaign.

Each Toys For the Sandbox entry is generic , as in "stat free" (but the OSR "feel" is very much there).  It also means level free, so you can adjust these for the level you need at the moment.  You get a short back story, a map for the encounter area, 6 hooks to choose from and each hook has 3 twists, giving 18 variations on how you can decide to have the encounter pan out.  You also get a handful of PCs (usually 4) and some appropriate random tables (in the Cursed Catacombs we get a Rumor Table and an Encounter table)

The Cursed Catacombs is a follow up, an essentially a second part, to #4, Hermit's Island.  Yes, you could run them independently, but run together it becomes a really nice micro setting.

With The Cursed Catacombs, page count goes from 4 to 7 pages.  The format itself doesn't change, but the extra pages allow Occult Moon to be a bit more verbose with their descriptions.  It also makes the pages less cluttered dense.  The extra space is definitely put to good use.

From the blurb:



In a special supersized issue of Toys from the Sandbox we return to the Hermit’s Island. Below the ruins of the old monastery are the old catacombs that once served as a reliquary and burial chamber for the monks who made their home on the island. Now filled and consumed with a dark energy these caverns have many secrets, some of which may soon reach the mainland.

Come along with us and explore them in Toys for the Sandbox #6: The Cursed Catacombs 

Saturday, February 11, 2012

Mini Review - Toys For the Sandbox - #4 - The Hermit's Island (Generic / OSR)

I'm getting addicted to Toys in the Sandbox - I just can't get enough of these 99 cent treasures.  The Hermit's Island is the latest one I've read (there are more for me to read- I'm playing catch up).

What can I  tell you about it without giving away any of it?  Let's see, you get a map of a small island (which appears to be missing an indication of scale / distance - not a game killer, but it would be nice) and some background material and a brief description of said island.

You get your usual (I love "usual" in this case) 6 possible plot hooks, each with 3 possible twists.  It makes it very easy to tailor to your campaign and GM style.

You get descriptions of 4 NPCs that are very detailed yet stat-less.  You know what drives them, but you'll need to stat them out to your system of choice.

Oh, and a random encounter table and a rumor table.  A bargain and a half.

I'm really tempted to use these in conjunction with Christian's Hex Crawl series in Loviatar.  Sandbox for the sandbox :)

From the blurb:


Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Island hold?



Friday, January 13, 2012

Mini Review - Toys For the Sandbox: Fairy Glade (Generic / Sandbox)

It is generally pretty hard to pull off a truly "generic" RPG scenario, as the underlying system often shows through somewhere.  That happens with Toys For the Sandbox: Fairy Glade.  It's not a bad thing, as it obviously draws upon the OGL/D&D as it's base.  There are no stats, but trust me, it's are in roots D&D (and not 4e, but I'm sure it would work there too).

That's not what you want to know.  What you want to know is if you get value for your 99 cents.  The answer is, yes, you do.  A map, 6 plot hooks, each with 3 possible twists, allows you to tailor this in the direction you want it to go.  It IS perfect for throwing in front of your party as they are exploring YOUR sandbox (and we all know how important the sandbox is in the OSR).

Color me impressed.  I wasn't expecting much in 4 pages, and what I got is a lot, and it's good.

From the blurb:


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.


Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With Toys for the Sandbox you can look prepared even when you are not
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