I'll assume most players do not have repressed sadist tendencies, so why is it that nearly every RPG encounter that ends with one or more prisoners in the custody of the PCs invariably leads to threats or acts of torture in an attempt to gain information useful to the party?
Heck, I don't even see Good Cop, Bad Cop play out. It's usually Bad Cop, Homicidal Cop.
I know PCs are built for combat, and maybe that builds in the presupposition that violence solves all the problems in RPGs.
I've seen this tendency in all types of groups, all genres of rpgs, and I've been guilty of it myself.
return of CRPG migration studies - One of the weird thing about playing dungeony dragony computer games from the 80's is the existence of a whole network of games by disparate designers an...
2 hours ago