Well, actually, it's more like building "A" bard for S&W in the first place. NOD #1 has a Bardish class (closer to a Skald in my vision of things) built upon the fighter class as a base.
For my vision of the Bard, I'd build it upon the thief. Thief HD, weapons, combat chart, armor restrictions (I'd add chain mail to the mix). I need to go thru the S&W spell lists to figure which are appropriate for my vision of the class. Pick Pockets is the only thief skill I see it keeping.
Then I need to define a charming ability, lore, inspire bonus... the little things that make a "bard" a "Bard".
I've been hooked on bards since issue 56 of the Dragon (that version is a little too powerful for my taste these days).
Politricks - Did you know Machiavelli looked like this goof? Getting political has been the main way to keep higher-level play from becoming too easy or repetitive sin...
7 hours ago