A Game That Can Now Be Named - Everything is Dolphins
Yep, we're now allowed to talk about some of the games we've played at the weekly Games That Can Not Be Named (next session is Wed, 2/15/12 from 7 to 11 at night, 138 Sullivan Street NY NY at the SoHo Digital Arts Gallery - tell them Tenkar sent you, maybe they'll stamp my card or something).
So, what game am I talking about today? I'm talking about Everything is Dolphins (which just started a Kickstarter funding drive). Yep, I'm here and I'm talking Dolphins Yo!
Alright, so, here's the skinny. I was quite crestfallen when I heard there was a game of OD&D, being run by one of Gygax's early players in EGG's home campaign, and I was being shuffled off to play some Dolphin Game. That was three weeks ago.
So it was quite surprising that within 15 minutes of playing Everything is Dolphins, not only did I forget there was an OD&D game going on, but I was also quickly getting the hang of playing a dolphin in a game vaguely reminiscent of the Sega Classic: Echo, The Dolphin. Especially since I had had a harpoon gun as my sole artifact, and I wasn't afraid to use it.
I had a blast playing this game. It reminded me a bit of Toon, in that it worked best once I accepted that silly was fun. Lethal silly, almost on the levels of Oh Shit! Run!, but as character generation takes like 5 minutes (2 if you aren't fighting over access to the rule book), dying ain't no big deal.
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The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...