Well, actually, it's more like building "A" bard for S&W in the first place. NOD #1 has a Bardish class (closer to a Skald in my vision of things) built upon the fighter class as a base.
For my vision of the Bard, I'd build it upon the thief. Thief HD, weapons, combat chart, armor restrictions (I'd add chain mail to the mix). I need to go thru the S&W spell lists to figure which are appropriate for my vision of the class. Pick Pockets is the only thief skill I see it keeping.
Then I need to define a charming ability, lore, inspire bonus... the little things that make a "bard" a "Bard".
I've been hooked on bards since issue 56 of the Dragon (that version is a little too powerful for my taste these days).
1981: L1 The Secret of Bone Hill - 1974 is an important year for the gaming hobby. It is the year that Dungeons & Dragons was introduced, the original RPG from which all other RPGs would u...
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